CA2194781A1 - Operating device with analog joystick - Google Patents

Operating device with analog joystick

Info

Publication number
CA2194781A1
CA2194781A1 CA002194781A CA2194781A CA2194781A1 CA 2194781 A1 CA2194781 A1 CA 2194781A1 CA 002194781 A CA002194781 A CA 002194781A CA 2194781 A CA2194781 A CA 2194781A CA 2194781 A1 CA2194781 A1 CA 2194781A1
Authority
CA
Canada
Prior art keywords
housing
protruded
game machine
operating device
lever
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA002194781A
Other languages
French (fr)
Other versions
CA2194781C (en
Inventor
Genyo Takeda
Kenichiro Ashida
Shigeru Miyamoto
Yasunari Nishida
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Genyo Takeda
Kenichiro Ashida
Shigeru Miyamoto
Yasunari Nishida
Nintendo Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida, Nintendo Co., Ltd. filed Critical Genyo Takeda
Publication of CA2194781A1 publication Critical patent/CA2194781A1/en
Application granted granted Critical
Publication of CA2194781C publication Critical patent/CA2194781C/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/07Responding to the occurrence of a fault, e.g. fault tolerance
    • G06F11/16Error detection or correction of the data by redundancy in hardware
    • G06F11/20Error detection or correction of the data by redundancy in hardware using active fault-masking, e.g. by switching out faulty elements or by switching in spare elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • G05G2009/0474Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks characterised by means converting mechanical movement into electric signals
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • G05G2009/0474Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks characterised by means converting mechanical movement into electric signals
    • G05G2009/04759Light-sensitive detector, e.g. photoelectric
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
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    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
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Abstract

An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, right-upper, right-lower, left-upper and left-lower corners.

Claims (25)

1. A game machine controller connected to a game machine which displays a game character on a monitor and controls the game character, comprising:
a housing:
a first operating means formed on the surface at a left side of said housing;
a second operating means formed on the surface at a right side of said housing;
a third operating means including a lever which can be inclined, and formed on the surface of said housing in an area said first operating means and said second operating means are not formed; and a protruded portion protruded from said housing toward a front side in the vicinity of at least one of said first operating means, said second operating means and said third operating means, and grasped by a palm of a hand of an operator, wherein one of said first operating means and said second operating means is used as a first moving direction designation input means which designates a moving direction of said game character and other is used as an action designation input means which designates other actions of said game character, and said third operating means is used as a second moving direction designation input means which designates at least a moving direction of said game character according to an inclination of said lever instead of said first moving direction designation input means.
2. A game machine controller according to claim 1, wherein said protruded portion is formed in a shape similar to a shape of a space portion formed by fingers other than a thumb, a palm and a base portion of the thumb at a time that the fingers are slightly hooked.
3. A game machine controller according to claim 2, further comprising a recess portion formed in the vicinity of a base end of said protruded portion of said housing.
4. A game machine controller according to claim 1, wherein said protruded portion includes a first protruded portion which is protruded toward the front side from said housing at the left side of said housing, a second protruded portion which is protruded toward the front side from said housing at the right side of said housing, and a third protruded portion which is protruded toward the front side from said housing between said first protruded portion and said second protruded portion.
5. A game machine controller according to claim 4, wherein said third protruded portion is formed to be larger than said first protruded portion and said second protruded portion.
6. A game machine controller according to claim 1, wherein said third operating means is an analog joystick.
7. (Deleted)
8. A game machine controller according to claim 1, further comprising a fifth operating means formed on a rear surface of said housing at a position that said third operating means is formed.
9. A game machine controller according to claim 1, wherein said housing includes a fourth protruded portion protruded toward a bottom surface in a rear side of said housing, an opening portion opened in a direction of the bottom surface from said fourth protruded portion, and a connector positioned interior said opening portion, wherein a function expansion means which expands a function of said game machine controller is inserted to said connector.
10. A game machine controller according to claim 9, wherein said function expansion means includes a case having a shape insertable to said opening portion, and a printed-circuit board housed in said case and provided with at least one of a read-only-memory and a writable memory, at least one of said read-only-memory and said writable memory being used as an external memory for storing auxiliary data for a game.
11. A game machine controller according to claim 10, wherein said function expansion means includes a case having a shape insertable in said opening portion, and a further monitor provided on said case at a portion other than a portion received by said opening portion, and data not displayed on said monitor is displayed on said further monitor.
12. An operating device which is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor, and outputs an operation signal by which the image data can be changed in accordance with an operation by an operator, comprising:

