CA2260837A1 - Method and system for virtual cinematography - Google Patents

Method and system for virtual cinematography

Info

Publication number
CA2260837A1
CA2260837A1 CA002260837A CA2260837A CA2260837A1 CA 2260837 A1 CA2260837 A1 CA 2260837A1 CA 002260837 A CA002260837 A CA 002260837A CA 2260837 A CA2260837 A CA 2260837A CA 2260837 A1 CA2260837 A1 CA 2260837A1
Authority
CA
Canada
Prior art keywords
cinematographic
camera
cinematography
virtual
view
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA002260837A
Other languages
French (fr)
Other versions
CA2260837C (en
Inventor
Michael F. Cohen
Li-Wei He
David Salesin
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2260837A1 publication Critical patent/CA2260837A1/en
Application granted granted Critical
Publication of CA2260837C publication Critical patent/CA2260837C/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball

Abstract

Communication in a three-dimensional virtual environment generated by a computer is achieved by automatically applying rules of cinematography typically used for motion pictures. A camera view specification is produced (40) from interpreted cinematographic events (38). A real time camera controller, called the virtual cinematographic application module (VC) (50), is used in vertual reality and other interactive applications to improve upon the fixed point-of-view shots or ceiling mounted cameras. VC (50) is used in intelligent agent user interfaces to allow users to see themselves with an agent at camera positions that appear natural.
CA002260837A 1996-08-02 1997-08-01 Method and system for virtual cinematography Expired - Lifetime CA2260837C (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US08/691,996 1996-08-02
US08/691,996 US6040841A (en) 1996-08-02 1996-08-02 Method and system for virtual cinematography
PCT/US1997/013655 WO1998008192A1 (en) 1996-08-02 1997-08-01 Method and system for virtual cinematography

Publications (2)

Publication Number Publication Date
CA2260837A1 true CA2260837A1 (en) 1998-02-26
CA2260837C CA2260837C (en) 2004-10-05

Family

ID=24778853

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002260837A Expired - Lifetime CA2260837C (en) 1996-08-02 1997-08-01 Method and system for virtual cinematography

Country Status (8)

Country Link
US (1) US6040841A (en)
EP (1) EP0917689B1 (en)
JP (1) JP2000516371A (en)
CN (1) CN1319026C (en)
AU (1) AU4146397A (en)
CA (1) CA2260837C (en)
DE (1) DE69734658T2 (en)
WO (1) WO1998008192A1 (en)

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Also Published As

Publication number Publication date
US6040841A (en) 2000-03-21
AU4146397A (en) 1998-03-06
EP0917689B1 (en) 2005-11-16
EP0917689A1 (en) 1999-05-26
DE69734658T2 (en) 2006-08-10
JP2000516371A (en) 2000-12-05
WO1998008192A1 (en) 1998-02-26
CA2260837C (en) 2004-10-05
CN1226328A (en) 1999-08-18
DE69734658D1 (en) 2005-12-22
EP0917689A4 (en) 2000-05-03
CN1319026C (en) 2007-05-30

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Effective date: 20170801