US20080076545A1 - System for assigning players to multiple games - Google Patents

System for assigning players to multiple games Download PDF

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US20080076545A1
US20080076545A1 US11/513,981 US51398106A US2008076545A1 US 20080076545 A1 US20080076545 A1 US 20080076545A1 US 51398106 A US51398106 A US 51398106A US 2008076545 A1 US2008076545 A1 US 2008076545A1
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game
player
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next available
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R. Martin Oliveras
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • This invention generally relates to a system for assigning players to multiple games and may be utilized for assigning players to poker games being played on multiple poker tables.
  • Poker is a game of skill, luck and psychology. Poker is best played and is most exciting when played by multiple live players against each other at the same poker table.
  • a typical queuing system establishes an electronic waiting list.
  • a new player either acting at an electronic kiosk or through a human host, places their name on the electronic waiting list. Once their name is on the electronic waiting list, another casino employee visually monitors the seats at the poker tables. Once a vacancy is found, the human host is notified of the vacancy, and the human host assigns the next new player listed on the electronic waiting list to the vacancy. Once the next new player is assigned to the vacancy, the next new player is alerted of the vacancy and offered the vacant seat
  • Such application discloses a queuing system and method for filling vacancies at electronic card tables in a card room by establishing electronic waiting lists.
  • Such queuing system comprises a plurality of electronic player interaction areas (EPIA's), a queue interface, and a server computer networked to the EPIA's and the queue interface.
  • EPIA's electronic player interaction areas
  • server computer networked to the EPIA's and the queue interface.
  • new players are placed on one or more of the electronic waiting lists, while the EPIA's are monitored for vacancies.
  • the server computer Upon detecting a vacant EPIA, the server computer automatically assigns the next new player on the corresponding waiting list to the vacant EPIA.
  • repeated visual displays audible announcements; repeated audible announcements; wireless transmissions; repeated wireless transmissions; player prioritized game choices; repeated visual displays of multiple game/player groupings; audible announcements of multiple game/player groupings; repeated audible announcements of multiple game/player groupings; wireless transmissions of multiple game/player groupings; repeated wireless transmissions of multiple game/player groupings.
  • a system for assigning a plurality of prospective players to a plurality of available games comprises: a computer; inputting means for entering information relating to each prospective player and relating to a set of at least one available game chosen by each prospective player; the computer responding to the inputting means for storing such information in the order entered; and displaying means responding to the computer for causing the displaying means to repeatedly visually display such information; and the computer causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose such next available game.
  • Objects of the present invention are therefor to: Allow the game room manager to manage the assignment of players to the various games more efficiently; Allow the table dealer if any to manage more played hands per unit time; Allow the casino to make more money per game table per unit time; Allow the game room manager to remotely monitor the number of players per game table; Allow the game room manager to better distribute the number of players per game table; and Allow the players to enter and leave a game more efficiently.
  • Advantages of the present invention are therefor that: It makes the game dealer if any more efficient; It speeds up the game; It can be applied to all limits of Texas Holdem, Omaha and other poker games; It speeds up the process of assigning prospective players to their chosen games; It clears up the prospective player list more quickly; It allows the game assignment staffer to save his voice in not having to repeat multiples of prospective player names.
  • FIGS. 1A through 1D show multiple embodiments of wired multiple game-table system 10 according to the present invention.
  • FIGS. 2A through 2D show multiple embodiments of wireless multiple game-table system 10 according to the present invention.
  • FIGS. 3A and 3B show main console 20 and specifically two configurations of display D 22 , keyboard K 21 , printer P 23 and scanner S 24 .
  • FIGS. 4A and 4B show local display 100 and specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B .
  • FIGS. 5A and 5B show remote display 110 and specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B .
  • FIGS. 6A and 6B show remote console 300 and specifically two configurations of display D 302 , keyboard K 301 , printer P 303 and scanner S 304 .
  • FIGS. 7A and 7B show remote console 400 and specifically two configurations of display D 402 , keyboard K 401 , printer P 403 and scanner S 404 .
  • FIGS. 8A and 8B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 9A and 9B show local display 100 and specifically two display configurations thereof.
  • FIGS. 10A and 10B show remote display 110 and specifically two display configurations thereof.
  • FIGS. 11A and 11B show remote console 300 and specifically: two configurations of display D 302 ; keyboard 301 ; printer 303 ; and scanner 304 .
  • FIGS. 12A and 12B show remote console 400 and specifically: two configurations of display 402 ; keyboard 401 ; printer 403 ; and scanner 404 .
  • FIGS. 13A and 13B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 14A and 14B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 15A and 15B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 15C and 15D show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 16A and 16B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 17A and 17B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 18A and 18B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 19A shows common or dealer console DC 3 of FIGS. 1B , 1 D, 2 B and 2 D;
  • FIG. 19B shows player console PC 3 of FIGS. 1C , 1 D, 2 C and 2 D.
  • FIG. 20A shows common or dealer console DC 3 of FIGS. 1B , 1 D, 2 B and 2 D;
  • FIG. 20B shows player console PC 3 of FIGS. 1C , 1 D, 2 C and 2 D.
  • FIGS. 21A and 21B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIGS. 22A and 22B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • Traditional Limit Holdem is a poker game played by up to 10 players on an oval-shaped poker table.
  • the traditional poker dealer sits in the middle of one of the long sides of the poker table.
  • the betting limits are set by the casino.
  • the most popular Holdem limits are: $5/$10; $10/$20; $15/$30; $20/$40; $30/$60; and $50/$100.
  • the first $ amount is the “big blind” amount.
  • $10/$20 limit Holdem the big blind is $10.
  • the “little blind” amount is $5.
  • the defined bet is $10 plus up to a possible 3 raises for a total maximum bet of $40.
  • the defined bet is $20 plus up to a possible 3 raises for a total maximum bet of $80.
  • the four betting rounds of a limit holdem poker hand are explained in detail in Oliveras U.S. Pat. No. 6,626,757 entitled “Poker Playing System Using Real Cards And Electronic Chips”.
  • FIG. 1A is a diagrammatic representation of FIG. 1A.
  • FIG. 1A shows a first embodiment of wired multiple game-table system 10 according to the present invention.
  • system 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat panel monitor; printing means such as printer P 23 ; and information input means such as scanner S 24 .
  • Main computer 30 may comprise speech generating means such as speech generator SG 32 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be a flat panel monitor; printing means such as printer P 303 ; and information input means such as scanner S 304 .
  • Remote console 400 may comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat panel monitor; printing means such as printer P 403 ; and information input means such as scanner S 404 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • the term “computer” includes but is not limited to: a general computer; a general server; a network computer; a network server, a micro-processor; a server computer; a device that is capable of: receiving data, storing data, processing data, and transmitting data; a programmed device with stored algorithms for receiving data or commands, for processing data or commands, and for transmitting data or commands; or any combination of the aforementioned.
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player positions PP 1 through PP 10 .
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30300 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and
  • FIG. 1B is a diagrammatic representation of FIG. 1B.
  • FIG. 1B shows a second embodiment of wired multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat screen monitor; printing means such as printer P 23 ; and information input means such as scanner S 24 .
  • Main computer 30 may comprise speech generating means such as speech generator SG 32 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be flat screen monitor; printing means such as printer P 303 ; and information input means such as scanner S 304 .
  • Remote console 400 may further comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat screen monitor; printing means such as printer P 403 ; and information input means such as scanner S 404 .
  • Tables T 1 through T 9 may respectively comprise common or dealer consoles DC 1 through DC 9 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player positions PP 1 through PP 10 .
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3030 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 301 may allow main computer 30 and common or dealer console DC 1 to send signals to each other and to receive signals from each other.
  • wired transmitting means 302 through 309 may respectively allow main computer 30 and common or dealer consoles DC 2 through DC 9 to send signals to each other and to receive signals from each other.
  • FIG. 1C is a diagrammatic representation of FIG. 1C.
  • FIG. 1C shows a third embodiment of wired multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat screen monitor; printing means such as printer P 23 ; and information input means such as scanner S 24 .
  • Main computer 30 may comprise speech generating means such as speech generator SG 32 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be flat screen monitor; printing means such as printer P 303 ; and information input means such as scanner S 304 .
