CA2377620A1 - Gaming system for individual control of access to many devices with few wires - Google Patents

Gaming system for individual control of access to many devices with few wires Download PDF

Info

Publication number
CA2377620A1
CA2377620A1 CA002377620A CA2377620A CA2377620A1 CA 2377620 A1 CA2377620 A1 CA 2377620A1 CA 002377620 A CA002377620 A CA 002377620A CA 2377620 A CA2377620 A CA 2377620A CA 2377620 A1 CA2377620 A1 CA 2377620A1
Authority
CA
Canada
Prior art keywords
devices
data
gaming system
terminal
host controller
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002377620A
Other languages
French (fr)
Inventor
Harold Mattice
Richard Wilder
Theodore Gail
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
International Game Technology
Original Assignee
International Game Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by International Game Technology filed Critical International Game Technology
Publication of CA2377620A1 publication Critical patent/CA2377620A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters

Abstract

A system controls access to a plurality of devices with only four lines by grouping the devices in nodes, wherein each node includes a local control circuit and a predetermined number of the devices, with each local control circuit defining a shift register, the positions of which are respectively connected to the devices. The nodes are connected in series with a host controller, so that the shift registers of the several nodes cooperate to form a system shift register. The nodes are serially addressed by a serial data message from a DATA OUT line of the host controller, which message includes MxN data bits followed by strobe indicator, where N is the number of nodes and M is the number of devices at each node. All controllers are connected to a V+ line and a COMMON line and a RETURN line. The system register forms a fourth line, one end of which is connected to the host controller DATA OUT terminal and the other end of which may be connected to the RETURN line.

Description

GAMING SYSTEM FOR INDIVIDUAL CONTROL OF
ACCESS TO MANY DEVICES WITH FEW WIRES
Background This application relates to apparatus and methods for controlling, and/or sensing, the states of multiple components or devices, and has particular application to devices of the types used in or in connection with gaming machines.
In electronic gaming machines, of the type commonly used in gaming establishments, it is desirable to provide devices and techniques for attracting players and providing an entertaining play environment. To this end, gaming machines commonly use light displays, which can be operated in a variety of modes, including an attract mode. For this purpose, a plurality of individual lights, which may number from tens to hundreds for an individual machine, are blinked on and off in predetermined patterns, depending upon the mode of operation of the machine. Such lights may be in the form of light-emitting diodes (LEDs) and may form part of an illuminated switch, which includes a switch mechanism and one or more associated LEDs.
Such LEDs may be provided in a variety of colors.
It is possible to connect groups of such devices, e.g., like-colored lights, in parallel in order to reduce the number of wires required for controlling them. However, in order to maximize the number of different display patterns which can be generated, it is desirable to have the devices individually controlled, but this may requires a very large number of wires. For example, in the case of LEDs, there would have to be one control wire for each LED and a common wire. In the case of illuminated switches, even more wires would be required. For example, in a machine panel with fourteen illuminated switches, a minimum of thirty wires would be required (switch common, lamp common, fourteen switch control wires and fourteen lamp control wires), and this assumes that there is only one lamp per switch or, if multiple lamps per switch, that all the lamps of a switch are connected in parallel.
Accordingly, in machines with large numbers of such devices to be controlled, individual control of the devices becomes impractical.
Summary There is disclosed in this application an apparatus and method for controlling and/or sensing, the states of multiple devices, which avoids the disadvantages of prior apparatus and methods while affording additional structural and operating advantages.
One aspect is the provision of an apparatus and method of the type set forth which permits individual control andlor sensing of a large number of devices, while minimizing the number of electrical wires or conductors that are required.
Another aspect is the provision of an apparatus and method of the type set forth, which can be used with different types of devices, including those having states which are to be controlled, and those having states which are to be detected.
In connection with the foregoing aspects, another aspect is the provision of an apparatus and method of the type set forth which utilizes distributed processing techniques.
Certain ones of these and other aspects may be attained by providing a gaming machine comprising a plurality of devices to be individually accessed; a host controller having a data out terminal a power terminal and a common terminal; a plurality of local controllers each having a data in terminal, a data out terminal, a power terminal, a common terminal and plural device terminals, the controllers being interconnected in a string with the data out terminal of the host controller being connected to the data in terminal of a first local controller and the data in terminal of each of the other local controllers being connected to the data out terminal of the preceding local controller in the string, each local controller having its device terminals respectively connected to individual ones of the devices; a power line interconnecting the power terminals of the host controller and all of the local controllers; and a common line interconnecting the common terminals of the host controller and all of the local controllers.
Brief Description of the Drawings For the purpose of facilitating an understanding of the subject matter sought to be protected, there are illustrated in the accompanying drawings embodiments thereof, from an inspection of which, when considered in connection with the following description, the subject matter sought to be protected, its construction and operation, and many of its advantages should be readily understood and appreciated.
FIG. 1 is a fiznctional block diagrammatic view of an embodiment of apparatus for individually accessing a plurality of devices arranged in a number of nodes;
FIG. 2 is a simplified, partially schematic and partially functional block diagram of one of the nodes of the apparatus of FIG. 1;
FIG. 3 is a schematic circuit diagram of an embodiment of the node of FIG. 2;
FIG. 4 is a diagrammatic illustration of a data stream filling a shift register formed by the nodes of FIG. 1;
FIG. 5 is a diagram of one of the data bits of the data stream of FIG. 4;

