CA2507075C - Game console and memory card - Google Patents

Game console and memory card Download PDF

Info

Publication number
CA2507075C
CA2507075C CA2507075A CA2507075A CA2507075C CA 2507075 C CA2507075 C CA 2507075C CA 2507075 A CA2507075 A CA 2507075A CA 2507075 A CA2507075 A CA 2507075A CA 2507075 C CA2507075 C CA 2507075C
Authority
CA
Canada
Prior art keywords
main body
portable
game
game console
cover body
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CA2507075A
Other languages
French (fr)
Other versions
CA2507075A1 (en
Inventor
Hiroshi Yoshino
Keizo Ohta
Yoshitaka Yasumoto
Kenji Nishida
Kenichi Sugino
Masato Ibuki
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/921,957 external-priority patent/US7786997B2/en
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of CA2507075A1 publication Critical patent/CA2507075A1/en
Application granted granted Critical
Publication of CA2507075C publication Critical patent/CA2507075C/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1615Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function
    • G06F1/1616Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function with folding flat displays, e.g. laptop computers or notebooks having a clamshell configuration, with body parts pivoting to an open position around an axis parallel to the plane they define in closed position
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • G06F1/1643Details related to the display arrangement, including those related to the mounting of the display in the housing the display being associated to a digitizer, e.g. laptops that can be used as penpads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • G06F1/1647Details related to the display arrangement, including those related to the mounting of the display in the housing including at least an additional display
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1656Details related to functional adaptations of the enclosure, e.g. to provide protection against EMI, shock, water, or to host detachable peripherals like a mouse or removable expansions units like PCMCIA cards, or to provide access to internal components for maintenance or to removable storage supports like CDs or DVDs, or to mechanically mount accessories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/1688Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being integrated loudspeakers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/169Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3234Power saving characterised by the action undertaken
    • G06F1/3287Power saving characterised by the action undertaken by switching off individual functional units in the computer system
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0489Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
    • G06F3/04892Arrangements for controlling cursor position based on codes indicative of cursor displacements from one discrete location to another, e.g. using cursor control keys associated to different directions or using the tab key
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1423Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display
    • G06F3/1431Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display using a single graphics controller
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1423Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display
    • G06F3/1438Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display using more than one graphics controller
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G3/00Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
    • G09G3/001Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background
    • G09G3/003Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background to produce spatial visual effects
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • G09G5/363Graphics controllers
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • G09G5/39Control of the bit-mapped memory
    • G09G5/399Control of the bit-mapped memory using two or more bit-mapped memories, the operations of which are switched in time, e.g. ping-pong buffers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • A63F2009/2432Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2491Other characteristics with a detachable memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2320/00Control of display operating conditions
    • G09G2320/02Improving the quality of display appearance
    • G09G2320/0247Flicker reduction other than flicker reduction circuits used for single beam cathode-ray tubes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2340/00Aspects of display data processing
    • G09G2340/10Mixing of images, i.e. displayed pixel being the result of an operation, e.g. adding, on the corresponding input pixels
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/14Display of multiple viewports
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

A portable, handheld game console includes a main body incorporating a first display screen, and a cover body incorporating a second display screen. The main body is hingedly connected to the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between a closed and open positions. The main body is provided with a plurality of control buttons and a pair of game card slots for receiving game cards of different dimensions. One of the game cards is substantially square and comprises a substantially flat card body having a plurality of electrically conductive terminal strips adjacent the forward edge. One of the side edges of the card has a single continuous step configuration along substantially the entire length dimension of the card. A first notch is formed in a first forward corner of the card where the forward edge meets the other of the pair of side edges and a second notch is formed along the other of the pair of side edges, between the forward and rearward edges.

Description

GAME CONSOLE AND MEMORY CARD

FIELD
[0002] The illustrative embodiments relate to an electronic game and communications device and, more specifically, to a new console configuration for a portable, handheld electronic game with dual screens. Certain of the illustrative embodiments also relate to a portable game machine including two or more display units, on each of which a three-dimensional game image, generated by a three-dimensional image processing unit, is displayed.

DESCRIPTION OF RELATED ART
[0003] Portable, handheld game devices are by now well known in the art. See, for example, U.S. Patent Nos. 6,716,103;
6,743,104; 6,821,204. Game devices previously have not had, however, dual screen functionality in combination with touch-sensitive technology, and the capability of accommodating different-sized game cards packaged in a novel and easy-to-use game console.
SUMMARY
[0004] In an exemplary embodiment of this invention, a portable, handheld electronic game device is provided in a unique console configuration, outfitted and arranged for easy access to various functional features and related aspects of the game device.

= =
(0005) Generally, the portable game device in the exemplary embodiment is made up of a main body and a cover body that is pivotally attached to the main body for movement between open and closed positions. Twin, backlit, color liquid crystal displays (LCD's) are provided, one on each of the inner surfaces of both .the main body and cover body such that, when the cover body is pivoted over the main body to the closed position, the display screens substantially overlie one another and are hidden from view (and thus protected). Each LCD is a three inch screen that can reproduce true 37D views, and one of the screens also employs- touch-sensitive technology for enhanced. interaction with ' associated games. To further enhance the interactive experience, a stylus is provided with the game for activating the touch screen, and a blind bore is provided in the main body for storing the stylus when it is not being used.

The main body of the device is also provided with all of the. game control buttons. Most of .the control buttons are on the inner feCe Of the main body, on either side of the display .screen, along with microphone, recharge, and power indicators. The rearward portion of a peripheral edge surrounding the main body also supports an additional pair of buttons for game control. The peripheral edge of the pain body also provides access to various other features and functions of the device. For example, a forward portion of the peripheral edge incorporates a volume control slide, a first game slot as well as headphone/microphone connectors. The rearward portion of the peripheral edge is provided with, in addition to the contr61 buttons, an external extension connector for connecting an AC adaptor that can be used to either recharge the internal battery or to operate the game device using household power; a wrist strap attachment mechanism; the stylus port; and a second game slot designed to accommodate larger gams cards from earlier game systems manufactured by the assignee of this invention.

WV] In addition to the LCD on inner face of the cOver body ,= the latter is also provided.with a pair of stereo speakers. one on either side of .the display screen.

[0008] A substantially square game or memory card designed especially for use with the game device disclosed herein has planar upper and lower surfaces, a forward edge, a rearward edge, and pair of side edges.
The forward end of the upper surface is. formed with a recess in which a plurality of terminal or electrical =
connector strips are located, extending from a rear wall of the recess to the forward edge of the card. ,The terminal strips are parallel to each other and are separated by raised ribs that extend from the rear wall of the recess to the forward edge. These ribs protect the terminal strips from contact with. the user's hands or other objects.

11=91 An enlarged radius is provided at one forward corner of the card. where the forward edge of the card meets one side edge of the card. A first notch is also formed at this same corner, and a second notch is formed along this same side edge, intermediate the forward and -rearward ands of the card. These two notches interact with a spring-loaded push -push" mechanism inside the game slot for controlled insertion and ejection of the game card into and from the game conso1e.

VOW] The opposite forward corner of the card is defined by a smaller radius merging into the other side edge that is defined by a stepped shoulder in the upper plane of the card, extending along the entire length of the card. . This shoulder insures correct orientation of the card when inserted into the game card slot.

= gom Accordingly, in one aspect, = the present invention relates to a portable, handheld game console comprising a main body incorporating a first display screen on an inner face of the main body, and a cover body inporporating a second display screen on an inner face of the over body, the main body hingedly connected to. the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between a closed position where the cover body overlies the main body with the first and second.display ecreens hidden from view, end an open position where the cover body is folded away from the main body with the first and second display screens visible to a user; wherein the main body is provided with a plurality of control buttons and at least one game card slot for receiving a game card of first predetermined dimensions.

(0042) In another aspect, the present invention relates to a portable, handheld game console comprising a main body incorporating a first touch-sensitive display screen 4 sow =

on an inner face of the main body. and a cover body incorporating a second display screen on an inner face of the cover body, the main body hingedly connected to the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between a closed position where the cover' body overlies the main body with the first and second display screens hidden from view, and an open position where the cover body is folded away from the main body with the first and second display screen* visible to a user; wherein the main body is provided with a plurality of control buttons, at least one game card slot for receiving a game card of first predetermined dimensions.; and a second game slot for receiving another game card of second predetermined dimensions different from the first predetermined dimensions.
=
[0013] In another aspect, the present invention relates to a substantially square memory card for a game machine comprising a substantially flat card body having length, width and thickness dimensions, the card body. defined by upper and lower surfaces, and by a forward edge, a rearward edge and a pair of side edges; and a plurality of electrically conductive terminal strips acbacent the forward edge; wherein one of the side edges has a single continuous step configuration along the entire length dimension of the card, and wherein a first notch is formed in a first forward corner of the card whore the forward edge meets the other of the pair of side edges.
gem) In accordance with 'a feature of an illustrative =
embodiment, the portable game machine includes =
=
=

hardware/software capable of simultaneously displaying different three-dimensional images on two display units by using a single three-dimensional image processing unit without causing flicker on display screens.

[0015] Also, another feature of an illustrative embodiment is to make it possible for a portable game machine to include two display units, at least one two-dimensional image processing unit, and a single three-dimensional image processing unit, wherein a game image generated by the two-dimensional image processing unit is displayed on one of the display units and a game image generated by the three-dimensional image processing unit is displayed on the other display unit, and to simultaneously display different three-dimensional game images on the two display units without adding another three-dimensional image processing unit or substantially changing the configuration of the portable game machine.

[0016] In accordance with one aspect of the invention there is provided a portable, handheld game console. The console includes a main body incorporating a first display screen on an inner face of the main body, and a cover body incorporating a second display screen on an inner face of the cover body. The console also includes the main body hingedly connected to the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between a closed position where the cover body overlies the main body with the first and second display screens hidden from view. The console also includes an open position where the cover body is folded away from the main body with the first and second display screens visible to a user. The main body is provided
6 . . CA 02507075 2012-06-13 with a plurality of control buttons and at least one game card slot for receiving a game card of first predetermined dimensions.

[0016a] The at least one game slot may be located in a forward or lower portion of a peripheral edge of the main body.

[0016b] The main body may be provided with a second game slot for receiving another game card of second predetermined dimensions different from the first predetermined dimensions.

[0016c] The second game slot may be located in a rearward or upper portion of a peripheral edge surrounding the main body.

[0016d] The main body may be provided with a second game slot for receiving another game card of second predetermined dimensions different from the first predetermined dimensions.

[0016e] The second game slot may be located in a rearward or upper portion of a peripheral edge of the main body.

[0016f] The first display screen may include a touch-sensitive liquid crystal display.

[0016g] A volume-control slide may be located in the forward or lower portion of the peripheral edge.

[0016h] A microphone may be located on the inner face of the main body.

[0016i] Headphone and microphone connectors may be located in the forward or lower portion of the peripheral edge.6a . . CA 02507075 2012-06-13 [0016j] An AC adaptor connector may be located in the rearward or upper portion of the peripheral edge.

[0016k] A stylus port may be provided in the main body, accessible via the rearward or upper portion of the peripheral edge.

[00161] Additional control buttons may be located in a rearward or upper portion of a peripheral edge surrounding the main body.

