US20030064787A1 - Gaming device and method - Google Patents
Gaming device and method Download PDFInfo
- Publication number
- US20030064787A1 US20030064787A1 US09/967,744 US96774401A US2003064787A1 US 20030064787 A1 US20030064787 A1 US 20030064787A1 US 96774401 A US96774401 A US 96774401A US 2003064787 A1 US2003064787 A1 US 2003064787A1
- Authority
- US
- United States
- Prior art keywords
- award
- player
- display
- gaming
- bonus event
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for a bonus event. Most specifically, the bonus event allows independent manipulation of two component inputs, terminable at a fixed number or at the player's option, which combine to provide an award.
- Gaming machines generally allow a simple and solitary gaming experience. Consequently, it is difficult to retain players at any given machine due to the inevitable ennui that sets in after a few games.
- the universe of available machines offers a variety of gaming propositions, from traditional reel games to animated display games. While the primary games are developed to give players more options, the problem of boredom remains from repeatedly playing the same game.
- Bonus games have been developed by some developers, offering a different proposition to avoid the banality of a single game. Many bonus games, however, are intricate, producing winning outcomes for the player only a minimal fraction of the time. Additionally, bonus games are often not “games” in the traditional sense. Often, they are self-operating, allowing the player to watch as the machine attempts to generate a winning bonus outcome, rather than allowing the player to have input in the game being played.
- the present invention is distinguishable over the prior art in a multiplicity of ways.
- the instant invention provides a bonus event that combines two components to produce an award, in which the components may be randomly varied at the player's direction as the player attempts to achieve the highest possible award.
- the instant invention allows the player to exercise judgment in varying components with respect to the probability of enhanced awards.
- a gaming device comprising, in combination: a display, and a processor and random number generator operatively intercoupled and operatively coupled to said display, said random number generator providing an outcome to a primary game initiated on said display, said display having at least one outcome triggering a bonus event, said bonus event allowing play of a gaming proposition having first and second choice means wherein said each of said first and second choice means may be independently activated, said first and second choice means being combined to produce an award.
- FIG. 1 is a flowchart of the methodology according to the present invention.
- FIG. 2 is a depiction of the apparatus associated therewith.
- FIG. 3 is a depiction of a bonus screen according to the present invention.
- FIG. 4 is a flowchart of the methodology of the bonus event.
- reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
- the device 10 includes a housing 16 which supports a visual display 2 , preferably a video monitor, therewithin.
- the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
- the device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
- the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
- a plurality of decision-making buttons 12 are located on the face of the apparatus 10 , preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12 .
- a coin hopper 18 may be included to effectuate an output of an award due the player.
- the device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
- a plurality of speakers 34 may be included on the device for aural interaction with the player.
- the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
- a card 9 having a read/write instrumentality 17 thereon, can be read via input 7 as a substitute for or supplement to credit transfers as well as player identification.
- the flowchart associated with the apparatus of FIGS. 2 and 3 can be explored.
- the player plays the game with a maximum bet or less.
- a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the ultimate outcome is determined by the symbols of the initial outcome. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus event.
- the display 2 features a bonus event playfield, depicted in FIG. 3.
- the bonus event playfield features two independent award components, shown in FIG. 3 as a credit wheel 50 and a multiplier wheel 52 .
- the credit wheel 50 and the multiplier wheel 52 are spun and combined to produce an award value 54 .
- the player has a fixed number of allocated spins 56 , and these spins may be allocated at the player's option.
- the player activates a particular wheel 50 , 52 by selecting either the credit spin toggle 58 or the multiplier spin toggle 60 .
- the indicated wheel is spun and the total number of allocated spins 56 decrements by one.
- the bonus event ends when the player has exhausted all allocated spins 56 .
- the player may choose to end the bonus event at an earlier time by selecting the cash out option 62 .
- the player is then awarded the number of credits corresponding to the orientation of the wheels 50 , 52 at that time and the award value 54 displayed. After the end of the bonus event, the player may continue playing the primary game.