  • Remote console 400 may further comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat screen monitor; printing means such as printer P 403 ; and information input means such as scanner S 404 .
  • Tables T 1 through T 9 may each comprise player consoles PC 1 through PC 9 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player consoles PC 1 through PC 10 .
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3030 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 301 may allow main computer 30 and player console PC 1 at table T 1 to send signals to each other and to receive signals from each other.
  • wired transmitting means 302 through 309 may respectively allow main computer 30 and player consoles PC 1 through PC 9 at each Table T 2 through T 9 to send signals to each other and to receive signals from each other.
  • FIG. 1D is a diagrammatic representation of FIG. 1D.
  • FIG. 1D shows a fourth embodiment of wired multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat screen monitor; printing means such as printer P 23 ; and information input means such as scanner S 24 .
  • Main computer 30 may comprise speech generating means such as speech generator SG 32 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be flat screen monitor; printing means such as printer P 303 ; and information input means such as scanner S 304 .
  • Remote console 400 may further comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat screen monitor; printing means such as printer P 403 ; and information input means such as scanner S 404 .
  • Tables T 1 through T 9 may respectively comprise common or dealer consoles DC 1 through DC 9 .
  • Tables T 1 through T 9 may each comprise player consoles PC 1 through PC 9 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player consoles PC 1 through PC 10 .
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 3030 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 301 may allow main computer 30 and common or dealer console DC 1 at Table T 1 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 301 may allow main computer 30 and common or dealer console DC 1 at table T 1 to send signals to each other and to receive signals from each other.
  • wired transmitting means 302 through 309 may respectively allow main computer 30 and common or dealer consoles DC 2 through DC 9 at tables T 2 through T 9 to send signals to each other and to receive signals from each other.
  • Wired transmitting means 302 through 309 may allow main computer 30 and player consoles PC 1 through PC 9 at Table T 1 to send signals to each other and to receive signals from each other. Similarly wired transmitting means 302 through 309 may respectively allow main computer 30 and player consoles PC 1 through PC 9 at each Table T 2 through T 9 to send signals to each other and to receive signals from each other.
  • FIG. 2A is a diagrammatic representation of FIG. 2A.
  • FIG. 2A shows a first embodiment of wireless multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat panel monitor; printing means such as printer P 23 ; information input means such as scanner S 24 ; and wireless transceiver WT 201 .
  • Main computer 30 may comprise wireless transceiver WT 301 .
  • Main computer 30 may comprise speech generating means such as speech generator SG 32 .
  • Secondary computer 40 may comprise wireless transceiver WT 401 .
  • Display 100 may comprise wireless transceiver WT 1001 .
  • Remote display 110 may comprise wireless transceiver WT 1101 .
  • Audible announcer 200 may comprise wireless transceiver WT 2001 .
  • Remote audible announcer 210 may comprise wireless transceiver WT 2101 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be a flat panel monitor; printing means such as printer P 303 ; information input means such as scanner S 304 ; and wireless transceiver WT 3001 .
  • Remote console 400 may comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat panel monitor; printing means such as printer P 403 ; information input means such as scanner S 404 ; and wireless transceiver 4001 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player positions PP 1 through PP 10 .
  • Wireless transceiver means WT 301 and WT 201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • FIG. 2B is a diagrammatic representation of FIG. 2B.
  • FIG. 2 b shows a second embodiment of wireless multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat panel monitor; printing means such as printer P 23 ; information input means such as scanner S 24 ; and wireless transceiver WT 201 .
  • Main computer 30 may comprise speech generator SG 32 and wireless transceiver WT 301 .
  • Secondary computer 40 may comprise wireless transceiver WT 401 .
  • Display 100 may comprise wireless transceiver WT 1001 .
  • Remote display 110 may comprise wireless transceiver WT 1101 .
  • Audible announcer 200 may comprise wireless transceiver WT 2001 .
  • Remote audible announcer 210 may comprise wireless transceiver WT 2101 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be a flat panel monitor; printing means such as printer P 303 ; information input means such as scanner S 304 ; and wireless transceiver WT 3001 .
  • Remote console 400 may comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat panel monitor; printing means such as printer P 403 ; information input means such as scanner S 404 ; and wireless transceiver 4001 .
  • Common or dealer console DC 1 and wireless transceiver WT 1 may be located on table T 1 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player positions PP 1 through PP 10 .
  • Wireless transceiver means WT 301 and WT 201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1 (located on table T 1 ) may allow main computer 30 and common or dealer console DC 1 (located on table T 1 ) to send signals to each other and to receive signals from each other.
  • wireless transceiver means WT 301 and WT 2 through WT 9 may allow main computer 30 and common or dealer consoles DC 2 through DC 9 (located on tables T 2 through T 9 ) to respectively send signals to each other and to receive signals from each other.
  • FIG. 2C is a diagrammatic representation of FIG. 2C.
  • FIG. 2 c shows a third embodiment of wireless multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat panel monitor; printing means such as printer P 23 ; information input means such as scanner S 24 ; and wireless transceiver WT 201 .
  • Main computer 30 may comprise speech generator SG 32 and wireless transceiver WT 301 .
  • Secondary computer 40 may comprise wireless transceiver WT 401 .
  • Display 100 may comprise wireless transceiver WT 1001 .
  • Remote display 110 may comprise wireless transceiver WT 1101 .
  • Audible announcer 200 may comprise wireless transceiver WT 2001 .
  • Remote audible announcer 210 may comprise wireless transceiver WT 2101 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be a flat panel monitor; printing means such as printer P 303 ; information input means such as scanner S 304 ; and wireless transceiver WT 3001 .
  • Remote console 400 may comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat panel monitor; printing means such as printer P 403 ; information input means such as scanner S 404 ; and wireless transceiver 4001 .
  • Player consoles PC 1 through PC 9 and wireless transceiver WT 1 may be located on table T 1 .
  • player consoles PC 1 through PC 9 and wireless transceivers WT 2 through WT 9 may respectively be located on tables T 2 through T 9 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player consoles PC 1 through PC 10 .
  • Wireless transceiver means WT 301 and WT 201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1 (located on table T 1 ) may allow main computer 30 and player consoles PC 1 through PC 9 (located on table T 1 ) to send signals to each other and to receive signals from each other.
  • wireless transceiver means WT 301 and WT 2 through WT 9 may allow main computer 30 and player consoles PC 1 through PC 9 (located on each table T 2 through T 9 ) to respectively send signals to each other and to receive signals from each other.
  • FIG. 2D is a diagrammatic representation of FIG. 2D.
  • FIG. 2D shows a fourth embodiment of wireless multiple game-table system 10 according to the present invention.
  • System 10 may comprise: main console 20 ; main computer 30 ; secondary computer 40 ; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300 ; remote console 400 .
  • the games are played by the assigned players on game Tables T 1 through T 9 .
  • Main console 20 may comprise: information input means such as keyboard K 21 ; displaying means such as display D 22 which may be a flat panel monitor; printing means such as printer P 23 ; information input means such as scanner S 24 ; and wireless transceiver WT 201 .
  • Main computer 30 may comprise speech generator SG 32 and wireless transceiver WT 301 .
  • Secondary computer 40 may comprise wireless transceiver WT 401 .
  • Display 100 may comprise wireless transceiver WT 1001 .
  • Remote display 110 may comprise wireless transceiver WT 1101 .
  • Audible announcer 200 may comprise wireless transceiver WT 2001 .
  • Remote audible announcer 210 may comprise wireless transceiver WT 2101 .
  • Remote console 300 may comprise: information input means such as keyboard K 301 ; displaying means such as display D 302 which may be a flat panel monitor; printing means such as printer P 303 ; information input means such as scanner S 304 ; and wireless transceiver WT 3001 .
  • Remote console 400 may comprise: information input means such as keyboard K 401 ; displaying means such as display D 402 which may be a flat panel monitor; printing means such as printer P 403 ; information input means such as scanner S 404 ; and wireless transceiver 4001 .
  • Common or dealer console DC 1 and wireless transceiver WT 1 may be located on table T 1 .
  • Secondary computer 40 may comprise its own speech generating means SG 42 similar to speech generator SG 32 of main computer 30 .
  • keyboards K 21 , K 301 and K 401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays D 22 , D 302 and D 400 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers P 23 , P 303 and P 403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console.
