US20070077994A1 - Networked video game wagering - Google Patents
Networked video game wagering Download PDFInfo
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- US20070077994A1 US20070077994A1 US11/243,785 US24378505A US2007077994A1 US 20070077994 A1 US20070077994 A1 US 20070077994A1 US 24378505 A US24378505 A US 24378505A US 2007077994 A1 US2007077994 A1 US 2007077994A1
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- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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Abstract
A wagering system is disclosed which includes a server configured for operative connection to at least one multiplayer gaming network. The server may be configured for processing at least one wager on a video game played on the multiplayer gaming network. The wagering system also includes at least one database operatively associated with the server for storing information related to the video game wager. In the wagering system, the server may be configured to operate independently of the multiplayer gaming network.
Description
- The present invention generally relates to facilitating and processing wagers over a network, and the invention more particularly relates to facilitating, receiving, and processing wagers on video games played on a network.
- The technological landscape for online multiplayer video gaming is rapidly evolving into exciting new areas. Online video game play through multiplayer gaming networks provides an entertaining experience by offering players the opportunity to play against multiple live opponents, rather than merely against a computer-controlled opponent, in a virtual video game world. There are presently many multiplayer gaming networks available that allow players to compete in video games against each other, and at least some gaming networks have the capability to permit interaction among players on a global scale.
- In view of this emerging technological landscape, what are needed are more effective ways to further enhance the excitement and entertainment value of the online video gaming experience, especially with regard to video games played on multiplayer gaming networks.
- The utility of the embodiments of the invention will be readily appreciated and understood from consideration of the following description of the embodiments of the invention when viewed in connection with the accompanying drawings.
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FIG. 1 includes a system architecture diagram illustrating various exemplary aspects of a wagering system configured in accordance with embodiments of the present invention; -
FIG. 2A includes a process flow diagram illustrating certain aspects of wagering system processes that may be conducted in accordance with embodiments of the present invention; -
FIG. 2B includes a process flow diagram illustrating certain aspects of wagering system processes that may be conducted in accordance with embodiments of the present invention; and, -
FIGS. 3 through 42 illustrate examples of screen displays that may be provided in accordance with game consoles and/or web site pages configured in accordance with embodiments of the present invention. - As applied herein, a “wager” or “wagering” involves players staking something of value (e.g., money) for an opportunity to win something of value (e.g., a prize) subject to the outcome of an event (e.g., a video game contest between players), wherein the outcome of the event is predominantly determined by the skill of the players involved in the event and not a chance occurrence. In comparison, a “bet” or “gambling” involves staking something of value (e.g., money) for a chance to win something of value (e.g., a prize) subject predominantly to the outcome of an event (e.g., a lottery drawing) which is predominantly a chance occurrence.
- A “multiplayer gaming network” or “gaming network” includes any networked medium that permits players to engage in a video game, computer system game, or any other electronic gaming activity between/among the players. One example of a “multiplayer gaming network” suitable for use with various embodiments of the present invention is an “Xbox Live” gaming network operatively associated with the “Xbox” gaming system (Microsoft Corporation).
- A “video game” includes any electronically executed game that can be played over a multiplayer gaming network in accordance with one or more embodiments of the invention. Examples of video games include, without limitation, console-based games such as those played on the “Xbox” gaming system, personal computer (“PC”) games, and a variety of other types of electronic games.
- A “game console” includes any device or apparatus that can be configured for playing one or more video games on a multiplayer gaming network. Examples of “game consoles” may include, without limitation, video gaming system consoles, computer systems, personal data assistants (PDAs), wireless telephones, or any other device that can be configured for use as a game console in accordance with one or more embodiments of the invention described herein.
- The term “communication media” includes any medium capable of receiving data communications in accordance with various embodiments of the invention such as, without limitation, network connections (e.g., an intranet, extranet, or the Internet), wireless data networks, or wireline data networks.
- Unless otherwise noted or readily evident from the context as applied herein, the term “player” refers to players participating on a multiplayer gaming network who may also be “users” of a wagering system provided in accordance with the present invention. The terms “player” and “user” sometimes may be used interchangeably herein.