FIG. 6 is a schematic circuit diagram of another embodiment of the node of FIG. 2; and FIG. 7 is a schematic circuit diagram of yet another embodiment of the node of FIG. 2.
Detailed Description Referring to FIG. l, there is illustrated a system, generally designated by the numeral 10, for controlling access to a plurality of devices with a minimum number of wires or lines. The system 10 may be embodied in a gaming machine, which includes a gaming machine processor 11 for controlling all of the basic functions of the gaming machine in a known manner. The system 10 also includes a host controller 12 configured to provide a V+
voltage level at an output terminal connected to a V+ line 13, and also having a COMMON terminal connected to a common line 14. The controller 12 generates data signals at a DATA OUT
terminal connected to a DATA line 15 and is adapted to receive incoming data via a RETURN line 16 at a DATA IN
terminal. The host controller 12 is configured to control access to a plurality of devices 30, which may be of various types, and which are grouped together in nodes 20, which are connected in a string to the first controller 12. There may be any number of nodes 20, depending upon the application. In the illustrated embodiment only the first two (nodes 0 and 1) and the last two (nodes N-1 and N) are illustrated. The nodes 20 may all be of substantially the same construction.
Referring to FIG. 2, each node 20 includes a microcontroller 21 having a VCC
terminal 22 coupled to the V+ line 13, a COMMON terminal connected to the COMMON line 14, four device terminals 24; 25, 26 and 27, a DATA IN terminal 28 and a DATA OUT
terminal 29. The device terminals 24-27 are respectively connected to four of the devices 30.
The microcontroller 21 includes a 4-bit shift register 35, the positions of which are respectively connected to the device terminals 24-27. While, in the illustrated embodiment, there are only four devices 30 included in each node 20, it will be appreciated that different numbers of devices could be included in each node, depending upon the capacity of the microcontroller 21.
As was indicated above, the number of nodes 20 in the system 10 will depend upon the total number of devices 30 to be accessed. In the illustrated embodiment, for example, with four devices per node, if there were 32 devices to be accessed, this would require eight nodes.
Further details of the node 20 are illustrated in FIG. 3. The microcontroller 21 is an 8-pin device, which may be a 12C508 or 12C509, the pins 2, 3, 7 and 8 respectively corresponding to the device terminals 24-27. The node 20 includes a power supply 36 coupled to the V+ line 13 for providing a VCC voltage to the micro controller 21 at its VCC terminal 22 (pin 1). Pin 8 is the COMMON terminal 23 connected to the COMMON line 14. The node has a DATA IN
terminal 28 connected through a resister to pin 4, and pin 5 is connected through a resister to a DATA OUT terminal 29. The device pins 2, 7, 8 and 3 are, respectively, connected through resisters to transistor drivers 37 which are, in turn, connected through resisters 41 to the device terminals 24-27 which are, respectively, connectable to devices to be accessed. In the embodiment illustrated in FIG. 3, the devices are LEDs 40, the device terminals 24-27 being respectively connected to the cathodes of the LEDs, their anodes being connected to the V+ line 13. The node 20 is provided with 4-pin input and output connectors 38 and 39.
Each connector 38 and 39 is connected to the V+ line 13, the COMMON or ground line 14 and the RETURN