  • Scanners S 24 , S 304 and S 404 may be of the magnetic strip scanning type.
  • Game tables T 1 through T 3 are designated $5-$10 Holdem tables; game tables T 4 through T 6 are designated $10-$20 Holdem tables; and game tables T 7 through T 9 are designated $20-$40 Holdem tables.
  • Each game table T 1 through T 9 may comprise assignable player consoles PC 1 through PC 10 .
  • Wireless transceiver means WT 301 and WT 201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1 (located on table T 1 ) may allow main computer 30 and common or dealer console DC 1 (located on table T 1 ) to send signals to each other and to receive signals from each other.
  • wireless transceiver means WT 301 and WT 2 through WT 9 may allow main computer 30 and common or dealer consoles DC 2 through DC 9 (located on tables T 2 through T 9 ) to respectively send signals to each other and to receive signals from each other.
  • Wireless transceiver means WT 301 and WT 1 may allow main computer 30 and player consoles PC 1 through PC 9 (located on table T 1 ) to send signals to each other and to receive signals from each other.
  • wireless transceiver means WT 301 and WT 2 through WT 9 may allow main computer 30 and player consoles PC 1 through PC 9 (located on each table T 2 through T 9 ) to respectively send signals to each other and to receive signals from each other.
  • FIGS. 3A and 3B are identical to FIGS. 3A and 3B.
  • FIGS. 3A and 3B show main console 20 and specifically two configurations of display D 22 , keyboard K 21 , printer P 23 and scanner S 24 .
  • FIG. 3A specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN”.
  • the game room may require that each chosen pseudonym may comprise only three letters for simplicity.
  • computer 30 causes display D 22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem.
  • the other available games are 10-20 Holdem and 20-40 Holdem.
  • Each player number such as “12345” is pre-assigned by the casino. Such aforementioned information may be entered by the main console operator using keyboard K 21 manually and/or by using scanner S 24 for scanning the player's casino issued magnetic card. The display of player “NUMBER” “12345” on display D 22 may be omitted for security reasons. Similar information may be entered via keyboard K 21 and/or scanner S 24 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players. FIG. 3B specifically shows “TIME IN”, “NUMBER”, “PSEUDONYM”, and “GAME” relating to each player as a function of the chosen “GAME”. The information displayed by display D 22 is the composite of information for all prospective players as entered at main console 20 as described herein and as entered at remote consoles 300 and 400 as to be described hereinafter.
  • FIGS. 4A and 4B are identical to FIGS. 4A and 4B.
  • FIGS. 4A and 4B show local display 100 and more specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B .
  • FIG. 4A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN” (not shown).
  • FIG. 4B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of “GAME” chosen.
  • the term “local” in relation to display 100 means that display 100 would advantageously be placed immediately above or in close proximity to main console 30 so that the prospective players may confirm the entered and stored information.
  • FIGS. 5A and 5B are identical to FIGS. 5A and 5B.
  • FIGS. 5A and 5B show remote display 110 and more specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B .
  • FIG. 5A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN” (not shown).
  • FIG. 5B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of “GAME” chosen.
  • the term “distal” in relation to display 110 means that display 110 would advantageously be placed at the other end of or on a wall near the other end of the game room so that the prospective players may confirm the entered and stored information and may follow the standing of their chosen games relative to the chosen games of the other prospective players.
  • FIGS. 6A and 6B are identical to FIGS. 6A and 6B.
  • FIGS. 6A and 6B show remote console 300 and specifically two configurations of display D 302 , keyboard K 301 , printer P 303 and scanner S 304 .
  • FIG. 6A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN” (not shown).
  • computer 30 causes display D 302 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem.
  • the other available games are 10-20 Holdem and 20-40 Holdem.
  • Each player number such as “12345” is pre-assigned by the casino.
  • Such aforementioned information may be entered by a casino staffer or the player (if allowed by the casino) by using keyboard K 301 manually and/or by using scanner S 304 for scanning the player's casino issued magnetic card.
  • the display of player “NUMBER” “12345” on display D 302 may be omitted for security reasons.
  • Similar information may be entered at remote console 300 via keyboard K 301 and/or scanner S 304 for the other players.
  • Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • FIG. 6B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of the chosen “GAME”.
  • the information displayed by display D 302 is the composite of information for all prospective players entered at main console 20 , remote console 300 and remote console 400 as was described above, as was described herein and as will be described hereinafter.
  • FIGS. 7A and 7B show remote console 400 and specifically two configurations of display D 402 , keyboard K 401 , printer P 403 and scanner S 404 .
  • FIG. 7A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN”.
  • computer 30 causes display D 402 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem.
  • the other available games are 10-20 Holdem and 20-40 Holdem.
  • Each player number such as “123451” is pre-assigned by the casino.
  • Such aforementioned information may be entered by a casino staffer or the player (if allowed by the casino) by using keyboard K 401 manually and/or by using scanner S 404 for scanning the player's casino issued magnetic card. Similar information may be entered at remote console 400 via keyboard K 401 and/or scanner S 404 for the other players.
  • Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • FIG. 7B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of the chosen “GAME”.
  • the information displayed by display D 402 is the composite of information for all prospective players entered at main console 20 and remote console 300 as was described above and at remote console 400 as described herein.
  • FIGS. 8A and 8B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 8A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 8B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display D 22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 9A and 9B are identical to FIGS. 9A and 9B.
  • FIGS. 9A and 9B show local display 100 and specifically two display configurations thereof.
  • FIG. 9A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • Such information shown on display 100 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIG. 9A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at
  • FIGS. 9B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display 100 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 10A and 10B are identical to FIGS. 10A and 10B.
  • FIGS. 10A and 10B show remote display 110 and specifically two display configurations thereof.
  • FIG. 10A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • Such information shown on display 110 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIG. 10A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at
  • 10B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display 110 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 11A and 11B show remote console 300 and specifically: two configurations of display D 302 ; keyboard 301 ; printer 303 ; and scanner 304 .
  • FIG. 11A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 11B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display D 302 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 12A and 12B are identical to FIGS. 12A and 12B.
  • FIGS. 12A and 12B show remote console 400 and specifically: two configurations of display 402 ; keyboard 401 ; printer 403 ; and scanner 404 .
  • FIG. 12A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 12B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display 402 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 13A and 13B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 13A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player BRO, and the next available “PLAYER POSITION” or seat at such next available table being player position 3 next prospective player BRO.
  • FIG. 13A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next
  • 13A also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for next prospective player RMO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 for such next prospective player RMO, and the next available “PLAYER POSITION” or seat at such next available table being player position 4 for next prospective player RMO.
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 13B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 for such next prospective player BRO.
  • FIG. 13B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CON
  • 13B also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for such next prospective player BRO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 for such next prospective player RMO.
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display D 22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • a similar explanation applies to local display 100 , remote display 110 , remote display D 302 and remote display D 402 .
  • FIGS. 14A and 14B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 13A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player BRO, and the next available “PLAYER POSITION” or seat at such next available table being player position 3 for such next prospective player BRO.
  • FIG. 13A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO,
  • 13A also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for next prospective player RMO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 for such next prospective player RMO, and the next available “PLAYER POSITION” or seat at such next available table being player position 4 for next prospective player RMO.
  • 13A further specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for next prospective player NAN, the next prospective player “NUMBER” being 34567 for next prospective player NAN, the next prospective player “PSEUDONYM” being NAN, the next available chosen “GAME” for such next prospective player NAN being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 for such next prospective player NAN, and the next available “PLAYER POSITION” or seat at such next available table being player position 7 for next prospective player NAN.
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 13 b specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player BRO, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 for such next prospective player BRO.
  • FIG. 13 b specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player
  • 13A also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for next prospective player RMO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 for such next prospective player RMO, and the next available “PLAYER CONSOLE” or seat at such next available table being player position 4 for next prospective player RMO.
  • 13 A further specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for next prospective player NAN, the next prospective player “NUMBER” being 34567 for next prospective player NAN, the next prospective player “PSEUDONYM” being NAN, the next available chosen “GAME” for such next prospective player NAN being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 for such next prospective player NAN, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7 for next prospective player NAN.
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D.
  • Such information shown on display D 22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • a similar explanation applies to local display 100 , remote display 110 , remote display D 302 and remote display D 402 .