- With reference to
FIG. 1 , general aspects of an exemplary wagering system architecture that may be provided in accordance with various embodiments of the invention are illustrated. Awagering system 102 includes aserver 102A configured for operative connection to amultiplayer gaming network 104. Theserver 102A may be a web server, for example, and may be operatively associated with one ormore wager databases 102B or other like storage media configured for storing a variety of wagering related information. Theserver 102A may host one ormore web sites 102C including various pages or screen displays that facilitate collection, analysis and processing of wagering information, gaming information, and/or other data communicated to/from thewagering system 102. For example, information may be communicated to thewagering system 102 frommultiple game consoles various players multiplayer gaming network 104. In various embodiments, theplayers wagering system 102. As shown inFIG. 1 , communications between thegame consoles wagering system 102, for example, may be conducted through one or moresuitable communication media 118. - It can be seen that the
wagering system 102 may be configured primarily for interaction with thegame consoles players wagering system 102 functions to allow theplayers players wagering system 102 is not configured to facilitate actual video game play between/among theplayers game consoles multiplayer gaming network 104. Thewagering system 102 may thus be configured to operate independently of themultiplayer gaming network 104; and, thegame consoles multiplayer gaming network 104 to conduct video game play. Thegame consoles connectivity software game consoles web server 102A of thewagering system 102. Interaction between thegame consoles wagering system 102 can facilitate an exchange of information that allows theplayers wagering system 102. - In various embodiments, the
connectivity software game consoles wagering system 102, such as to ensure the correct establishment ofplayer wagering system 102 when theplayers multiplayer gaming network 104; to verify winners of video games that have been played, including transmitting the outcomes of video games to thewagering system 102, for example; and/or other connectivity functions. For example, theconnectivity software wagering system 102 to recognize whenplayers multiplayer gaming network 104 by communicating an intermittent “handshake” signal on a periodic or non-periodic basis while theplayer multiplayer gaming network 104. In this manner, if the signal ceases or cannot be detected, then thewagering system 102 may conclude that theplayers multiplayer gaming network 104. Thewagering system 102 may also establish whether or not aplayer multiplayer gaming network 104 by accessing a data stream (shown ascommunication connection 120 inFIG. 1 ) supplied to theweb server 102A of thewagering system 102 by themultiplayer gaming network 104, for example. - It can be appreciated that embodiments of the invention provide communication capability between the
game consoles wagering system 102 to facilitate playing video games on themultiplayer gaming network 104. As described hereinafter in more detail, thewagering system 102 provides a variety of functions: to permitplayers wager accounts 102D; to store details ofplayer other players competency structure 102E that tracks and maintains the skill levels ofplayers - Referring now to
FIGS. 1 and 2 A, in operation of thewagering system 102, and prior to permitting wagering on video game play,players multiplayer gaming network 104 may download and install theconnectivity software game consoles step 202. Download and installation of theconnectivity software connectivity software game consoles wagering system 102 and/or themultiplayer gaming network 104.FIG. 3 includes an example of a content download screen display that may facilitate download of theconnectivity software game consoles multiplayer gaming network 104, for example. In certain embodiments, theconnectivity software game consoles game consoles - Prior to entering into video game match play for wagers, players may be required to register as users with the wagering system. The
web site 102C screen display ofFIG. 4 can be displayed as anintroductory page 402 to advertise the features of thewagering system 102 to visitors and to facilitate registration or access to thewagering system 102. Theintroductory page 402 may include multiple links including a “visitor registration”link 404 to direct new users to conduct registration activity, and a “member entrance”link 406 for allowing previously registered users to proceed to a member area of theweb site 102C. Theintroductory page 402 may also include variousinformational links wagering system 102. If the user selects the “member entrance”link 406, the screen display ofFIG. 5 may be presented to the user with atext entry box 502 to permit entry of conventional login information (e.g., username and password information) to access thewagering system 102. - In order to register at
step 204 and gain access to thewagering system 102, new users may be presented with theregistration page 602 shown in the screen display ofFIG. 6 . On theregistration page 602, new users may enter various name and contact information, as well as a multiplayergaming network identification 604 that the user employs when playing video games on themultiplayer gaming network 104. New users may also enter desiredusername 606 andpassword 608 information to permit account access on thewagering system 102. Data collected on theregistration page 602 may be stored in thewager database 102B of thewagering system 102. - In association with registration, new users may be directed to a
payment options page 702, as illustrated by the screen display ofFIG. 7 , to select or edit payment options atstep 206. Thepayment options page 702 permits the user to select apayment method 704 for establishing awager account 102D with thewagering system 102. As shown in the screen display ofFIG. 8 , the user may be prompted with anotification 802 to select from a variety of payment processors 122 (examples of which are listed in thepayment method 704 section) that provide payment processing services to thewagering system 102. Thepayment processors 122 can facilitate the transfer of funds to/from thewager account 102D of the user. To load credit into awager account 102D, for example, a user may transfer money into thewagering system 102 by using one or more accounts managed for the user by thepayment processor 122. Once established, thewager account 102D may be employed by thewagering system 102 to credit or debit wager amounts for the user in connection with video game play (e.g., wins or losses) on themultiplayer gaming network 104. - Once a registered account is accessed by a previously registered user or a new user at