line 16. The fourth pin of the input connector 38 is connected to the DATA IN
terminal 28, while the fourth pin of the output connector 39 is connected to the DATA OUT
terminal 29.
When the nodes are interconnected in a series string, as illustrated in FIG.
1, the input connector 38 of the node N is connected to an associated connector of the host controller 12 having pins corresponding to the lines 13-16, while the input connector 38 of each of the other nodes in the string is connected to the output connector 39 of the immediately preceding node in the string. Each node 20 has a path from its DATA IN terminal to is DATA OUT
terminal and these paths are connected in series with one another and with the DATA OUT
terminal of the host controller 12 to make up the fourth line 15. The output connector 39 of node 0 (the last node in the string, i.e., the farthest from the host controller 12) is not connected to any other connector.
In order to access the devices 30, the host controller 12 generates at its DATA OUT
terminal and transmits to all of the nodes 20 a serial data signal; generally designated 50 and illustrated in FIG. 4, which includes four bits 52 of data for each node in the string. Thus, for example, if there were eight nodes, the data signal 50 would include 32 bits of information, followed by a strobe indicator 51, which may be a low level persisting for a pre-determined time period. In the illustrated embodiment the host controller 12 may have an 8-bit data bus, so the data bits 52 are arranged in 8-bit bytes 53, with each byte addressing two consecutive nodes in the string, i.e., an even-numbered node and odd-numbered node. It will be appreciated that, when the nodes 20 are connected together in the manner illustrated in FIG. l, the shift registers 35 of the several nodes cooperate to form a systems shift register 55 of length MxN, where N is the number of nodes in the string and M is the number of devices 30 connected to each node.
The serial data signal 50 begins with the byte for nodes 0 and l and the bits are sequentially stepped through the system shift register 55. When the entire serial data message of MxN bits has been transmitted, it will completely fill the system shift register 55, as illustrated in FIG. 4. The strobe indicator 51 then follows the string of data bits 52 and, as it is received at each node, if the node is of the type illustrated in FIG. 3, it causes the node microcontroller 21 to latch the contents of its shift register 35 to the associated device terminals 24-27 for controlling the states of the associated devices 30, in this case LEDs 40. For example, if bit no. 1 for a node 20 is a logic "1" it may control the associated device to one state and if it is a logic "0" it may control the device to the other state. In the case of LEDs 40, the logic "1"
state may be ON and the logic "0" state may be OFF.
Referring to FIG. 5, each data bit 51 in the serial message 50 is made up of three equal-length segments. The bit starts with a line high at 60 to indicate a START
segment having a length of T, followed by a DATA segment 61, which also has a length T, and then followed by a line low STOP segment 63, which also has a length T, so that the total length of the data bit 52 is 3T. The DATA segment 61 may, of course, be either a line high or a line low condition, depending upon the logic state being transmitted in that data bit, but the data bit 52 will always have the same length 3T, irrespective of its message content. When the START
segment 60 is detected by the microcontroller 21 of a node, a timer is started which times out at O.ST after the end of the START segment 60 at a time 62, at which time the microcontroller samples the DATA
segment 61 to determine its level. This ensures that the DATA segment 61 will always be sampled substantially in the middle of its length, minimizing the chance of confusion with the START and STOP segments.
Refernng to FIG. 6, there is illustrated an alternative embodiment of a node, designated 20A, configured for connection to a device 30 having states to be detected or monitored, such as an illuminated manual switch 70. In the illustrated embodiment the switch 70 includes a switch element 71, which may be a single-pole, double-throw switch, the movable contact of which is connected to one of the device terminals 24 and through a resistor 72 and, through a resistor 73, to the VCC supply voltage. One of the fixed contacts of the switch is connected to the COMMON terminal 23, while the other is disconnected. The switch 70 includes three LEDs (not shown), which are respectively connected to the other three device terminals 25-27 through three of the pins of a 4-pin connector 74, the fourth pin of which is connected to the COMMON
terminal 23 (COMMON line 13). The LEDs 40 may have different colors, such as blue, green, and red, or may be of the same color.
In this. embodiment, when the strobe indicator 51 reaches the node 20A, the microcontroller 21 responds by sampling the states of the four devices connected to its device terminals (i.e., the switch element 71 and the three LEDs) and loads them into the corresponding positions of its shift register 35. In this embodiment, wherein the states of the connected devices are to be sensed, rather than controlled, the data content of the local shift register 35 at the time of arrival of the strobe indicator 51 is unimportant. In this embodiment, the drivers 37 of the node 20 have been eliminated.