  • FIGS. 15A and 15B are identical to FIGS. 15A and 15B.
  • FIGS. 15A and 15B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 15A specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “TIME IN”.
  • computer 30 causes display D 22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO(3rd)” chose “GAME” 5-10 Holdem as her 3 rd choice in order of priority.
  • computer 30 causes display D 22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO(1st)” chose “GAME” 10-20 Holdem as her 1st choice in order of priority.
  • computer 30 causes display D 22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO(2 nd )” chose “GAME” 20-40 Holdem as her 2nd choice in order of priority.
  • computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem in her chosen order of priority being respectively 3 rd , 1 st and 2 nd .
  • computer 30 may assign player BRO to her chosen games in the following orders as the games become available:
  • computer 30 must store such order of priority information until prospective player BRO is assigned in such order to her chosen games as per the above available orders of assignment.
  • Such aforementioned information including the order of priority of the chosen games may be entered by the main console operator using keyboard K 21 manually and/or by using scanner S 24 for scanning the player's casino issued magnetic card.
  • the display of player “NUMBER” “12345” on display D 22 may be omitted for security reasons.
  • Similar information including the order of priority of the chosen games may be entered via keyboard K 21 and/or scanner S 24 for the other players.
  • Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIG. 15B specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “GAME” or games chosen.
  • computer 30 causes display D 22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO(3 rd )” chose “GAME” 5-10 Holdem as her 3 rd choice in order of priority.
  • computer 30 causes display D 22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO(1 st )” chose “GAME” 10-20 Holdem as her 1st choice in order of priority.
  • computer 30 causes display D 22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO(2 nd )” chose “GAME” 20-40 Holdem as her 2nd choice in order of priority.
  • computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem in her chosen order of priority being respectively 3 rd , 1 st and 2 nd .
  • computer 30 may assign player BRO to her chosen games in the following orders as the games become available:
  • computer 30 must store such order of priority information until prospective player BRO is assigned in such order to her chosen games as per the above available orders of assignment.
  • remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIGS. 15C and 15D are identical to FIGS. 15C and 15D.
  • FIGS. 15C and 15D show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 15C specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “TIME IN”.
  • computer 30 causes display D 22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem as a game choice with no order of priority.
  • computer 30 causes display D 22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 10-20 Holdem as another game choice with no order of priority.
  • computer 30 causes display D 22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 20-40 Holdem as a further game choice with no order of priority.
  • computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem with no order of priority.
  • computer 30 may assign player BRO to one of her chosen games as the games become available as follows:
  • computer 30 does not have to store any order of priority information. Once the prospective player is assigned to one of her three chosen games then computer may purge the remaining stored information relating to her remaining two choices.
  • Such aforementioned information including the order of priority of the chosen games if applicable may be entered by the main console operator using keyboard K 21 manually and/or by using scanner S 24 for scanning the player's casino issued magnetic card.
  • the display of player “NUMBER” “12345” on display D 22 may be omitted for security reasons.
  • Similar information including the order of priority of the chosen games if applicable may be entered via keyboard K 21 and/or scanner S 24 for the other players.
  • Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • the next prospective player assignment information may be depicted on display D 22 , display 100 , remote display 110 , display D 302 and display D 402 as was discussed in relation to FIGS.: 8 A, 8 B; 9 A, 9 B; 10 A, 10 B; 11 A, 11 B; and 12 A, 12 B.
  • remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIG. 15D specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “GAME” or games chosen.
  • computer 30 causes display D 22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem as a game choice with no order of priority.
  • computer 30 causes display D 22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 10-20 Holdem as another game choice with no order of priority.
  • computer 30 causes display D 22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 20-40 Holdem as a further game choice with no order of priority.
  • computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem with no order of priority.
  • computer 30 may assign player BRO to her chosen games in the following orders as the games become available:
  • computer 30 does not have to store any order of priority information. Once the prospective player is assigned to one of her three chosen games then computer may purge the remaining information relating to the remaining two choices.
  • Such aforementioned information of the chosen games may be entered by the main console operator using keyboard K 21 manually and/or by using scanner S 24 for scanning the player's casino issued magnetic card.
  • the display of player “NUMBER” “12345” on display D 22 may be omitted for security reasons.
  • Similar information of the chosen games may be entered via keyboard K 21 and/or scanner S 24 for the other players.
  • Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • the next prospective player assignment information may be depicted on display D 22 , display 100 , remote display 110 , display D 302 and display D 402 as was discussed in relation to FIGS.: 8 A, 8 B; 9 A, 9 B; 10 A, 10 B; 11 A, 11 B; and 12 A, 12 B.
  • remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIGS. 16A and 16B are identical to FIGS. 16A and 16B.
  • FIGS. 16A and 16B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 16A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(3), the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 16B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(3), the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS.
  • FIGS. 17A and 17B are identical to FIGS. 17A and 17B.
  • FIGS. 17A and 17B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 17A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 , and the next available “PLAYER POSITION” or seat at such next available table being player position 7 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 17B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7 .
  • This display configuration may apply to each system 10 of FIGS.
  • FIGS. 18A and 18B are identical to FIGS. 18A and 18B.
  • FIGS. 18A and 18B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 18A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 , and the next available “PLAYER POSITION” or seat at such next available table being player position 4 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 18B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 4 .
  • This display configuration may apply to each system 10 of FIGS.
  • FIG. 19A shows common or dealer console DC 3 of FIGS. 1B , 1 D, 2 B and 2 D.
  • FIG. 19B shows player console PC 3 of FIGS. 1C , 1 D, 2 C and 2 D.
  • common or dealer console DC 3 may comprise: display DC 32 ; keyboard DC 31 ; printer DC 33 ; and scanner DC 34 .
  • player BRO is already assigned and seated at table 3 , player console 3 and playing 20-40 HOLDEM being her 3 rd choice in game order of priority.
  • player BRO arrived at table 3 she may have scanned her casino issued card onto common or dealer console scanner DC 34 .
  • Player BRO is now being assigned to her 2 nd choice game in order of priority.
  • FIG. 19A shows common or dealer console DC 3 of FIGS. 1B , 1 D, 2 B and 2 D.
  • FIG. 19B shows player console PC 3 of FIGS. 1C , 1 D, 2 C and 2 D.
  • common or dealer console DC 3 may comprise: display DC 32 ; keyboard DC 31
  • 19A specifically shows “TIME NOW” being 8:30 PM, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7 .
  • the dealer may utilize common or dealer console keyboard DC 31 to command computer 30 to cause common or dealer console printer DC 33 to print such player assignment information to be given to player BRO.
  • Such player assignment information depicted on common or dealer console display DC 31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. As shown in FIG.
  • player console PC 3 may comprise: display PC 32 ; keyboard PC 31 ; printer PC 33 ; and scanner PC 34 .
  • player BRO is already assigned and seated at table 3 , player console 3 and playing 20-40 HOLDEM being her 3 rd choice in game order of priority.
  • player console scanner PC 34 When player BRO arrived at table 3 she may have scanned her casino issued card onto player console scanner PC 34 .
  • Player BRO is now being assigned to her 2 nd choice game in order of priority.
  • Payer BRO may utilize player console keyboard PC 31 to command computer 30 to cause player console printer PC 33 to print such player assignment information to be kept by player BRO.
  • player assignment information depicted on player console display PC 31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • keyboards DC 31 and PC 31 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays DC 32 and PC 32 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers DC 33 and PC 33 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console.
  • Scanners DC 14 AND PC 14 may be of the magnetic strip scanning type.
  • FIGS. 20A and 20B are identical to FIGS. 20A and 20B.
  • FIG. 20A shows common or dealer console DC 3 of FIGS. 1B , 1 D, 2 B and 2 D.
  • FIG. 20B shows player console PC 3 of FIGS. 1C , 1 D, 2 C and 2 D.
  • common or dealer console DC 3 may comprise: display DC 32 ; keyboard DC 31 ; printer DC 33 ; and scanner DC 34 .
  • player BRO is already assigned and seated at table 3 , player console 3 and playing 20-40 HOLDEM being her 3 rd choice in game order of priority.
  • player BRO arrived at table 3 she may have scanned her casino issued card onto common or dealer console scanner DC 34 .
