US20020160826A1 - Linked gaming machines - Google Patents
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- US20020160826A1 US20020160826A1 US09/844,082 US84408201A US2002160826A1 US 20020160826 A1 US20020160826 A1 US 20020160826A1 US 84408201 A US84408201 A US 84408201A US 2002160826 A1 US2002160826 A1 US 2002160826A1
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- This invention relates to gaming machines, and more particularly to a plurality of gaming machines in a casino environment (e.g., a number of machines in relative proximity to each other where players are wagering on the results of the gameplay of a respective machine).
- Slot machines poker machines, blackjack machines and similar gaming machines are abundant. Some, such as slot machines, may be mechanical devices without any video component. Machines to play card games, as well as slot machines, are more and more based upon a video monitor as the display mechanism for the game, with the game itself governed by a microprocessor-based system.
- gaming machines are also not necessarily solitary mechanisms. In certain desired instances they can be interconnected, such as through a LAN in a local environment, or a wide area network (private) or the Internet in a more global application, so that multiple players can participate at the same time. That participation may be in the form of a display which shows bonus game information drawn from a bank of gaming machines linked to that display, such as discussed in EP 0 981 119 A2.
- Examples of such mechanical tops include an ape climbing a skyscraper, chickens that dance to a bonus game musical score, and mechanical wheels that spin to award a bonus payoff, representative of which are U.S. Pat. No. 5,823,874 and U.S. Pat. No. 5,848,932.
- the present invention has as one of its principal objectives to provide a method and apparatus for linking a plurality of gaming machines together insofar as the attractions used on the machines, where the attractions have some audio and/or visual aspect in most instances, such as an animation.
- An integration system is contemplated which operates between linked gaming machines such that some or all of an attraction mechanism in one gaming machine is caused to operate in response to a triggering event occurring in another gaming machine. That triggering event could be the activation of that other machine's attraction mechanism, such as through entry into a bonus round.
- the linkage between the gaming machines causes the grouped machines to substantially simultaneously operate their respective attraction mechanisms when one is activated. This could occur at the onset of a bonus round in the triggering machine, for instance.
- One result can be that all of the attractions operate the same way at the same time.
- Another result can be that there is a serial presentation made by the linked machines, whereby a group “message” or display is begun in part on one machine and then continued or spread across, or throughout, its neighbors.
- the linkage could also be that the linked machines are all then placed in a particular gameplay condition, such as all being advanced to a bonus round at the same time.
- the present invention in one form is a method for operating a plurality of gaming machines, with an initial step of providing an attraction feature for each gaming machine.
- the attraction features are caused to be operated as a group when any one of the linked gaming machines gives a signal indicative of a predetermined event designed to activate its attraction feature. That predetermined event can be the entry into a bonus round, for instance.
- the method of operating the linked attraction features can be effected through all of the attraction features being caused to be operated simultaneously, such as with each performing the same activity at the same time.
- the attraction features could be caused to be operated in a staggered manner, e.g., one being started after another, such as in a coordinated routine or other presentation which visually/aurally progresses from one machine to another.
- the method advantageously has all of the attraction features continuing to be operated until none is in a bonus round.
- the invention is also a coordinated group of gaming machines.
- Each machine has a basic game which a player can play.
- the gaming machines would include a wagering device.
- An attraction mechanism is associated with each gaming machine, such as on the top of the machine.
- a controller operates the attraction mechanism upon an activation signal.
- a communication network links the controllers. This network could be between machines themselves, or could be a centralized link which then broadcasts to the machines as a group.
- a signal generator yields an activation signal upon a predetermined event in operation of a gaming machine, such as entry into a bonus mode. Each machine preferably has such a signal generator, with the activation signal from one machine then being communicated to the controllers of the other linked machines, to thereby operate the attraction mechanisms as a group.
- One attraction mechanism currently contemplated is a mechanical apparatus which has external moving parts, with the parts being caused to move upon operation.