Referring to FIG. 7, there is illustrated another node embodiment 20B, which is similar to the node embodiment 20A of FIG. 6, except in this case the accessed devices of the node include an illuminated switch 75 having a switch element 76 and a single lamp 77. In this case, the VCC
supply voltage is connected to one of the fixed contacts of the switch element 76. The lamp (not shown) is connected to a 2-pin connector 77, one pin of which is connected to the V+ line 13, and the other pin of which is connected to a driver circuit 78, which is in turn connected to two of the device pins 7 and 8, of the microcontroller 21, the fourth device pin three being disconnected. The node 20B operates on substantially the same manner as described for the node 20A.
When any of the nodes in the system 10 is connected to a device having states which must be sensed or monitored, such as the switches 70 or 75 illustrated in FIGS. 6 and 7, those states must be communicated back to the host controller 12 along the RETURN
line 16. For this purpose, the DATA OUT pin of the output connector 39 of the node zero (the last node in the string) is connected to its RETURN pin by a jumper 80 (see FIGS. 1, 6 and 7).
This jumper is illustrated in FIGS. 3, 6 and 7 to show its position, but it will be appreciated that it will be used only if that node happens to be the node 0, i.e., the last in a string or the further from the host controller 12. It will also be appreciated that, if any node has a device with states which must be sensed, the jumper 80 must be utilized in node 0 to complete a return path to the host controller 12.
It can be seen that, with the foregoing arrangement, no more than four lines are required to control access to the plurality of devices in the gaming machine. Indeed, if all of the nodes are of the type illustrated in FIG. 3, wherein all four of the devices of the node are LEDs 40 or some other device of the type having states to be controlled, but not requiring any sensing or monitoring of the states, only three lines are required, and, therefore, the jumpers 80 would not be connected.
Where the devices 30 connected to one or more of nodes 20 include devices having states which are to be sensed or recorded, such as switches 70 or 75, the states recorded in the shift register 55 must be returned to the host controller 12. In this regard, when the next serial data message 50 arrives at the node N, immediately following the strobe indicator 51 which ended the current message, the first bit addressed to node 0 enters the first position of the shift register 35 of node N, shifting the contents of the register 35 one position to the right, so that the bit in the fourth register position moves out on the DATA OUT line 15 to the next node, shifting the contents of its register 35, and so forth, with the last bit in the register for node 0 being shifted out onto the RETURN line 16 via the jumper 80. As each successive bit of the new serial message arrives at the node N, this shifting process continues until the entire contents of the register 55 (FIG. 4) have been shifted out to the host controller 12, at which time the register 55 is filled with the new serial message.
While the foregoing description has related to the control devices such as LEDs and illuminated switches, the basic principles of the invention could be applied to control of any of a large number of dual-state devices. Also, while the apparatus has particular application to control of access to large numbers of devices, it could be utilized for control of any number of devices. While the apparatus has been described in the context of control of a number of devices in a single location, such as a gaming machine, the principles described above would also be applicable to control of a number of devices at distributed locations.
The matter set forth in the foregoing description and accompanying drawings is offered by way of illustration only and not as a limitation. While particular embodiments have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the broader aspects of applicants' contribution. The actual scope of the protection sought is intended to be defined in the following claims when viewed in their proper perspective based on the prior art.

Claims (36)