step 208, a home page 902 (an example of which is illustrated by the screen display ofFIG. 9 ) may be displayed to the user by thewagering system 102. Thehome page 902 may include a section oflinks 904 to wager pages determined by thewagering system 102 to be those on which users most frequently store wagers (e.g., “Top Ten Wager Pages”). It can be appreciated that collecting and presenting theselinks 904 can provide the best chance for the user to find another user willing to wager on a video game using thewagering system 102. Thehome page 902 may also include sections oflinks web site 102C, such as thehome page 902, may include atoolbar 910 of links positioned horizontally across the screen display as shown. The links in thetoolbar 910 may include a “home page” link 910A to access thehome page 902, a “terms and conditions” link 910B to display terms and conditions of using thewagering system 102, and/or an “instructions/demo”link 910C to display information related to using various aspects of thewagering system 102 or theweb site 102C. - Various screen displays presented by the
web site 102C may include atoolbar 912 of links positioned vertically on the left-hand side of thehome page 902, for example. Thetoolbar 912 may include links to a variety of video games on which a user may place a wager and play against another player on themultiplayer gaming network 104. The video game links on thetoolbar 912 may be separated into distinct sections according to a number of factors including themultiplayer gaming network 104 associated with the video game, the type of video game (e.g., sports, fighting, shooter, etc.), and/or gaming mode (e.g., one-on-one competition, team play, tournament play, etc.). For instance, there could be a section devoted to “Xbox” sports games or “Playstation” (Sony Corporation) fighting games. In addition, thetoolbar 912 may be configured to display only those links to video games which are compatible for play with theparticular game console - Various screen displays presented by the
web site 102C may include atoolbar 914 of links positioned vertically on the right-hand side of thehome page 902, for example, as shown inFIG. 9 . The links on thetoolbar 914 may allow users to access functions and processes relevant to management of thewager account 102D. For example, certain links may allow access to pages that displaywager account 102D statements and allow users to modify contact information and passwords. In addition, a “deposit money”link 914A provides navigation to a function or page that permits users to add credit to thewager account 102D. A “withdraw money”link 914B can direct users to a function or page that facilitates withdrawal of an amount of the credit balance in thewager account 102D not otherwise needed to cover an outstanding wager, or the largest of multiple outstanding wagers, stored with thewagering system 102. A “betting history”link 914C can direct users to a betting history page 1002 (an example of which is shown inFIG. 10 ) that displays historical data for wager amounts stored by the user for various video games. A “game P&L”link 914D directs users to a page or function that summarizes record information and/or profit and loss information for each video game played by the user. An example of agame P&L page 1102 is illustrated by the screen display ofFIG. 11 . Also, a “player profile”link 914E can be provided to navigate users to a page or function that permits review of skill levels for aplayer player profile page 1202 is shown in the screen display ofFIG. 12 . - Also, on the
toolbar 914, users may be presented with a “Current Wagers”section 914F that includes a list of wagers currently stored for the user on thedatabase 102B of thewagering system 102. For each wager, abutton database 102B. It can be appreciated that the number of wagers in the “Current Wagers”section 914F varies depending on the number of wagers stored by the user. If a user does not have any wagers stored, then a “None” designation may be presented in the “Current Wagers”section 914F. - At
step 210, the user may select a video game for which the user wants to review, store or accept a wager. Selecting the one-on-one football link (e.g., “Madden NFL”) on thetoolbar 912, for example, directs the user to thewager page 1002 screen display shown inFIG. 13 . In general, thewager page 1302 is substantially representative of the characteristics of all wager pages that may be provided for different video games in accordance with various embodiments of the invention. As shown, thewager page 1302 includes a list ofwagers 1304 thatplayers wagering system 102 for a particular video game. Thelist 1304 may include theusername 1306 of eachplayer user rating 1308 of eachplayer skill level 1310 of eachplayer wager amount 1312 associated with each wager. On thewager page 1302, the user may accept a particular stored wager with the intent of playing the video game for thewager amount 1312. In addition, thewager page 1302 may include a “store wager”option 1314 that allows users to add wagers to the list ofwagers 1304 by inputting wager amounts 1312. In various embodiments, thewagering system 102 may refuse to acceptwager amounts 1312 less than a predetermined minimum level or greater than a predetermined maximum level. - Once the “store wager”
option 1314 is selected, thenotification 1402 shown inFIG. 14 may be displayed to the user with awager amount field 1304 that permits entry of thewager amount 1312. If the user attempts to store awager amount 1312 greater than the credit amount available in thewager account 102D of the user, anotification 1502 as shown in the screen display ofFIG. 15 may be presented to the user. As shown, thenotifications payment options links payments option page 702, for example, such as to instruct thepayment processor 122 to transfer additional funds into thewager account 102D of the user. - In addition, the
wager page 1302 may be configured to permit users to sort the list of storedwagers 1304 according towager amount 1312 orskill level 1310, for example. Thewager page 1302 may also be provided with a conventional search functionality that permits users to search thelist 1304 for aspecific wager amount 1312, aspecific skill level 1310, and/or theusername 1306 of aparticular player wagers 1304 can be ordered according to when the wagers were initially stored, such that the first wager on thelist 1304 may be the most recently stored or the oldest stored wager. - In various embodiments, a
