US20030064787A1 - Gaming device and method - Google Patents

Gaming device and method Download PDF

Info

Publication number
US20030064787A1
US20030064787A1 US09/967,744 US96774401A US2003064787A1 US 20030064787 A1 US20030064787 A1 US 20030064787A1 US 96774401 A US96774401 A US 96774401A US 2003064787 A1 US2003064787 A1 US 2003064787A1
Authority
US
United States
Prior art keywords
award
player
display
gaming
bonus event
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US09/967,744
Inventor
Steven Weiss
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to US09/967,744 priority Critical patent/US20030064787A1/en
Assigned to ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY, LTD. reassignment ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY, LTD. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: WEISS, STEVEN A.
Priority to PCT/US2002/028133 priority patent/WO2003028825A1/en
Priority to PE2002000967A priority patent/PE20030396A1/en
Publication of US20030064787A1 publication Critical patent/US20030064787A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for a bonus event. Most specifically, the bonus event allows independent manipulation of two component inputs, terminable at a fixed number or at the player's option, which combine to provide an award.
  • Gaming machines generally allow a simple and solitary gaming experience. Consequently, it is difficult to retain players at any given machine due to the inevitable ennui that sets in after a few games.
  • the universe of available machines offers a variety of gaming propositions, from traditional reel games to animated display games. While the primary games are developed to give players more options, the problem of boredom remains from repeatedly playing the same game.
  • Bonus games have been developed by some developers, offering a different proposition to avoid the banality of a single game. Many bonus games, however, are intricate, producing winning outcomes for the player only a minimal fraction of the time. Additionally, bonus games are often not “games” in the traditional sense. Often, they are self-operating, allowing the player to watch as the machine attempts to generate a winning bonus outcome, rather than allowing the player to have input in the game being played.
  • the present invention is distinguishable over the prior art in a multiplicity of ways.
  • the instant invention provides a bonus event that combines two components to produce an award, in which the components may be randomly varied at the player's direction as the player attempts to achieve the highest possible award.
  • the instant invention allows the player to exercise judgment in varying components with respect to the probability of enhanced awards.
  • a gaming device comprising, in combination: a display, and a processor and random number generator operatively intercoupled and operatively coupled to said display, said random number generator providing an outcome to a primary game initiated on said display, said display having at least one outcome triggering a bonus event, said bonus event allowing play of a gaming proposition having first and second choice means wherein said each of said first and second choice means may be independently activated, said first and second choice means being combined to produce an award.
  • FIG. 1 is a flowchart of the methodology according to the present invention.
  • FIG. 2 is a depiction of the apparatus associated therewith.
  • FIG. 3 is a depiction of a bonus screen according to the present invention.
  • FIG. 4 is a flowchart of the methodology of the bonus event.
  • reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • the device 10 includes a housing 16 which supports a visual display 2 , preferably a video monitor, therewithin.
  • the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
  • the device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
  • the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
  • a plurality of decision-making buttons 12 are located on the face of the apparatus 10 , preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12 .
  • a coin hopper 18 may be included to effectuate an output of an award due the player.
  • the device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
  • a plurality of speakers 34 may be included on the device for aural interaction with the player.
  • the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
  • a card 9 having a read/write instrumentality 17 thereon, can be read via input 7 as a substitute for or supplement to credit transfers as well as player identification.
  • the flowchart associated with the apparatus of FIGS. 2 and 3 can be explored.
  • the player plays the game with a maximum bet or less.
  • a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the ultimate outcome is determined by the symbols of the initial outcome. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus event.
  • the display 2 features a bonus event playfield, depicted in FIG. 3.
  • the bonus event playfield features two independent award components, shown in FIG. 3 as a credit wheel 50 and a multiplier wheel 52 .
  • the credit wheel 50 and the multiplier wheel 52 are spun and combined to produce an award value 54 .
  • the player has a fixed number of allocated spins 56 , and these spins may be allocated at the player's option.
  • the player activates a particular wheel 50 , 52 by selecting either the credit spin toggle 58 or the multiplier spin toggle 60 .
  • the indicated wheel is spun and the total number of allocated spins 56 decrements by one.
  • the bonus event ends when the player has exhausted all allocated spins 56 .
  • the player may choose to end the bonus event at an earlier time by selecting the cash out option 62 .
  • the player is then awarded the number of credits corresponding to the orientation of the wheels 50 , 52 at that time and the award value 54 displayed. After the end of the bonus event, the player may continue playing the primary game.