[0016m] Additional control buttons may be located in the rearward or upper portion of the peripheral edge surrounding the main body.

[0016n] A pair of stereo speakers may be located in the cover body, with speaker grills on the inner face of the cover body, on either side of the second display screen.

[0016o] In accordance with another aspect of the invention there is provided a portable, handheld game console involving a main body incorporating a first touch-sensitive display screen on an inner face of the main body, and a cover body incorporating a second display screen on an inner face of the cover body. The main body is hingedly connected to the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between a closed position where the cover body overlies the main body with the first and second display screens hidden from view. The console also includes an open position where the cover body is folded away from the main body with the first and second display screens 6b . . CA 02507075 2012-06-13 visible to a user. The main body is provided with a plurality of control buttons, at least one game card slot for receiving a game card of first predetermined dimensions and a second game slot for receiving another game card of second predetermined dimensions different from the first predetermined dimensions.

[0016p] The at least one game slot may be located in a forward or lower portion of a peripheral edge surrounding the main body.

[0016q] The second game slot may be located in a rearward or upper portion of a peripheral edge surrounding the main body.

[0016r] A volume-control slide may be located in the forward or lower portion of the peripheral edge.

[0016s] Headphone and microphone connectors may be located in the forward or lower portion of the peripheral edge.

[0016t] A microphone may be located on the inner face of the main body.

[0016u] An AC adaptor connector may be located in the rearward or upper portion of the peripheral edge.

[0016v] A stylus holder may be provided in the main body, accessible via the rearward or upper portion of the peripheral edge.

[0016w] A pair of stereo speakers may be located in the cover body, with speaker grills on the inner face of the cover body, on either side of the second display screen. 6c BRIEF DESCRIPTION OF THE DRAWINGS

[0017] FIGURE 1 is a perspective view of an electronic game and communications device in accordance with an exemplary embodiment of the invention, with the device shown in an open, ready-to-use orientation;
[0018] FIGURE 2 is a inverted perspective view of the game device shown in Figure 1;

6d [00191 FIGURE 3 is a front elevation of the device shown in Figure 1, but with the game shown in a closed position;

[macq FIGURE 4 is a rear elevation of the device shown in Figure 3:

KOZO FIGURE 5 is a perspective view of a stylus for use with the game device shown in Figures 1-4: =
10022) FIGURE 6 is a plan view of a game card for Use with the game device shown in Figures 1-4:
=
(002.3] FIGURE ? is a rear perspective view of the game card shown in Figure 6:

[00cd] FiGuxE 8 is an enlarged. perspective view of a front, right corner of the card shown in Figure 6:

(0xas) FIGURE 9 is an external view of a portable game machine according to a further illustrative embodiment of the present invention:.

= =
[0026) = FIGURE 10 is an illustration showing an internal configuration of a portable game machine; - -p0271 FIGURE 11 is an illustration showing an internal =
configuration of a GPU 222:

.

[0028] FIGURE 12 is an illustratien showing the operation of a portable game machine in an odd-numbered frame;
7 =
%Um (0029) FIGURE 13 iS an illustration showing the operation of the portable game machine in an even-numbered frame;

[0030] FIGURE 14 is an illustration showing one example of a virtual three-dimensional game space;

[0031] FIGURE 15 is an illustration showing one example of a game screen displayed on a first display screen lla and a second display screen 212a;

[0032] FIGURE 16 is a flowchart showing the operation of an illustrative portable game machine; , [0033] FIGURE 17 is a flowchart showing a flow of an odd-numbered frame rendering/displaying process;

[0034] FIGURE 18 is a flowchart Showing a flaw of an even-numbered frame rendering/displaying process;

[0035] . FIGURE 19 is an illustration showing an original two-dimensional game image generating process to be performed by a two-dimensional Image processing unit 37;
and =

(0036] FIGURE 20 is an illustration showing an internal configuration of a GPU 22 according to an exemplary modification of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0037] Referring to Figures 1 and 2, in an illustrative embodiment the game device or console 10 includes a main
8 947640 body 12 and a cover body 14 hingedly connected to each other along an per edge of the main body 12 and a lower edge of the cover body 14 (references herein to terms such as "upper" and *lower" and "forward" and "rearward"
are for ease of understanding and are made relative to an orientation of the game device where the cover body 14 is in an open position and the game in being held by a user in a normal operating. position). Hinge elements 16, 18 and 20 on the main body 12 mesh with hinge elements 22 and 24 on'the cover body, with a hinge pin (non. shown) extending through the aligned hinge = elements in conventional fashion. Note that because hinge elements 16, 18 and 20 extend from the upper or inner) face 26 Of the main body 12, the cover body 14 overlies the upper face. 26 when the cover body 14 is closed over the main body. When the cover body 14 is.. in its fully open potition, it is substantially parallel to the main body 12 but lies in a substantially parallel, ,..offset plane.
The main body 12 also has a lower or outer) -face 28 (Figure 2) and a peripheral edge 30. . ==
[0038] A first display screen 32 is recessed within the upper face 26 of the main body 12 with dimensions of approximately 2 % inches in length and 1 7/8 inches in width, yielding a diagonal screen dimension of 3 inches.
The screen in the exemplary embodigant is a ,backlit, color liquid crystal display (LCD). This screen is touch sensitive and may be activated by a stylus, described further herein. A power button 34 is located in the upper left corner of face 26 and is used .to turn the game on and off. A cross-shaped directional control button 36
9 = 947640 is located adjacent and below the power button 34, and is used for game play control.

[0039] In the upper right corner of the main body 12, there are side-by-side "start" and "select" buttons 38, 40, respectively. with X/Y/A/E buttons 42 located adjacent and below the "start" and select" buttons.
Buttons 38, 40 and 42 are also used for game play control. A microphone. 44 is located below the left edge of screen 32 for use with specially designed games having a microphone feature. A battery recharge indicator LED
46 and a power indicator LED-48 are also located on the upper face 26, adjacent the lower edge. thereof, below the right edge of screen 32.

[0040] With reference now especially to Figure 3, a lower or forward portion .50 of the per.ipheral edge 30 (closest to the user) is provided with. a volume control slide 52 and headphone and miorophone.connectors 54, 56 on either side of a first game slot 58.- Slot 58 is especially designed for larger game.cartridges or cards originally designed for use with the assignee's Game Boy Advance game system.

[0041) AS. best seen in Figure 2, an upper or rearward portion 60 of the peripheral edge 30 is provided with an external extension connector 62 that permits connection to an AC adapter for recharging the internal battery (not shown), or for operating the game using household power.
A second game slot 64 in edge portion 60 is designed for receiving memory or game cards especially designed for this game device. The second game slot 64 is smaller
10 94784P

than the first game slot 58, reflecting the different sizes of the game cards. Openings 66, 62 form an elbow-shaped through slot adapted for securing a wrist strap not shown), thereby enabling the user to secure the game device to the body and thus minimize the potential for losing or masplacing the game. A stylus port or holder, in the form of a blind bore 70 is located adjacent the wrist-strap mount for holding a stylus 71 (Figure 5) =
before or after use.

[0042] The stylus 71 is a plastic peneil-Shaped device with a rounded tip 73 an, is used to activate the touch screen 32.

[0043] A pair of left. right control buttons (or shoulder buttons) 72, 74 are located on the peripheral edge 30, at the corners where the upper portion 60 of the peripheral edge 30 meets the side portions 76. 78 of the peripheral edge. The location of thee buttons and the location of previously described buttons 34, 36 and 42 facilitate manipulation game control by the user's thumbs and index fingers when the game is held with two hands in a natural and intuitive manner.

[0044] The lower (or outer) face 28 of the main body is provided with a battery cover 80 (Figure 2) for accessing a rechargeable battery pack located within the main body.
. . .
[0045] The cover body 14 also has an upper (or inner) face 82 (Figure 1) and a lower (or outer) face 84 (Figure 2) connected by a peripheral edge 86. The upper face 60 incorporates a second display screen 88 of
11 MuSAW
=

I

substantially the same dimensions as screen 22. Screen 88 is also a backlit color LCD. The cover body 14 also incorporates a pair of stereo speakers, with speaker grills 90, 92 located on opposite sides of the screen 88.
Dimples or pads 94, 96 may be located above and laterally of screen 88. The dimples may be made of a compressible polymer or other suitable, material and serve to dampen engagement of the inner surface 82 of the cover body 14 with the inner surface 26 of the main body 12 when the cover body is closed over the main body..

(0046] =Ag already noted, the game card slot 58 is sized and adapted to receive a conventional game card designed for the by now well known Nintendo Gameboy Advance System . Accordingly, the game card, per se for sloe 58 does not form any part of this invention and need not be described. further.

p047] The new game or memory card 100 designed especially for use with this game device is shown in Figures 6, 7 and 8. = =
= P048) The game or memory card...100 is preferably of =
molded plastic construction and has substantially planar upper and lower surfaces 102, 104, respectively, a forward edge 106, rearward edge 108 and side edges 110, 112. The forward end of the upper surface 102 is formed with a rectangular recess 114 in which a plurality of terminal strips 116 are located, extending from a rear wall 118 of the recess to the forward edge 106 of the card. The rearward wall 115 of the recess is substantially perpendicular to the upper and lower
12 947e4o . . =
=

' I ' surfaces 102, 104 but, as a practical matter, is sloped by no more than about 3 degrees simply to facilitate removal of the card from the mold during manufacture of the card. The terminal strips 116 are parallel to each other and are separated by raised ribs 120 that also extend from the rear wall 118 to the forward edge 106.
The free ends 122 of the ribs 120 are chamfered as best seen in Figure 8 to facilitate sliding entry of the card into the slot 58 in the main body 12. Ribs 120 also protect. the terminal strips 116 from contact with the users' hands or other objects. The .recess 114 and array of terminal strips 116 are not centered along the forward edge 106 of the card, but rather, are offset laterally =
toward the side edge 112 for a purpose explained in greater detail below.

[0049] An enlarged radius 124 is formed at forward corner 126 where the side edge 110 meets forward edge 106. A first notch 128 is formed in corner 126, defined by a vertical notch side wall 130, a vertical notch back wall 132 and a flat notch bottom wall 134. The latter is parallel to the upper and lower card surfaces 102, 104, while notch side wall 130 is parallel to side edges 110.
112, and notch back wall is perpendicular to the notch side wall 130 and parallel to the card forward edge 106.
The depth of the notch is about half the approximate 1/8 inch thickness of the card, and the length of the notch is about % inch, which in turn, is about half the length of the recess 114. Rearwardly of the notch 128, along the card side edge 110, there is formed =a second notch 136 that opens to the side of the card, defined by parallel side walls 140, 142 and a back wall 144. Side == 13 walls 140, 142 are parallel to forward and rearward card edges 106, 108 while back wall 144 is parallel to card side edges 110, 112. An angled surface 145 connects back wall 144 to the edge 110. Here again, the depth of the notch is about half the thickness of the card, and the =
length of the notch is about 1/8 inch.

[0050] Notches 128 and 136 cooperate with components ot a "push-push" mechaniym inside the game slot 64 to provide controlled, spring-loaded movement of the game card during insertion and ejection.

