US20020082070A1 - Ticket manufacturing device for distribution of virtual tickets into a gaming environment - Google Patents
Ticket manufacturing device for distribution of virtual tickets into a gaming environment Download PDFInfo
- Publication number
- US20020082070A1 US20020082070A1 US09/742,305 US74230500A US2002082070A1 US 20020082070 A1 US20020082070 A1 US 20020082070A1 US 74230500 A US74230500 A US 74230500A US 2002082070 A1 US2002082070 A1 US 2002082070A1
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- Prior art keywords
- tmd
- data recording
- virtual tickets
- volatile data
- gaming
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
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- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
- The present invention relates to a data storage device, the apparatus to create and record this data on said storage device and the method of using them in a gaming environment. This invention relates more specifically to the creation and storage of virtual tickets for future distribution to electronic gaming apparatus.
- There are many kinds of lottery video games in commercial use. Managers choose to operate a particular kind of game in regards to players'preferences, to the legislation in force and to the game classification they want from the Indian Gaming Regulatory Act (IGRA). One very popular video game is slot machines.
- The principle of slot machines is simple and well known. For decades, players all around the world have played these machines, at first with mechanical reels and more recently video machines with virtual reels. The outcomes of both these machines are mostly determined on each play by a random number generator (RNG). The random number generator independently determines each element of the outcome, like each reel of a slot machine. The outcome is then analyzed by the game program to determine whether it is winning or losing and its corresponding payout. With these machines, game operator revenues, in the short term, are hard to predict and cannot be stabilized.
- Managers of casinos and other gaming facilities want to be able to predict and stabilize their revenues so they do not experience periods of high revenue and periods of large losses. Knowing the population of outcomes and the prize distribution schedule would help them attain that goal. One way is to use a method similar to the lottery tickets used in a pull tab system. In this system, a predetermined number of tickets are printed and put in a container. After paying a flat fee, the player takes a ticket and then reveals its outcome. With a fixed-size population presenting a fixed distribution of prizes and tickets all selling for the same flat fee, the operators revenues are stable and predictable.
- This method can be adapted to video lottery terminals with the outcomes being displayed on a screen rather than printed on paper. A method used in the industry is to insert in the video lottery terminals a roll of tickets with barcodes indicating to the machine the outcome of the game. The tickets are cut and distributed to the player who has to ask an employee for the redemption value of the ticket. This method requires a high level of maintenance since the operator has to make sure the machine never runs out of ticket. Further more, unlike lottery tickets that can be chosen by the players in a stack or on a counter, these tickets are only given sequentially, removing any sense of control to the player. Finally, the IGRA requires a display on the game screen informing the player when a population begins or ends. Since a whole population can comprise more than one roll, it is difficult for the machine to display this information.
- Crouch et al., in U.S. Pat. No. 4,817,951, explain another method to create a population of outcomes in a video game. This population comprises a fixed number of outcomes with a prize distribution schedule. However, with this method, when the population is completely used up, the game generates a new population with a different prize distribution. The monetary value of each population is the same, so the revenues are predictable. However, since the distribution of prizes varies with time, the revenues are not as stable as with lottery tickets. Once more, this method does not give the players the opportunity to choose a ticket, they are distributed sequentially. Further, the IGRA requires that the prize distribution be displayed on the gaming screen. Having more than one possible prize distribution makes the display logistics more difficult. The display can also confuse players and make them doubt the fairness of the game.
- Other games have only one fixed prize distribution schedule, but like the Crouch system, the population is created in the machine, by the machine. This machine and the program installed in it must provide their own security systems against fraud and cheating, since there is a physical connection between the apparatus used by the players and the population of outcomes.
- Further, the information found in each outcome of the population is only the result of the game, meaning whether the player wins or not and the corresponding payout. This outcome is sent to the game program that, using the RNG, determines a display corresponding to that outcome. Since the games are created when the player pushes the deal button and are not archived individually, little information about each game and the player who played it is available. To track games and player profiles the operators have to buy and install a management system.
