CN101909258A - Method for realizing communication of virtual character in network game and real mobile phone - Google Patents
Method for realizing communication of virtual character in network game and real mobile phone Download PDFInfo
- Publication number
- CN101909258A CN101909258A CN2010102372617A CN201010237261A CN101909258A CN 101909258 A CN101909258 A CN 101909258A CN 2010102372617 A CN2010102372617 A CN 2010102372617A CN 201010237261 A CN201010237261 A CN 201010237261A CN 101909258 A CN101909258 A CN 101909258A
- Authority
- CN
- China
- Prior art keywords
- mobile phone
- short message
- virtual role
- user
- note
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Landscapes
- Telephonic Communication Services (AREA)
Abstract
The invention relates to a method for realizing the communication of a virtual character in a network game and a real mobile phone. In the invention, conversation contents of a virtual character in a network game are sent to a mobile phone number bound to the character in real time in a mode of mobile phone short messages; and the mobile phone number can reply short messages of which the contents can be displayed on a conversation window in the network game so as to realize the communication of the virtual character in the network game and a mobile phone user.
Description
Technical field:
The present invention relates to a kind of method that realizes virtual role and real mobile phone communication in the online game.
Background technology:
Along with the develop rapidly of computer network, soft hardware equipment, be fit to online game interactive frequent between the participant, replace the standalone version recreation of player and computer contest gradually, become the main flow of computer game.
In online game, the interaction between the player is the basis of online game, also is one of characteristics of online game maximum, we can say, does not exchange, and has just lost the meaning of online game.And the interactive communication mode between the player is generally passed through chat box at present, modes such as dialog box, these interactive conversation modes, reasonable basic communication of having served between the online player, the player is by this conversational mode, can realize between player's individuality and the individuality, the player organizes (trade union, troop) Nei Bu communication, owing to exist text input speed slow, influence problems such as game operation during input characters, part player is in order to make communication more convenient, also used third-party voice call program, software commonly used has UT, YY, QQ voice etc., on one side can play, Yi Bian voice call.
More than the communication way that uses in several online games, basically solved the communication problem between the online user, but for the non-online player (player who does not have login, perhaps logging in game but leave the player that computer is done other things), these communication way just can not reach the purpose of instant communication, as often occurring collective activity (as group war, copy, the BOSS fight etc. of forming a team) in the present online game, the organizer often need notify reach the standard grade recreation or not online player of not online player need inform the reason that the organizer can not participate in; And the online player of other reasons needs and non-online player carries out instant communication, and online communication modes such as text chat dialogue, voice call just can not play and act on.Address this problem, the mode of using mainly is by making a phone call at present, mode such as send short messages is linked up, but make a phone call, send short messages and all have the problem of safety and privacy, be that the player will be with own real telephone number, phone number is told other players, by real telephone number, phone number, also just revealed the sex of oneself indirectly, name, age, information such as home address, leakage along with these information, might have harassing call, threatening phone call, or even directly danger such as personal attack, have a strong impact on player's daily life, these situations have generation in the life of reality, therefore most of player particularly the women player do not want to reveal own privacy, but since the needs of recreation but have to leakages such as own phone number are really gone out.The collective activity organizer also has to use traditional phone, short message mode to be got in touch, and can only get in touch communication one by one for non-online player in the online game, and speed is slow, and efficient is low.
Therefore; if realize online player and the instant communication of non-online player in online game, and energy better protect player's privacy, just can make things convenient for player's communication links greatly; strengthening the attraction of online game, is the problem that online game operator need solve.
Summary of the invention:
Technical problem to be solved by this invention is to provide the method for virtual role and real mobile phone communication in a kind of realization online game of simple possible.
Method according to virtual role and real mobile phone communication in the realization online game provided by the invention, realization is with the conversation content between the virtual role in the online game, mode with SMS sends on the phone number of this role bindings in real time, this phone number answer short message, short message content will appear at the dialog box in the online game, realizes network game virtual role and cellphone subscriber's communication.
To carry out real-time communication between the mobile phone of the dialogue between the virtual role in the online game and this role bindings, virtual role is to sending short message by mobile phone in the recreation, and this method may further comprise the steps: a) virtual role is initiated dialogue in the recreation; B) conversation content is saved in the database of network game server; C) this conversation content is sent in the database of short message server; D) by messaging agent server (telecom operators' note special line) conversation content is sent note in the mobile phone that receives user binding; E) user mobile phone is received note.
Realize the method for virtual role and real mobile phone communication in the online game, the dialog interface of the virtual role of sending short message by mobile phone in the recreation, this method may further comprise the steps: a) cellphone subscriber's answer short message or send note and arrive assigned number; B) short message content of Hui Fuing receives by the messaging agent server; C) short message content writes in the messaging agent server database; D) this short message content is sent in the database of network game server simultaneously; E) this short message content is shown in the dialog interface of network gaming user.