1. A gaming system comprising:
a plurality of devices to be individually accessed;
a host controller having a data out terminal a power terminal and a common terminal;
a plurality of local controllers each having a data in terminal, a data out terminal, a power terminal, a common terminal and plural device terminals, the controllers being interconnected in a string with the data out terminal of the host controller being connected to the data in terminal of a first local controller and the data in terminal of each of the other local controllers being connected to the data out terminal of the preceding local controller in the string;
each local controller having its device terminals respectively connected to individual ones of the devices;
a power line interconnecting the power terminals of the host controller and all of the local controllers; and a common line interconnecting the common terminals of the host controller and all of the local controllers.
2. The gaming system of claim 1, wherein the devices include optical devices.
3. The gaming system of claim 2, wherein each of the optical devices is an LED.
4. The gaming system of claim 1, wherein each of the local controllers is a microcontroller.
5. The gaming system of claim 1, wherein the host controller includes a data in terminal, the data out terminal of a last node being connected to the data in terminal of the host controller.
6. The gaming device of claim 5, wherein at least one of the devices is a device having states which are to be detected.
7. The gaming system of claim 6, wherein the at least one of the devices is a switch.
8. The gaming system of claim 1, wherein the host controller includes means for producing at its data out terminal an output signal comprising a serial digital data stream directed to all of the nodes.
9. The gaming system of claim 8, wherein the devices include at least one device having states which are to be controlled, the output signal including data for controlling states of the at least one device.
10. The gaming device of claim 9, wherein at least one device is an LED.
11. The gaming system of claim 8, wherein the devices include switches and LEDs, the output signal including a portion for causing the local controllers to record the states of the switches and a portion for causing the local controllers to control the states of the LEDs.
12. The gaming system of claim 1, wherein all of the devices are associated with a single gaming machine.
13. A gaming system comprising:
a plurality of devices to be individually accessed, arranged in a string of M
nodes, with each node including up to N of the devices, wherein M and N are whole numbers greater than one;
a host controller having a data out terminal;
a plurality of local controllers respectively associated with the nodes, each local controller having a data in terminal and a data out terminal and including a N-bit shift register with the register positions respectively connected to device output terminals to which the devices of the associated node may respectively be connected;
the data out terminal of the host controller being connected to the data in terminal of a first node and the data in terminal of each of the other nodes being connected to the data out terminal of the preceding node in the string so that the string of nodes provides a (MxN)-bit shift register;
14 the host controller producing at its data out terminal an output signal comprising a serial digital data stream including MxN bits followed by a strobe indicator so that the MxN bits are sequentially loaded into and fill the (MxN)-bit register;
each local controller being responsive to the strobe indicator for utilizing the contents of its N-bit register for accessing the associated devices.

14. The gaming system of claim 13, wherein each of the local controllers is a microcontroller.
15. The gaming system of claim 14, wherein N is 4.
16. The gaming system of claim 13, wherein the serial digital data stream comprises binary data.
17. The gaming system of claim 13, wherein the devices include at least one device having states which are to be controlled, each local controller being responsive to the strobe indicator for latching the contents of its register to those of its device output terminals connected to the at least one device for controlling states of at the least one device.
18. The gaming system of claim 17, wherein the at least one device is an LED.
19. The gaming system of claim 13, wherein the devices include at least one device having states which are to be recorded, each local controller being responsive to the strobe indicator, for each register position connected to the at least one device, for loading into that register position a bit indicative of the current state of the at least one device.
20. The gaming system of claim 19, wherein the at least one device is a switch.
21. The gaming system of claim 13, wherein the output signal is comprised of byte each having a length of (N)2x bits.
22. The gaming system of claim 21, wherein consecutive N-bit segments of a byte respectively address consecutive nodes.
23. The gaming system of claim 13, wherein all of the devices are associated with a single gaming machine.
24. A gaming system comprising:
a plurality of devices to be individually accessed including one or more first devices to be sensed and one or more second devices to be controlled, the devices being arranged in a string of M nodes with each node including up to N of the devices, wherein M and N are whole numbers greater than one;

a host controller having a data out terminal and a data in terminal;
a plurality of local controllers respectively associated with the nodes, each local controller having a data in terminal and, a data out terminal and including a N-bit shift register with the register positions respectively connected to device output terminals to which the devices of the associated node may respectively be connected;
the data out terminal of the host controller being connected to the data in terminal of a first node and the data in terminal of each of the other nodes being connected to the data out terminal of the preceding node in the string so that the string of nodes provides a (MxN)-bit shift register, and the data out terminal of a last node being connected to the data in terminal of the host controller;
the host controller producing at its data out terminal an output signal comprising a serial digital data stream including MxN bits followed by a strobe indicator so that the MxN bits are sequentially loaded into and fill the (MxN)-bit register, each local controller being responsive to the strobe indicator for: (a) for each of its register positions connected to a first device, loading into that register position a bit indicative of the current state of the first device; and (b) for each of its register positions connected to a second device, latching the contents of that position to its associated device output terminal for controlling the associated second device.
25. The gaming system of claim 24, wherein each of the local controllers is a microcontroller.
26. The gaming system of claim 25, wherein N is 4.
27. The gaming system of claim 24, wherein the output signal comprises binary data.
28. The gaming system of claim 24, wherein each of the first devices is a switch and each of the second devices is an LED.
29. The gaming system of claim 24, wherein the contents of the (MxN)-bit register is returned to the data in terminal of the host controller in response to the loading into the (MxN)-bit register of an output signal from the host controller.
30. The gaming system of claim 24 wherein all of the devices are associated with a single gaming machine.
31. A method for individually accessing each of a plurality of devices in a gaming system comprising:
grouping the devices into M nodes, with each node including a local controller and up to N devices connected to the local controller, wherein M and N are whole numbers greater than one, connecting the local controllers in series with one another and with a data out terminal of a host controller so that the local controllers cooperate to define an (MxN)-bit shift register, providing a power line connected to all of the controllers and a common line connected to all of the controllers, and transmitting from the host controller data out terminal to all of the local controllers a serial digital data message including MxN bits respectively corresponding to the devices for individually controlling the devices.
32. The method of claim 31, wherein the data message terminates with a strobe indicator which causes each local controller to access the devices connected thereto in accordance with a portion of the data message corresponding to that local controller.
33. The method of claim 32, wherein the data message is a binary data message.
34. The method of claim 31, wherein the devices include at least one device having states which are to be sensed, and further comprising sensing the current state of the at least one device, and returning to the host controller from each node a signal indicative of the current state of the at least one device.
35. The method of claim 34, wherein each digital data message terminates with a strobe indicator, and each local controller responds to the strobe indicator for storing, for each at least one device connected thereto, a data bit corresponding to the current state of the at least one device, the stored bits being shifted from the register in response to the next data message from the host controller.
36. The method of claim 31, wherein the devices include at least one device having states which are to be controlled, and further comprising controlling the states of the at least one device in response to the data message.
CA002377620A 2001-03-22 2002-03-20 Gaming system for individual control of access to many devices with few wires Abandoned CA2377620A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US09/814,638 US7462103B2 (en) 2001-03-22 2001-03-22 Gaming system for individual control of access to many devices with few wires
US09/814,638 2001-03-22