credit balance 9141 of thewager account 102D of a user can be displayed on thevertical toolbar 914, for example, of various pages of thewagering system 102. In addition, users may be permitted to view a breakdown of gross transactions that have impacted thecredit balance 9141 by navigating to acredit balance page 1602 using the associated link on the horizontal toolbar. Thecredit balance page 1602 can be configured to display transactions including total amounts transferred to thewagering system 102 from thepayment processor 122, total amounts withdrawn by the user, and/or amounts won or lost by the user. Thecredit balance page 1602 may also present billing details and password information for the user and provide functionality to modify this information. An example of thecredit balance page 1602 is shown in the screen display ofFIG. 16 . If users wish to make a withdrawal from thewager account 102D, the “Withdraw Money”link 914B may be accessed on thecredit balance page 1602. The “Withdraw Money”link 914B may direct the user to awithdrawal options page 1702 wherein the user can specify how much of the credit balance should be disbursed. An example of thewithdrawal options page 1702 is illustrated in the screen display ofFIG. 17 . In certain embodiments, the user may not be permitted to withdraw any portion of the credit balance in thewager account 102D that may be required to cover an outstanding wager, or the largest wager of multiple outstanding wagers, previously stored by the user with thewagering system 102. - With general reference to
FIGS. 1 through 2 B, in operation of thewagering system 102,players multiplayer gaming network 104 atstep 252 with sufficient credit in theirwager accounts 102D to compete againstother players network 104. If aplayer wagering system 102 to select atstep 254, theplayer step 256, and remain logged into themultiplayer gaming network 104 and await anotherplayer wagering system 102 for a particular video game or multiple video games to promote an increased probability that anopponent player wagering system 102 can be configured to verify that theplayer wager account 102D to cover the largest of the multiple stored wagers.Players step 258 by e-mail, instant messenger, or another communication method, if anotherplayer players wagering system 102 can await notification of wager acceptance while working on a computer system or other access device (wireless phone, PDA, notebook, etc.), in addition to being logged into the gaming consoles 106, 108, 110. - If the user stores a wager substantially compatible with a wager previously stored by another player, and if the
wagering system 102 determines through application of itscompetency structure 102E that the skill levels associated with theplayers players step 260. Thewagering system 102 may be configured to define compatible wager amounts as substantially the same amounts or within a certain acceptable range of deviation between the amounts. Thecompetency structure 102E of thewagering system 102 may not permitplayers players skill level players skill level players competency structure 102E of thewagering system 102 may be configured to not permit aplayer player wagering system 102 may permit twoplayers wagering system 102 matches compatible wagers, or if a user accepts a stored wager on thewager page 1302, for example, then the user can be presented with aconfirmation page 1802 as shown in the screen display ofFIG. 18 . Theconfirmation page 1802 prompts the user to accept or decline the video game match wager subject to the terms and conditions displayed on theconfirmation page 1802. - If a user enters into video game competition with another user on the
multiplayer gaming network 104 for a wager, then that particular wager can be removed from thewager page 1302 by thewagering system 102. If a user had multiple wagers on thewager page 1302, and the user enters into competition for one of the wagers, then all of the other wagers can be removed from thewager page 1302. If theconnectivity software wagering system 102 that a user has logged off themultiplayer gaming network 104, then all outstanding wagers for the user may be removed from thewager page 1302. In certain embodiments, if a first user had stored a wager that was later accepted by another user, and the first user did not indicate his or her readiness to compete within a predetermined time period, then thewagering system 102 can be configured to remove all of the first user's wagers from thewager page 1302. - To select a wager at
step 254, users may be required to have logged into themultiplayer gaming network 104; to have loaded enough credit into thewager account 102D to cover the wager amount; and, to have challenged another user of a compatible skill level. If a user attempts to select a wager without meeting these criteria, among possibly others, then thewagering system 102 may present the user with anotification 1902 as shown in the screen display ofFIG. 19 for attempting to compete with another player having an incompatible skill level; and/or anotification 2002 as shown in the screen display ofFIG. 20 for attempting to accept a wager of an amount greater than the credit balance of thewager account 102D of the user. In the latter case, thewagering system 102 may be configured to automatically direct the user on how to transfer additional funds into the user'swager account 102D. - If users met the necessary criteria and accept a stored wager, then the users may receive a prompt 2102 as shown on the screen display of
FIG. 21 , advising the user to prepare thegame console step 262, thewagering system 102 may communicate with theconnectivity software players players wagering system 102 determines that bothplayers players player wagering system 102 may notify thenon-loading player game console game loading notification 2202 is shown in the screen display ofFIG. 22 . Anon-loading player player non-loading player wagering system 102; and, thewagering system 102 may negatively adjust a user rating of thenon-loading player notification 2302 that can be displayed to a non-loading player is shown in the screen display ofFIG. 23 . Also, an example of anotification 2402 that can be displayed to theplayer non-loading player FIG. 24 . - If the
players players players step 264 by reviewing a wager summary page containing the details of the wager. This gives theplayers players wager summary page 2502 is shown in the screen display ofFIG. 25 . If one of theplayers players wagering system 102 that the competition has been terminated. An example of anotification 2602 received by aplayer player FIG. 26 . Thewagering system 102 may then negatively adjust the user rating of the player orplayers - After both
players multiplayer gaming network 104 atstep 266, in substantially the same manner as if they were engaging in non-wagered competition on thenetwork 104, and independently of the operation of thewagering system 102. During play, eitherplayer network 104. - When wagered video games conclude, the
connectivity software player step 268. In certain embodiments, theconnectivity software network 104 identification, for example, with the particular individual or team played in the video game match. Examples of screen displays that permit theconnectivity software FIGS. 27 and 28 . After associating aplayer Round 2” match concludes, a screen can be presented that states which character in the game won the competition. In another example, in “NCAA Football 2005”, a screen depicting a final score board demonstrates who won the match. Examples of these screen displays are illustrated in the screen displays ofFIGS. 29 and 30 . - In general, by analyzing screen displays, the