Abstract
A method and device for gaming, in which an primary game is played toward a winning outcome, but including a bonus event triggered by a particular outcome or outcomes. The bonus event is characterized by independently variable components which are controlled by the player, and which combine to produce an award.
Description
- The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for a bonus event. Most specifically, the bonus event allows independent manipulation of two component inputs, terminable at a fixed number or at the player's option, which combine to provide an award.
- Most gaming establishments invest a substantial portion of their capital in gaming machines. Gaming machines generally allow a simple and solitary gaming experience. Consequently, it is difficult to retain players at any given machine due to the inevitable ennui that sets in after a few games. Thus, the universe of available machines offers a variety of gaming propositions, from traditional reel games to animated display games. While the primary games are developed to give players more options, the problem of boredom remains from repeatedly playing the same game.
- Bonus games have been developed by some developers, offering a different proposition to avoid the banality of a single game. Many bonus games, however, are intricate, producing winning outcomes for the player only a minimal fraction of the time. Additionally, bonus games are often not “games” in the traditional sense. Often, they are self-operating, allowing the player to watch as the machine attempts to generate a winning bonus outcome, rather than allowing the player to have input in the game being played.
- The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention provides a bonus event that combines two components to produce an award, in which the components may be randomly varied at the player's direction as the player attempts to achieve the highest possible award.
- Further, the instant invention allows the player to exercise judgment in varying components with respect to the probability of enhanced awards.
- Accordingly, it is a primary object of the present invention to provide a new and novel device and method for gaming, in which a player is offered a secondary gaming proposition for more chances at success.
- It is a further object of the present invention to provide a device and method as characterized above which provides independent variation of components to produce an award.
- It is a further object of the present invention to provide a device and method as characterized above that provides an experience similar to a table game, in which a player is allowed to exercise judgment in achieving awards.
- Viewed from a first vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display, and a processor and random number generator operatively intercoupled and operatively coupled to said display, said random number generator providing an outcome to a primary game initiated on said display, said display having at least one outcome triggering a bonus event, said bonus event allowing play of a gaming proposition having first and second choice means wherein said each of said first and second choice means may be independently activated, said first and second choice means being combined to produce an award.
- Viewed from a second vantage point, it is an object of the present invention to provide A method for gaming, the steps including: displaying plural award bestowers, operating at least one of the award bestowers, and determining a final award as a function of the award bestowers' position.
- These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
- FIG. 1 is a flowchart of the methodology according to the present invention.
- FIG. 2 is a depiction of the apparatus associated therewith.
- FIG. 3 is a depiction of a bonus screen according to the present invention.
- FIG. 4 is a flowchart of the methodology of the bonus event.
- Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures,
reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention. - In its essence, the
device 10 includes ahousing 16 which supports avisual display 2, preferably a video monitor, therewithin. Thedisplay 2 may include awindow 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes anLED readout 4 for prompting the player and can provide similar verbiage as thewindow 8 or in lieu thereof, to stimulate the player. The device includes aninlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of theapparatus 10, preferable below thedisplay 2 and apull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. Acoin hopper 18 may be included to effectuate an output of an award due the player. Thedevice 10 may have atop portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality ofspeakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. Acard 9, having a read/writeinstrumentality 17 thereon, can be read viainput 7 as a substitute for or supplement to credit transfers as well as player identification. - Referring to FIG. 1, the flowchart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the ultimate outcome is determined by the symbols of the initial outcome. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus event.
- More specifically, and with reference to FIG. 3 and the flowchart of FIG. 4, greater details with respect to the
video display 2 with regard to the bonus event of the preferred embodiment can be explored. Thedisplay 2 features a bonus event playfield, depicted in FIG. 3. The bonus event playfield features two independent award components, shown in FIG. 3 as acredit wheel 50 and amultiplier wheel 52. Upon entering the bonus event, thecredit wheel 50 and themultiplier wheel 52 are spun and combined to produce anaward value 54. Preferably, the player has a fixed number of allocatedspins 56, and these spins may be allocated at the player's option. The player activates aparticular wheel credit spin toggle 58 or themultiplier spin toggle 60. When the player so selects, the indicated wheel is spun and the total number of allocatedspins 56 decrements by one. The bonus event ends when the player has exhausted all allocatedspins 56. Alternatively, the player may choose to end the bonus event at an earlier time by selecting the cash outoption 62. The player is then awarded the number of credits corresponding to the orientation of thewheels award value 54 displayed. After the end of the bonus event, the player may continue playing the primary game. - Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.