Publications (1)

Publication Number Publication Date
CA2377620A1 true CA2377620A1 (en) 2002-09-22

Family

ID=25215603

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002377620A Abandoned CA2377620A1 (en) 2001-03-22 2002-03-20 Gaming system for individual control of access to many devices with few wires

Country Status (2)

Country Link
US (1) US7462103B2 (en)
CA (1) CA2377620A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7364505B2 (en) 2002-09-16 2008-04-29 Igt Method and apparatus for player stimulation

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8492983B1 (en) 2010-05-11 2013-07-23 Analog Technologies Corporation System and method to address and control serially connected LEDs
US10630820B2 (en) 2011-03-11 2020-04-21 Ilumi Solutions, Inc. Wireless communication methods
US10321541B2 (en) 2011-03-11 2019-06-11 Ilumi Solutions, Inc. LED lighting device
US8890435B2 (en) 2011-03-11 2014-11-18 Ilumi Solutions, Inc. Wireless lighting control system
US9781801B2 (en) * 2014-01-06 2017-10-03 Dell Products, Lp Performance lighting and control method
US10069295B2 (en) 2014-03-31 2018-09-04 Bally Gaming, Inc. Controlling gaming machine power-up
EP4131199A1 (en) 2015-07-07 2023-02-08 Ilumi Solutions, Inc. Wireless communication methods
US10339796B2 (en) 2015-07-07 2019-07-02 Ilumi Sulutions, Inc. Wireless control device and methods thereof