a hand-holdable housing; and an analog joystick provided on said housing, wherein said analog joystick includes a lever having a tip end which is protruded from said housing and inclined in an arbitrary direction including upper, lower, left and right, and a guide member which is formed on said housing and guides said lever in at least a direction of said upper.
13. An operating device according to claim 12, wherein said guide member guides said lever at least, upper, lower, left and right.
14. An operating device according to claim 13, wherein said guide member guides said lever in at least eight directions of upper, lower, left and right, and intermediate positions therebetween.
15. An operating device according to claim 12, wherein said guide member includes guide walls which sandwich a point to which said lever is to be guided and converged at said point.
16. An operating device according to claim 15, wherein said guide member includes a recess portion which receives said lever at said point.
17. An operating device according to claim 16, wherein said recess portion includes a corner formed at said point.
18. An operating device according to claim 12, said guide member includes a sloped surface which is along with said lever at a maximum inclination position of said lever.
19. An operating device according to claim 12, further comprising a grip uniformly formed on said housing in a manner that said grip is extended toward a front side of said housing, said grip including a base end portion connected to said housing, a tip end portion and a center portion between said base end portion and said tip end portion, said center end portion being made to be thicker than other portions.
20. An operating device according to claim 19, further comprising a recess portion formed on said housing in the vicinity of said base end portion of said grip.
21. An operating device which is, while in use, connected to an image processor which generates image data of an image to be displayed on the monitor, and outputs an operation signal which can change the image data according to an operation by an operator, comprising:
a housing; and an analog input means provided on said housing, wherein said analog input means includes an operating member which is protruded from said housing and inclined in an arbitrary direction within 360 degrees through an operation by a finger of a hand, and said operating device further comprises at least one grip formed to be extended from said housing to a front side, wherein by grasping said grip by the hand, a position of the hand can be defined by the grip.
22. An operating device according to claim 21, wherein said grip is formed to be extended from said housing to the front side in the vicinity of a position that said analog input means is arranged.
23. A game machine controller according to claim 1, wherein said protruded portion includes a first protruded portion from said housing toward a front side at a left side, and a second protruded portion from said housing toward the front side at a right side.
24. A game machine controller according to claim 1, wherein said protruded portion includes a third protruded portion from said housing toward the front side at a center.
25. An operating device according to claim, 21, wherein said analog input means is an analog joystick having a lever which is protruded from said housing and operable by a finger of a hand grasping said housing so as to be inclined in arbitrary direction within a range of 360 degrees.
CA2194781A 1995-05-10 1996-04-19 Operating device with analog joystick Expired - Lifetime CA2194781C (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP7-137298 1995-05-10
JP13729895 1995-05-10
PCT/JP1996/001067 WO1996036060A1 (en) 1995-05-10 1996-04-19 Operating device with analog joystick

Publications (2)

Publication Number Publication Date
CA2194781A1 true CA2194781A1 (en) 1996-11-14
CA2194781C CA2194781C (en) 2012-02-28

Family

ID=15195422

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2194781A Expired - Lifetime CA2194781C (en) 1995-05-10 1996-04-19 Operating device with analog joystick

Country Status (14)

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EP0949581B1 (en) 2002-12-18
KR100356430B1 (en) 2003-08-02
US6461242B2 (en) 2002-10-08
US5984785A (en) 1999-11-16
HK1021580A1 (en) 2000-06-16
RU2155368C2 (en) 2000-08-27
CN1067482C (en) 2001-06-20
DE69623137T2 (en) 2003-05-08
AU5347196A (en) 1996-11-29
EP0771015B1 (en) 2002-09-25
EP1177821A3 (en) 2005-01-05
MX9700278A (en) 1997-05-31
JP3510632B2 (en) 2004-03-29
EP0771015A4 (en) 1998-12-02
DE69623903T2 (en) 2003-05-15
EP0947949B1 (en) 2002-08-21
BR9606363A (en) 1997-10-28
AU731164B2 (en) 2001-03-22
US20010021668A1 (en) 2001-09-13
HK1021581A1 (en) 2000-06-16
CN1153576A (en) 1997-07-02
RU2163159C2 (en) 2001-02-20
CA2194781C (en) 2012-02-28
EP1177821A2 (en) 2002-02-06
TW353171B (en) 1999-02-21
EP0949581A1 (en) 1999-10-13
US6102803A (en) 2000-08-15
EP0771015A1 (en) 1997-05-02
DE69623137D1 (en) 2002-09-26
HK1003457A1 (en) 1998-10-30
EP0947949A1 (en) 1999-10-06
DE69623903D1 (en) 2002-10-31
US6489946B1 (en) 2002-12-03
DE69625523T2 (en) 2003-07-10
US6186896B1 (en) 2001-02-13

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