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High Level Shading Language

Programmiersprache
High Level Shading Language ist eine für DirectX entwickelte Programmiersprache, die für die Programmierung von Shader-Bausteinen eingesetzt wird. Gelegentlich wird auch die gesamte Gruppe der höheren Programmiersprachen für Shader als HLSL... Wikipedia
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04.08.2021 · HLSL is the C-like high-level shader language that you use with programmable shaders in DirectX.
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to ...
11.01.2021 · Data enters the graphics pipeline as a stream of primitives and is processed by the shader stages.
Unity provides shader libraries that contain preprocessor macros to help you manage these differences. For more information, see Built-in shader macros.
07.01.2024 · Source uses the C-style HLSL (High Level Shading Language) for shaders. Shaders written in other languages, such as GLSL or CG can be ...
HLSL provides scalar data type like float and vector data type like float3. The scalar data types include bool with true or false value, int with 32-bit signed ...
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With its original approach by teaching HLSL first, you have all the necessary knowledge to learn DirectX. Great book, great source of knowledge for both novices ...
HLSL Tools is a Visual Studio 2019 / 2022 extension that provides enhanced support for editing High Level Shading Language (HLSL) files. Download the extension ...
24.03.2021 · In Unity, you write shader programs using the HLSL programming language. Unity originally used the Cg language, hence the name of some of ...