- Furthermore, in these methods, the player can never choose the ticket he wants. The outcomes are created in a random order and the player has no influence or control on this order. To be able to choose a specific outcome or ticket in a population, this population has to be determined at the beginning, not an event at a time.
- Finally, the only information about the population available to the operators is its present state, meaning the number of winning outcomes for each level of pay already played and the number of remaining outcomes. There is no way to know when a population is totally empty and when a new population is created, how many times the population has been emptied or if there has been a system reset while a population was in use and what was the used proportion of that population at that time. Not being able to know exactly when a new population is finished and another begins does not respect the IGRA requirements and its obligation of displaying to the player these exact moments.
- In conclusion, none of these methods meet all the requirements of the IGRA. Meeting these requirements would mean for a casino or gaming facility an IGRA Class II classification and many monetary advantages, one of them, is paying much less tax.
- It is the object of this invention to provide a population of outcomes in the form of virtual tickets presenting the same characteristics as regular outcomes for a similar game using a random selection process. For example, for an 8-line slot machine comprising nine (9) symbols, the information on the virtual tickets comprise the nine (9) symbols in the order they would appear on the display and the amount won by the player, being $0.00 for a losing tickets,
- It is another object of this invention to provide an apparatus to create this population of virtual tickets.
- Further, the invention comprises a removable, transportable and updateable medium to record a population of virtual tickets. These tickets are to be used in another location by an apparatus that is not part of this invention, and is the subject of the assignee's co-pending related provisional application entitled “data storage device and method of using it with wagering games” which is hereby incorporated by reference.
- It is another object of the invention to provide an apparatus to record a population of virtual tickets on a removable and updateable medium.
- Further, the invention provides a secure method of managing the use of the creating and recording apparatus.
- Furthermore, the invention provides a system to collect and archive information about the played tickets and the players who played them, providing a player tracking system when coupled with a player identification device, not part of this invention.
- Another object of this invention is to provide a method that can easily meet the requirements of the IGRA Class II games.
- A final object of the invention is to provide a certifiable and secure apparatus. Both the updateable medium and the creating and recording device can be certified by laboratories or by authorities against fraud or illegal virtual ticket manipulations. The creating and recording device and the playing apparatus being in different locations, no physical connection of any kind between them is possible, thus, preventing unauthorized access to the virtual tickets.
- With this method, the monetary value of the whole population is precise, verifiable and certifiable, while offering players a fair game depending on a random process, with no outside influence of the outcomes.
- These and other features, aspects and advantages of the present invention will be better understood with regard to the following description and accompanying drawings, wherein;
- FIG. 1 is a representation of a paper lottery ticket;
- FIG. 2 is a representation of a virtual ticket;
- FIG. 3 is a representation of the cartridge;
- FIG. 4 is a representation of the Ticket Manufacturing Device (TMD);
- FIG. 5 is a prize distribution schedule as used in our preferred embodiment;
- FIG. 6 is a block diagram explaining the creation of a population of virtual tickets;
- FIG. 7 is the report printed after the recording of a population of virtual tickets:
- FIG. 8 is the report printed after the use of a population of virtual tickets;
- FIG. 9 is a bloc diagram of the operation of a TMD by a casino or gaming facility.