- the mechanical apparatus is a figure having one or more movable limbs, which is caused to dance.
- these dancing figures could be caused to be operated simultaneously, or in some other manner, whether synchronized or not.
- a contemplated variation would be having the attraction feature as a projected display, which would have a visual output when operated.
- the display may be a video monitor, laser projection apparatus, CRT, dot matrix, or the like. That visual output may take a wide variety of forms, such as a dancing figure, some other graphic or a message, just to name a few.
- Such a message may be communicated in a coordinated presentation across a bank of gaming machines, for instance, with each machine providing a portion of the message.
- FIG. 1 is a group of linked gaming machines in accordance with the present invention.
- FIG. 2 is a schematic diagram showing a linkage arrangement for gaming machines in accordance with the present invention.
- FIG. 3 is an embodiment of the gaming machine having a laser projection display made in accordance with the present invention.
- FIG. 4 is a schematic diagram of elements making up a laser projection unit.
- the present invention is generally related to the provision of an attraction mechanism (sometimes also referred to herein as a “feedback” mechanism) in, on or in proximity to a gaming machine.
- the attraction or feedback mechanisms are then linked in some manner.
- a plurality of gaming machines 10 a , 10 b through 10 n have attractions in the form of a mechanical dancing FIG. 12 a , 12 b through 12 n , respectively.
- This figure, depicted herein in a manner perhaps resemble of “Elvis,” is located on the top of the gaming machine 10 .
- the details of the manner by which the “Dancing Elvis” is animated are not set forth herein, being considered to be well within the scope of one of ordinary skill in the art. Suffice it to say, however, that movement of one or more limbs, and perhaps the head and torso also, may be readily accomplished.
- the attraction mechanism is not so limited, and could include sound or music alone, a light show, or any combination thereof. Moreover, it could include some other sense besides visual or aural, such as a “shaking” aspect (in an earthquake theme, for instance).
- this block diagram shows one way in which a bank of gaming machines 10 a through 10 n could be connected for operation in a linked arrangement according to the present invention.
- Each machine 10 a through 10 n would have its own CPU and programming associated with the base gameplay (such as video slots, for instance).
- a video display 14 is part of each gaming machine, with player input controls of known type for wagering and gameplay indicated at panel 16 .
- each gaming machine includes a Bonus Game Unit indicated schematically at 18 a , 18 b through 18 n .
- the Bonus Game Unit operates the dancing FIG. 12 for a respective gaming machine.
- a gaming machine 10 a , 10 b through 10 n communicates with its Bonus Game Unit using a standard RS-232 serial interface. However, it may communicate using any suitable configuration or protocol.
- the gaming machine 10 a which is representative, has a CPU 20 for operating its game with associated programming.
- ROM 21 and RAM 22 are of standard type, along with inputs/interfaces for display controls 24 , buttons/meters/wagering registration devices (coins, bills) 26 , payout (hopper) 27 , along with sounds and lights for the game indicated at 28 , and printer and online system devices 29 .
- There is a bonus interface indicated at 30 which communicates with the gaming machine interface 32 of the Bonus Game Unit 18 a.
- the Bonus Game Unit 18 a has its own CPU 40 , with associated ROM 42 , RAM 43 and dancing figure controller 44 .
- the dancing figure need not be operated by a separate Bonus Game Unit, however, and could be as easily controlled by the CPU 20 of the gaming machine.
- the gaming machine also can use some other communication with the Bonus Game Unit besides that described above, for that matter. Again, from the standpoint of the present invention, there is provided some manner of communication between multiple gaming machines insofar as their attraction or feedback mechanisms are concerned.
- All of the Bonus Game Units 18 a , 18 b through 18 n of FIG. 2 are on a local area network via a LAN control 45 using a 10 Base T Ethernet network and hub. Any other suitable networking arrangement could be used, such as USB, RS-422, serial daisy-chain, IEEE-1394 and the like, as well as a standard casino online system (sometimes referred to as a player tracking system).