  • Player BRO is now being assigned to her 1st choice game in order of priority.
  • FIG. 20A shows common or dealer console DC 3 of FIGS. 1B , 1 D, 2 B and 2 D.
  • FIG. 20B shows player console PC 3 of FIGS. 1C , 1 D, 2 C and 2 D.
  • common or dealer console DC 3 may comprise: display DC 32 ; keyboard DC 31
  • 20A specifically shows “TIME NOW” being 8:30 PM, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 4 .
  • the dealer may utilize common or dealer console keyboard DC 31 to command computer 30 to cause common or dealer console printer DC 33 to print such player assignment information to be given to player BRO.
  • Such player assignment information depicted on common or dealer console display DC 31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. As shown in FIG.
  • player console PC 3 may comprise: display PC 32 ; keyboard PC 31 ; printer PC 33 ; and scanner PC 34 .
  • player BRO is already assigned and seated at table 3 , player console 3 and playing 20-40 HOLDEM being her 3 rd choice in game order of priority.
  • player console 3 When player BRO arrived at table 3 she may have scanned her casino issued card onto player console scanner PC 34 .
  • Player BRO is now being assigned to her 1st choice game in order of priority.
  • Payer BRO may utilize player console keyboard PC 31 to command computer 30 to cause player console printer PC 33 to print such player assignment information to be kept by player BRO.
  • player assignment information depicted on player console display PC 31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • keyboards DC 31 and PC 31 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30 .
  • Displays DC 32 and PC 32 may be of the touch-screen type for allowing the entering of information into main computer 30 .
  • Printers DC 33 and PC 33 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console.
  • Scanners DC 14 AND PC 14 may be of the magnetic strip scanning type.
  • FIGS. 21A and 21B are identical to FIGS. 21A and 21B.
  • FIGS. 21A and 21B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 21A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUBMER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • FIG. 21B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 .
  • This display configuration may apply to each system 10 of FIGS. 1C , 1 D, 2 C and 2 D. Such information depicted on display D 22 is projected over a pre-determined period of time under the control of computer 30 .
  • the player assignment information is projected for a total time period of 15 seconds there being 5 seconds left of projection time. If player BRO does not register to play during such 15 second time period then computer 30 will cause display 22 to stop projection such player assignment information. In this case relating to the assignment of next prospective player BRO to the next available game being 5-10 HOLDEM, computer 30 will then cause display 22 to project the player assignment information relating to next player NOR whose number is 45678 and who signed in at time 8:03.
  • a similar explanation may apply to the assignment information depicted on display 100 , remote display 110 , display D 302 and display D 402 .
  • FIGS. 22A and 22B are identical to FIGS. 22A and 22B.
  • FIGS. 22A and 22B show main console 20 and specifically: two configurations of display D 22 ; keyboard K 21 ; printer P 23 ; and scanner S 24 .
  • FIG. 22A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 , and the next available “PLAYER POSITION” or seat at such next available table being player position 3 .
  • This display configuration may apply to each system 10 of FIGS. 1A , 1 B, 2 A and 2 B.
  • Such information depicted on display D 22 is caused to be audibly announced by speech generator SG 32 of computer 30 via audible announcer 200 and remote audible announcer 210 a pre-determined number of times.
  • the player assignment information is audibly announced a total of 5 times there being 3 audible announcements left. If player BRO does not register to play during such 5 audible announcements then computer 30 will cause display 22 to stop projecting such player assignment information for next prospective player BRO.
  • computer 30 will then cause audible announcer 200 and remote audible announcer 210 to audibly announce the player assignment information relating to next prospective player NOR whose number is 45678 and who signed in at time 8:03.
  • audible announcer 200 and remote audible announcer 210 will then cause audible announcer 200 and remote audible announcer 210 to audibly announce the player assignment information relating to next prospective player NOR whose number is 45678 and who signed in at time 8:03.
  • Such information depicted on display D 22 is caused to be audibly announced by speech generator SG 32 of computer 30 via audible announcer 200 and remote audible announcer 210 a pre-determined number of times.
  • the player assignment information is audibly announced a total of 5 times there being 3 audible announcements left. If player BRO does not register to play during such 5 audible announcements then computer 30 will cause display 22 to stop projecting such player assignment information for next prospective player BRO.
  • computer 30 will then cause audible announcer 200 and remote audible announcer 210 to audibly announce the player assignment information relating to next prospective player NOR whose number is 45678 and who signed in at time 8:03.
  • System 10 is capable of assigning a plurality of prospective players to a plurality of games.
  • System 10 comprises main computer 30 .
  • System 10 also comprises inputting means (main console 20 ; remote console 300 ; remote console 400 ) which are capable of entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
  • Main computer 30 is capable of responding to the inputting means (main console 20 ; remote console 300 ; remote console 400 ) and is capable of storing such prospective player information and such chosen game information.
  • Main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce the information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to repeatedly audibly announce up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to repeatedly audibly announce at a nominal rate, a faster rate or a slower rate up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
  • the audibly announced information and its rate may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to repeatedly audibly announce at a nominal rate, a faster rate or a slower rate up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to repeatedly audibly announce up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; 21 A- 21 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game and relating to the next prospective player who chose such next available game when an already registered player terminates play at such next available game. See FIGS. 1A-2D .
  • An “already assigned player” is a former “next prospective player” who has registered for his assigned game at his assigned game table to become an active player at that game table. Such “already assigned player” now wants to leave the game and terminate his playing at the game table.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of audible announcements. This is one condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of audible announcements should such next prospective player not register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined number of audible announcements should such next prospective player register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time. This is another condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time should such next prospective player not register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to the end of a pre-determined period of time should such next prospective player register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of announcements and at the end of the pre-determined period of time. This is another condition under which the audible announcements for the next prospective player will cease.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; 21 A- 21 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game.
  • the first information grouping and the second information grouping are alternately audibly announced.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 13 A- 13 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game.
  • the first information grouping and the second information grouping are alternately audibly announced up to a pre-determined number of times.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 13 A- 13 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game.
  • the first information grouping and the second information grouping are alternately audibly announced up to a pre-determined period of time.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 13 A- 13 B; and 21 A- 21 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game.
  • the plurality of information groupings are alternately audibly announced.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 14 A- 14 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game.
  • the plurality of information groupings are alternately audibly announced up to a pre-determined number of times.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 13 A- 13 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game.
  • the plurality of information groupings are alternately audibly announced up to a pre-determined period of time.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 13 A- 13 B; and 21 A- 21 B.
  • the inputting means comprise a plurality of consoles (remote console 300 ; remote console 400 ) which are distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D ; and 3 A- 7 B.
  • the inputting means (main console 20 ; remote console 300 ; remote console 400 ) each comprise: scanning means; keyboard entry means; printing means; and displaying means. See FIGS. 1A-2D .
  • the inputting means comprise a plurality of consoles (remote console 300 ; remote console 400 ) which are distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D ; and 3 A- 7 B.
  • the inputting means ((DC 1 -DC 9 ; PC 1 -PC 10 ) are capable of allowing the entering of information to the effect that an already registered player is terminating play at his assigned game. See FIGS. 1A-2D .
  • the inputting means (DC 1 -DC 9 ; PC 1 -PC 10 ; main console 20 , remote console 300 , remote console 400 ) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game. See FIGS. 1A-2D .
  • the inputting means (DC 1 -DC 9 ; PC 1 -PC 10 ; main console 20 , remote console 300 , remote console 400 ) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game.
  • Main computer 30 is capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game. See FIGS. 1A-2D ; and 3 A- 7 B.
  • the games are conducted on a plurality of game tables (T 1 -T 9 ).
  • Each game table includes a plurality of player positions (PP 1 -PP 10 ).
  • Main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • Each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • Main computer 30 is capable of responding to the common console and is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • the games are conducted on a plurality of game tables (T 1 -T 9 ).
  • Each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • Main computer 30 is capable of responding to the plurality of player consoles at each table and is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • the plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the common console at each game table is capable of allowing the entering of information relating to the termination of play by an already registered player at such game table.
  • Main computer 30 is capable of responding to such termination information and is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already registered player has terminated play.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • the plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the plurality of player consoles at each game table are capable of allowing the entering of information relating to the termination of play by an already registered player at such game table.