- The virtual tickets present the same characteristics as paper lottery tickets, meaning a losing or winning combination and the corresponding payout. FIG. 1a represents one side of a
paper lottery ticket 1 according to the prior art. On the ticket, the name of thegame 2, theprize distribution schedule 3 and avalidation number 4 are shown. FIG. 1b represents theother side 5 of the same ticket before it has been scratched while FIG. 1c represents it after it has been scratched. The player must remove thecoating 6 to reveal thecombinations 7 composed each of three (3)symbols 8. By comparing thecombinations 7 and theprize distribution schedule 3, the player knows whether he has a winning ticket and its redemption value. The ticket can be redeemed and the value will be confirmed by thevalidation number 4. - FIG. 2 shows the preferred embodiment for the printed form of a virtual ticket. The ticket presents a certain amount of information needed by the players or the operators: the identification of the machine in which the ticket has been played or printed9, the date and time of the
play 10, the game'sname 11, thecombination 12 composed of nine (9)symbols 13, in a set order corresponding to the display of the nine (9) symbols of an 8-line video slot machine, the cost for oneticket 14, the prize won by theplayer 15 and averification number 16. As can be seen by comparing FIGS. 1 and 2 much of the virtual ticket is similar to the paper lottery ticket described earlier. These virtual tickets can be used directly to control the display without printing, they can be printed with or without displaying an animated video game play of the ticket. Redemption can be done directly in the video gaming terminal or via a casino attendant. - FIGS. 3a and 3 b show the preferred embodiment for the updateable medium, a cartridge composed of a micro-controller equipped with EEPROM memory, a physical memory support, more precisely 4 Mb of re-programmable flash memory, a
communications port 17,diodes 19 and a low level program that controls the writing in the flash memory and controls thecommunication port 17 and thediodes 19. It is preferred to use an ATMEL™ AT89S8252 microcontroller with internal EEPROM memory for more security, since the low-level program cannot be accessed or modified without accessing directly the microcontroller. In the same way, the flash memory has been chosen for its security advantages Data in flash memory cannot be written over, it must be erased beforehand. Furthermore, the flash memory can be erased by block only and not by item, like an outcome or a ticket. The low-level program also prevents the early burning of the EEPROM memory by instructing the event pointers to increment their addresses during the multiple recordings of the cartridge. - The cartridge is also composed of a
protective case 18 in which the flash memory, the micro-controller and all the circuits needed are concealed. Thecommunication port 17 is at one end and thediodes 19 are at the other, Since the information is recorded in a flash memory, the cartridge does not need any independent energy source, like a battery, prolonging its active life. - The communication, via the
communication port 17, between the cartridge and the recording apparatus, described later, or the apparatus used to play the virtual tickets, not part of this invention, is exclusive and secure. This security is assured by the micro-controller, as explained later. -
Diodes 19 are used to communicate the state of the cartridge when it is connected to a network or gaming apparatus. The operators know whether the cartridge is connected, in use, in error or all used, helping them to manage the cartridges more easily. - FIG. 4 shows the Ticket Manufacturing Device (TMD), apparatus used to create and record the population of tickets on the cartridge. It is composed of a Power PC™, a micro-controller using EEPROM internal memory that directs and secures communications with the cartridge, a
protective case 20, ascreen 21, a port to receive anEthernet cable 22, a keyhole to receive asecurity key 23 and acommunication port 24 to receive the cartridge. A non-volatile memory in the device logs all events regarding the TMD, like the number of recorded cartridges. The log can be downloaded and archived in a PC via the Ethernet cable. Each TMD micro-controller is unique and has a unique signature, corresponding to its serial number. In the event of two micro-controllers being switched, the information contained on the micro-controller and the RAM backup would be different, freezing both TMD's and rendering them unable to write or read a cartridge. In the same way, a cartridge recorded with a specific TMD could not be read by another TMD. - The communication between the TMD and the cartridge is controlled by the micro-controllers in both devices, rendering it exclusive and secure. The information is encrypted on the cartridge in a way that can only be recognized by the device used to play the game and the specific TMD, or group of TMD's when more than one has the same generic signature in a same gaming facility. The signature of the TMD is recognized by the cartridge because the micro-controller has been pre-programmed by the manufacturer. The security is also enforced by the use of a security key that must be inserted in the