- the gaming machines 10 a , 10 b through 10 n would (but of course need not) play appropriate thematic music upon initiation of a bonus round (which might occur during the course of the underlying base game, or at the end of the base game) for a given machine.
- a bonus round which might occur during the course of the underlying base game, or at the end of the base game
- music for that machine 10 a would play, along with whatever other light display (if any) that may be part of the presentation, and the animated FIG. 12 a would dance.
- all of the other linked FIGS. 12 b , 12 c through 12 n would likewise begin to dance.
- each Bonus Game Unit 18 a , 18 b through 18 n will count the number of “begin bonus round” messages that may be registered by the entire group during an interval when an initial “begin bonus round” message has gone out.
- Each Bonus Game Unit will then decrement one from that total for each “end bonus game” signal thereafter received, until the counter reaches zero, whereupon no bonus game is in progress, and all of the dancing and related hoopla associated with the attraction feature ceases.
- a variation on the foregoing illustrative embodiment would be to have all of the linked machines enter the bonus round when any one achieves the bonus round. This is not considered to be a particularly advantageous approach, however, since it can instill somewhat slothful play in a group of machines while each player waits for the other to trigger the bonus sequence. It can still nonetheless serve as an attraction to players for the linked group of machines over others which are not so linked.
- FIGS. 12 a through 12 n activated in a planned sequence. This could be, for instance, a dance sequence which is initiated on machine 12 a and then continued through the other machines seriatim. Each machine on the LAN would begin animating its respective FIG. 12 a through 12 n upon receiving a command that matches its identification number. Broadcasting the identification numbers consecutively with a time delay between each identification number would therefore effect a staggered animation sequence running left to right for the group, for example. The broadcast sequence could just as easily be for some other organization of the linked units, such as a more randomized-like activation of machines throughout the room. These are but two ways to choreograph the linked machines.
- a projected figure could be used. This would be accomplished, for instance, by using a laser dome on top of each of the gaming machines. Alternatively, this could be done using a video monitor or LED, CRT, or other like display. The means of displaying the attraction is completely at the discretion of the maker, and does not limit the invention in its broadest expressions.
- This dome contains a laser with appropriate optics, mirrors and drivers, along with a computer program to project a laser image of the dancing figure on the dome. Accomplishing all of the foregoing is well within the skill of the art. That being said, FIGS. 3 and 4 relate to just such a domed laser projection arrangement for the attraction feature.
- gaming machine 10 has a semi-transparent or translucent domed top 50 .
- a laser projection apparatus Internal to the dome is the output of a laser projection apparatus, which has its x-y beam directing apparatus indicated at 52 .
- the projection system generally is comprised of a laser 53 , such as a He—Ne type or any other suitable laser, whose output is then directed by a galvanometer type scanner or the like 54 , which manipulates the beam in the x-y plane.
- the scanner 54 is operated by a controller 55 driven by display data, input by the CPU 20 or 40 .
- the display generated by the foregoing system here a laser outline of a FIG. 12 a ′, is projected on the inside of the dome, but is visible from the outside.
- This projection approach also provides some further flexibility, such as in yielding the ability to provide a message, or other graphics besides the dancing figure.
- One adaptation would be to have the machine that has entered into the bonus round project the value of the round as it is being accumulated for all to see; meanwhile, all of the other linked machines have the animation of the dancing figure in progress thereon.
- the linked displays could furthermore be subject to the same type of broadcast sequencing described above, so that a word, phrase or other message might be spelled out across the displays as a whole, with or without the intervention of a dancing figure.
Abstract
Apparatus and method for operating a plurality of gaming machines each having an attraction feature associated with the machine. The attraction features are caused to be operated as a group when any one of the linked gaming machines gives a signal indicative of a predetermined event designed to activate its attraction feature, such as entry into a bonus round.
Description
- This invention relates to gaming machines, and more particularly to a plurality of gaming machines in a casino environment (e.g., a number of machines in relative proximity to each other where players are wagering on the results of the gameplay of a respective machine).