  • Main computer 30 is capable of responding to such termination information and is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already registered player has terminated play.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • Each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • the plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • Each common console is capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at such game table.
  • Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • the plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the plurality of player consoles at each table are capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at such game table.
  • Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announcing information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
  • the audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D ; and 8 A- 22 B.
  • System 10 comprises transmitting means (WT 301 ) which are capable of allowing main computer 30 to wirelessly transmit signals relating to the next available game and relating to the next prospective player who chose such next available game. See FIGS. 2A-2D .
  • the inputting means (main console 20 ; remote console 300 ; remote console 400 ) are capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G( 1 ) G( 2 ) . . . G(n); game G( 1 ) having the most priority and game G(n) having the least priority. See FIGS. 1A-2D ; and 15 A- 20 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his chosen set G of games in order of priority G( 1 ) G( 2 ) . . . G(next) . . . G(n).
  • Main computer 30 is capable of retaining the chosen games G( 1 ) G( 2 ) . . . G(next ⁇ 1) being of a higher order of priority relative to such next available game G(next) and is capable of deleting the chosen games G(next+1) . . .
  • G(n) being of a lower order of priority relative to such next available game G(next) after assigning such next prospective player to such next available game G(next) game; G( 1 ) having the most priority and game G(n) having the least priority. See FIGS. 1A-2D ; and 15 A- 20 B.
  • main computer 30 is capable of causing the announcing means (audible announcer 200 ; remote audible announcer 210 ) to audibly announce information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G( 1 ) G( 2 ) . . . G(next) . . . G(n).
  • Main computer 30 is capable of deleting all other chosen games G( 1 ) G( 2 ) . . . G(next ⁇ 1) G(next+1). G(n) after assigning such next prospective player to such next available game G(next); game G( 1 ) having the most priority and game G(n) having the least priority. See FIGS. 1A-2D ; and 15 A- 20 B.
  • System 10 is capable of assigning a plurality of prospective players to a plurality of games.
  • System 10 comprises: main computer 30 ; inputting means (main console 20 , remote console 300 , remote console 400 ) which are capable of entering information into main computer 30 relating to each prospective player and relating to a set of at least one game chosen by each prospective player; and displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) which are capable of responding to main computer 30 .
  • Main computer 30 is capable of responding to the inputting means for storing such prospective player information and such chosen game information.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display such prospective player information and such chosen game information in the order entered and is also capable of causing the displaying means to repeatedly visually display the information relating to the next available game and relating to the next prospective player who chose the next available game. See FIGS. 1A-2D ; 3 A- 8 B; and 9 A- 14 B.
  • a “prospective player” is a person who enters the game room and who signs up to play in an at least one “available game”.
  • An “available game” is one of the list of games that is being offered by the game room.
  • a “next prospective player” is a person who signed up and is eligible for the “next available game”.
  • the “next available game” is a game from the list of available games wherein a seat or position has opened up and is now available for its next prospective player.
  • a seat may open at a game when an already registered player terminates play at that game.
  • a seat may also open at a game when the game room opens a new complete table for that game.
  • a seat may also open at a game when the game room combines two or more low populated tables.
  • An “assigned player” is a “next prospective player” who has been assigned to the next available game.
  • a “registered player” is an “assigned player” whose player information and physical presence at his assigned game have been entered into main computer 30 at an inputting means.
  • a “terminating player” is a player who stops playing at his already registered game.
  • a “transferring player” is a player who stops playing at one already registered game and who registers at another assigned game.
  • Main computer 10 is capable of causing the displaying means to repeatedly visually display up to a pre-determined number of times such information relating to the next available game and relating to the next prospective player who chose the next available game.
  • Such pre-determined number may be controlled by main computer 30 and such number may be chosen from a default or nominal number, a higher number or a lower number at main console 20 . See FIGS. 1A-2D ; and 22 A- 22 B.
  • Main computer 10 is capable of causing the displaying means to repeatedly visually display up to a pre-determined number of times at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose the next available game.
  • Such pre-determined number may be controlled by main computer 30 and such number may be chosen from a default or nominal number, a higher number or a lower number at main console 20 .
  • the repeated visual displays may be controlled by main computer 30 and the display rate thereof may be chosen from a default or nominal rate, a faster rate or a slower rate at main console 20 . See FIGS. 1A-2D ; and 22 A- 22 B.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose the next available game.
  • a pre-determined period may be controlled by main computer 30 and the length of time thereof may be chosen from a default or nominal period of time, a longer period of time or a shorter period at main console 20 . See FIGS. 1A-2D ; and 21 A- 21 B.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display up to a pre-determined period of time at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose the next available game.
  • a pre-determined period may be controlled by main computer 30 and the length of time thereof may be chosen from a default or nominal period of time, a longer period of time or a shorter period at main console 20 .
  • the repeated visual displays may be controlled by main computer 30 and the display rate thereof may be chosen from a default or nominal rate, a faster rate or a slower rate at main console 20 . See FIGS. 1A-2D ; and 22 A- 22 B.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose the next available game.
  • Such pre-determined number may be controlled by main computer 30 and such number may be chosen from a default or nominal number, a higher number or a lower number at main console 20 .
  • Such pre-determined period may be controlled by main computer 30 and the length of time thereof may be chosen from a default or nominal period of time, a longer period of time or a shorter period at main console 20 . See FIGS. 1A-2D ; 21 A- 21 B; and 22 A- 22 B.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose the next available game when an already registered player terminates play at the next available game.
  • An “already registered player” is a former “next prospective player” who registered at his assigned game at his assigned game table to become an active player at that game table. Such “already registered player” now wants to leave his game and terminate his playing at his game table. This will be further explained in detail hereinafter with reference to FIGS. 1B-1D ; and 2 B- 2 D.
  • the displaying means may repeatedly visually display the information in a flashing manner, in alternating colors, in bold fonts, in underlined fonts, in italic fonts, in a scrolling manner, in a scanning manner or in any combination thereof.
  • the display format may be controlled by main computer 30 and may be chosen from the one choice or a combination thereof at main console 20 . See FIGS. 1A-2D ; and 8 A- 14 B.
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of the pre-determined number of repeated visual displays. This means that the repeated visual displays for the next prospective player will cease. See FIGS. 22A-22B .
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of the pre-determined number of repeated visual displays should the next prospective player not register at his assigned next available game. This is one condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 22A-22B .
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game up to a pre-determined number of repeated visual displays should the next prospective player register at his assigned next available game.
  • a player registers at his assigned next available game when an acknowledgment of his presence is entered into main computer 30 at main console 20 , remote console 300 , remote console 400 , at any common console or at any player console. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 1A-2D ; and 22 A- 22 B.
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of a pre-determined period of time. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B .
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of a pre-determined period of time should the next prospective player not register at his assignment next available game. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B .
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game up to a pre-determined period of time should the next prospective player register at his assigned next available game. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B .
  • Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of a pre-determined number of repeated visual displays and at the end of a pre-determined period of time. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B ; and 22 A- 22 B.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose the next available game.
  • the plurality of information groupings are alternately visually displayed under the control of main computer 30 . See FIGS. 14A-14B .
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display a plurality of information groupings each respectively relating to a next available game and relating to a next prospective player who chose the next available game.
  • the plurality of information groupings are alternately visually displayed up to a pre-determined number of times under the control of main computer 30 . See FIGS. 14A-14B ; and 22 A- 22 B where the features shown therein are combined.
  • Main computer 30 is capable of causing the displaying means to repeatedly visually display a plurality of information groupings each respectively relating to a next available game and relating to a next prospective player who chose the next available game.
  • the plurality of information groupings are alternately visually displayed up to a pre-determined period of time under the control of main computer 30 . See FIGS. 14A-14B ; and 21 A- 21 B where the features shown therein are combined.
  • System 10 comprises transmitting means (WT 301 ) which are capable of allowing main computer 30 to wirelessly transmit signals relating to the next available game and relating to the next prospective player who chose the next available game. See FIGS. 2A-2D .
  • the inputting means comprise a plurality of consoles being distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D .
  • the inputting means comprises scanning means (S 24 , S 304 , S 404 ); keyboard entering means (K 21 , K 301 , K 401 ); printing means (P 23 , P 303 , P 403 ); and displaying means (D 22 , D 302 , D 402 ). See FIGS. 1A-2D .