Claims (2)
1. A gaming device, comprising, in combination:
a display, and
a processor and random number generator operatively intercoupled and operatively coupled to said display, said random number generator providing an outcome to a primary game initiated on said display, said display having at least one outcome triggering a bonus event, said bonus event allowing play of a gaming proposition having first and second choice means wherein said each of said first and second choice means may be independently activated, said first and second choice means being combined to produce an award.
2. A method for gaming, the steps including:
displaying plural award bestowers,
operating at least one of the award bestowers, and
determining a final award as a function of the award bestowers' position.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/967,744 US20030064787A1 (en) | 2001-09-28 | 2001-09-28 | Gaming device and method |
PCT/US2002/028133 WO2003028825A1 (en) | 2001-09-28 | 2002-09-24 | Gaming device and method |
PE2002000967A PE20030396A1 (en) | 2001-09-28 | 2002-09-30 | GAME MACHINE AND METHOD |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/967,744 US20030064787A1 (en) | 2001-09-28 | 2001-09-28 | Gaming device and method |
Publications (1)
Publication Number | Publication Date |
---|---|
US20030064787A1 true US20030064787A1 (en) | 2003-04-03 |
Family
ID=25513249
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/967,744 Abandoned US20030064787A1 (en) | 2001-09-28 | 2001-09-28 | Gaming device and method |
Country Status (3)
Country | Link |
---|---|
US (1) | US20030064787A1 (en) |
PE (1) | PE20030396A1 (en) |
WO (1) | WO2003028825A1 (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030216167A1 (en) * | 2002-05-14 | 2003-11-20 | Atronic International Gmbh | Gaming machine with player selection of options in bonus game |
US20030224853A1 (en) * | 2002-05-30 | 2003-12-04 | Felix Guindulain Vidondo | Prize recreational machine |
US20060068868A1 (en) * | 2004-09-13 | 2006-03-30 | Pokertek, Inc. | System and method for providing an electronic card game |
US20090181753A1 (en) * | 2007-08-14 | 2009-07-16 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
US20180293847A1 (en) * | 2017-04-10 | 2018-10-11 | Aristocrat Technologies Australia Pty Limited | Systems and methods for playing an electronic game including a path based bonus game |
Citations (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3633915A (en) * | 1969-10-23 | 1972-01-11 | Henry E Lippert | Game of chance |
US5205555A (en) * | 1991-05-23 | 1993-04-27 | Takasago Electric Industry Co., Ltd. | Electronic gaming machine |
US5393061A (en) * | 1992-12-16 | 1995-02-28 | Spielo Manufacturing Incorporated | Video gaming machine |
US5647798A (en) * | 1995-03-10 | 1997-07-15 | Slingo, Inc. | Apparatus for playing bingo on a slot machine |
US5971849A (en) * | 1997-04-28 | 1999-10-26 | Falciglia; Sal | Computer-based system and method for playing a poker-like game |
US6033307A (en) * | 1998-03-06 | 2000-03-07 | Mikohn Gaming Corporation | Gaming machines with bonusing |
US6220593B1 (en) * | 1998-04-14 | 2001-04-24 | Mikohn Gaming Corporation | Pachinko stand-alone and bonusing game |
US6227971B1 (en) * | 1999-09-14 | 2001-05-08 | Casino Data Systems | Multi-line, multi-reel gaming device |
US6413161B1 (en) * | 2000-10-11 | 2002-07-02 | Igt | Gaming device having apparatus and method for producing an award through award elimination or replacement |
US6569015B1 (en) * | 2000-07-27 | 2003-05-27 | Igy | Gaming device having separately changeable value and modifier bonus scheme |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5788573A (en) * | 1996-03-22 | 1998-08-04 | International Game Technology | Electronic game method and apparatus with hierarchy of simulated wheels |