Abstract

A method and device for gaming, in which an primary game is played toward a winning outcome, but including a bonus event triggered by a particular outcome or outcomes. The bonus event is characterized by independently variable components which are controlled by the player, and which combine to produce an award.

Description

    FIELD OF THE INVENTION
  • The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for a bonus event. Most specifically, the bonus event allows independent manipulation of two component inputs, terminable at a fixed number or at the player's option, which combine to provide an award. [0001]
  • BACKGROUND OF THE INVENTION
  • Most gaming establishments invest a substantial portion of their capital in gaming machines. Gaming machines generally allow a simple and solitary gaming experience. Consequently, it is difficult to retain players at any given machine due to the inevitable ennui that sets in after a few games. Thus, the universe of available machines offers a variety of gaming propositions, from traditional reel games to animated display games. While the primary games are developed to give players more options, the problem of boredom remains from repeatedly playing the same game. [0002]
  • Bonus games have been developed by some developers, offering a different proposition to avoid the banality of a single game. Many bonus games, however, are intricate, producing winning outcomes for the player only a minimal fraction of the time. Additionally, bonus games are often not “games” in the traditional sense. Often, they are self-operating, allowing the player to watch as the machine attempts to generate a winning bonus outcome, rather than allowing the player to have input in the game being played. [0003]
  • SUMMARY OF THE INVENTION
  • The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention provides a bonus event that combines two components to produce an award, in which the components may be randomly varied at the player's direction as the player attempts to achieve the highest possible award. [0004]
  • Further, the instant invention allows the player to exercise judgment in varying components with respect to the probability of enhanced awards. [0005]
  • OBJECTS OF THE INVENTION
  • Accordingly, it is a primary object of the present invention to provide a new and novel device and method for gaming, in which a player is offered a secondary gaming proposition for more chances at success. [0006]
  • It is a further object of the present invention to provide a device and method as characterized above which provides independent variation of components to produce an award. [0007]
  • It is a further object of the present invention to provide a device and method as characterized above that provides an experience similar to a table game, in which a player is allowed to exercise judgment in achieving awards. [0008]
  • Viewed from a first vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display, and a processor and random number generator operatively intercoupled and operatively coupled to said display, said random number generator providing an outcome to a primary game initiated on said display, said display having at least one outcome triggering a bonus event, said bonus event allowing play of a gaming proposition having first and second choice means wherein said each of said first and second choice means may be independently activated, said first and second choice means being combined to produce an award. [0009]
  • Viewed from a second vantage point, it is an object of the present invention to provide A method for gaming, the steps including: displaying plural award bestowers, operating at least one of the award bestowers, and determining a final award as a function of the award bestowers' position. [0010]
  • These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures. [0011]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a flowchart of the methodology according to the present invention. [0012]
  • FIG. 2 is a depiction of the apparatus associated therewith. [0013]
  • FIG. 3 is a depiction of a bonus screen according to the present invention. [0014]
  • FIG. 4 is a flowchart of the methodology of the bonus event. [0015]
  • DESCRIPTION OF PREFERRED EMBODIMENTS
  • Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, [0016] reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • In its essence, the [0017] device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. A card 9, having a read/write instrumentality 17 thereon, can be read via input 7 as a substitute for or supplement to credit transfers as well as player identification.
  • Referring to FIG. 1, the flowchart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the ultimate outcome is determined by the symbols of the initial outcome. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus event. [0018]
  • More specifically, and with reference to FIG. 3 and the flowchart of FIG. 4, greater details with respect to the [0019] video display 2 with regard to the bonus event of the preferred embodiment can be explored. The display 2 features a bonus event playfield, depicted in FIG. 3. The bonus event playfield features two independent award components, shown in FIG. 3 as a credit wheel 50 and a multiplier wheel 52. Upon entering the bonus event, the credit wheel 50 and the multiplier wheel 52 are spun and combined to produce an award value 54. Preferably, the player has a fixed number of allocated spins 56, and these spins may be allocated at the player's option. The player activates a particular wheel 50, 52 by selecting either the credit spin toggle 58 or the multiplier spin toggle 60. When the player so selects, the indicated wheel is spun and the total number of allocated spins 56 decrements by one. The bonus event ends when the player has exhausted all allocated spins 56. Alternatively, the player may choose to end the bonus event at an earlier time by selecting the cash out option 62. The player is then awarded the number of credits corresponding to the orientation of the wheels 50, 52 at that time and the award value 54 displayed. After the end of the bonus event, the player may continue playing the primary game.
  • Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims. [0020]