  • the common consoles at their respective tables and the player consoles at their respective tables may comprise scanning means; keyboard entering means; printing means; and displaying means. See FIGS. 1A-2D .
  • the inputting means comprises a plurality of consoles (remote console 300 , remote console 400 ) which are distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D .
  • the inputting means (DC 1 -DC 9 ; PC 1 -PC 10 ) are capable of allowing the entering of information to the effect that an already registered player is terminating play at his assigned game. See FIGS. 1B-1D ; and 2 B- 2 D.
  • the inputting means (DC 1 -DC 9 ; PC 1 -PC 10 ; main console 20 , remote console 300 , remote console 400 ) are capable of allowing the entering of information to the effect that the next prospective player has registered at his assigned next available game. See FIGS. 1A-2D .
  • the inputting means (DC 1 -DC 9 ; PC 1 -PC 10 ; main console 20 , remote console 300 , remote console 400 ) are capable of allowing the entering of information to the effect that the next prospective player has registered at his assigned next available game.
  • Main computer 30 is capable of deleting the information relating to the next prospective player from the list of prospective players who chose such next available game. See FIGS. 1A-2D .
  • Main computer 30 is capable of causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player position at such particular game table where the next prospective player is being assigned. See FIGS. 1 A- 2 D; and 8 A- 22 B.
  • Each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • Main computer 30 is capable of responding to the common console for causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player position at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D ; and 8 A- 22 B.
  • the games are conducted on a plurality of game tables (T 1 -T 9 ).
  • Each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • Main computer 30 is capable of responding to the plurality of player consoles at each game table for causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player console at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D ; and 8 A- 22 B.
  • each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • the plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the common console at each game table is capable of allowing the entering of information relating to the termination of play by an already registered player at such game table.
  • Main computer 30 is capable of responding to such termination information for causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the game table and to the player position at such game table where such already registered player terminated play. See FIGS. 1A-2D ; and 8 A- 22 B.
  • each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • the plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the plurality of player consoles at each game table are capable of allowing the entering of information relating to the termination of play by an already registered player at such game table.
  • Main computer 30 is capable of responding to such termination information for causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the game table and to the player console at such game table where such already registered player terminated play. See FIGS. 1A-2D ; and 8 A- 22 B.
  • Each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • the plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the common console at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at his game table and relating to such assigned player position at his game table.
  • Main computer 30 is capable of responding to such latest assigned player registration for causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player position at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D ; and 8 A- 22 B.
  • Each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • the plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the player console at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at his game table and relating to such assigned player console at his game table.
  • Main computer 30 is capable of responding to such latest assigned player registration for causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player console at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D ; and 8 A- 22 B.
  • the inputting means (main console 20 , remote console 300 , remote console 400 ) are capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G( 1 ) G( 2 ) . . . G(n); game G( 1 ) having the most priority and game G(n) having the least priority. See FIGS. 15A-20B .
  • main computer 30 is capable of causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game G(next) and relating to the next prospective player who chose the next available game G(next) from his set G of chosen games in order of priority G( 1 ) G( 2 ) . . . G(next) . . . G(n).
  • Main computer 30 retains the chosen games G( 1 ) G( 2 ) . . . G(next ⁇ 1) being of a higher order of priority relative to the next available game G(next) and deleting the chosen games G(next+1) . . .
  • G(n) being of a lower order of priority relative to the next available game G(next) after assigning the next prospective player to the next available game G(next); game G( 1 ) having the most priority and game G(n) having the least priority. See FIGS. 15A-20B .
  • main computer 30 is capable of causing the displaying means (display 100 , remote display 110 , display D 22 , display D 302 , display D 402 ) to repeatedly visually display information relating to the next available game G(next) and relating to the next prospective player who chose the next available game G(next) from his set G of chosen games in order of priority G( 1 ) G( 2 ) . . . G(next) . . . G(n).
  • Main computer 30 deletes all other chosen games G( 1 ) G( 2 ) . . . G(next ⁇ 1) G(next+1) . . . G(n) after assigning the next prospective player to the next available game G(next); game G( 1 ) having the most priority and game G(n) having the least priority. See FIGS. 15A-20B .
  • System 10 is capable of assigning a plurality of prospective players to a plurality of games.
  • System 10 comprises main computer 30 .
  • System 10 also comprises inputting means (main console 20 ; remote console 300 ; remote console 400 ) which are capable of allowing the entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
  • Main computer 30 is capable of responding to the inputting means (main console 20 ; remote console 300 ; remote console 400 ) and is capable of storing such prospective player information and such chosen game information.
  • System 10 also comprises transmitting means (WT 301 ) which are capable of responding to main computer 30 .
  • Main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit the information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 8 A- 22 B.
  • Such wirelessly transmitted information may be directed to and received by a portable device such as a cell phone. At such portable device such wirelessly transmitted information may be audibly announced or visually displayed. See FIGS. 2A-2D .
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to repeatedly wirelessly transmit up to a pre-determined number of times such information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 8 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to repeatedly wirelessly transmit up to a pre-determined number of times at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to repeatedly wirelessly transmit up to a pre-determined period of time at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the wirelessly transmitted information may correspond in time, content and rate to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to repeatedly wirelessly transmit up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose such next available game.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; 21 A- 21 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game and relating to the next prospective player who chose such next available game when an already registered player terminates play at such next available game.
  • An “already registered player” is a former “next prospective player” who in fact registered for his assigned game at his assigned game table to become an active player at that game table. Such “already registered player” now want to leave the game and terminate his playing at the game table.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D .
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmissions. This is a condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmissions should such next prospective player not register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined number of wireless transmissions should such next prospective player register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 22 A- 22 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time. This is another condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time should such next prospective player not register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 21 A- 21 B.
  • computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined period of time should such next prospective player register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 21 A- 21 B.
  • main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmission and at the end of a pre-determined period of time. This is another condition under which the wireless transmissions for the next prospective player will cease.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; 21 A- 21 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; the first information grouping and the second information grouping being alternately wirelessly transmitted.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 13 A- 13 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; the first information grouping and the second information grouping being alternately wirelessly transmitted up to a pre-determined number of times.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; 13 A- 13 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; the first information grouping and the second information grouping being alternately wirelessly transmitted up to a pre-determined period of time.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; 13 A- 13 B; and 21 A- 21 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; the plurality of information groupings being alternately wirelessly transmitted.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 13 A- 13 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; the plurality of information groupings being alternately wirelessly transmitted up to a pre-determined number of times.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; 13 A- 13 B; and 22 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; the plurality of information groupings being alternately wirelessly transmitted up to a pre-determined period of time.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; 13 A- 13 B; and 21 A- 21 B.
  • the inputting means comprises a plurality of consoles which are distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 2A-2D .
  • the inputting means comprise: scanning means, keyboard entering means; printing means; and displaying means. See FIGS. 2A-2D .
  • the inputting means comprise a plurality of consoles which are distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 2A-2D .
  • the inputting means (main console 20 ; remote console 300 ; remote console 400 ; the dealer or common consoles DC 1 -DC 9 ; the player consoles PC 1 -PC 10 ) are capable of allowing the entering of information to the effect that an already registered player is terminating play at his assigned game. See FIGS. 2A-2D .
  • the inputting means (main console 20 ; remote console 300 ; remote console 400 ) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game. See FIGS. 2 A- 2 D.
  • the inputting means are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game.
  • Main computer 30 is capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game. See FIGS. 2A-2D .
  • the games are conducted on a plurality of game tables (T 1 -T 9 ).
  • Each game table includes a plurality of player positions (PP 1 -PP 10 ).
  • Main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is assigned.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A ; and 8 A- 22 B.
  • each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • Main computer 30 is capable of responding to the common console at each table and is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is assigned.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2B , 2 D; and 8 A- 22 B.
  • the games are conducted on a plurality of game tables (T 1 -T 9 ).
  • Each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • Main computer 30 is capable of responding to the plurality of player consoles at each game table and is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is assigned.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1C , 1 D, 2 C, 2 D; and 8 A- 22 B.