The method of virtual role and real mobile phone communication is carried out real-time communication between the mobile phone of the virtual role binding in the online game in the existing network network recreation, and this method may further comprise the steps a) network gaming user A by the mobile phone answer short message or send note and arrive assigned number; B) short message content receives by the messaging agent server; C) short message content writes in the messaging agent server database; D) this answer short message content is sent in the database of network game server simultaneously; E) in the recreation network gaming user B virtual role be provided with receive SMS or the user not online; F) short message content is saved in the database of network game server; G) this short message content is sent in the database of short message server; H) by messaging agent server (telecom operators' note special line) short message content is sent note in the mobile phone that receives user binding; I) mobile phone of network gaming user B is received note.
According to the method for virtual role and real mobile phone communication in the realization online game provided by the invention, also have following attached technical characterictic:
The mode of this virtual role and mobile communication can be two-way, also can be unidirectional.
The SMS content can be a text SMS, also can be multi-media SMS.
Description of drawings:
Fig. 1 is that the network game virtual role sends the note schematic flow sheet to the cellphone subscriber
Fig. 2 is that the cellphone subscriber sends the note schematic flow sheet to the network game virtual role
Fig. 3 is the schematic diagram of Fig. 1,2,4,5 frameworks
Fig. 4 is that the network game virtual role of the embodiment of the invention sends the note schematic flow sheet to the cellphone subscriber
Fig. 5 is that the cellphone subscriber of the embodiment of the invention sends the note schematic flow sheet to the network game virtual role
Fig. 6 sends between the mobile phone of the virtual role binding in the online game of the embodiment of the invention that the note schematic flow sheet is existing does following explanation to each label among the figure:
1---network gaming user 2---network game server 3---data of network game storehouse
4---messaging agent server 5---short message receiving-transmitting database 6---user mobile phones
11-46 is the label of each step of the present invention
Embodiment:
Technology contents of the present invention, feature and reach effect cooperate below with reference to figure and corresponding preferred embodiment detailed description, can be known manifest.
Present online game, mostly be registered user on the website of recreation operator, fill in user profile, recreation operator verifies, writes down and maintain secrecy user's information, therefore realize virtual role and real mobile phone communication in the online game, game user needs the website registered user in recreation operator, and fill in user profile, the phone number that comprises oneself, this phone number is just bound with this network user's number of the account, wants in the recreation that the short message content of issuing this user will send on the phone number of this binding.
The user is when registration binding cellphone information, recreation operator must send code ID for the unique mobile phone of each role bindings of each user, a plurality of roles that can a plurality of users of handset binding, but same user's a role can only be mobile phone of binding, can realize that like this each role's mobile phone sends the uniqueness of code ID, the short message content that ensures transmission in the recreation can only be that the phone number of a unique appointment can receive, and mobile phone sends or answer short message also can only have a network game virtual role to receive.
Online game operator need use the messaging agent server to realize the transmission and the receiving function of note; acting server sends note by the messaging agent special line to telecom operators' application to designated user; the transmission number of the note that mobile phone terminal is received is exactly to send unique mobile phone that the role applied for to send code ID; this is distributed by recreation operator; rather than the phone number of actual user, the therefore effectively privacy of protecting the user.Simultaneously, network gaming user can freely be provided with black and white lists in recreation, can be set to receive only white list user's note, also can be provided with and not receive the note that blacklist is sent, can all reject, also can all receive, can finely stop to harass note like this.
The user needs in online game when other users send SMS, need in the interface of recreation, to select to send the option of note, start the function that sends note this moment, and the user can send note to a certain designated user or a plurality of user, group also can be set carry out colony's transmission.
Flow process of the present invention such as Fig. 3, shown in 4, network gaming user 1 sends note to cellphone subscriber 6, then need to open the interface of carrying out the note dialogue at interface in step 21, also confirm after the content that input is wanted to send to submit to, the content that step 22 sends can be sent in the data of network game storehouse 3 of game server 2 and store, step 23 couple user judge, judge the sender, whether recipient's number of the account has bound mobile phone, if do not have, step 24 needs to register to the website, if the both binds, step 25 sends short message content in the database 5 of messaging agent service 4, step 26 sends to telecom operators' application note special line by online game operator, and step 27 cellphone subscriber 6 receives note.
The user needs to send note by mobile phone to game role, need write on unique code ID that note sends to the network game roles binding.