wagering system 102 acting through theconnectivity software wagering system 102 to access software code used for programming the video game, or by permitting thewagering system 102 to access game results through thedata stream connection 120 with themultiplayer gaming network 104. At the conclusion of video game competitions on themultiplayer gaming network 104, competitors may be notified of the outcome of the match, including which player won and which player lost, final scores, and so forth. In certain embodiments, theplayers wagering system 102 for a determination of who has won or lost the wager. After thewagering system 102 has verified which player won the video competition through communication with theconnectivity software players summary page 3102 displayed on theirgame consoles FIG. 31 . Thesummary page 3102 may include a recap of the outcome of the video game match and how that outcome will impact therespective wager account 102D balances of theplayers - At
step 270, thewagering system 102 may award a prize to the winningplayer wager account 102D of the losingplayer wager account 102D of the winningplayer wagering system 102. In this manner, no cash needs to be transferred directly between users of thewagering system 102; theserver 102A merely updates wager accounts to reflect the results of wagers won or lost by theplayers - Following the credit transfer, at
step 272 thewagering system 102 may be configured to process the outcome of the concluded match to alter acompetency structure 102E maintained by thewagering system 102 for theplayers competency structure 102E may be created and configured as follows. Each user of thewagering system 102 can be given skill levels in a particular video game based on a combination of factors including the amount of money won or lost, as well as a win-loss record or other score achieved, by playing the video game against other users for wagers. For example, users might be given a skill level between one and ten, one representing an extremely poor player and ten representing an exceptional player. In this example, the skill level in a given video game would increase if a win-loss record or a wagered amount won by the user improved, according to established algorithms. The users may access their skill levels, as well as win-loss records or other scores achieved, by clicking on the “Player Profile”link 914E on thetoolbar 914 included on each member page. An example of theplayer profile page 1202 is illustrated in the screen display ofFIG. 12 (see discussion above). If a user had not yet played a particular video game for a wager, then an initial, mid-range starting skill level could be given to the user, for example. Thewagering system 102 may be configured to not set the initial skill level to the lowest possible skill level, because the user might be relatively experienced playing the video game but may not have played the video game for a wager using thewagering system 102. Based on the operation of thecompetency structure 102E, thewagering system 102 can be configured to permitplayers other players wagering system 102. - Users of the
wagering system 102 may also have user ratings displayed next to their stored wagers, based on rating factors such as how often wagers are accepted, how often stored wagers are later declined, and/or how often the user did not indicate readiness to compete in an established time period. For instance, new users could start with an initial predetermined percentage user rating that can be adjusted in accordance with subsequent actions of the users in view of the rating factors. While users may have multiple skill levels for different video games and gaming modes, the users may be provided with a single user rating, which would be impacted by the manner in which they utilized thewagering system 102 with respect to wagered video game play. Over time, it can be seen that the user rating system would become a self-regulating device to penalize users whose use of thewagering system 102 led to improperly terminated matches. It can be seen that the time aplayer player - In various embodiments of the invention, video game tournament play may be conducted for wagers through use of the
wagering system 102. To set up a successful online tournament, thewagering system 102 can create an attractive betting and payout structure to encourage a large number of participants to play. This would entail offering a big enough prize and paying it out in manner that is attractive to theplayers skilled players experienced players experienced players wagering system 102 would want to attract both types ofplayers - In operation, the
wagering system 102 can schedule a combination of daily, weekly, monthly, quarterly, and/or annual tournaments, for example, each of which may have successively larger prizes inversely related to the frequency with which it was held. Each of these tournaments may be limited to a fixed number of players. Prior to a tournament, thewagering system 102 may create separate contests for an established number ofplayers players players players - The weekly, monthly, quarterly, and annual tournaments may be held with more rounds than the daily tournaments to allow for a larger tournament prize without making the buy-in too excessively high. For example, the
wagering system 102 could allow 4,096 players to register for $250, in which an approximately $1 million tournament prize could be awarded. To motivateplayers wagering system 102 may establish set breaks, after a fixed number of rounds during larger tournaments to give players a chance to recuperate, as is done in poker tournaments, for example. - For conducting tournament play, the
wagering system 102 may employ the same or similar processes and platforms as those utilized in match play described above. Such tournaments may involve aplayer players various links FIG. 9 ), for example. An example of thetournament scheduling page 3202 is depicted in the screen display ofFIG. 32 . On a tournament registration page 3302 (an example of which is illustrated by the screen display ofFIG. 33 ), users can indicate their desire to participate in a tournament and confirm their agreement to the terms and conditions of the competition. If the participant does not have sufficient credit in thewager account 102D, then the participant may be prompted to transfer more credit into thewager account 102D, as shown in the prompt 3402 ofFIG. 34 . In various embodiments, aplayer game console player - In operation, the tournament would require players to log into the