keyhole 23 to activate the TMD. - When a cartridge is connected to the TMD via their
respective communication ports Ethernet cable 22. The information of the population is then archived for further use as a players'profile or for law requirements. After the download, the cartridge information is erased and a new population is created and recorded. - To create a new population, the operator answers the questions that appear on the
TMD screen 20. He must select the desired game, the population size (up to 165 000 tickets with a flash memory of 4 Mb), the payout of the game and the ticket cost. A serial number for that population is then created and a prize distribution schedule is selected by the apparatus. FIG. 5 presents a prize distribution schedule as used in this preferred embodiment. This schedule presents a possible distribution of the different prizes to attain the desiredtotal payout 25 with the desiredpopulation size 26. The different winning combinations ofsymbols 27 are also calledtiers 28. The table also shows the total number of eachtiers 29 that can be found in the population and their redemption value 30 (called odds). Combinations oftiers 31 can be found in the table since more than one tier can be displayed at once on a ticket. The numbers of thesecombinations 32 are then subtracted from the total number oftiers 29 to obtain the real number ofsingle tiers 33. The apparatus then proceeds to create the population as illustrated in FIG. 6. Two copies of theprize distribution schedule 34 are copied, one inROM memory 35, the other inRAM memory 36. TheROM copy 35 will serve as an image to know the total population and write the information about that population on the cartridge, TheRAM copy 36 serves to create the population. A random number between 0 and the population size value is generated by theRNG 37. Knowing theprize distribution schedule 36, the program finds the event corresponding to thatnumber 38. The ticket is generated by theprogram 39 and recorded on thecartridge 40. The chosen outcome is removed from available outcomes and the population size is decreased by one 41. If there are still outcomes in thepopulation 42, the RNG selects another number, if not, the population of virtual tickets is completed and the final report is printed 43. It is really important to never remove the cartridge from the TMD before downloading and recording are finished, because the cartridge would be set in error mode and could not be used until a new population is recorded. - When the population has been successfully recorded, a report is generated by the
TMD 43. This report, shown in FIG. 7, informs the operator about the cartridge and its contents. Specifically, the serial number of thecartridge 44, its state at the moment of the insertion in theTMD 45,population size 46, number of entries played 47, the selectedgame 48, the game'spayout 49, the ticket cost 50, life expectancy of thecartridge 51 evaluated in number of consecutive recording processes and the version of the program controlling thecartridge 52. On the second line, all the odds in dollars for each level of pay of theprize distribution schedule 53 are written. This list consists of the odds of the single tiers and the odds of the combinations of tiers. On the third line are the date and hour of thecartridge creation 54. The rest of the report is the prize distribution schedule itself 55. The report can then be archived to track the different cartridges. - For each ticket, there are two kinds of information. The first one is encrypted and is read-only for any other apparatus than the TMD that recorded it on the cartridge in the first place: it is ticket records. It includes the combination of symbols for a slot machine and the corresponding payout. Other information is also written by the TMD on the cartridge regarding the whole population and this information comprises the selections the operator had to make to create the population: name of the game, size of the population, payout, price of a ticket. To this information, the machine adds the serial number of the population and the prize distribution schedule. The second part is added by the apparatus used to play the tickets, this information contains: whether the ticket as been played, the machine in which the game has been played, the date and hour of the play, whether or not the prize has been claimed, and if a player identification system is in place, like smart cards, the player identification.