Flow process of the present invention such as Fig. 3, shown in 5, cellphone subscriber 6 sends note to network game virtual user 1, then write short message content and send to short breath acting server in step 28, step 29 short message content can be received by messaging agent server 4, receiving the back stores in the database 5 of game server 4 in the short message content that step 30 sends, step 31 couple user judge, judge the sender, whether recipient's number of the account has bound mobile phone, if do not have, step 32 needs to register to the website, if the both binds, step 33 a transmission short message content is in the data of network game storehouse 3 of network game service 2, and step 34 is shown on the dialog interface of network gaming user 1.
Carry out real-time communication between the mobile phone of the virtual role binding in the realization online game, flow process of the present invention such as Fig. 3, shown in 6, network game virtual user A mobile phone is to network game virtual B sending short message by mobile phone, then write short message content and be dealt into short breath acting server in step 35, step 36 short message content can be received by messaging agent server 4, receive the back in short message content that step 37 sends to the database 5 of game server 4 in store, step 38 couple user judge, judge the sender, whether recipient's number of the account has bound mobile phone, if do not have, step 39 needs to register to the website, if the both binds, step 40 a transmission short message content is in the data of network game storehouse 3 of network game server 2, judge in step 41, network gaming user B is online, then step 42 is shown on the dialog interface of network gaming user B, store in the data of network game storehouse 3 of the game server 2 that the content that not online then step 43 sends can transmit, step 44 will send short message content in the database 5 of messaging agent server 4, step 45 sends to telecom operators' application note special line by online game operator, and step 46 network gaming user B receives SMS.
In sum; the present invention is by game server, messaging agent server; virtual role and real mobile phone communication in the online game have been realized; no matter whether the user is online in online game; can both accomplish well to link up; and the privacy of the good protecting network game user of energy, so method provided by the invention can reach purpose of the present invention really.Above embodiment only is preferred embodiment of the present invention, can not disclose the scope of the invention process that limits with this; All simple equivalent of doing according to claims of the present invention and description change and modify, and still belong to protection scope of the present invention.
Claims (8)
1. the method for virtual role and real mobile phone communication in the realization online game, virtual role is to sending short message by mobile phone in the recreation, and this method may further comprise the steps:
A) virtual role is initiated dialogue in the recreation
B) conversation content is saved in the database of network game server
C) this conversation content is sent in the database of short message server
D) by messaging agent server (telecom operators' note special line) conversation content is sent note in the mobile phone that receives user binding
E) user mobile phone is received note.
2. the dialog interface of the method for virtual role and real mobile phone communication in the realization online game, the sending short message by mobile phone virtual role in the recreation, this method may further comprise the steps:
A) cellphone subscriber's answer short message or transmission note are to assigned number
B) short message content receives by the messaging agent server
C) short message content writes in the messaging agent server database
D) this short message content is sent in the database of network game server simultaneously
E) this short message content is shown in the dialog interface of network gaming user.
3. the method for virtual role and real mobile phone communication in the realization online game is carried out real-time communication between the mobile phone of the virtual role binding in the online game, and this method may further comprise the steps
A) network gaming user A arrives assigned number by mobile phone answer short message or transmission note
B) short message content receives by the messaging agent server
C) short message content writes in the messaging agent server database
D) this short message content is sent in the database of network game server simultaneously
E) in the recreation network gaming user B virtual role be provided with receive SMS or the user not online
F) short message content is saved in the database of network game server
G) this short message content is sent in the database of short message server
H) by messaging agent server (telecom operators' note special line) short message content is sent note in the mobile phone that receives user binding
I) mobile phone of network gaming user B is received note.
4. the method for virtual role and real mobile phone communication in the realization online game as claimed in claim 1 is characterized by: the dialogue of virtual role in the online game mode by SMS can be sent on the mobile phone of associated user's binding.
5. the method for virtual role and real mobile phone communication in the realization online game as claimed in claim 2 is characterized by: the mode of SMS content by SMS can be sent in the dialog interface of virtual role in the online game.
6. the method for virtual role and real mobile phone communication in the realization online game as claimed in claim 2 is characterized by: the mode of SMS content by SMS can be sent on the mobile phone of virtual role binding in another online game.
7. as the method for virtual role and real mobile phone communication in claim 1,2,3,4,5, the 6 described realization online games, it is characterized by: the mode of this virtual role and mobile communication can be two-way, also can be unidirectional.