multiplayer gaming network 104, or risk forfeiture of the registration fee, prior to the scheduled start time of the tournament. Thewagering system 102 may then notify eachplayer connectivity software game console connectivity software player wagering system 102. Based on the outcome, thewagering system 102 may then establish the next match between the winner and anothervictorious player players players wagering system 102 recognizes that the tournament has concluded and credits the pooled buy-ins to the credit balances in the wager accounts 102D of the participants who had made it far enough into the tournament to warrant part of the prize, according to the payout structure of the tournament. As in the case of match play, thewagering system 102 may subtract a transaction fee from the tournament prize prior to updating user credit balances in the wager accounts 102D. This transaction fee may be established prior to the tournament and may be either a fixed amount or calculated as a percentage of the tournament prize. - Embodiments of the invention may also include a myriad of manifestations of team game play, from two-on-two competitions to games where
multiple players toolbar 912, for example, for different modes of team play, as well as creating distinct lists of wagers for each type of game and game playing mode. For instance, there could be separate links to different lists of wagers for one-on-one competitions, as compared to two-on-two competitions. For each team game playing modality, a similar mode of operation to what has been described previously herein would permit wagering on match play. To permitmultiple players player web site 102C that displayed the list of stored wagers for the game and game-playing mode that his or her team wished to play. If that user decided to accept or store a wager, identities of the user's teammates can be entered into thewagering system 102 by the user. An example of a stored list of wagers for team game play is illustrated in the sample screen display ofFIG. 35 . If a wager is accepted for a team ofplayers wagering system 102 may charge a transaction fee as a percentage of the total wager, for example, prior to distributing credit to the wager accounts 102D of the winning players. - In addition, the
competency structure 102E may then be altered to raise or lower the skill level of each of theplayers player wagering system 102, to be logged into themultiplayer gaming network 104, and have the designated video game loaded in theirrespective game consoles wager account 102D to cover an equivalent portion of the total wager to allow the wager to be stored or accepted by thewagering system 102. - In the case of team tournament play, similar processes to those addressed previously herein would occur. Each member of a team could register for a tournament through a link found on the
home page 902 regarding news about upcoming tournaments. The first member of a team to register may be required to inputteammate network 104 identities into the registration form. Having done so, when the teammates subsequently register, they can be notified that another user had selected them as a potential teammate, and they could confirm that they wished to play on that team. When the final member of the team registers, the buy-in for the tournament may be equivalently deducted from eachwager account 102D of the team members, and the team can enter a tournament grouping. On the day of the tournament, play may be conducted according to a process similar to a one-on-one tournament play format. At the conclusion of the tournament, the prize can be equally split between the winning team members' credit balances in their wager accounts 102D. Such team tournaments can be made exclusive to teams composed of a distinct number of users. - Members of
multiplayer gaming networks 104 may also be able to wager through thewagering system 102 on a variety of games in which players compete against multiple opponents simultaneously on thenetwork 104. For instance,players players toolbar 912 for video games that support this mode of play on thenetwork 104. This link can be configured to directplayers network 104. Each of these competitions may be distinguished based on the fixed wager that participants need to risk in order to compete, the number of competitors registered, and/or the amount of time prior to the start of the game. Asample registration page 3602 for such multiplayer games is illustrated in the screen display ofFIG. 36 . - The
wagering system 102 may be configured to automatically add competitions for different wagers to the list according to how quickly a given competition was being filled. For instance, if over the last hour it has taken an average of only three minutes to fill a $2 competition, but fifteen minutes to fill a $20 competition, then thesystem 102 may automatically add $2 competitions at a more rapid rate than $20 competitions. Thewagering system 102 may thus more frequently add competitions to the list that are more popular compared to less popular competitions. The competitions scheduled to start in the shortest time frame may be shown at the top of this list, while the most recently added competitions may be shown at the bottom of the list. Whenever a competition becomes filled with the maximum number of users who could play at one time in a particular game on thenetwork 104, or if the competition reaches its scheduled starting time, then play can commence. In this way, users might play against fewer than the maximum number of competitors who could play in thenetwork 104 competition; however, they would know approximately how long it could take before the competition would begin. - To register for such competitions,
players players confirmation page 3702 in which the user confirms registration for this type of competition is illustrated in the screen display ofFIG. 37 . - After registering for a multiplayer competition,
players network 104 and await a summary page that confirms the details of the wager and the willingness of theplayers summary page 3802 is shown in the screen display ofFIG. 38 . Theplayers game consoles wagering system 102. An example of anotification 3902 received in this event bynon-competing players FIG. 39 . If insufficient competitors are available to compete in a multiplayer competition for any reason, then anotification 4002 may be sent indicating that the competition has been terminated due to lack of participation. An example of thisnotification 4002 is illustrated in the screen display ofFIG. 40 . When the competition concludes, thewager account 102D of the winningplayer wagering system 102. The transaction fee may be calculated as a percentage of the sum of all wagers, for example. - In certain embodiments of the invention, the
wagering system 102 may be configured with features that allow non-player users to bet onindividual players players wagering system 102 to compete against one another for a prize. To facilitate betting on tournaments, thewagering system 102 can be configured to display pages that have brackets for tournaments, depicting whichplayers tournament bracket page 4102 is provided in the screen display ofFIG. 41 . Users may place bets by staking a portion of the balances of their wager accounts 102D. The amount staked for the bet may then later be debited from thewager account 102D if the bet is lost, or credited to thewager account 102D if the bet is won. - Betting activity facilitated and processed by the