[0051] The opposite forward corner 146 of the card where side edge 112 meets forward edge 106 is defined by a smaller radius than radius 124. Note that the forward surfaces 148, 150 of the card on either = side of =the recess 114 are also chamfered to substantially the same degree as the chamfer on ribs 120.

= [00521 Side edge 112 is stepped along its entire length in the upper plane of the card only, as defined by horizontal shoulder 152 that is parallel to upper and lower surfaces 102, 104 and a recessed edge portion shoulder 154 that is parallel to the side edges 110, 112.
This shoulder insures correct orientation of the card when inserted into a game console slot.

[0053] The rearward edge 108 of. the card is substantially uniform in profile from side edge 110 to side edge 112, with both rearward corners 156, 158 rounded by a radii similar to the radius ac corner 146.

-PM] The dimensions of the card are matched to the game machine entry slot, and in the exemplary embodiment, the card 100 is substantially square, with a length dimension (front-to-back) of ). 3/B", and a width dimension (side-to-side) of 1 14".

g0551 Figure 9 is a further illustrative embodiment of a portable game machine 200. As with the prior embodiment, a further exeMplary game machine physically including two display screens with ane of the display screens being covered with a touch panel is exemplarily described. In the present embodiment, a game image is displayed on at least the display screen covered with the touch panel. Also, a non-portable video game machine, an arcade game machine, a portable terminal, a cellular phone, or a personal computer may be used as the game machine.

[0056] FIG. 9 is an external view of the portable game machine 200. As shown in FIG. 9, the portable game machine 200 includes two display screens, that is, a first display screen 211a and a .second display screen 212a. The surface of the second display. screen 212a is covered with a touch panel 213. Also, to the right of the second display screen 212a. the game machine includes an A button 214a, a B button 214h, and an R switch 214c, which are Operable by the right hand of the player, and a loudspeaker 215 for producing game music. To the left of the second display screen 212a, the game machine includes a cross key 214d, a start button 214e, a select button 214f, and an L switch 214gi which are operable by the left hand of the player. Also. the portable game machine 15 = WMMO

200 includes a removable stylus 216 for input to the touch panel 213. Furthermore, the portable game machine 200 has, removably inserted therein, a cartridge 217, which is a storage medium having stored therein a game program of the illustrative embodiments. Note that, in the present embodiment. the touch panel 213 is exemplarily provided as an input unit, but this does not restrict the present invention.
=
[0057] FIG. 10 is a block diagram showing the portable game machine 200. It should be understood that the hardware/software and operational description which follows is applicable to the illustrative embodiment shown in Figures 1-8 as well as the illustrative embodiment shown in Figure 9. As shown in FIG. 10, the portable game machine 200 includes a CPu (central processing unit) 223. which is an example of a computer for executing the game program, and =other components.
The CPU 223 includes a work RAM .(working storage unit) 224, a GPU (graphic processing unit) 222, and a peripheral circuit I/F (interface) 225 that are electrically connected to one another. The work RAM 224 is a memory for temporarily storing, for example, the game program to be executed by the CPU 223 and calculation results of the CPU 223. The GPU 222 uses, in response to an instruction from the CPU 223, a VRAM 221 to generate a game image for display output to a first LCD (liquid crystal display unit) 211 and a second LCD
212, and causes the generated game image to be displayed oh the first display screen 211a of the first LCD 211 and the. second display screen 212a of the second LCD 42.
The peripheral circuit I/F 225 is a circuit for transmitting and receiving data = between external input/output units,. such as the touch panel 213, the operation keys 214, and the loudspeaker 215, and the CPU
223. The touch panel 213 (including a device driver for the touch panel) outputs coordinate data. correspeanding to a position input (specified) with the stylus 216.
(00583 .PUrthermere. the CPU 223 is electrically connected to the external memory I/F 226, in which the cartridge 217 is inserted.
The- cartridge 217 is a storage medium for storing the .game .program and, arar-4,e4r.xl1y inelltlaPa a procram.ROM 217e fer storing_ the game program and a backup RAH 217b fer..rewritably storing backup data. The game progran stored,in the program ROM
217a of the cartridge 217 is loaded to the work NW 224 and- is then executed by the CPU 223. In the pcesent embodiment. -an exemplary case is deecribed in which the game program is supplied from an external storage medium to the portable game machine 200, ..liowever., the game program may be stored in a nonvolatile memory incorporated in advance in the portable :gave machine 200, or may be supplied to the portable game.machine 200 via a wired or wireless communication circuit.
=-(0059) FIG. 11 is a.block diagram of the. GU 222. The GPU 222 includes two image proceesing units. that is. a three-dimensional image processing unit 231 and a two-dimensional image processing unit 23.7..- , The three-dimensional image processing unit 231 iecludes a geometry engine for calculating each vertex of a three-dimensional model based on three-dimensional model data and a rendering engine for generating a game image from .the , WOO
=
= =

three-dimensional model disposed on a virtual three-dimensional game space. The two-dimeasional image processing unit 237 includes a 2D rendering engine for generating a game image based on two-dimensional image data representing characters and two-dimensiOnal image data representing backgrounds. more specifically, the two-dimensional image processing unit 237 disposes a two-dimnsional imago representing a character on a virtual screen called a "sprite"- and a two-dimensional image representing a background on a virtuaISOreen called a "screen" , and then synthesizes these virtual screens to generate a'game image to be eventually displayed. .
.
(0060] The three-dimensional image progessing unit 231 is connected to the 3D line buffer 232.
The 3D line buffer 232 is a buffer memory for temporarily retaining image data for one scanning line of the first LCD 211 (or the second LCD 212). The image data generated by the three-dimensional image.processingunit- 231 is stored in this 3D line buffer 232.sequentially by one line.

K061] The 3D line buffer 232 is .connected to a capture circuit 233 and an LCD selector (SEL um) 235.
The capture circuit 233 sequentially reads image data for one line stored in the 3D line buffer 232 and then sequentially stores the read image data in the VRAM 221, which will be described further below, thereby capturing the game image.generated by the ,three-dimensional image processing uait 231.
M62] The capture circuit 233 is connected to a VRAM =
=
selector (SEL VRAM) 234. The VRAM 221 is-provided with 18 = = 847611,0 = . . =

;
=

two VRAMs, that is, a first VRAM 221a and a second vRAM
221b. Instead of these two first and second VRAMs 221a and 221b, a single VRAM may be used with its two different storage areas being used as the first VRAM 221a and the second VRAM.221b. The vRAM selector 234 switches an output destination cf the capture circuit 233 between the first VRAM 221e and the second VRAM 221b.

g0631 . The first VRAM 221a and the second VRAM 221b are connected. to a VRAM selector (SEL VRAM) 236. The VRAM
selector 236 switches a. source .of .data to the two-dimensional image processing unit 237 between the first VRAM 21a and the second VRAM= =
.

[0064] The two-dimensional image processing unit 237 is connected to a 2n line buffer 238. As with the 3D line buffer 232, the 2D line buffer 238 is a buffer memory for temporarily retaining image data .or one scanning line of the second LCD 212. The image,datafgenereted.by the two-dimensional image processing unit 2.7 is. stored in this 2D line buffer 238 sequentially by one line.

(0065] The 21) line buffer 238 is connected to an LCD
selector 235. The LCD selector 235 switches an output destination of the 3D line buffer 232 between the first . LCD 211 and the second LCD 212, and an output destination of the 21) line buffer 238 between the first LCD 211 and the .second LCD 212.. In the present...embodiment, the LCD
selector 235 performs control such that, when the output of the 3D line buffer 232 is supplied to the first LCD
11, the output of the 2D line buffer 38 is supplied to =
the second LCD 212. and when the output of. the 30 line 19 O47.16 buffer 232 is supplied to the second LCD 212, the output of the 2D line buffer 238 is supplied to the first LCD 211.
(0066] The portable game machine 200 has the above-. .
described structure. Generally, the game image generated by the three-dimensional image processing unit 231 is supplied via the 30 line buffer 232 and the LCD selector 235 to the first LCD 211, while the game image .generated by the two-dimeesional image processing unit 237 is aupplied via the 2D line buffer 238 and the LCD selector 235 to the second LCD 212. As a result, the three-dimensional game image generated by the three-dimensional image processing unit 231 is displayed on the first display screen 211a, while the two-dimensional game image generated by the two-dimensional image processing unit 237 is displayed on the second display screen 212a.
However. the present embodiment has a feature in which the above-structured portable gamt machine 200 is used to display different three-dimensional game.images on two display screens, that is, the first display screen 211e and the second display Screen 212a. Hereinafter, the operation of the portable game machine.200. according to the present embodiment is described.

A471 The portable game machine 200 alternately performs operations with periods of one frame.
Hereinafter; the operation of the portable gape machine 200 is described as being divided into e process in an odd-numbered frame .and a process.in an even-numbered frame. Note that the "odd-numbered frame" and the *even-nuMbered frame" are merely so called for convenience. In =

other words, if one frame is assumed to be an odd-numbered frame, frames before and after that frames are even-numbered frames. Conversely, if one frame is assumed to be an even-numbered frame. frames before and after that frames are odd-numbered frames. =

[0068] FIG. 12 is an illustration showing the operation of the portable game machine 200 in an odd-numbered frame. As shown in FIG. 12, in the odd-numbered frame, the game image generated by the three-dimensional image processing unit .231 is supplied via the 3D .line buffer 232 to the first LCD 211. Also, the output from the capture circuit 233 is supplied to the first VRAM 221a.
That is, the game image supplied in this frame to tha first LCD 211 is captured by the capture circuit 233, and is then stored in the first VRAM 221a. Also, the two-dimensional image processing unit 237 reads the game image stored in the second VRAM 22Ib (the game image captured in the immediately-preceding even-numbered frame =
by the capture circuit 233, as will be described further below). This game image is, as will be described further below, = identical to the game image supplied in the immediately-preceding even-numbered frame to the second LCD 212. The game image read by the two-dimensional image processing unit 237 is supplied .via the 2D line buffer 238 to the second LCD 212. As such, in the odd-. numbered frame, the game image generated in this frame by the three-dimensional image processing unit 231 is supplied to the first LCD 211, .while the gama, image generated in the immediately-preceding even-numbered frame by the three-dimensional image .processing unit 231 is supplied to the second LCD 212.