Claims (2)

I claim:
1. A gaming device, comprising, in combination:
a display, and
a processor and random number generator operatively intercoupled and operatively coupled to said display, said random number generator providing an outcome to a primary game initiated on said display, said display having at least one outcome triggering a bonus event, said bonus event allowing play of a gaming proposition having first and second choice means wherein said each of said first and second choice means may be independently activated, said first and second choice means being combined to produce an award.
2. A method for gaming, the steps including:
displaying plural award bestowers,
operating at least one of the award bestowers, and
determining a final award as a function of the award bestowers' position.
US09/967,744 2001-09-28 2001-09-28 Gaming device and method Abandoned US20030064787A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US09/967,744 US20030064787A1 (en) 2001-09-28 2001-09-28 Gaming device and method
PCT/US2002/028133 WO2003028825A1 (en) 2001-09-28 2002-09-24 Gaming device and method
PE2002000967A PE20030396A1 (en) 2001-09-28 2002-09-30 GAME MACHINE AND METHOD

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US09/967,744 US20030064787A1 (en) 2001-09-28 2001-09-28 Gaming device and method

Publications (1)

Publication Number Publication Date
US20030064787A1 true US20030064787A1 (en) 2003-04-03

Family

ID=25513249

Family Applications (1)

Application Number Title Priority Date Filing Date
US09/967,744 Abandoned US20030064787A1 (en) 2001-09-28 2001-09-28 Gaming device and method

Country Status (3)

Country Link
US (1) US20030064787A1 (en)
PE (1) PE20030396A1 (en)
WO (1) WO2003028825A1 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030216167A1 (en) * 2002-05-14 2003-11-20 Atronic International Gmbh Gaming machine with player selection of options in bonus game
US20030224853A1 (en) * 2002-05-30 2003-12-04 Felix Guindulain Vidondo Prize recreational machine
US20060068868A1 (en) * 2004-09-13 2006-03-30 Pokertek, Inc. System and method for providing an electronic card game
US20090181753A1 (en) * 2007-08-14 2009-07-16 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US20180293847A1 (en) * 2017-04-10 2018-10-11 Aristocrat Technologies Australia Pty Limited Systems and methods for playing an electronic game including a path based bonus game

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3633915A (en) * 1969-10-23 1972-01-11 Henry E Lippert Game of chance
US5205555A (en) * 1991-05-23 1993-04-27 Takasago Electric Industry Co., Ltd. Electronic gaming machine
US5393061A (en) * 1992-12-16 1995-02-28 Spielo Manufacturing Incorporated Video gaming machine
US5647798A (en) * 1995-03-10 1997-07-15 Slingo, Inc. Apparatus for playing bingo on a slot machine
US5971849A (en) * 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game
US6033307A (en) * 1998-03-06 2000-03-07 Mikohn Gaming Corporation Gaming machines with bonusing
US6220593B1 (en) * 1998-04-14 2001-04-24 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
US6227971B1 (en) * 1999-09-14 2001-05-08 Casino Data Systems Multi-line, multi-reel gaming device
US6413161B1 (en) * 2000-10-11 2002-07-02 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement
US6569015B1 (en) * 2000-07-27 2003-05-27 Igy Gaming device having separately changeable value and modifier bonus scheme

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5788573A (en) * 1996-03-22 1998-08-04 International Game Technology Electronic game method and apparatus with hierarchy of simulated wheels
US6315660B1 (en) * 1998-03-24 2001-11-13 Wms Gaming Inc. Gaming machines with board game theme
US6047963A (en) * 1998-05-20 2000-04-11 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
US6398220B1 (en) * 2000-03-27 2002-06-04 Eagle Co., Ltd. Symbol displaying device and game machine using the same