Family Cites Families (64)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3582071A (en) * 1967-01-30 1971-06-01 Brunswick Corp Bowling scoring system
US3931966A (en) * 1970-06-22 1976-01-13 Brunswick Corporation Electronic scorer for bowling games
US3675196A (en) * 1971-01-25 1972-07-04 Computer Systems Eng Inc Traffic signal control system
US4648600A (en) * 1974-06-24 1987-03-10 Bally Manufacturing Corporation Video slot machine
US4455562A (en) * 1981-08-14 1984-06-19 Pitney Bowes Inc. Control of a light emitting diode array
US4271408A (en) * 1978-10-17 1981-06-02 Stanley Electric Co., Ltd. Colored-light emitting display
JPS6057077B2 (en) * 1979-05-29 1985-12-13 三菱電機株式会社 display device
FR2503412B1 (en) * 1981-04-03 1986-10-31 Cit Alcatel MULTIPROCESSOR CONTROL DEVICE
CA1177558A (en) * 1982-04-15 1984-11-06 Groupe Videotron Ltee. (Le) Cable network data transmission system
US4901277A (en) * 1985-09-17 1990-02-13 Codex Corporation Network data flow control technique
US4712214A (en) * 1986-01-10 1987-12-08 International Business Machines Corporation Protocol for handling transmission errors over asynchronous communication lines
GB8718056D0 (en) * 1987-07-30 1987-09-03 Int Computers Ltd Data processing system
KR0121880B1 (en) * 1988-05-17 1997-11-19 가따다 데쯔야 A series controller
US5008905A (en) * 1988-06-20 1991-04-16 Hughes Aircraft Company Universal shift register employing a matrix of transmission gates
US4980780A (en) * 1988-08-29 1990-12-25 Ricoh Company, Ltd. Image forming system
JPH0793614B2 (en) * 1988-12-01 1995-10-09 株式会社小松製作所 Series controller
EP0495001B1 (en) * 1989-10-02 1999-02-17 Rosemount Inc. Field-mounted control unit
DE4008080A1 (en) * 1990-03-14 1991-09-19 Standard Elektrik Lorenz Ag ATM SWITCH
US5333135A (en) * 1993-02-01 1994-07-26 North American Philips Corporation Identification of a data stream transmitted as a sequence of packets
WO1994018809A1 (en) * 1993-02-11 1994-08-18 Phares Louis A Controlled lighting system
FR2711467B1 (en) * 1993-10-12 1996-07-26 Alcatel Business Systems Method for transmitting information supplied by ATM cells in the form of a series of separate entities for a given application and devices for implementing this method.
US5715468A (en) * 1994-09-30 1998-02-03 Budzinski; Robert Lucius Memory system for storing and retrieving experience and knowledge with natural language
US5655961A (en) * 1994-10-12 1997-08-12 Acres Gaming, Inc. Method for operating networked gaming devices
US5633629A (en) * 1995-02-08 1997-05-27 Hochstein; Peter A. Traffic information system using light emitting diodes
US6427147B1 (en) * 1995-12-01 2002-07-30 Sand Technology Systems International Deletion of ordered sets of keys in a compact O-complete tree
US5999808A (en) * 1995-12-12 1999-12-07 Aeris Communications, Inc. Wireless gaming method
US5812105A (en) * 1996-06-10 1998-09-22 Cree Research, Inc. Led dot matrix drive method and apparatus
US5909368A (en) * 1996-04-12 1999-06-01 Fisher-Rosemount Systems, Inc. Process control system using a process control strategy distributed among multiple control elements
US5836676A (en) * 1996-05-07 1998-11-17 Koha Co., Ltd. Light emitting display apparatus
FR2752126B1 (en) * 1996-07-31 1999-04-09 Gandar Marc SYSTEM FOR REMOTE POWERING OF ELEMENTS CONNECTED TO A NETWORK
CA2267502C (en) * 1996-10-04 2007-03-20 Fisher Controls International, Inc. A network accessible interface for a process control network
US6720745B2 (en) * 1997-08-26 2004-04-13 Color Kinetics, Incorporated Data delivery track
US7242152B2 (en) * 1997-08-26 2007-07-10 Color Kinetics Incorporated Systems and methods of controlling light systems
US7161313B2 (en) * 1997-08-26 2007-01-09 Color Kinetics Incorporated Light emitting diode based products
US20020113555A1 (en) * 1997-08-26 2002-08-22 Color Kinetics, Inc. Lighting entertainment system
US6777891B2 (en) * 1997-08-26 2004-08-17 Color Kinetics, Incorporated Methods and apparatus for controlling devices in a networked lighting system
US6608453B2 (en) * 1997-08-26 2003-08-19 Color Kinetics Incorporated Methods and apparatus for controlling devices in a networked lighting system
US6069597A (en) * 1997-08-29 2000-05-30 Candescent Technologies Corporation Circuit and method for controlling the brightness of an FED device
US6383076B1 (en) * 1997-09-29 2002-05-07 Iverson Gaming Systems, Inc. Monitoring system for plural gaming machines using power line carrier communications
DE69818494T2 (en) * 1997-10-13 2004-07-01 Rosemount Inc., Eden Prairie Transmission method for field devices in industrial processes
US5890715A (en) * 1997-12-03 1999-04-06 Williams Electronics Games, Inc. Linkable pinball machine
US6031343A (en) * 1998-03-11 2000-02-29 Brunswick Bowling & Billiards Corporation Bowling center lighting system
CA2272499C (en) * 1998-05-29 2002-12-10 Acres Gaming, Inc. Method and apparatus for controlling the cost of playing an electronic gaming device
US6885664B2 (en) * 1998-07-22 2005-04-26 Synchrodyne Networks, Inc. Distributed switching system and method with time-based routing
JP3880210B2 (en) * 1998-08-04 2007-02-14 エルピーダメモリ株式会社 Semiconductor device
US6411987B1 (en) * 1998-08-21 2002-06-25 National Instruments Corporation Industrial automation system and method having efficient network communication
US6454649B1 (en) * 1998-10-05 2002-09-24 International Game Technology Gaming device and method using programmable display switch
US6263392B1 (en) * 1999-01-04 2001-07-17 Mccauley Jack J. Method and apparatus for interfacing multiple peripheral devices to a host computer
US6117010A (en) * 1999-08-05 2000-09-12 Wms Gaming, Inc. Gaming device with a serial connection
US6331756B1 (en) * 1999-09-10 2001-12-18 Richard S. Belliveau Method and apparatus for digital communications with multiparameter light fixtures
US6251014B1 (en) * 1999-10-06 2001-06-26 International Game Technology Standard peripheral communication
US6813663B1 (en) * 1999-11-02 2004-11-02 Apple Computer, Inc. Method and apparatus for supporting and presenting multiple serial bus nodes using distinct configuration ROM images
US6636914B1 (en) * 1999-11-05 2003-10-21 Apple Computer, Inc. Method and apparatus for arbitration and fairness on a full-duplex bus using dual phases
US6394900B1 (en) * 2000-01-05 2002-05-28 International Game Technology Slot reel peripheral device with a peripheral controller therein
US6718497B1 (en) * 2000-04-21 2004-04-06 Apple Computer, Inc. Method and apparatus for generating jitter test patterns on a high performance serial bus
US6591285B1 (en) * 2000-06-16 2003-07-08 Shuo-Yen Robert Li Running-sum adder networks determined by recursive construction of multi-stage networks
US7202613B2 (en) * 2001-05-30 2007-04-10 Color Kinetics Incorporated Controlled lighting methods and apparatus
JP4366845B2 (en) * 2000-07-24 2009-11-18 ソニー株式会社 Data processing apparatus, data processing method, and program providing medium
US7292209B2 (en) * 2000-08-07 2007-11-06 Rastar Corporation System and method of driving an array of optical elements
US20020115487A1 (en) * 2001-02-16 2002-08-22 Wells William R. Gaming device network
US7358929B2 (en) * 2001-09-17 2008-04-15 Philips Solid-State Lighting Solutions, Inc. Tile lighting methods and systems
US6889226B2 (en) * 2001-11-30 2005-05-03 Microsoft Corporation System and method for relational representation of hierarchical data
US7089099B2 (en) * 2004-07-30 2006-08-08 Automotive Technologies International, Inc. Sensor assemblies
SG139588A1 (en) * 2006-07-28 2008-02-29 St Microelectronics Asia Addressable led architecure