8. as the method for virtual role and real mobile phone communication in claim 1,2, the 3 described realization online games, it is characterized by: the SMS content can be a text SMS, also can be multi-media SMS.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010102372617A CN101909258A (en) | 2010-07-27 | 2010-07-27 | Method for realizing communication of virtual character in network game and real mobile phone |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010102372617A CN101909258A (en) | 2010-07-27 | 2010-07-27 | Method for realizing communication of virtual character in network game and real mobile phone |
Publications (1)
Publication Number | Publication Date |
---|---|
CN101909258A true CN101909258A (en) | 2010-12-08 |
Family
ID=43264547
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2010102372617A Pending CN101909258A (en) | 2010-07-27 | 2010-07-27 | Method for realizing communication of virtual character in network game and real mobile phone |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN101909258A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103927208A (en) * | 2014-04-11 | 2014-07-16 | 广州市久邦数码科技有限公司 | Short message system based game push communication method and platform |
CN112156469A (en) * | 2020-09-25 | 2021-01-01 | 努比亚技术有限公司 | Object name replacement method and device and computer readable storage medium |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1620019A (en) * | 2004-07-20 | 2005-05-25 | 深圳市沃通通信服务有限公司 | Method of realizing mobile instant communication based on internet address technology and its application |
CN1803238A (en) * | 2005-12-30 | 2006-07-19 | 北京金山软件有限公司 | Network game system and method for mobile terminal realizing network game |
US20070174440A1 (en) * | 2006-01-24 | 2007-07-26 | Brier John J Jr | Systems and methods for data mining and interactive presentation of same |
CN101007216A (en) * | 2006-01-23 | 2007-08-01 | 赵国仁 | Bundling of network game and fitness |
CN101163263A (en) * | 2007-11-09 | 2008-04-16 | 统庆通信设备(深圳)有限公司 | Data interchange method of network interactive game |
-
2010
- 2010-07-27 CN CN2010102372617A patent/CN101909258A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1620019A (en) * | 2004-07-20 | 2005-05-25 | 深圳市沃通通信服务有限公司 | Method of realizing mobile instant communication based on internet address technology and its application |
CN1803238A (en) * | 2005-12-30 | 2006-07-19 | 北京金山软件有限公司 | Network game system and method for mobile terminal realizing network game |
CN101007216A (en) * | 2006-01-23 | 2007-08-01 | 赵国仁 | Bundling of network game and fitness |
US20070174440A1 (en) * | 2006-01-24 | 2007-07-26 | Brier John J Jr | Systems and methods for data mining and interactive presentation of same |
CN101163263A (en) * | 2007-11-09 | 2008-04-16 | 统庆通信设备(深圳)有限公司 | Data interchange method of network interactive game |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103927208A (en) * | 2014-04-11 | 2014-07-16 | 广州市久邦数码科技有限公司 | Short message system based game push communication method and platform |
CN112156469A (en) * | 2020-09-25 | 2021-01-01 | 努比亚技术有限公司 | Object name replacement method and device and computer readable storage medium |
CN112156469B (en) * | 2020-09-25 | 2023-11-14 | 努比亚技术有限公司 | Object name replacement method, device and computer readable storage medium |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN101227652B (en) | Instant communicating method, device and system | |
CN101217517B (en) | A method and system to realize one-to-many chatting in the instant communication | |
CN101710881A (en) | Method and system for realizing private messages in chat room | |
CN102347916B (en) | A kind of gateway, across community group information processing system and method | |
US8117550B1 (en) | Real to virtual telecommunications | |
US20160127301A1 (en) | Messaging System for Determining Reliability of Push Messages | |
CN104734941A (en) | Instant communication system and method based on autonym/anonymity switching | |
CN104822139B (en) | A method of communicating number isolation and secret protection are realized based on intermediate number | |
CN105393523B (en) | The method, apparatus and user terminal of secret protection | |
CN110048935A (en) | A kind of cross-terminal exchange method, apparatus and system | |
CN101272357B (en) | Method, system and client terminal for information communication of instant communication users | |
US20110086711A1 (en) | Game Environment to Interact with Telephony Modem | |
CN103475632A (en) | Social application platform | |
CN101909258A (en) | Method for realizing communication of virtual character in network game and real mobile phone | |
CN108880978A (en) | Contact categories management-control method | |
WO2019023974A1 (en) | Communication control apparatus and method for multi-topic dialogue, and computer processing device | |
CN103152249A (en) | Method and system for realizing mail receiving and sending and instant communication functions at clients | |
CN103684981A (en) | Instant messaging interactive method, system and server | |
KR20090017227A (en) | Community service system linking on-line game users with off-line users and the method thereof | |
TW536888B (en) | Method realizing simultaneous interactive chatting among multiple parties through message transmission | |
CN1992616B (en) | Method and system of instant communication | |
CN101237428B (en) | Method, system and server for establishing multi-party session based on instant messaging group | |
CN101841780A (en) | Method and system for sending network short message | |
WO2008104988A2 (en) | A method and system for message-based multi-user conference through wireless communication devices | |
KR20110094784A (en) | Online game system for sending and receiving text message and method for sending and receiving text message on online game system |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
DD01 | Delivery of document by public notice |
Addressee: Liang Haibo Document name: Notification of Publication and of Entering the Substantive Examination Stage of the Application for Invention |
|
C02 | Deemed withdrawal of patent application after publication (patent law 2001) | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20101208 |