- Slot machines, poker machines, blackjack machines and similar gaming machines are abundant. Some, such as slot machines, may be mechanical devices without any video component. Machines to play card games, as well as slot machines, are more and more based upon a video monitor as the display mechanism for the game, with the game itself governed by a microprocessor-based system.
- These gaming machines are also not necessarily solitary mechanisms. In certain desired instances they can be interconnected, such as through a LAN in a local environment, or a wide area network (private) or the Internet in a more global application, so that multiple players can participate at the same time. That participation may be in the form of a display which shows bonus game information drawn from a bank of gaming machines linked to that display, such as discussed in EP 0 981 119 A2.
- The popularity of the games, and these gaming machines, derives from a number of factors, some of which are the apparent likelihood of winning (typically money in a wagering environment), the attractiveness of the gaming machine, and the basic level of entertainment provided by the game/machine itself. It is therefore one general driving force in the gaming industry to come up with new and exciting games and gaming machines which will attract players, entertain them, and promote repeated play.
- One such effort has been to provide some kind of device or mechanical item associated with the gaming machine, which may furthermore generate movement, sound, a light display or the like. These “attractions” (as used herein, just to use one apt phrase) most typically can take the form of some kind of mechanism on the machine top, or in a display area formed within the top or elsewhere on (or even nearby), the gaming machine. The attraction may be as simple as recognizable likenesses, such as molded figures of characters from “the Addams Family,” formed on a gaming machine having a general theme derivative thereof. As mentioned, some attractions may include animation, either of a mechanical nature or on a video display, or both. Examples of such mechanical tops include an ape climbing a skyscraper, chickens that dance to a bonus game musical score, and mechanical wheels that spin to award a bonus payoff, representative of which are U.S. Pat. No. 5,823,874 and U.S. Pat. No. 5,848,932.
- The present invention has as one of its principal objectives to provide a method and apparatus for linking a plurality of gaming machines together insofar as the attractions used on the machines, where the attractions have some audio and/or visual aspect in most instances, such as an animation. An integration system is contemplated which operates between linked gaming machines such that some or all of an attraction mechanism in one gaming machine is caused to operate in response to a triggering event occurring in another gaming machine. That triggering event could be the activation of that other machine's attraction mechanism, such as through entry into a bonus round.
- In one broad aspect of the invention, the linkage between the gaming machines causes the grouped machines to substantially simultaneously operate their respective attraction mechanisms when one is activated. This could occur at the onset of a bonus round in the triggering machine, for instance. One result can be that all of the attractions operate the same way at the same time. Another result can be that there is a serial presentation made by the linked machines, whereby a group “message” or display is begun in part on one machine and then continued or spread across, or throughout, its neighbors. The linkage could also be that the linked machines are all then placed in a particular gameplay condition, such as all being advanced to a bonus round at the same time.
- The present invention in one form is a method for operating a plurality of gaming machines, with an initial step of providing an attraction feature for each gaming machine. The attraction features are caused to be operated as a group when any one of the linked gaming machines gives a signal indicative of a predetermined event designed to activate its attraction feature. That predetermined event can be the entry into a bonus round, for instance.
- The method of operating the linked attraction features can be effected through all of the attraction features being caused to be operated simultaneously, such as with each performing the same activity at the same time. Alternatively, the attraction features could be caused to be operated in a staggered manner, e.g., one being started after another, such as in a coordinated routine or other presentation which visually/aurally progresses from one machine to another.
- Where the activating event is entry into a bonus round, the method advantageously has all of the attraction features continuing to be operated until none is in a bonus round.
- The invention is also a coordinated group of gaming machines. Each machine has a basic game which a player can play. Typically, the gaming machines would include a wagering device. An attraction mechanism is associated with each gaming machine, such as on the top of the machine. A controller operates the attraction mechanism upon an activation signal.