(0068) F/(. 13 is an illustration showing the operation of the portable game machine 200 in an .en-nunbered frame. As shown in FIG. 13, in the even-numbered frame, the .game image generated by the three-dimensional image processing unit 231 is supplied via the 3D line buffer 232 to the second LCD 212. Also. the output from the capture circuit 233 is supplied to the second VRAM 221b.
That is. the game image Supplied in this frame to the second LCD 212 is captured by the capture circuit 233, and is then stored in the second VRAM 221b. Also, the two-dimensional image processing unit 237 reads the game tmage stored in the first WAX 221a (the game image captured in the immediately-preceding odd-numbered frame by the capture circuit 233, as will be described further below). This game image. i identical to the game image supplied in the immediately-preceding odd-numbered frame to the first LCD 211. The game image read by the two-dimensional image processing unit 237 is supplied via the 2D line buffer 238 to the first LCD 211. As such, in the even-numbered frame, the game image generated in this frame by the three-dimansional image processing unit 231 is supplied to the second LCD 212, while the game image generated- in the inmediately-preceding odd-numbered frame by the three-dimensional image processing unit 231 is supplied to the first LCD 211. =

(0em) Tn the present eMbodiment, the three-dimensional = image processing unit 231 generates a . game image representing a state in a Virtual three-dimensional game space captured by virtual cameras different for odd-numbered and even-numbered frames. P10. 14 is an illustration showing one example of the virtual three-=

dimensional game space. In G. 14, this virtual three-dimensional game space has disposed therein a first enemy character and a second enemy character as well as two virtual cameras, that is, a first virtual camera and a second virtual camera. In each odd-nuMbered frame, the three-dimensional image processing unit 231 generates a game image representing a state in a virtual three-dimensional game space captured by the first virtual camera. In each even-numbered . frame, the three-dimensional image processing unit 231 generates a game image representing a state in a virtual three-dimensional game space captured by the second virtual camera.
Alternatively, the three-dimensional image processing unit 231 may be provided with a plurality of virtual three-dimensional game spaces for generating, for odd-numbered and even-nuMbered frame, game images representing different states in the virtual three-dimensional game space. .

MON Examples of the game screen displayed on the first display screen 211a and the second display screen 212a based on the above-described operation of the portable game machine 200 are illustrated in FIG. 15. -As can be seen from FIG. 15, in each odd-numbered frame, a game image generated in that frame by the three-dinensional image processing unit 231 (such an image is hereinafter referred to as a reel-time iMage) is displayed on the first display screen 211a, while a game image generated in the immediately-preceding frame by the three-dimensional image processing unit 231 then captured by the capture circuit 233 (such an image is hereinafter referred to as a captured image) is displayed on the 23 = 947640 second display screen 212a. On the other hand, in each even-numbered frame, a game image '(xeel-time image) generated in that frame by the three-dimensional image processing unit 231 is displayed on the second display screen 212a, while a game image (captUred image) generated in the immediately-preceding frame by the three-dimensional image processing unit 231 and then captured by the capture circuit 233 is displayed on the first display screen 211a.

(0072) As such, in the present embodiment, a real-time image and a captured image are alternately displayed on the first display screen lla and the 'second display screen 212a. Then, on the first display screen 211a, a game image representing the state of the virtual three-dimensional game space captured by the first virtual camera is displayed. while' on the second.. display screen 212a, a game image representing the state of the virtual three-dismnsional game space captured by the second virtual camera is displayed. . Note that,.as evident from F:G. 15, game images are displayed for each frame on the first and second display screens 211. and 212a, thereby preventing flicker on the display screens. -=
(0073] With reference to F/GS, 16 .through 18, the operation of the portable game machize 200 is described in more detail, :ere, steps Sll through S17, $19 through S21, aad 823 shown in FIG. 16 are described. as process steps to be performed in the CPU 223 based on the game program stored in the program ROM. 217A of the cartridge 217. However, any of these process steps may be achieved only by hardware.
24 = 947640 = ==
=

NON In FIG. 16, the CPU 223 generates a virtual three-dimensional game space (SI1). Specifically, in this process, world coordinates of each vertex of three-dimensional models, such as a player character and enemy characters, formed by a plurality of polygons are set at initial values. Next, based on operation key data output from the operation keys 214, the CPU 223 updatee the coordinates of the player character in the virtual three-dimensional game space (512}, and then updates the coordinates of each enemy character in the virtual three-dimensional game space based on a predetermined algorithm (S13). =

g071] = The CPU 223 then determines whether the current frame is an odd-numbered frame (S14).

(0076] when the current frame is an odd-numbered frame, the CPU 223 allocates the first LCD. 211 as the output destination of the 3D line buffer 232 and the second LCD
212 as the output destination of the 20 line buffer 238 (S16). Furthermore, the CPU 223 allocates the first VRAm 221a as the output destination of the capture circuit 233 (S16), and the second VRAM 221b to the. two-dimensional image processing unit 237 (S17). Thereafter, an odd-numbered frame rendering/displaying process (S18) is performed, and then the procedure goes. to step S23.
Details of the odd-numbered frame rendering/displaying process are described further below.

[0071 On the other hand, when the current frame is an even-numbered frame, the CPU 223 allocates the second LCD
212 as the output destination of the 3n line:buffer 232 =

=

and the first LCD 211 as the output destination of the 2D
line buffer 238 (S19). Furthermore, the CPU 223 allocates the second VRAM 221b as the output destination of the capture circuit (S20) and the first VRAM 221a to the two-dimensional image processing unit 237 (S21).
Thereafter, an even-numbered frame rendering/displaying process (822) is performed, and then the procedure goes to step S23. Details of the even-numbered frame rendering/displaying process are described,further below.

I0078) In 'step S23, the CPU 223 determine whether the game is over. If the game .continues, the procedure returns to step S12. If the game is over, =the,procedure ends. =

[0079] Next, the details of the odd-numbered frame rendering/displaying process are described with reference to FIG. 17. The odd-numbered frame rendering/displaying process is performed by the GPU 222 .based. on instructions from the CPU 223.

[0cso] First, the geometry engine of = the three-dimensional image processing unit 231 converts vertex =
coordinates (in the world coordinate system) of each polygon in the virtual three-dimensional game space to the. two-dimensional projection coordinate system (S32).
When conversion of the vertex coordinates of each polygon is completed, an instruction for starting a display process is issued from the WU 222 to the rendering engine of the three-dimensional image processing unit 231 and she 2D rendering engine of the two-dimensional image processing unit (533). upon reception of this instruction, the rendering engine of the three-dimensional image processing unit 231 and the 2D
rendering engine of the two-dimensional processing unit concurrently perform their respective processes.

Upon reception of the display process starting instruction, the rendering engine of the three-dimensional image processing unit 231 generates image data for the first one line through a rendering process based on¨ the results of conversions of'= the vertex coordinates of each polygon, and then stores the generated image data in the .3D=line buffer 232 (S34).
Then, the image data for one line stored in this 3D line buffer 232 is supplied to the first.LCD 211; and 1.$ then displayed on the first display screen 211a (S35). Also, the image data for one line stored in the 3n line buffer 232 is stored in a predetermined area of the first VRAM
221a by the capture circuit 233 (S36). Then, after waiting for an H blank timing (horizontal blanking period) in order to establish horizontal synchronization (S37), the rendering engine performs a process similar to the above for the .next line. That is, the rendering engine of the three-dimensional image processing unit 231 generates image data for the next one and then stores the generated image data in the 3D line buffer 232 (S34). Thereafter, until all lines have been completely processed (that is, until the entire screen has been completely processed). processes of steps S34 through e37 are repeated.
=
[00821 upon reception of the display process starting instruction, the 20 rendering engine of the two-27 = 147840 =

dimensional image processing unit 237 reads image data for the first one line of the game image stored in the second VRAH 221b, and then stores the read image data in the 2D line buffer 238 (839). Then, the image data for one line stored in this 2D line buffer 238 is supplied to the second Len 212, and is then displayed on the second display screen 212a (540). Then, after waiting for an H
blank timing (horizontal blanking period) in order to establish horizontal synchronization (541), the 2D
rendering engine performs a process similar to the above.
That is, the 2D rendering engine of the two-diMenSional image processing unit 237 reads image data for the next one line from the second VRAN 221b., and then stores the read image data in the 2D line buffer 238 (539).
Thereafter, until all lines have been completely processed (that is, until. the entire screen has been completely processed), processes ot steps 539 through 541 are repeated.
= -[0on] When all lines have been completely processed by the rendering -engine of the three-dimensional image precessing unit 231 and the 2D rendering engine of the two-dimensional image processing unit 237, the odd-numbered frame renderingJdisplaying process ends.

Next. the details of the even-numbered frame rendering/displaying process are described with reference to FIG. 18. This even-numbered rendering/displaying process is performed by the GRI 222 based on instructions from the CPU 223.

2e 9417640 [0M] First, the geometry engine of the three-dimensional image processing unit 231 converts vertex coordinates (in the world coordinate system) of each polygon in the virtual three-dimensional game space to the camera coordinate system ,(S51). Furthermore, the geometry engine of the three-dimensional image processing' unit. 231 converts these vertex coordinates (in the camera coordinate system) to the two-dimensional projection coordinate system (552). When conversion of the vertex coerdinates of each polygon is completed,. an instruction for starting a display process is issued from the GPU 222 to the rendering engine of the three-dimensional image processing unit 231 and the. 2n rendering engine of .the two-dimensional image processing -unit (553).
Upon reception of this instruction, the rendering engine of the three-dimensional image processing unit 231 and the 2D rendering engine of the two-dimensional processing unit concurrently perform their respective processes.

[0086] Upon reception of the display precess. starting instruction, the rendering engine of the three-dimensional image processing unit 231 generates image data for the first one line through a rendering process based on the results of conversions.. of the vertex coordinates of each polygon, and then stores the generated image data in the 3D line buffer 232 (S54).
Then, the image data for one line stored in this 3D line buffer 232 is supplied to the second LCD 212r. and is then displayed on the second display screen 212a (555). Also, the image data for one line stored in the 30 line buffer 232 is stored in a predetermined area of the second VRAM
221b by the capture circuit 233 (556). 29 = = Then, afterswim) waiting for an H blank timing (horizontal blanking period) in order to establish horizontal synchronization (S57), the rendering engine performs a process similar to the above for the next line. That is, the rendering engine of the three-dimensional image processing unit 231 generates image data for the next one line, and then stores the generated image data in the 3D line buffer 232 (S54). Tbereafter, until all lines have been completely processed' (that is, until the entire screen has been completely processed), processes of steps 554 through s7 are repeated.

tom Upon reception of the display process starting instruction, the 2D rendering engine of the two-dimensional image processing unit 237 reads image data for the first one line of the game image stored in the first VRAM 221a, and then stores the read image data in the 2D line buffer 238. (S59). Then, the image data for one line stored in this 2D line buffer 238 is supplied to the first Lea 211, and is then displayed on the first display screen 211a (S60). Then, after waiting for an H
blank timing (horizontal blanking period) in order to establish horizontal synchronization .(S61), the 2D
rendering engine performs a process similar to the above.
That is, the 2D rendering engine of the two-dimensional image processing unit 237 reads image data for the next one line from the first VRAM 221a, and then stores the read image data in the 2D line buffer 238 (S59).
Thereafter, until all lines have been completely processed (that is, until the entire screen has been completeay processed). processes of steps S59 through S61 are repeated.

[MN When all lines have been completely processed by the rendering engine of the three-dimensional image processing unit 231 and the 2D rendering engine of the two-dimensional image processing unit 237, the even-numbered frame rendering/displaying process ends.