wagering system 102 may include offering users access to statistics relevant to how competitors have fared in past video game match play and tournaments. For instance,player tournament bracket page 4102 may include links to player biographies and statistical data. An example of a player biography andstatistical data page 4202 is illustrated in the screen display ofFIG. 42 . - To facilitate non-player users betting on
players wagering system 102 may be configured with ahandicapping system 102F. Thehandicapping system 102F may display a competitor's odds of beating his or her opponent or winning an entire tournament, and then reflect these odds in the amount that a user could win by betting on aplayer underdog player favored player handicapping system 102F can be configured based on generally accepted bookmaking principles. For example, thewagering system 102 may have a money line on “JLD396” at −200 (as the favorite) and “Bruins47” at +180 (as the underdog). In this example, a user would have to bet $200 for every $100 that he would hope to win on JLD396; while a user would have to bet only $100 to win $180, if he were to bet on Bruins47. In various embodiments, thewagering system 102 may offer a variety of other betting options to users. For instance, users may be permitted to place point spread bets, wherein users wager that oneplayer player particular player - In various embodiments, the video games played in accordance with the present invention may include gambling-oriented video games, for example. Such gambling-oriented video games may include, without limitation, poker, blackjack, roulette, craps, or other traditional casino games. In the case of poker, for example,
players multiplayer gaming network 104 could use thewagering system 102 to compete in ring games, in which theplayers game consoles player wagering system 102 service may involve theplayer wager account 102D credit balance on the chance that a randomly generated event may occur yielding an established payout. For example, while playing a roulette game, aplayer - The examples presented herein are intended to illustrate potential and specific implementations of the present invention. It can be appreciated that the examples are intended primarily for purposes of illustration of the invention for those skilled in the art. For instance, many screen displays included herein are based on the “Xbox Live” multiplayer gaming network (Microsoft Corporation). It can be appreciated that these screen displays are intended merely for purposes of illustration and are meant to be substantially representative of screens that can be generated and presented to players on game consoles in functionally analogous situations in a variety of different multiplayer gaming networks. No particular aspect or aspects of the examples included herein are necessarily intended to limit the scope of the present invention.
- It is to be understood that the figures and descriptions of the present invention have been simplified to illustrate elements that are relevant for a clear understanding of the present invention, while eliminating, for purposes of clarity, other elements. For example, certain operating system details and modules of network platforms are not described herein. Those of ordinary skill in the art will recognize, however, that these and other elements may be desirable in a typical computer system or database system. However, because such elements are well known in the art and because they do not facilitate a better understanding of the present invention, a discussion of such elements is not provided herein.
- Any element expressed herein as a means for performing a specified function is intended to encompass any way of performing that function including, for example, a combination of elements that perform that function. Furthermore the invention, as defined by such means-plus-function claims, resides in the fact that the functionalities provided by the various recited means are combined and brought together in a manner as defined by the appended claims. Therefore, any means that can provide such functionalities may be considered equivalents to the means shown herein.
- In general, it will be apparent to one of ordinary skill in the art that some of the embodiments as described hereinabove may be implemented in many different embodiments of software, firmware, and/or hardware. The software code or specialized control hardware used to implement some of the present embodiments is not limiting of the present invention. For example, the embodiments described hereinabove may be implemented in computer software using any suitable computer software language type such as, for example, C or C++ using, for example, conventional or object-oriented techniques. Such software may be stored on any type of suitable computer-readable medium or media such as, for example, a magnetic or optical storage medium. Thus, the operation and behavior of the embodiments are described without specific reference to the actual software code or specialized hardware components. The absence of such specific references is feasible because it is clearly understood that artisans of ordinary skill would be able to design software and control hardware to implement the embodiments of the present invention based on the description herein with only a reasonable effort and without undue experimentation.
- Moreover, the processes associated with the present embodiments may be executed by programmable equipment, such as computers. Software that may cause programmable equipment to execute the processes may be stored in any storage device, such as, for example, a computer system (non-volatile) memory, an optical disk, magnetic tape, or magnetic disk. Furthermore, some of the processes may be programmed when the computer system is manufactured or via a computer-readable medium. Such a medium may include any of the forms listed above with respect to storage devices and may further include, for example, a carrier wave modulated, or otherwise manipulated, to convey instructions that may be read, demodulated/decoded and executed by a computer.
- It can also be appreciated that certain process aspects described herein may be performed using instructions stored on a computer-readable medium or media that direct a computer system to perform process steps. A computer-readable medium may include, for example, memory devices such as diskettes, compact discs of both read-only and read/write varieties, optical disk drives, and hard disk drives. A computer-readable medium may also include memory storage that may be physical, virtual, permanent, temporary, semi-permanent and/or semi-temporary. A computer-readable medium may further include one or more data signals transmitted on one or more carrier waves.