- A communication network links the controllers. This network could be between machines themselves, or could be a centralized link which then broadcasts to the machines as a group. A signal generator yields an activation signal upon a predetermined event in operation of a gaming machine, such as entry into a bonus mode. Each machine preferably has such a signal generator, with the activation signal from one machine then being communicated to the controllers of the other linked machines, to thereby operate the attraction mechanisms as a group.
- One attraction mechanism currently contemplated is a mechanical apparatus which has external moving parts, with the parts being caused to move upon operation. Most preferably, the mechanical apparatus is a figure having one or more movable limbs, which is caused to dance. As noted above with respect to the method of the invention, these dancing figures could be caused to be operated simultaneously, or in some other manner, whether synchronized or not.
- Instead of a mechanical apparatus with visually moving parts, a contemplated variation would be having the attraction feature as a projected display, which would have a visual output when operated. The display may be a video monitor, laser projection apparatus, CRT, dot matrix, or the like. That visual output may take a wide variety of forms, such as a dancing figure, some other graphic or a message, just to name a few. Such a message may be communicated in a coordinated presentation across a bank of gaming machines, for instance, with each machine providing a portion of the message.
- The objectives, attributes and advantages of the present invention will be further understood upon consideration of the following detailed description of an embodiment of the invention, taken in conjunction with the accompanying drawings, in which:
- FIG. 1 is a group of linked gaming machines in accordance with the present invention;
- FIG. 2 is a schematic diagram showing a linkage arrangement for gaming machines in accordance with the present invention;
- FIG. 3 is an embodiment of the gaming machine having a laser projection display made in accordance with the present invention; and
- FIG. 4 is a schematic diagram of elements making up a laser projection unit.
- As noted above, the present invention is generally related to the provision of an attraction mechanism (sometimes also referred to herein as a “feedback” mechanism) in, on or in proximity to a gaming machine. The attraction or feedback mechanisms are then linked in some manner.
- In a presently contemplated embodiment, a plurality of
gaming machines gaming machine 10. The details of the manner by which the “Dancing Elvis” is animated are not set forth herein, being considered to be well within the scope of one of ordinary skill in the art. Suffice it to say, however, that movement of one or more limbs, and perhaps the head and torso also, may be readily accomplished. - Further, while an animated dancing figure is disclosed in this embodiment, the attraction mechanism is not so limited, and could include sound or music alone, a light show, or any combination thereof. Moreover, it could include some other sense besides visual or aural, such as a “shaking” aspect (in an earthquake theme, for instance).
- Referring to FIG. 2, this block diagram shows one way in which a bank of
gaming machines 10 a through 10 n could be connected for operation in a linked arrangement according to the present invention. - Each
machine 10 a through 10 n would have its own CPU and programming associated with the base gameplay (such as video slots, for instance). Avideo display 14 is part of each gaming machine, with player input controls of known type for wagering and gameplay indicated atpanel 16. - In this embodiment, each gaming machine includes a Bonus Game Unit indicated schematically at18 a, 18 b through 18 n. The Bonus Game Unit operates the dancing FIG. 12 for a respective gaming machine.