NOM As described above, according to the portable game machine 200 of the present embodiment, by using the 'single three-dimensional image processing unit 231, different three-dimensional game images. can be simultaneously displayed on the first LCD 211 and the second LCD 212 without flicker on the display screens.

gm] As described above, when generating a normal two-dimensional game image, the two-dimensional image processing unit 237 disposes a two-dimensional image representing a character an the virtual screen called a Asprite - and a two-dimensional image representing a background on the virtual screen called a "screen", and then synthesizes these virtual screens to generate a game image to be eventually displayed. There might be the case where a plurality of 'screens' are present. FIG. 19 shows an example in which five virtual screens, that is, a sprite and screens 0 through 3, are synthesized to form a two-dimensional game image. As an exemplary modification of the present embodiment, any two of these virtual screens can be used in place of the first VRAK
22Ia and the second vRAm 221b. The structure of the portable game machine 200 in that case is exemplarily shown in RIG. 20_ In the exAmple of FIG. 20, a sprite area 221c and a screen area 221d are used in place of the first VRAm 221a and the second VRAM 221b. Hereinafter, = 31 947640 the operation in the exemplary modification is briefly described.

[0091] The capture circuit 233 stores the game image captured in each odd-numbered frame in the sprite area 22Ic of the vRAa 221 and the game image captured in each even-numbered frame in the screen area 221d of the VRAM
221. When generating a. normal two-dimensional game image, the two-dimensional image processing unit 237 generates a two-dimensional game image formed by synthesizing the "sprite and the 'Iscreen n and then outputs the generated image to the 2D line. buffer 238.
In the exemplary modification, however, in each odd-numbered frame, the two-dimensional image processing unit 237 generates a game image formed of only the "screen", and then outputs the generated game image v4.4 the 2D line buffer 238 to the second LCD 212. In each even-numbered frame. the two-dimensional * image processing unit 237 generates a game image formed of only .the "sprite", and then outputs the generated game image via the 2D line buffer 238 to the first LCD 211. As a result, game images similar to those shown in FIG. 15 are displayed on the first display screen 211a and the second display screen 212a.

[0092] As such, selecting a desired virtual screen from a plurality of virtual screens for display is a function originally provided to the two-dimensional image processing unit 237. Therefore, no special function has to be added to the two-dimensional image processing unit.
Also. an additional storage area for temporarily storing the game image captured by the capture circuit 233 is not = =

required, thereby suppressing cost required for the portable game machine 200.

[00o] As one embodiment of the.present invention. the portable game machine having a hardware structure as shown in FIeLS, 10 and 11 has been described. However, the present invention is applied not only to the portable game machine having such a hardware structure, but to the one having the above hardware structure achieved by the CPU and software_ Also, the portable game machine according to the present embodiment can be emulated by a computer system, such as a personal computer or a portable information terminal. In this case, a game program that causes the computer system to achieve each hardware function of the portable game machine according to the present embodiment is supplied to the computer system. with this, the present invention can be applied also to ageneral-purpose computer system, [00941 While the invention has. been described in connection with what is presently considered to. be the most practical and preferred embodiment,. it .is to be understood that the invention is not to be limited to the disclosed embodiment, but on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims.

=

33 = 947840 =

Claims (24)

THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE PROPERTY
OR PRIVILEGE IS CLAIMED ARE DEFINED AS FOLLOWS:
1. A portable, handheld game console comprising:

a main body incorporating a first display screen on an inner face of said main body, and a cover body incorporating a second display screen on an inner face of said cover body, said main body hingedly connected to said cover body along adjacent forward and rearward edges, respectively, such that said cover body is movable between a closed position where said cover body overlies said main body with said first and second display screens hidden from view, and an open position where said cover body is folded away from said main body with said first and second display screens visible to a user; wherein said main body is provided with a plurality of control buttons and at least one game card slot for receiving a game card of first predetermined dimensions.
2. The portable, handheld game console of claim 1 wherein said at least one game slot is located in a forward or lower portion of a peripheral edge of said main body.
3. The portable, handheld game console of claim 1 wherein said main body is provided with a second game slot for receiving another game card of second predetermined dimensions different from said first predetermined dimensions.
4. The portable, handheld game console of claim 3 wherein said second game slot is located in a rearward or upper portion of a peripheral edge surrounding said main body.
5. The portable handheld game console of claim 2 wherein said main body is provided with a second game slot for receiving another game card of second predetermined dimensions different from said first predetermined dimensions.
6. The portable, handheld game console of claim 5 wherein said second game slot is located in a rearward or upper portion of a peripheral edge of said main body.
7. The portable, handheld game console of claim 1 wherein said first display screen comprises a touch-sensitive liquid crystal display.
8. The portable, handheld game console of claim 2 wherein a volume-control slide is located in said forward or lower portion of said peripheral edge.
9. The portable, handheld game console of claim 1 wherein a microphone is located on said inner face of said main body.
10. The portable, handheld game console of claim 2 wherein headphone and microphone connectors are located in said forward or lower portion of said peripheral edge.
11. The portable, handheld game console of claim 4 wherein an AC adaptor connector is located in said rearward or upper portion of said peripheral edge.
12. The portable, handheld game console of claim 4 wherein a stylus port is provided in said main body, accessible via said rearward or upper portion of said peripheral edge.
13. The portable, handheld game console of claim 1 wherein additional control buttons are located in a rearward or upper portion of a peripheral edge surrounding said main body.
14. The portable, handheld game console of claim 4 wherein additional control buttons are located in said rearward or upper portion of said peripheral edge surrounding said main body.
15. The portable, handheld game console of claim 1 wherein a pair of stereo speakers are located in said cover body, with speaker grills on said inner face of said cover body, on either side of said second display screen.
16. A portable, handheld game console comprising:

a main body incorporating a first touch-sensitive display screen on an inner face of said main body, and a cover body incorporating a second display screen on an inner face of said cover body, said main body hingedly connected to said cover body along adjacent forward and rearward edges, respectively, such that said cover body is movable between a closed36 position where said cover body overlies said main body with said first and second display screens hidden from view, and an open position where said cover body is folded away from said main body with said first and second display screens visible to a user;

wherein said main body is provided with a plurality of control buttons, at least one game card slot for receiving a game card of first predetermined dimensions; and a second game slot for receiving another game card of second predetermined dimensions different from said first predetermined dimensions.
17. The portable, handheld game console of claim 16 wherein said at least one game slot is located in a forward or lower portion of a peripheral edge surrounding said main body.
18. The portable, handheld game console of claim 16 wherein said second game slot is located in a rearward or upper portion of a peripheral edge surrounding said main body.
19. The portable, handheld game console of claim 17 wherein a volume-control slide is located in said forward or lower portion of said peripheral edge.
20. The portable, handheld game console of claim 17 wherein headphone and microphone connectors are located in said forward or lower portion of said peripheral edge.37
21. The portable, handheld game console of claim 16 wherein a microphone in located on said inner face of said main body.
22. The portable, handheld game console of claim 18 wherein an AC adaptor connector is located in said rearward or upper portion of said peripheral edge.
23. The portable, handheld game console of claim 18 wherein a stylus holder is provided in said main body, accessible via said rearward or upper portion of said peripheral edge.
24. The portable, handheld game console of claim 16 wherein a pair of stereo speakers are located in said cover body, with speaker grills on said inner face of said cover body, on either side of said second display screen.
CA2507075A 2004-08-20 2005-05-11 Game console and memory card Active CA2507075C (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US10/921,957 US7786997B2 (en) 2004-03-31 2004-08-20 Portable game machine and computer-readable recording medium
US10/921,957 2004-08-20
US11/111,985 2005-04-22
US11/111,985 US8267780B2 (en) 2004-03-31 2005-04-22 Game console and memory card

Publications (2)

Publication Number Publication Date
CA2507075A1 CA2507075A1 (en) 2006-02-20
CA2507075C true CA2507075C (en) 2013-03-26

Family

ID=35967987

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2507075A Active CA2507075C (en) 2004-08-20 2005-05-11 Game console and memory card

Country Status (3)

Country Link
US (6) US8267780B2 (en)
CA (1) CA2507075C (en)
WO (1) WO2006022925A2 (en)