US6315660B1 (en) * | 1998-03-24 | 2001-11-13 | Wms Gaming Inc. | Gaming machines with board game theme |
US6047963A (en) * | 1998-05-20 | 2000-04-11 | Mikohn Gaming Corporation | Pachinko stand-alone and bonusing game |
US6398220B1 (en) * | 2000-03-27 | 2002-06-04 | Eagle Co., Ltd. | Symbol displaying device and game machine using the same |
-
2001
- 2001-09-28 US US09/967,744 patent/US20030064787A1/en not_active Abandoned
-
2002
- 2002-09-24 WO PCT/US2002/028133 patent/WO2003028825A1/en not_active Application Discontinuation
- 2002-09-30 PE PE2002000967A patent/PE20030396A1/en not_active Application Discontinuation
Patent Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3633915A (en) * | 1969-10-23 | 1972-01-11 | Henry E Lippert | Game of chance |
US5205555A (en) * | 1991-05-23 | 1993-04-27 | Takasago Electric Industry Co., Ltd. | Electronic gaming machine |
US5393061A (en) * | 1992-12-16 | 1995-02-28 | Spielo Manufacturing Incorporated | Video gaming machine |
US5697843A (en) * | 1992-12-16 | 1997-12-16 | Spielo Gaming International | Video gaming machine |
US5647798A (en) * | 1995-03-10 | 1997-07-15 | Slingo, Inc. | Apparatus for playing bingo on a slot machine |
US5971849A (en) * | 1997-04-28 | 1999-10-26 | Falciglia; Sal | Computer-based system and method for playing a poker-like game |
US6033307A (en) * | 1998-03-06 | 2000-03-07 | Mikohn Gaming Corporation | Gaming machines with bonusing |
US6220593B1 (en) * | 1998-04-14 | 2001-04-24 | Mikohn Gaming Corporation | Pachinko stand-alone and bonusing game |
US6227971B1 (en) * | 1999-09-14 | 2001-05-08 | Casino Data Systems | Multi-line, multi-reel gaming device |
US6569015B1 (en) * | 2000-07-27 | 2003-05-27 | Igy | Gaming device having separately changeable value and modifier bonus scheme |
US6413161B1 (en) * | 2000-10-11 | 2002-07-02 | Igt | Gaming device having apparatus and method for producing an award through award elimination or replacement |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030216167A1 (en) * | 2002-05-14 | 2003-11-20 | Atronic International Gmbh | Gaming machine with player selection of options in bonus game |
US7959508B2 (en) * | 2002-05-14 | 2011-06-14 | Atronic International Gmbh | Gaming machine with player selection of options in bonus game |
US20030224853A1 (en) * | 2002-05-30 | 2003-12-04 | Felix Guindulain Vidondo | Prize recreational machine |
US20060068868A1 (en) * | 2004-09-13 | 2006-03-30 | Pokertek, Inc. | System and method for providing an electronic card game |
US20090181753A1 (en) * | 2007-08-14 | 2009-07-16 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
US8550902B2 (en) | 2007-08-14 | 2013-10-08 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
US9111415B2 (en) | 2007-08-14 | 2015-08-18 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
US20180293847A1 (en) * | 2017-04-10 | 2018-10-11 | Aristocrat Technologies Australia Pty Limited | Systems and methods for playing an electronic game including a path based bonus game |
US10867478B2 (en) * | 2017-04-10 | 2020-12-15 | Aristocrat Technologies Australia Pty Limited | Systems and methods for playing an electronic game including a path based bonus game |
US11354983B2 (en) * | 2017-04-10 | 2022-06-07 | Aristocrat Technologies Australia Pty Limited | Systems and methods for playing an electronic game including a path based bonus game |
Also Published As
Publication number | Publication date |
---|---|
PE20030396A1 (en) | 2003-07-11 |
WO2003028825A1 (en) | 2003-04-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY, LTD., NEVAD Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:WEISS, STEVEN A.;REEL/FRAME:012613/0753 Effective date: 20011217 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- AFTER EXAMINER'S ANSWER OR BOARD OF APPEALS DECISION |