- A
gaming machine gaming machine 10 a, which is representative, has aCPU 20 for operating its game with associated programming.ROM 21 andRAM 22 are of standard type, along with inputs/interfaces for display controls 24, buttons/meters/wagering registration devices (coins, bills) 26, payout (hopper) 27, along with sounds and lights for the game indicated at 28, and printer andonline system devices 29. There is a bonus interface indicated at 30, which communicates with thegaming machine interface 32 of theBonus Game Unit 18 a. - In this embodiment, the
Bonus Game Unit 18 a has itsown CPU 40, with associatedROM 42,RAM 43 anddancing figure controller 44. The dancing figure need not be operated by a separate Bonus Game Unit, however, and could be as easily controlled by theCPU 20 of the gaming machine. The gaming machine also can use some other communication with the Bonus Game Unit besides that described above, for that matter. Again, from the standpoint of the present invention, there is provided some manner of communication between multiple gaming machines insofar as their attraction or feedback mechanisms are concerned. - All of the
Bonus Game Units LAN control 45 using a 10 Base T Ethernet network and hub. Any other suitable networking arrangement could be used, such as USB, RS-422, serial daisy-chain, IEEE-1394 and the like, as well as a standard casino online system (sometimes referred to as a player tracking system). - In the embodiment discussed herein, the
gaming machines gaming machine 10 a has triggered the bonus round, music for thatmachine 10 a would play, along with whatever other light display (if any) that may be part of the presentation, and the animated FIG. 12a would dance. Simultaneously in this embodiment, all of the other linked FIGS. 12b, 12 c through 12 n would likewise begin to dance. - One way to accomplish this is, at the start of a bonus round, the respective machine entering the bonus round—here
machine 10 a—sends out via its Bonus Interface 30 a “begin bonus round” message (signal) to its respectiveBonus Game Unit 18 a. ThatBonus Game Unit 18 a then communicates (rebroadcasts) the message to all of the other linked Bonus Game Units on the network, causing their FIGS. 12b, 12 c through 12 n to dance (along with activation of whatever other elements may be associated with the dancing sequence). The various FIGS. 12a through 12 n will continue to dance until a signal indicating that the bonus round ofgaming machine 10 a has concluded. - In order to accommodate a situation where more than one gaming machine may enter into the bonus round at one time (i.e., one player enters the bonus round for his machine while another player is still in her bonus round), each
Bonus Game Unit - As should therefore be apparent from the foregoing illustration, the activation of the attraction mechanism of other machines besides the one which actually entered the bonus round will serve to advertise that a lucky player has achieved the bonus round. This should inspire and motivate the other players to press on to achieve the same end, providing positive reinforcement for their efforts. In this same regard, there are various enhancements that may be made, such as an
indicator light 33 on the gaming machine which flashes on the particular machine in the bonus round to identify the lucky player. - A variation on the foregoing illustrative embodiment would be to have all of the linked machines enter the bonus round when any one achieves the bonus round. This is not considered to be a particularly advantageous approach, however, since it can instill somewhat slothful play in a group of machines while each player waits for the other to trigger the bonus sequence. It can still nonetheless serve as an attraction to players for the linked group of machines over others which are not so linked.
- Another variation is to assign each
gaming machine 10 a through 10 n a sequential identification number. Either through programming contained in the gaming machine or the Bonus Game Unit, commands would have certain FIGS. 12a through 12 n activated in a planned sequence. This could be, for instance, a dance sequence which is initiated onmachine 12 a and then continued through the other machines seriatim. Each machine on the LAN would begin animating its respective FIG. 12a through 12 n upon receiving a command that matches its identification number. Broadcasting the identification numbers consecutively with a time delay between each identification number would therefore effect a staggered animation sequence running left to right for the group, for example. The broadcast sequence could just as easily be for some other organization of the linked units, such as a more randomized-like activation of machines throughout the room. These are but two ways to choreograph the linked machines. - Instead of the mechanical “Dancing Elvis” (e.g.,12 a), a projected figure could be used. This would be accomplished, for instance, by using a laser dome on top of each of the gaming machines. Alternatively, this could be done using a video monitor or LED, CRT, or other like display. The means of displaying the attraction is completely at the discretion of the maker, and does not limit the invention in its broadest expressions. This dome contains a laser with appropriate optics, mirrors and drivers, along with a computer program to project a laser image of the dancing figure on the dome. Accomplishing all of the foregoing is well within the skill of the art. That being said, FIGS. 3 and 4 relate to just such a domed laser projection arrangement for the attraction feature. Here,
gaming machine 10 has a semi-transparent or translucent domed top 50. Internal to the dome is the output of a laser projection apparatus, which has its x-y beam directing apparatus indicated at 52. The projection system generally is comprised of alaser 53, such as a He—Ne type or any other suitable laser, whose output is then directed by a galvanometer type scanner or the like 54, which manipulates the beam in the x-y plane. Thescanner 54 is operated by acontroller 55 driven by display data, input by theCPU - This projection approach also provides some further flexibility, such as in yielding the ability to provide a message, or other graphics besides the dancing figure. One adaptation would be to have the machine that has entered into the bonus round project the value of the round as it is being accumulated for all to see; meanwhile, all of the other linked machines have the animation of the dancing figure in progress thereon. The linked displays could furthermore be subject to the same type of broadcast sequencing described above, so that a word, phrase or other message might be spelled out across the displays as a whole, with or without the intervention of a dancing figure.