Families Citing this family (67)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7682245B2 (en) 2000-02-29 2010-03-23 Igt Name your prize game playing methodology
US8157654B2 (en) * 2000-11-28 2012-04-17 Nintendo Co., Ltd. Hand-held video game platform emulation
US7417782B2 (en) 2005-02-23 2008-08-26 Pixtronix, Incorporated Methods and apparatus for spatial light modulation
US11278793B2 (en) * 2004-03-31 2022-03-22 Nintendo Co., Ltd. Game console
US7837558B2 (en) 2004-03-31 2010-11-23 Nintendo Co., Ltd. Game console and emulator for the game console
US7771280B2 (en) 2004-03-31 2010-08-10 Nintendo Co., Ltd. Game console connector and emulator for the game console
US8267780B2 (en) 2004-03-31 2012-09-18 Nintendo Co., Ltd. Game console and memory card
US8016681B2 (en) * 2004-03-31 2011-09-13 Nintendo Co., Ltd. Memory card for a game console
US8310442B2 (en) 2005-02-23 2012-11-13 Pixtronix, Inc. Circuits for controlling display apparatus
US8159428B2 (en) 2005-02-23 2012-04-17 Pixtronix, Inc. Display methods and apparatus
US9158106B2 (en) 2005-02-23 2015-10-13 Pixtronix, Inc. Display methods and apparatus
US8482496B2 (en) 2006-01-06 2013-07-09 Pixtronix, Inc. Circuits for controlling MEMS display apparatus on a transparent substrate
US7742016B2 (en) 2005-02-23 2010-06-22 Pixtronix, Incorporated Display methods and apparatus
US7675665B2 (en) 2005-02-23 2010-03-09 Pixtronix, Incorporated Methods and apparatus for actuating displays
US9261694B2 (en) 2005-02-23 2016-02-16 Pixtronix, Inc. Display apparatus and methods for manufacture thereof
US9082353B2 (en) 2010-01-05 2015-07-14 Pixtronix, Inc. Circuits for controlling display apparatus
US9229222B2 (en) 2005-02-23 2016-01-05 Pixtronix, Inc. Alignment methods in fluid-filled MEMS displays
US20070205969A1 (en) 2005-02-23 2007-09-06 Pixtronix, Incorporated Direct-view MEMS display devices and methods for generating images thereon
US7746529B2 (en) 2005-02-23 2010-06-29 Pixtronix, Inc. MEMS display apparatus
US7999994B2 (en) 2005-02-23 2011-08-16 Pixtronix, Inc. Display apparatus and methods for manufacture thereof
US7755582B2 (en) 2005-02-23 2010-07-13 Pixtronix, Incorporated Display methods and apparatus
US8519945B2 (en) 2006-01-06 2013-08-27 Pixtronix, Inc. Circuits for controlling display apparatus
JP5048249B2 (en) * 2006-01-27 2012-10-17 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
US8526096B2 (en) 2006-02-23 2013-09-03 Pixtronix, Inc. Mechanical light modulators with stressed beams
TW200739325A (en) * 2006-04-03 2007-10-16 Aopen Inc Computer housing
JP5048271B2 (en) * 2006-05-02 2012-10-17 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US8212820B2 (en) * 2006-05-04 2012-07-03 Nintendo Co., Ltd. Virtual suction tool
US8823733B2 (en) 2006-05-04 2014-09-02 Nintendo Co., Ltd. Enhanced virtual suction tool
US7876489B2 (en) 2006-06-05 2011-01-25 Pixtronix, Inc. Display apparatus with optical cavities
EP2080045A1 (en) 2006-10-20 2009-07-22 Pixtronix Inc. Light guides and backlight systems incorporating light redirectors at varying densities
JP5068080B2 (en) * 2007-01-09 2012-11-07 株式会社バンダイナムコゲームス GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
US9176318B2 (en) 2007-05-18 2015-11-03 Pixtronix, Inc. Methods for manufacturing fluid-filled MEMS displays
US7852546B2 (en) 2007-10-19 2010-12-14 Pixtronix, Inc. Spacers for maintaining display apparatus alignment
US8484284B2 (en) 2007-08-03 2013-07-09 Nintendo Co., Ltd. Handheld wireless game device server, handheld wireless device client, and system using same
US8248560B2 (en) 2008-04-18 2012-08-21 Pixtronix, Inc. Light guides and backlight systems incorporating prismatic structures and light redirectors
US8520285B2 (en) 2008-08-04 2013-08-27 Pixtronix, Inc. Methods for manufacturing cold seal fluid-filled display apparatus
US8169679B2 (en) 2008-10-27 2012-05-01 Pixtronix, Inc. MEMS anchors
AU326872S (en) * 2009-02-12 2009-07-24 Sony Computer Entertainment Inc Arithmetic and control unit
AU326871S (en) * 2009-02-12 2009-07-24 Sony Computer Entertainment Inc Arithmetic and control unit
AU326873S (en) * 2009-02-12 2009-07-24 Sony Computer Entertainment Inc Arithmetic and control unit
AU2010303286B2 (en) * 2009-10-09 2014-10-16 Electrolux Home Products, Inc. Appliance interface system
BR112012019383A2 (en) 2010-02-02 2017-09-12 Pixtronix Inc CIRCUITS TO CONTROL DISPLAY APPARATUS
JP5677001B2 (en) * 2010-09-28 2015-02-25 任天堂株式会社 Information processing apparatus and information processing system
US20120113019A1 (en) * 2010-11-10 2012-05-10 Anderson Michelle B Portable e-reader and method of use
JP2012115414A (en) * 2010-11-30 2012-06-21 Nintendo Co Ltd Game device, method of providing game, game program, and game system
JP5694757B2 (en) * 2010-12-24 2015-04-01 京セラ株式会社 Portable electronic devices
JP5758152B2 (en) * 2011-03-03 2015-08-05 任天堂株式会社 GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
WO2012135822A2 (en) * 2011-03-31 2012-10-04 University Of South Florida Device and method for stimulating eye movement
JP5805428B2 (en) 2011-04-26 2015-11-04 京セラ株式会社 Portable terminal device and program
JP5815275B2 (en) * 2011-04-26 2015-11-17 京セラ株式会社 Portable terminal device and program
CA2742021A1 (en) * 2011-06-02 2012-12-02 Smithsonmartin Inc. User interfaces and systems and methods for user interfaces
JP5770018B2 (en) * 2011-06-03 2015-08-26 任天堂株式会社 Display control program, display control apparatus, display control method, and display control system
DE102011112620B3 (en) * 2011-09-08 2013-02-21 Eads Deutschland Gmbh Angled display for the three-dimensional representation of a scenario
US20130154958A1 (en) * 2011-12-20 2013-06-20 Microsoft Corporation Content system with secondary touch controller
CN103207768A (en) * 2012-01-11 2013-07-17 元太科技工业股份有限公司 Dual-screen electronic device and operation method thereof
US8636525B2 (en) * 2012-03-16 2014-01-28 Nokia Corporation Apparatus having a movable user input device including an actuatable portion
US9272204B2 (en) 2012-05-07 2016-03-01 Bankerslab, Inc. Education through employment of gaming
JP6057738B2 (en) * 2013-01-22 2017-01-11 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
US9134552B2 (en) 2013-03-13 2015-09-15 Pixtronix, Inc. Display apparatus with narrow gap electrostatic actuators
US20150111649A1 (en) * 2013-10-23 2015-04-23 Nvidia Corporation Framework to enable consumption of captured gameplay data over multiple mediums concurrently
USD753652S1 (en) * 2014-03-13 2016-04-12 Semiconductor Energy Laboratory Co., Ltd. Portable information terminal
WO2017056597A1 (en) * 2015-09-30 2017-04-06 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus
GB2549473B (en) 2016-04-15 2018-09-12 Locomocean Ltd Illuminated clapperboard
US10339700B2 (en) * 2017-05-15 2019-07-02 Microsoft Technology Licensing, Llc Manipulating virtual objects on hinged multi-screen device
CN109254672B (en) * 2017-07-12 2022-07-15 英业达科技有限公司 Cursor control method and cursor control system
CN111589146A (en) * 2020-04-27 2020-08-28 腾讯科技(深圳)有限公司 Prop operation method, device, equipment and storage medium based on virtual environment
US11951406B2 (en) * 2022-05-08 2024-04-09 Bagira Systems Ltd. Portable gaming console

