CN103285594A - 一种将玩家运动数据同步到游戏中的方法和系统 - Google Patents
一种将玩家运动数据同步到游戏中的方法和系统 Download PDFInfo
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- CN103285594A CN103285594A CN2012100653032A CN201210065303A CN103285594A CN 103285594 A CN103285594 A CN 103285594A CN 2012100653032 A CN2012100653032 A CN 2012100653032A CN 201210065303 A CN201210065303 A CN 201210065303A CN 103285594 A CN103285594 A CN 103285594A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2012100653032A CN103285594A (zh) | 2012-03-05 | 2012-03-05 | 一种将玩家运动数据同步到游戏中的方法和系统 |
PCT/CN2012/075677 WO2013131323A1 (zh) | 2012-03-05 | 2012-05-17 | 一种将玩家运动数据同步到游戏中的方法和系统 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2012100653032A CN103285594A (zh) | 2012-03-05 | 2012-03-05 | 一种将玩家运动数据同步到游戏中的方法和系统 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN103285594A true CN103285594A (zh) | 2013-09-11 |
Family
ID=49087446
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2012100653032A Pending CN103285594A (zh) | 2012-03-05 | 2012-03-05 | 一种将玩家运动数据同步到游戏中的方法和系统 |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN103285594A (de) |
WO (1) | WO2013131323A1 (de) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105487677A (zh) * | 2016-01-25 | 2016-04-13 | 深圳市宜康达信息技术有限公司 | 一种儿童行为及运动轨迹监测系统及其方法 |
CN107088303A (zh) * | 2016-02-17 | 2017-08-25 | 哈尔滨挖掘者游戏开发有限公司 | 一种连接游戏世界与现实的游戏技术方案 |
CN108421216A (zh) * | 2018-03-30 | 2018-08-21 | 广东工业大学 | 确定用户运动速度和运动方向的系统及应用该系统的能实现万向的位移运动装置 |
CN108770046A (zh) * | 2018-04-08 | 2018-11-06 | 天芯智能(深圳)股份有限公司 | 一种智能手表的节省电量的方法 |
CN109091873A (zh) * | 2018-08-01 | 2018-12-28 | 西咸新区沣西新城小渣信息科技有限公司 | 虚拟人物的互动方法 |
CN114659245A (zh) * | 2022-03-31 | 2022-06-24 | 宁波奥克斯电气股份有限公司 | 一种基于运动量控制空调运行的系统及方法 |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6770145B1 (ja) | 2019-07-05 | 2020-10-14 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および、情報処理方法 |
Citations (5)
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US20080126013A1 (en) * | 2006-11-08 | 2008-05-29 | Valtion Teknillinen Tutkimuskeskus | Modification of a user specific configuration of a remote on-line service application in accordance with accumulated physical activity data of the user |
CN101367011A (zh) * | 2007-08-17 | 2009-02-18 | 阿迪达斯国际经营管理有限公司 | 具有电子游戏特征的运动电子训练系统及其应用 |
CN101816831A (zh) * | 2010-04-20 | 2010-09-01 | 陆怡然 | 基于健身器材的游戏角色属性养成系统和方法 |
CN201625415U (zh) * | 2010-04-16 | 2010-11-10 | 苏州百源软件设计有限公司 | 电子跑步鞋 |
CN202654690U (zh) * | 2012-03-05 | 2013-01-09 | 王琦凡 | 一种将玩家运动数据同步到游戏中的系统 |
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2012
- 2012-03-05 CN CN2012100653032A patent/CN103285594A/zh active Pending
- 2012-05-17 WO PCT/CN2012/075677 patent/WO2013131323A1/zh active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080126013A1 (en) * | 2006-11-08 | 2008-05-29 | Valtion Teknillinen Tutkimuskeskus | Modification of a user specific configuration of a remote on-line service application in accordance with accumulated physical activity data of the user |
CN101367011A (zh) * | 2007-08-17 | 2009-02-18 | 阿迪达斯国际经营管理有限公司 | 具有电子游戏特征的运动电子训练系统及其应用 |
CN201625415U (zh) * | 2010-04-16 | 2010-11-10 | 苏州百源软件设计有限公司 | 电子跑步鞋 |
CN101816831A (zh) * | 2010-04-20 | 2010-09-01 | 陆怡然 | 基于健身器材的游戏角色属性养成系统和方法 |
CN202654690U (zh) * | 2012-03-05 | 2013-01-09 | 王琦凡 | 一种将玩家运动数据同步到游戏中的系统 |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105487677A (zh) * | 2016-01-25 | 2016-04-13 | 深圳市宜康达信息技术有限公司 | 一种儿童行为及运动轨迹监测系统及其方法 |
CN107088303A (zh) * | 2016-02-17 | 2017-08-25 | 哈尔滨挖掘者游戏开发有限公司 | 一种连接游戏世界与现实的游戏技术方案 |
CN108421216A (zh) * | 2018-03-30 | 2018-08-21 | 广东工业大学 | 确定用户运动速度和运动方向的系统及应用该系统的能实现万向的位移运动装置 |
CN108421216B (zh) * | 2018-03-30 | 2023-08-22 | 广东工业大学 | 确定用户运动速度和运动方向的系统及应用该系统的能实现万向的位移运动装置 |
CN108770046A (zh) * | 2018-04-08 | 2018-11-06 | 天芯智能(深圳)股份有限公司 | 一种智能手表的节省电量的方法 |
CN108770046B (zh) * | 2018-04-08 | 2021-04-30 | 天芯智能(深圳)股份有限公司 | 一种智能手表的节省电量的方法 |
CN109091873A (zh) * | 2018-08-01 | 2018-12-28 | 西咸新区沣西新城小渣信息科技有限公司 | 虚拟人物的互动方法 |
CN114659245A (zh) * | 2022-03-31 | 2022-06-24 | 宁波奥克斯电气股份有限公司 | 一种基于运动量控制空调运行的系统及方法 |
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WO2013131323A1 (zh) | 2013-09-12 |
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Application publication date: 20130911 |