- Thus, while the invention has been described with respect to a certain embodiment, those of skill will recognize variations, modifications and adaptations in materials, arrangement, application and the like which will still fall within the spirit and scope of the invention, and which are intended to be encompassed, as set forth hereafter in the claims.
Claims (46)
1. A method for operating a plurality of gaming machines in a bonus round, comprising the steps of:
providing an attraction mechanism for each gaming machine;
electronically linking said gaming machines; and
causing said attraction mechanisms to be operated as a group when any one of said linked gaming machines provides an electronic signal indicative of a bonus round being activated.
2. The method of claim 1 wherein said attraction mechanism comprises a mechanical apparatus which has external moving parts, said parts being caused to move upon operation.
3. The method of claim 2 wherein said mechanical apparatus is a human figure having at least one moving limb.
4. The method of claim 3 wherein said human figure is caused to dance upon operation.
5. The method of claim 1 wherein all of said attraction mechanisms are caused to be operated simultaneously.
6. The method of claim 1 wherein said attraction mechanisms are caused to be operated in a staggered manner.
7. The method of claim 1 wherein all of said attraction mechanisms continue to be operated until none of said linked gaming machines is in a bonus round.
8. A method for operating a plurality of gaming machines, comprising the steps of:
providing an attraction feature for each gaming machine; and
causing said attraction features to be operated as a group when any one of said linked gaming machines provides a signal indicative of a predetermined event designed to activate an attraction feature.
9. The method of claim 8 wherein said predetermined event is the entry into a bonus round.
10. The method of claim 8 wherein all of said attraction features are caused to be operated simultaneously.
11. The method of claim 8 wherein said attraction features are caused to be operated in a staggered manner.
12. The method of claim 9 wherein all of said attraction features continue to be operated until none of said gaming machines is in a bonus round.
13. The method of claim 8 further including the step of electronically linking said gaming machines.
14. A coordinated group of gaming machines, comprising:
a plurality of gaming machines, each machine having a basic game which a player can play;
an attraction mechanism associated with each said gaming machine;
an operator for each said attraction mechanism responsive to an activation signal;
a communication network linking said operators; and
a signal generator which yields an activation signal upon a predetermined event, said activation signal being communicated to each said operator to operate said attraction mechanisms as a group.
15. The gaming machines of claim 14 wherein said attraction mechanism comprises a mechanical apparatus which has external moving parts, said parts being caused to move upon operation.
16. The gaming machines of claim 15 wherein said mechanical apparatus is a human figure having at least one moving limb.
17. The gaming machines of claim 16 wherein said human figure is caused to dance upon operation.
18. The gaming machines of claim 14 wherein all of said attraction mechanisms are caused to be operated simultaneously.
19. The gaming machines of claim 14 wherein said attraction mechanisms are caused to be operated in a staggered manner.
20. The gaming machines of claim 14 wherein said predetermined event is the entry of a machine into a bonus round, and all of said attraction mechanisms continue to be operated until none of said gaming machines is in a bonus round.
21. The method of claim 8 wherein said attraction feature comprises a projected display, and further including the step of providing a visual output for said display when said attraction feature is caused to operate.