Family Cites Families (215)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5129459B2 (en) 1971-10-04 1976-08-25
US4162792A (en) 1977-01-12 1979-07-31 Mattel, Inc. Obstacle game
US4119955A (en) 1977-03-24 1978-10-10 Intel Corporation Circuit for display, such as video game display
US4204728A (en) 1977-05-24 1980-05-27 Canon Kabushiki Kaisha Method and apparatus for color conversion
US4344622A (en) 1978-06-16 1982-08-17 Rockwell International Corporation Display apparatus for electronic games
US4249735A (en) 1978-06-28 1981-02-10 Eric Bromley Electronic simulated football game and method
US4327915A (en) 1978-07-03 1982-05-04 Coleco Industries, Inc. Display panel for an electronic game and method of employing same
US4359222A (en) * 1978-10-30 1982-11-16 Smith Engineering Hand-held electronic game playing device with replaceable cartridges
US4255786A (en) 1979-01-02 1981-03-10 Honeywell Information Systems Inc. Multi-way vectored interrupt capability
US4324402A (en) 1979-01-05 1982-04-13 Mattel, Inc. Electronic baseball game
US4324401A (en) 1979-01-15 1982-04-13 Atari, Inc. Method and system for generating moving objects on a video display screen
US4305131A (en) * 1979-02-05 1981-12-08 Best Robert M Dialog between TV movies and human viewers
US4445187A (en) * 1979-02-05 1984-04-24 Best Robert M Video games with voice dialog
GB2070810B (en) 1980-02-28 1984-08-15 Nintendo Co Ltd Timepiece apparatus having game function
US4384326A (en) 1980-07-28 1983-05-17 Ncr Corporation Memory security circuit using the simultaneous occurance of two signals to enable the memory
US4395760A (en) 1981-01-07 1983-07-26 Soski Norbert S Electronic baseball game
US4432067A (en) 1981-05-07 1984-02-14 Atari, Inc. Memory cartridge for video game system
FR2506623A1 (en) 1981-06-01 1982-12-03 Radiotechnique THREE-COLOR VIDEO SIGNAL GENERATOR, SUCH AS A VIDEO GAME, FOR USE WITH A MONOCHROME IMAGE REPRODUCER
JPS58116377A (en) 1981-12-28 1983-07-11 任天堂株式会社 Handheld type game apparatus
US4398086A (en) 1982-01-06 1983-08-09 Smith Engineering Game-calculator having sliding mask
JPS58116377U (en) 1982-01-31 1983-08-09 日本電気ホームエレクトロニクス株式会社 Beam current control circuit for video projector
JPS59188A (en) 1982-06-24 1984-01-05 シャープ株式会社 Portable general-purpose electronic apparatus
FR2532856A1 (en) 1982-09-14 1984-03-16 Radiotechnique TRICHROME VIDEO SIGNAL GENERATING SYSTEM, SUCH AS A GAME, AND REMOVABLE CARTRIDGE FOR SUCH A SYSTEM
GB2133257B (en) 1982-12-22 1987-07-29 Ricoh Kk T v game system
US4516777A (en) 1983-11-21 1985-05-14 Nikora Robert J Mobile self-contained video game system with instantaneously selectable game cartridges
US4979738A (en) 1983-12-06 1990-12-25 Midway Manufacturing Corporation Constant spatial data mass RAM video display system
US4703318A (en) 1984-03-30 1987-10-27 Wang Laboratories, Inc. Character-based monochromatic representation of color images
US5089811A (en) 1984-04-16 1992-02-18 Texas Instruments Incorporated Advanced video processor having a color palette
DE3473665D1 (en) 1984-06-25 1988-09-29 Ibm Graphical display apparatus with pipelined processors
US4835681A (en) 1984-06-27 1989-05-30 Compaq Computer Corporation Personal computer having normal and high speed execution modes
US4683466A (en) 1984-12-14 1987-07-28 Honeywell Information Systems Inc. Multiple color generation on a display
JPS6222128A (en) 1985-07-22 1987-01-30 Sharp Corp Data processor
JPH074449B2 (en) 1985-10-04 1995-01-25 任天堂株式会社 Cartridge for game machine and game machine using the same
JPS62260244A (en) 1986-05-06 1987-11-12 Nintendo Co Ltd Memory cartridge
CA1284225C (en) 1986-07-23 1991-05-14 Katsuya Nakagawa Game software service system
JPS63242293A (en) 1987-03-31 1988-10-07 株式会社 ナムコ Initial data input system of game
US4907225A (en) 1987-04-03 1990-03-06 Advanced Micro Devices, Inc. Data protocol controller
US4924413A (en) 1987-05-29 1990-05-08 Hercules Computer Technology Color conversion apparatus and method
JPS6424565A (en) 1987-07-20 1989-01-26 Sharp Kk System for storing plural kinds of picture data
US5245327A (en) 1988-01-15 1993-09-14 Chips And Technologies, Incorporated Color to monochrome conversion
US4977398A (en) 1988-01-15 1990-12-11 Chips And Technologies, Incorporated Color to monochrome conversion
EP0366763A1 (en) 1988-04-20 1990-05-09 BENTLEY, John A hand-held electronic gambling game device
US5300944A (en) 1988-07-21 1994-04-05 Proxima Corporation Video display system and method of using same
US5659673A (en) 1988-12-16 1997-08-19 Canon Kabushiki Kaisha Image processing apparatus
AU110599S (en) 1988-12-26 1991-03-21 Nintendo Co Ltd An electronic game
FI111789B (en) 1989-01-10 2003-09-15 Nintendo Co Ltd Electronic gaming apparatus with the possibility of pseudostereophonic development of sound
US5184830A (en) 1989-01-10 1993-02-09 Nintendo Company Limited Compact hand-held video game system
FI99250C (en) 1989-01-10 1997-12-29 Nintendo Co Ltd System for preventing unauthorized use of external memory
JP2769345B2 (en) 1989-02-21 1998-06-25 三菱電機株式会社 Display control device
US5412800A (en) 1989-05-25 1995-05-02 Cirrus Logic, Inc. System for running incompatible graphics programs
GB8912866D0 (en) 1989-06-05 1989-07-26 Code Masters Softwara Interfacing device for a computer games system
US5112051A (en) 1989-06-05 1992-05-12 Westinghouse Electric Corp. Interfacing device for a computer games system
JP2725062B2 (en) 1989-08-01 1998-03-09 株式会社リコー Image processing device
JPH0449989Y2 (en) 1989-08-31 1992-11-25
AU628120B2 (en) 1989-09-08 1992-09-10 Canon Kabushiki Kaisha Information processing system and apparatus
US5109504A (en) 1989-12-29 1992-04-28 Texas Instruments Incorporated Graphics program adaptor
GB2239810B (en) 1990-01-10 1994-06-22 Leung Yiu Choi Computer game control apparatus
US5453763A (en) 1990-02-02 1995-09-26 Nintendo Co., Ltd. Still picture display apparatus and external memory cartridge used therefor
ES2100226T3 (en) 1990-02-05 1997-06-16 Ricoh Kk APPARATUS FOR VIEWING MOVING IMAGES AND EXTERNAL MEMORY FOR USE THEREOF.
US5134931A (en) * 1990-05-04 1992-08-04 Liepelt & Son, Inc. Cylinder press for applying foil to print stock
JP3095145B2 (en) 1990-06-14 2000-10-03 ソニー株式会社 Information processing device
JP2627208B2 (en) 1990-06-14 1997-07-02 株式会社セガ・エンタープライゼス Game device and television tuner cartridge for game device
US5265888A (en) 1990-06-22 1993-11-30 Nintendo Co., Ltd. Game apparatus and memory cartridge used therefor
US5276785A (en) 1990-08-02 1994-01-04 Xerox Corporation Moving viewpoint with respect to a target in a three-dimensional workspace
JPH0442029U (en) 1990-08-09 1992-04-09
JP3274682B2 (en) 1990-08-27 2002-04-15 任天堂株式会社 Still image display device and external storage device used therefor
JP3068842B2 (en) 1990-08-27 2000-07-24 任天堂株式会社 Direct memory access device in image processing device and external storage device used therefor
JP3056514B2 (en) 1990-08-27 2000-06-26 任天堂株式会社 Image display device and external storage device used therefor
CA2092692C (en) 1990-09-19 2001-04-03 Josef Maria Karel Timmermans Mechanism for controlling presentation of displayed picture
JP2610200B2 (en) 1990-10-02 1997-05-14 株式会社セガ・エンタープライゼス Image processing device
JPH04140792A (en) 1990-10-02 1992-05-14 Sega Enterp Ltd Image processor
JP3073519B2 (en) 1990-11-17 2000-08-07 任天堂株式会社 Display range control device and external memory device
JPH04182696A (en) 1990-11-17 1992-06-30 Nintendo Co Ltd Image processor
JP3285860B2 (en) 1990-11-19 2002-05-27 任天堂株式会社 Mosaic image display device
US5371512A (en) 1990-11-19 1994-12-06 Nintendo Co., Ltd. Background picture display apparatus and external storage used therefor
NZ280025A (en) 1990-12-19 1997-12-19 Fisher & Paykel Speed control of multiphase electronically controlled motor
JPH0642263Y2 (en) 1991-03-07 1994-11-02 株式会社精工舎 Supporting device for rotating shaft
US5155380A (en) 1991-04-12 1992-10-13 Acer Incorporated Clock switching circuit and method for preventing glitch during switching
EP0518488A1 (en) 1991-06-12 1992-12-16 Advanced Micro Devices, Inc. Bus interface and processing system
US5400053A (en) 1991-06-17 1995-03-21 Chips And Technologies, Inc. Method and apparatus for improved color to monochrome conversion
US5388841A (en) 1992-01-30 1995-02-14 A/N Inc. External memory system having programmable graphics processor for use in a video game system or the like
GB9203959D0 (en) 1992-02-25 1992-04-08 Norske Stats Oljeselskap Method of conducting catalytic converter multi-phase reaction
JPH086535B2 (en) 1992-04-23 1996-01-24 ミサワホーム株式会社 Sliding door structure and its sliding door
GB9210786D0 (en) 1992-05-20 1992-07-08 Codemasters Ltd Memory cartridges
JP3579061B2 (en) 1992-08-31 2004-10-20 株式会社東芝 Display device
EP0608053B1 (en) 1993-01-11 1999-12-01 Canon Kabushiki Kaisha Colour display system
US5559954A (en) 1993-02-24 1996-09-24 Intel Corporation Method & apparatus for displaying pixels from a multi-format frame buffer
JPH06324644A (en) 1993-05-13 1994-11-25 Casio Comput Co Ltd Display device
US5592651A (en) 1993-06-11 1997-01-07 Rackman; Michael I. Method and system for limiting multi-user play of video game cartridges
US5959596A (en) 1993-06-24 1999-09-28 Nintendo Co., Ltd. Airline-based video game and communications system
JP3366413B2 (en) 1993-07-27 2003-01-14 任天堂株式会社 Display information conversion apparatus and information processing system
US6215459B1 (en) 1993-10-01 2001-04-10 Cirrus Logic, Inc. Dual display video controller
US5617546A (en) 1993-12-22 1997-04-01 Acer Incorporated Data bus architecture compatible with 32-bit and 64-bit processors
JP3368967B2 (en) 1994-01-25 2003-01-20 任天堂株式会社 Conversion device for game machines
JPH07211410A (en) 1994-01-25 1995-08-11 Nintendo Co Ltd Connector and adaptor using it
JPH07281806A (en) 1994-04-12 1995-10-27 Matsushita Electric Ind Co Ltd Input/output device
US5770533A (en) 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system
US5603064A (en) 1994-10-27 1997-02-11 Hewlett-Packard Company Channel module for a fiber optic switch with bit sliced memory architecture for data frame storage
TW282527B (en) 1994-11-11 1996-08-01 Nintendo Co Ltd
JPH08147241A (en) 1994-11-22 1996-06-07 Seiko Epson Corp Information processor and constituting method therefor
JP2723061B2 (en) 1994-12-21 1998-03-09 日本電気株式会社 Device connection system
US6010405A (en) 1994-12-30 2000-01-04 Sega Enterprises, Ltd. Videogame system for creating simulated comic book game
US5644113A (en) 1995-01-03 1997-07-01 Sega Eenterprises, Ltd. Hand held control key device including multiple switch arrangements
US5940068A (en) 1995-02-14 1999-08-17 Snk Corporation Display controlling apparatus and control method thereof
US6200216B1 (en) 1995-03-06 2001-03-13 Tyler Peppel Electronic trading card
US5714981A (en) 1995-04-21 1998-02-03 Advanced Gravis Computer Technology, Ltd. Gameport communication apparatus and method
US5784047A (en) 1995-04-28 1998-07-21 Intel Corporation Method and apparatus for a display scaler
US5854620A (en) 1995-06-23 1998-12-29 Cirrus Logic, Inc. Method and apparatus for converting monochrome pixel data to color pixel data
US5896140A (en) 1995-07-05 1999-04-20 Sun Microsystems, Inc. Method and apparatus for simultaneously displaying graphics and video data on a computer display
US5838296A (en) 1995-08-31 1998-11-17 General Instrument Corporation Apparatus for changing the magnification of video graphics prior to display therefor on a TV screen
US5819063A (en) 1995-09-11 1998-10-06 International Business Machines Corporation Method and data processing system for emulating a program
JP3524247B2 (en) * 1995-10-09 2004-05-10 任天堂株式会社 Game machine and game machine system using the same
US5903270A (en) 1997-04-15 1999-05-11 Modacad, Inc. Method and apparatus for mapping a two-dimensional texture onto a three-dimensional surface
US5785598A (en) 1996-06-18 1998-07-28 United Microelectronics Corporation Software cartridge being extensible with additional programs and/or data and the method of fabricating the same
US5969707A (en) 1996-08-21 1999-10-19 United Microelectrics Corp. Apparatus and method of mosaic picture processing
EP0856340B1 (en) 1996-08-21 2002-11-27 Konami Co., Ltd. Command input method, apparatus and recording medium
US5790096A (en) 1996-09-03 1998-08-04 Allus Technology Corporation Automated flat panel display control system for accomodating broad range of video types and formats
US5892939A (en) 1996-10-07 1999-04-06 Honeywell Inc. Emulator for visual display object files and method of operation thereof
WO1998016285A1 (en) * 1996-10-11 1998-04-23 Sony Computer Entertainment Inc. Operating device for game machines
JPH10137447A (en) 1996-11-13 1998-05-26 Hori Denki Kk Software emulator for executing differently described software and input-output device in certain game device
JP3198084B2 (en) * 1996-12-27 2001-08-13 株式会社バンダイ Handheld liquid crystal game machine, cartridge incorporating storage element storing game program data, and game system combining handheld liquid crystal game machine and cartridge
US6020751A (en) 1997-01-02 2000-02-01 Intel Corporation Method and apparatus for stress testing of a circuit board assembly
US6047373A (en) 1997-01-02 2000-04-04 Intel Corporation Method and apparatus for setting the operating parameters of a computer system
US6042478A (en) 1997-02-10 2000-03-28 Tiger Electronics, Ltd. Hand held video game
JPH10222621A (en) 1997-02-13 1998-08-21 Mitsubishi Plastics Ind Ltd Adapter system for memory card
JPH11188180A (en) * 1997-04-07 1999-07-13 Snk:Kk Game system
JPH10328408A (en) 1997-05-29 1998-12-15 Sony Corp Computer game machine
US5937199A (en) 1997-06-03 1999-08-10 International Business Machines Corporation User programmable interrupt mask with timeout for enhanced resource locking efficiency
JP3173438B2 (en) 1997-06-04 2001-06-04 ソニー株式会社 Memory card and mounting device
JPH10340575A (en) 1997-06-04 1998-12-22 Sony Corp External memory device, its controller and data transmission/reception device
US6786417B1 (en) 1997-06-04 2004-09-07 Sony Corporation Memory card with write protection switch
US6311246B1 (en) 1997-09-04 2001-10-30 Exar Corporation IC with dual function clock and device ID circuit
US5954808A (en) 1997-09-17 1999-09-21 Micron Electronics, Inc. Method for configuring a computer-based system with a configuration card
WO1999018496A1 (en) 1997-10-07 1999-04-15 Electronics Development Corporation Transducer assembly with smart connector
JPH11207034A (en) 1997-11-20 1999-08-03 Nintendo Co Ltd Game system capable of playing between different kinds of game machines through use of backup data
US6331840B1 (en) 1998-03-27 2001-12-18 Kevin W. Nielson Object-drag continuity between discontinuous touch screens of a single virtual desktop
JP4140791B2 (en) 1998-04-17 2008-08-27 新日本石油株式会社 Lubricating oil composition
JP4140792B2 (en) 1998-04-23 2008-08-27 株式会社コスモ総合研究所 Chlorosulfonic acid derivatives of cyclic phenol sulfides and process for producing the same
JPH11338762A (en) 1998-05-26 1999-12-10 Mitsubishi Electric Corp Ic memory and operation compatibility discriminating method by the ic memory
US6315669B1 (en) 1998-05-27 2001-11-13 Nintendo Co., Ltd. Portable color display game machine and storage medium for the same
JP3874536B2 (en) 1998-05-27 2007-01-31 任天堂株式会社 Portable color display game machine and storage medium thereof
JP2000010655A (en) 1998-06-22 2000-01-14 Toshiba Corp Portable information equipment
US6052794A (en) 1998-07-08 2000-04-18 Advanced Micro Devices, Inc. Upgradeable microprocessor and motherboard
US6282082B1 (en) * 1998-07-31 2001-08-28 Qubit, Llc Case for a modular tablet computer system
US6295646B1 (en) 1998-09-30 2001-09-25 Intel Corporation Method and apparatus for displaying video data and corresponding entertainment data for multiple entertainment selection sources
US6480929B1 (en) 1998-10-31 2002-11-12 Advanced Micro Devices Inc. Pseudo-concurrency between a volatile memory and a non-volatile memory on a same data bus
US6422944B1 (en) * 1998-12-02 2002-07-23 Technology Creations, Inc. Plug-in amplified stereo sound and force feed back accessory for video game devices and method of using same
US6294285B1 (en) * 1998-12-07 2001-09-25 Eleven Engineering Inc. Quick change battery system
US6115054A (en) 1998-12-29 2000-09-05 Connectix Corporation Graphics processor emulation system and method with adaptive frame skipping to maintain synchronization between emulation time and real time
JP2000278373A (en) 1999-03-29 2000-10-06 Ricoh Co Ltd Portable electronic equipment
JP3610260B2 (en) * 1999-05-20 2005-01-12 株式会社ソニー・コンピュータエンタテインメント Transmission / reception system, charging device, portable information terminal, and data transmission / reception method
JP2001005438A (en) 1999-06-21 2001-01-12 Sony Corp Display device and its method
WO2000079372A1 (en) 1999-06-22 2000-12-28 Colvin David S Personal digital assistant with multiple displays
US6634561B1 (en) * 1999-06-24 2003-10-21 Sandisk Corporation Memory card electrical contact structure
JP2001067054A (en) 1999-08-27 2001-03-16 Toshiba Corp Display control device and computer system
US20020151360A1 (en) 1999-09-10 2002-10-17 Durham Timothy J. Gaming machine having a controller for controlling multiple displays
JP2001087555A (en) 1999-09-27 2001-04-03 Bandai Co Ltd Portable game machine
JP3847058B2 (en) * 1999-10-04 2006-11-15 任天堂株式会社 GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR THE SAME
US6716103B1 (en) 1999-10-07 2004-04-06 Nintendo Co., Ltd. Portable game machine
US6452600B1 (en) 1999-10-28 2002-09-17 Nintendo Co., Ltd. Graphics system interface
JP2001137545A (en) 1999-11-17 2001-05-22 Square Co Ltd Recording medium, data access, method of controlling progress of game, and game device
US6743104B1 (en) 1999-11-18 2004-06-01 Nintendo Co., Ltd. Portable game machine
US6522309B1 (en) 2000-02-28 2003-02-18 Savry Stuff Property Trust Multiscreen personal computer display method and apparatus
US20070281828A1 (en) * 2000-03-21 2007-12-06 Rice Michael J P Games controllers
WO2001084490A1 (en) 2000-04-28 2001-11-08 Hitachi,Ltd Ic card
JP2001327757A (en) 2000-05-18 2001-11-27 Snk Corp Connection device used in portable electronic equipment, cartridge and portable electronic equipment
US6810463B2 (en) 2000-05-24 2004-10-26 Nintendo Co., Ltd. Gaming machine that is usable with different game cartridge types
US7445551B1 (en) 2000-05-24 2008-11-04 Nintendo Co., Ltd. Memory for video game system and emulator using the memory
US7134960B1 (en) 2000-08-23 2006-11-14 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US6609977B1 (en) 2000-08-23 2003-08-26 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US20020028704A1 (en) * 2000-09-05 2002-03-07 Bloomfield Mark E. Information gathering and personalization techniques
US7052396B2 (en) * 2000-09-11 2006-05-30 Nintendo Co., Ltd. Communication system and method using pictorial characters
US6672963B1 (en) 2000-09-18 2004-01-06 Nintendo Co., Ltd. Software implementation of a handheld video game hardware platform
US6884171B2 (en) 2000-09-18 2005-04-26 Nintendo Co., Ltd. Video game distribution network
US8157654B2 (en) 2000-11-28 2012-04-17 Nintendo Co., Ltd. Hand-held video game platform emulation
JP3443402B2 (en) * 2001-01-12 2003-09-02 株式会社コナミコンピュータエンタテインメントスタジオ Computer-readable recording medium recording action game program, action game control device and method, action game program
US6768645B2 (en) * 2001-01-26 2004-07-27 Sony Corporation IC card and IC-card adaptor
JP2002231343A (en) * 2001-01-31 2002-08-16 Yamaichi Electronics Co Ltd Card connector and elastic contact piece
JP2002278689A (en) 2001-03-16 2002-09-27 Ascii Corp Touch pad
US7371163B1 (en) * 2001-05-10 2008-05-13 Best Robert M 3D portable game system
US6966837B1 (en) * 2001-05-10 2005-11-22 Best Robert M Linked portable and video game systems
US7445549B1 (en) * 2001-05-10 2008-11-04 Best Robert M Networked portable and console game systems
US6429625B1 (en) * 2001-05-18 2002-08-06 Palm, Inc. Method and apparatus for indicating battery charge status
USD458610S1 (en) * 2001-06-11 2002-06-11 Sony Corporation Cartridge for recording media
JP2003103051A (en) 2001-09-28 2003-04-08 Hori Co Ltd Transparent touch panel device for portable type video game machine
TWI223204B (en) * 2001-11-08 2004-11-01 Toshiba Corp Memory card, content transmission system, and content transmission method
CA100336S (en) * 2002-02-20 2003-10-30 Toshiba Kk Integrated circuit card
JP3690672B2 (en) 2002-05-17 2005-08-31 任天堂株式会社 Game system and game program
TWI228370B (en) * 2002-05-29 2005-02-21 Abocom Sys Inc Means for displaying having pluralities of memory card slots
USD505959S1 (en) * 2002-10-15 2005-06-07 Matsushita Electric Industrial Co., Ltd. IC memory card
JP3935830B2 (en) * 2002-11-26 2007-06-27 ホシデン株式会社 Card connector
JP2004173940A (en) * 2002-11-27 2004-06-24 Nec Interchannel Ltd Fighting game system by information terminal, its method, information terminal and program
JP2004266357A (en) * 2003-01-08 2004-09-24 Sony Corp Editing device and image display unit
US7083420B2 (en) * 2003-02-10 2006-08-01 Leapfrog Enterprises, Inc. Interactive handheld apparatus with stylus
US7241179B2 (en) * 2003-03-05 2007-07-10 Sony Ericsson Mobile Communications Ab Universal audio jack and plug
US20040222965A1 (en) * 2003-05-05 2004-11-11 Riccomini Roy J. System and method for generating an analog signal in a hand-held computing device
CN100385456C (en) * 2003-07-07 2008-04-30 松下电器产业株式会社 PC card
US20050013106A1 (en) * 2003-07-17 2005-01-20 Takiar Hem P. Peripheral card with hidden test pins
US20050146844A1 (en) * 2003-10-10 2005-07-07 Saied Hussaini Mounting kit for releasably securing portable video player device and/or detachable display unit to vehicle seat
US7510477B2 (en) * 2003-12-11 2009-03-31 Argentar Eric J Control apparatus for use with a computer or video game system
US20050173529A1 (en) * 2004-02-06 2005-08-11 Ching-Twu Youe Multi-card data transfer device
US7837558B2 (en) 2004-03-31 2010-11-23 Nintendo Co., Ltd. Game console and emulator for the game console
US7771280B2 (en) 2004-03-31 2010-08-10 Nintendo Co., Ltd. Game console connector and emulator for the game console
US8267780B2 (en) 2004-03-31 2012-09-18 Nintendo Co., Ltd. Game console and memory card
US8016681B2 (en) 2004-03-31 2011-09-13 Nintendo Co., Ltd. Memory card for a game console
JP3770497B2 (en) 2004-03-31 2006-04-26 任天堂株式会社 Portable game machine and game program
JP2005346583A (en) 2004-06-04 2005-12-15 Canon Inc Image display apparatus, multi-display system, coordinate information output method, and control program thereof
US8547401B2 (en) * 2004-08-19 2013-10-01 Sony Computer Entertainment Inc. Portable augmented reality device and method
JP2006127401A (en) * 2004-11-01 2006-05-18 Fujitsu Ltd Medium storage device, cache segment switch method for the same, and medium storage system
GB0503253D0 (en) * 2005-02-17 2005-03-23 Univ Northumbria Newcastle User control of a hand-held device
WO2006099205A2 (en) * 2005-03-10 2006-09-21 Michael Krieger A grip accessory device for a portable video game
US20060232922A1 (en) * 2005-04-15 2006-10-19 Jiun-Hong Tong Portable digital storage device
US20070123353A1 (en) * 2005-08-19 2007-05-31 Nintendo Co., Ltd. Invitation system for on-line video games
US8313379B2 (en) * 2005-08-22 2012-11-20 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
US20090197679A1 (en) * 2008-01-16 2009-08-06 Argentar Eric J Video Game Controller