- A “computer” or “computer system” may be, for example, a wireless or wireline variety of a microcomputer, minicomputer, server, mainframe, laptop, personal data assistant (PDA), wireless e-mail device (e.g., “BlackBerry” trade-designated devices), cellular phone, pager, processor, fax machine, scanner, or any other programmable device configured to transmit and receive data over a network. Computer devices disclosed herein may include memory for storing certain software applications used in obtaining, processing and communicating data. It can be appreciated that such memory may be internal or external to the disclosed embodiments. The memory may also include any means for storing software, including a hard disk, an optical disk, floppy disk, ROM (read only memory), RAM (random access memory), PROM (programmable ROM), EEPROM (electrically erasable PROM), and other computer-readable media.
- In various embodiments of the present invention disclosed herein, a single component may be replaced by multiple components, and multiple components may be replaced by a single component, to perform a given function or functions. Except where such substitution would not be operative to practice embodiments of the present invention, such substitution is within the scope of the present invention. Any of the servers described herein, for example, may be replaced by a “server farm” or other grouping of networked servers that are located and configured for cooperative functions. It can be appreciated that a server farm may serve to distribute workload between/among individual components of the farm and may expedite computing processes by harnessing the collective and cooperative power of multiple servers. Such server farms may employ load-balancing software that accomplishes tasks such as, for example, tracking demand for processing power from different machines, prioritizing and scheduling tasks based on network demand, and/or providing backup contingency in the event of component failure or reduction in operability.
- While various embodiments of the invention have been described herein, it should be apparent, however, that various modifications, alterations and adaptations to those embodiments may occur to persons skilled in the art with the attainment of some or all of the advantages of the present invention. The disclosed embodiments are therefore intended to include all such modifications, alterations and adaptations without departing from the scope and spirit of the present invention as set forth in the appended claims.
Claims (25)
1. A wagering system comprising:
a server configured for operative connection to at least one multiplayer gaming network, the server being configured for processing at least one wager on a video game to be played by players on the multiplayer gaming network;
at least one database operatively associated with the server, the database being configured for storing information related to the video game wager; and,
the server being configured to operate independently of the multiplayer gaming network.
2. The wagering system of claim 1 , wherein the server includes a web server.
3. The wagering system of claim 2 , wherein the web server includes at least one web site having at least one page configured for receiving wagering information.
4. The wagering system of claim 3 , wherein at least one of the web site pages is configured to allow the players to select from among a set of video games that can be played for wagers.
5. The wagering system of claim 3 , wherein at least one of the web site pages is configured to allow the players to store a wager in association with at least one video game.
6. The wagering system of claim 3 , wherein at least one of the web site pages is configured to allow the players to accept a wager in association with at least one video game.
7. The wagering system of claim 3 , wherein at least one of the web site pages includes multiple video game links separated into multiple sections according to a factor selected from the group consisting of a multiplayer gaming network associated with the video game, a type of video game, and a gaming mode.
8. The wagering system of claim 1 , further comprising connectivity software operatively associated with at least one game console of at least one of the players, the connectivity software being configured to communicate with the server.
9. The wagering system of claim 8 , further comprising the connectivity software being configured to notify the server when at least one player has logged into the multiplayer gaming network.
10. The wagering system of claim 8 , further comprising the connectivity software being configured to verify at least one winner of at least one video game match.
11. The wagering system of claim 8 , further comprising the connectivity software being configured to transmit an outcome of at least one video game match to the server.
12. The wagering system of claim 1 , further comprising at least one wager account stored in the database, the wager account being associated with a credit balance of at least one of the players.
13. The wagering system of claim 1 , further comprising at least one player profile stored on the database.
14. The wagering system of claim 1 , further comprising the server being configured to transfer a wager amount at the conclusion of a video game match.
15. The wagering system of claim 1 , further comprising a competency structure operatively associated with the server, the competency structure being configured for maintaining at least one skill level of at least one of the players.
16. The wagering system of claim 1 , further comprising the database being configured to store multiple wagers for a particular video game or for multiple video games.
17. The wagering system of claim 1 , further comprising the server being configured to automatically initiate a video game match between players upon determining compatibility of wagers.
18. The wagering system of claim 17 , wherein determining compatibility includes comparing skill levels associated with the players.
19. The wagering system of claim 1 , further comprising the server being configured to adjust a user rating of at least one player.
20. The wagering system of claim 1 , wherein the video game includes a video game tournament.
21. The wagering system of claim 1 , wherein the video game includes a video game that can be played by multiple players as a team.
22. The wagering system of claim 1 , wherein the video game includes a team tournament.
23. The wagering system of claim 1 , wherein the video game includes a single player competing against multiple opponents simultaneously on the multiplayer gaming network.
24. The wagering system of claim 1 , wherein the video game includes a gambling-oriented video game.
25. The wagering system of claim 1 , further comprising the server being configured to allow a non-player to place a bet on a player competing in a video game match.
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