- When a cartridge has been used up or when the operator decides to, the information contained on the cartridge must be downloaded and archived so the cartridge can be erased and a new population recorded. The information downloaded is presented as a report shown in FIG. 8. The information given on the first two (2) lines is the same as the first two (2) lines of the report created after the recording of the population. The following lines beginning with a number in the two hundreds (200's ) describe the winning combinations of
symbols 56 corresponding to the normal odds part of theprize distribution schedule 53 described on the second line of the report. The other lines represent each of the tickets and its content. Each line indicates if the corresponding ticket has been claimed (1 if claimed) 57, the nine symbols of thecombination 58, correspondingprize 59 in theprize distribution schedule 53, prize won by the player 60 (0 if the ticket has not been played), the machine on which the ticket was played 61 (0 if the ticket has not been played), player's identification number 62 (0 if the ticket has not been played), date andhour 63 the ticket has been played ( Jan. 1, 1980 and 00:00:00 if the ticket has not been played). - The information collected by the cartridge can be analyzed, even without a player tracking device (smart cards, PIN number). The operators, their distributor and the manufacturer can determine the popularity of a particular game and make better decision about present and future games. The operator can also make a profile of the popularity of a game regarding the hour or day of the week. If a player tracking device is in use, the operators can also learn a lot about their, clients and their preferences. Combined with outside information, like the layout of the casino, the cartridge information can be used to analyze the popularity of different locations in the casino or gaming facility.
- The TMD can be operated by different people or organizations. It can be operated by the manufacturer, the distributor, the casino managers or gaming facilities and finally, by a gaming board or any other agencies and laboratories. The preferred mode of operation for this invention is to let the casino managers or gaming facilities operate the TMD, but with certain restrictions.
- The manufacturer builds and programs both the cartridge and the TMD. The cartridge program only includes the low level program, but the TMD program includes all the different prize distribution schedules for all the different games.
- The cartridges and the TMD's are then sold to the distributor who will then sell them to casinos and other gaming facilities, like bingo halls.
- FIG. 9 explains the way the TMD's are operated by the casinos and the distributor. After recording twenty-five (25)
cartridges 64, the operator must print areport 65 of all the cartridges and send it to thedistributor 70. If the report is not printed, no more cartridges can be recorded on that TMD. After the report has been printed and sent, the operator can record up to twenty-five (25) more cartridges on theTMD 66. When the distributor receives the report, he sends a report code included in the report to themanufacturer 71 who enters a code number found on the report in anexclusive program 72 that can only be used by the manufacturer, This program gives anew code number 73 in return for the one that has been entered. This new code number is communicated to the casino manager operating the TMD via thedistributor 74. When the code is entered in theTMD 67, the casinos have the freedom to record twenty-five (25)more cartridges 66 from number of recording of the last report, after which a new report will have to be printed 69, and so on until one thousand (1000) cartridges have been recorded. When this number has been reached, the casino must buy a new TMD. If no code has been entered before twenty-five new cartridges has been recorded, the TMD freezes and must be returned to themanufacturer 68. - This method has the advantage of giving a certain control to the distributor as to the number of cartridges in distribution. It also gives him the exact amount won by the casinos using his cartridges, giving him a direct and easy way to calculate the amounts the casinos owe him. He can also track the different games so he and the manufacturer can make better decisions about present and future games.
- The description of the preferred embodiment of the present invention above has been presented for illustration purposes and do not intent to limit the invention. It will be understood that it is capable of further modifications and the application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the invention and including such departures from the present disclosure as come within known or customary practice within the art to which the invention pertains and as may be applied to the essential features before set, and follows in the scope of the appended claims,
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Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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US09/742,305 US20020082070A1 (en) | 2000-12-22 | 2000-12-22 | Ticket manufacturing device for distribution of virtual tickets into a gaming environment |
AU2001272284A AU2001272284A1 (en) | 2000-07-14 | 2001-07-16 | Gaming machine system using virtual tickets |
PCT/CA2001/001018 WO2002007018A2 (en) | 2000-07-14 | 2001-07-16 | Gaming machine system using virtual tickets |
Applications Claiming Priority (1)
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US09/742,305 US20020082070A1 (en) | 2000-12-22 | 2000-12-22 | Ticket manufacturing device for distribution of virtual tickets into a gaming environment |
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US09/742,305 Abandoned US20020082070A1 (en) | 2000-07-14 | 2000-12-22 | Ticket manufacturing device for distribution of virtual tickets into a gaming environment |
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2000
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