Also Published As

Publication number Publication date
US8972658B2 (en) 2015-03-03
US20190366200A1 (en) 2019-12-05
US20050245313A1 (en) 2005-11-03
US20090305783A1 (en) 2009-12-10
CA2507075A1 (en) 2006-02-20
US10722783B2 (en) 2020-07-28
US8337304B2 (en) 2012-12-25
US8267780B2 (en) 2012-09-18
US20090305792A1 (en) 2009-12-10
US20160121209A1 (en) 2016-05-05
US20150094147A1 (en) 2015-04-02
WO2006022925A3 (en) 2009-05-07
WO2006022925A2 (en) 2006-03-02
US10173132B2 (en) 2019-01-08

Similar Documents

Publication Publication Date Title
CA2507075C (en) Game console and memory card
US8016681B2 (en) Memory card for a game console
US7837558B2 (en) Game console and emulator for the game console
EP2475179B1 (en) Display Control Program, Display, Display System, and Display Control Method
US7771280B2 (en) Game console connector and emulator for the game console
CN102714743B (en) Portable electric appts
JP5947111B2 (en) Apparatus and method for controlling a plurality of objects in a stereoscopic display
US9152301B2 (en) Information processing apparatus including plurality of display portions and information processing system
EP2530648B1 (en) Display control program for controlling display capable of providing stereoscopic display, display system and display control method
US20120075267A1 (en) Information processing apparatus capable of associating data with each other, information processing system, and storage medium storing information processing program
JP2013176529A (en) Apparatus and method for changing position of virtual camera based on changed game state
US9373186B2 (en) Device and method utilizing animated frames to dynamically create snapshots for selectable menus
JP5941620B2 (en) Information processing program, information processing apparatus, information processing method, and information processing system
EP2471583B1 (en) Display control program, display control method, and display control system
US11278793B2 (en) Game console
KR100959051B1 (en) Image processing device, image processing method and information storage midium
US8795073B2 (en) Game apparatus, storage medium, game system, and game method
JP2023127837A (en) Information processing program, information processing system, information processing device, and information processing method
JP2005177173A (en) Connectable and portable game machine

Legal Events

Date Code Title Description
EEER Examination request