22. The method of claim 21 wherein said displays are caused to be operated simultaneously.
23. The method of claim 21 wherein said displays are caused to be operated in a staggered fashion.
24. The method of claim 23 including the further step of coordinating said displays in operation with each display providing a different part of an overall presentation of said group.
25. An electronically linked group of gaming machines, comprising:
a plurality of gaming machines, each machine having a basic game upon which a player places a wager and plays said basic game;
a mechanized feature associated with each said gaming machine, said mechanized feature having parts which visibly move in a manner perceptible by a player;
a controller operating said mechanized feature upon an activation signal;
a communication network linking said controllers; and
a signal generator which yields an activation signal upon a predetermined event in operation of a gaming machine, said activation signal being communicated to each said controller to operate said mechanized features as a group.
26. The gaming machines of claim 25 wherein said mechanized feature comprises a human figure which has moving limbs, said limbs being caused to move in a dancing mode upon operation.
27. The gaming machines of claim 26 wherein all of said figures are caused to be operated simultaneously.
28. The gaming machines of claim 26 wherein a predetermined dancing mode having a start and finish is provided which is common to each gaming machine, and at least some of said figures are caused to be operated at a different start time.
29. The method of claim 21 wherein said projected display is generated by a laser projection system.
30. The method of claim 29 wherein said laser projection system includes a domed projection surface on said gaming machine, said laser projection system projecting said visual output upon an interior side of said surface with said output being visible from the outside of said surface.
31. The gaming machines of claim 14 wherein said attraction mechanism comprises a projected display having a visual output.
32. The gaming machines of claim 31 wherein said projected display is generated by a laser projection system.
33. The gaming machines of claim 32 wherein said laser projection system includes a domed projection surface on said gaming machine, said laser projection system projecting said visual output upon an interior side of said surface with said output being visible from the outside of said surface.
34. A gaming system comprising:
a plurality of gaming machines;
an attraction feature associated with each gaming machine which can be caused to function;
at least one controller linking said attraction features and causing said attraction features to operate as a group.
35. The gaming system of claim 34 further including an operator for each said attraction feature responsive to an activation signal, a communication network linking said operators, and a signal generator which yields an activation signal upon a predetermined event, said activation signal being communicated to each said operator by said controller to operate said attraction features as a group.
36. The gaming system of claim 34 wherein said function is at least one of a visual and aural character.
37. The gaming system of claim 36 wherein said predetermined event is entry into a bonus round.
38. The gaming system of claim 36 wherein said attraction feature comprises a mechanical apparatus which has external moving parts.
39. The gaming system of claim 38 wherein said mechanical apparatus is a human figure having at least one movable limb.
40. The gaming system of claim 39 wherein said figure is caused to dance.
41. The gaming system of claim 34 wherein all of said attraction features are caused to be operated substantially simultaneously.
42. The gaming system of claim 34 wherein said attraction features are caused to be operated in a staggered fashion.
43. The gaming system of claim 34 wherein said attraction features are caused to be operated with each attraction feature providing a different part of an overall presentation.
44. The gaming system of claim 34 wherein said attraction feature comprises a projected display having a visual output.
45. The gaming system of claim 44 wherein said projected display is generated by a laser projection apparatus.
46. The gaming system of claim 45 wherein said laser projection apparatus includes a domed projection surface on said gaming machine, said laser projection apparatus projecting said visual output upon an interior side of said surface with said output being visible from the outside of said surface.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US09/844,082 US20020160826A1 (en) | 2001-04-27 | 2001-04-27 | Linked gaming machines |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/844,082 US20020160826A1 (en) | 2001-04-27 | 2001-04-27 | Linked gaming machines |
Publications (1)
Publication Number | Publication Date |
---|---|
US20020160826A1 true US20020160826A1 (en) | 2002-10-31 |
Family
ID=25291762
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/844,082 Abandoned US20020160826A1 (en) | 2001-04-27 | 2001-04-27 | Linked gaming machines |
Country Status (1)
Country | Link |
---|---|
US (1) | US20020160826A1 (en) |
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