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3633915A (en) * 1969-10-23 1972-01-11 Henry E Lippert Game of chance
US5205555A (en) * 1991-05-23 1993-04-27 Takasago Electric Industry Co., Ltd. Electronic gaming machine
US5393061A (en) * 1992-12-16 1995-02-28 Spielo Manufacturing Incorporated Video gaming machine
US5697843A (en) * 1992-12-16 1997-12-16 Spielo Gaming International Video gaming machine
US5647798A (en) * 1995-03-10 1997-07-15 Slingo, Inc. Apparatus for playing bingo on a slot machine
US5971849A (en) * 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game
US6033307A (en) * 1998-03-06 2000-03-07 Mikohn Gaming Corporation Gaming machines with bonusing
US6220593B1 (en) * 1998-04-14 2001-04-24 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
US6227971B1 (en) * 1999-09-14 2001-05-08 Casino Data Systems Multi-line, multi-reel gaming device
US6569015B1 (en) * 2000-07-27 2003-05-27 Igy Gaming device having separately changeable value and modifier bonus scheme
US6413161B1 (en) * 2000-10-11 2002-07-02 Igt Gaming device having apparatus and method for producing an award through award elimination or replacement

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030216167A1 (en) * 2002-05-14 2003-11-20 Atronic International Gmbh Gaming machine with player selection of options in bonus game
US7959508B2 (en) * 2002-05-14 2011-06-14 Atronic International Gmbh Gaming machine with player selection of options in bonus game
US20030224853A1 (en) * 2002-05-30 2003-12-04 Felix Guindulain Vidondo Prize recreational machine
US20060068868A1 (en) * 2004-09-13 2006-03-30 Pokertek, Inc. System and method for providing an electronic card game
US20090181753A1 (en) * 2007-08-14 2009-07-16 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US8550902B2 (en) 2007-08-14 2013-10-08 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US9111415B2 (en) 2007-08-14 2015-08-18 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US20180293847A1 (en) * 2017-04-10 2018-10-11 Aristocrat Technologies Australia Pty Limited Systems and methods for playing an electronic game including a path based bonus game
US10867478B2 (en) * 2017-04-10 2020-12-15 Aristocrat Technologies Australia Pty Limited Systems and methods for playing an electronic game including a path based bonus game
US11354983B2 (en) * 2017-04-10 2022-06-07 Aristocrat Technologies Australia Pty Limited Systems and methods for playing an electronic game including a path based bonus game

Also Published As

Publication number Publication date
PE20030396A1 (en) 2003-07-11
WO2003028825A1 (en) 2003-04-10

Similar Documents

Publication Publication Date Title
AU2010241241B2 (en) Gaming device and method
AU2001255294B2 (en) Parallel games on a gaming device
US8715052B2 (en) Tournament gaming system
AU2003200655B2 (en) Gaming Device Having Varying Risk Player Selections
US20030064772A1 (en) Gaming device and method
US20020025843A1 (en) Gaming machine with puzzle feature
US20030062678A1 (en) Gaming device and method
JP2004508152A (en) Game device and method
JPH11501842A (en) Method and apparatus for playing a bingo game on a slot machine
US20020160830A1 (en) Video game slot machine, apparatus and method
US7562873B1 (en) Variably bound secondary or bonus game play for games of chance
US7341511B2 (en) Gaming terminal having an element moveable along a nonlinear path for indicating a game outcome
AU2010200053A1 (en) A gaming machine with bonus feature
US20030064786A1 (en) Gaming device and method
US20060035699A1 (en) Computer-based system and method for playing a bingo-like game
JP2004512071A (en) Game device and method
AU2001296238A1 (en) Gaming device and method
US20030064787A1 (en) Gaming device and method
JP2004514474A (en) Game device and method
AU2009250984B2 (en) Gaming device and method
AU779439B2 (en) Gaming machine with puzzle feature
AU2012204084B2 (en) Gaming device and method
AU2012200121B2 (en) Gaming Machine with Various Game Styles
AU2016204485A1 (en) Gaming Device and Method
AU2012200257A1 (en) Gaming device and method

Legal Events

Date Code Title Description
AS Assignment

Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY, LTD., NEVAD

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:WEISS, STEVEN A.;REEL/FRAME:012613/0753

Effective date: 20011217

STCB Information on status: application discontinuation

Free format text: ABANDONED -- AFTER EXAMINER'S ANSWER OR BOARD OF APPEALS DECISION