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7364505B2 (en) 2002-09-16 2008-04-29 Igt Method and apparatus for player stimulation
US8496518B2 (en) 2002-09-16 2013-07-30 Igt Method and apparatus for player stimulation

Also Published As

Publication number Publication date
US20040198493A1 (en) 2004-10-07
US7462103B2 (en) 2008-12-09

Similar Documents

Publication Publication Date Title
US5444390A (en) Means and method for sequentially testing electrical components
US4445086A (en) Multiconductor cable tester
US7462103B2 (en) Gaming system for individual control of access to many devices with few wires
US4899131A (en) Local control system for domestic appliances and alarm devices
US6160354A (en) LED matrix current control system
US20080068311A1 (en) System and method of driving an array of optical elements
CA2177167A1 (en) Display device
KR900009195B1 (en) Optical fiber data link system
CN103731948B (en) Lighting fixture control chip, device and its addressing method
US6466885B2 (en) Line tester
CN110390904A (en) The driving device and method of electronic equipment and LED array
EP0118368B1 (en) Participate register for automatic test systems
CA1209276A (en) Microcomputer system employing program cartridges
US5170345A (en) Control circuit for coin operated amusement games
US6160528A (en) Display apparatus for programmable logic controllers
CN103854608A (en) LED display unit, LED display device and LED display system
EP0392658B1 (en) Control circuit for coin operated amusement games
GB2226642A (en) Cable testers
AU2012324912B2 (en) Gaming machine
KR0167181B1 (en) Serial transmission equipment of elevator
CN202217961U (en) Power distribution unit
NL8006887A (en) TEST CIRCUIT FOR OPTICAL INDICATORS,
JPH06202830A (en) Operating state display device for plural units
SU1477434A1 (en) Control device for electronic game
JPS60684B2 (en) Control device interface

Legal Events

Date Code Title Description
EEER Examination request
FZDE Discontinued