  • each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • the plurality of player positions (PP 1 -PP 10 ) at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the common console at each game table is capable of allowing the entering of information relating to the termination of play by an already registered player at such game table.
  • Main computer 30 is capable of responding to such termination information and is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already registered player terminated play.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2B , 2 D; and 8 A- 22 B.
  • each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • the plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the plurality of player consoles at each game table are capable of allowing the entering of information relating to the termination of play by an already registered player at such game table.
  • Main computer 30 is capable of responding to such termination information and is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already registered player terminated play.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2C , 2 D; and 8 A- 22 B.
  • Each game table includes a common console (DC 1 -DC 9 ) and a plurality of player positions (PP 1 -PP 10 ).
  • the plurality of player positions (PP 1 -PP 10 ) at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the common console at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at such game table.
  • Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is assigned.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2B ; and 8 A- 22 B.
  • each game table includes a plurality of player consoles (PC 1 -PC 10 ).
  • the plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table.
  • the plurality of player consoles at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at such game table.
  • Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is assigned.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2C , 2 D; and 8 A- 22 B.
  • the inputting means (main console 20 ; remote console 300 ; remote console 400 ) are capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G( 1 ) G( 2 ) . . . G(n); game G( 1 ) having the most priority and game G(n) having the least priority.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 8 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G( 1 ) G( 2 ) . . . G(next) . . . G(n).
  • Main computer 30 is capable of retaining the chosen games G( 1 ) G( 2 ) . . . G(next ⁇ 1) of a higher order of priority relative to such next available game G(next) and is capable of deleting the chosen games G(next+1) . . .
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 8 A- 22 B.
  • main computer 30 is capable of causing the transmitting means (WT 301 ) to wirelessly transmit information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G( 1 ) G( 2 ) . . . G(next) . . . G(n).
  • Main computer 30 is capable of deleting all other chosen games G( 1 ) G( 2 ) . . . G(next ⁇ 1) G(next+1) . . . G(n) after assigning such next prospective player to such next available game G(next); game G( 1 ) having the most priority and game G(n) having the least priority.
  • the wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D ; and 8 A- 22 B.

Abstract

According to one embodiment of the present invention, a system for assigning a plurality of prospective players to a plurality of available games comprises: a computer; inputting means for entering information relating to each prospective player and relating to a set of at least one available game chosen by each prospective player; the computer responding to the inputting means for storing such information in the order entered; and displaying means responding to the computer for causing the displaying means to repeatedly visually display such information; and the computer causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose such next available game.

Description

    BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • This invention generally relates to a system for assigning players to multiple games and may be utilized for assigning players to poker games being played on multiple poker tables.
  • 2. Description of the Prior Art
  • Poker has experienced an upsurge in popularity over the past several years. This upsurge in poker popularity has occurred mostly in legalized casinos in Nevada, California, Atlantic City, Mississippi, Europe and elsewhere. The poker game with the biggest upsurge in popularity has been no-limit Texas Hold-Em (hereinafter no-limit Holdem).
  • Poker is a game of skill, luck and psychology. Poker is best played and is most exciting when played by multiple live players against each other at the same poker table.
  • An example of a queuing system is available from QueueOS, LLC.™. A typical queuing system establishes an electronic waiting list. In use, a new player, either acting at an electronic kiosk or through a human host, places their name on the electronic waiting list. Once their name is on the electronic waiting list, another casino employee visually monitors the seats at the poker tables. Once a vacancy is found, the human host is notified of the vacancy, and the human host assigns the next new player listed on the electronic waiting list to the vacancy. Once the next new player is assigned to the vacancy, the next new player is alerted of the vacancy and offered the vacant seat
  • Unfortunately, the host or other casino employees must continuously monitor the seats in order to ensure that a recently vacated seat will be detected in a short period of time. Otherwise, vacant seats may go unnoticed for several minutes or even hours, thus reducing the total gaming that occurs at those seats. As a result, there is a need in the art for a system that is capable of automatically detecting and assigning the vacant seat to a new player immediately upon the seat becoming vacant
  • Crawford et al patent application Ser. No. 052,131, filed on Feb. 7, 2005 and published on Mar. 16, 2006 is entitled “Queuing System And Method For Electronic Card Table System”. Such application discloses a queuing system and method for filling vacancies at electronic card tables in a card room by establishing electronic waiting lists. Such queuing system comprises a plurality of electronic player interaction areas (EPIA's), a queue interface, and a server computer networked to the EPIA's and the queue interface. In use, new players are placed on one or more of the electronic waiting lists, while the EPIA's are monitored for vacancies. Upon detecting a vacant EPIA, the server computer automatically assigns the next new player on the corresponding waiting list to the vacant EPIA The above two prior art systems do not disclose the following features of the present invention: repeated visual displays; audible announcements; repeated audible announcements; wireless transmissions; repeated wireless transmissions; player prioritized game choices; repeated visual displays of multiple game/player groupings; audible announcements of multiple game/player groupings; repeated audible announcements of multiple game/player groupings; wireless transmissions of multiple game/player groupings; repeated wireless transmissions of multiple game/player groupings.
  • SUMMARY OF THE INVENTION
  • According to one embodiment of the present invention, a system for assigning a plurality of prospective players to a plurality of available games comprises: a computer; inputting means for entering information relating to each prospective player and relating to a set of at least one available game chosen by each prospective player; the computer responding to the inputting means for storing such information in the order entered; and displaying means responding to the computer for causing the displaying means to repeatedly visually display such information; and the computer causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose such next available game.
  • Objects of the present invention are therefor to: Allow the game room manager to manage the assignment of players to the various games more efficiently; Allow the table dealer if any to manage more played hands per unit time; Allow the casino to make more money per game table per unit time; Allow the game room manager to remotely monitor the number of players per game table; Allow the game room manager to better distribute the number of players per game table; and Allow the players to enter and leave a game more efficiently.
  • Advantages of the present invention are therefor that: It makes the game dealer if any more efficient; It speeds up the game; It can be applied to all limits of Texas Holdem, Omaha and other poker games; It speeds up the process of assigning prospective players to their chosen games; It clears up the prospective player list more quickly; It allows the game assignment staffer to save his voice in not having to repeat multiples of prospective player names.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The above and other objects, advantages and features of the present invention will be further appreciated from a reading of the following detailed description in conjunction with the drawing in which:
  • FIGS. 1A through 1D show multiple embodiments of wired multiple game-table system 10 according to the present invention.
  • FIGS. 2A through 2D show multiple embodiments of wireless multiple game-table system 10 according to the present invention.
  • FIGS. 3A and 3B show main console 20 and specifically two configurations of display D22, keyboard K21, printer P23 and scanner S24.
  • FIGS. 4A and 4B show local display 100 and specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B.
  • FIGS. 5A and 5B show remote display 110 and specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B.
  • FIGS. 6A and 6B show remote console 300 and specifically two configurations of display D302, keyboard K301, printer P303 and scanner S304.
  • FIGS. 7A and 7B show remote console 400 and specifically two configurations of display D402, keyboard K401, printer P403 and scanner S404.
  • FIGS. 8A and 8B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 9A and 9B show local display 100 and specifically two display configurations thereof.
  • FIGS. 10A and 10B show remote display 110 and specifically two display configurations thereof.
  • FIGS. 11A and 11B show remote console 300 and specifically: two configurations of display D302; keyboard 301; printer 303; and scanner 304.
  • FIGS. 12A and 12B show remote console 400 and specifically: two configurations of display 402; keyboard 401; printer 403; and scanner 404.
  • FIGS. 13A and 13B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 14A and 14B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 15A and 15B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 15C and 15D show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 16A and 16B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 17A and 17B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 18A and 18B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIG. 19A shows common or dealer console DC3 of FIGS. 1B, 1D, 2B and 2D; FIG. 19B shows player console PC3 of FIGS. 1C, 1D, 2C and 2D.
  • FIG. 20A shows common or dealer console DC3 of FIGS. 1B, 1D, 2B and 2D; FIG. 20B shows player console PC3 of FIGS. 1C, 1D, 2C and 2D.
  • FIGS. 21A and 21B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • FIGS. 22A and 22B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.
  • DETAILED DESCRIPTION OF THE INVENTION
  • Traditional Limit Holdem is a poker game played by up to 10 players on an oval-shaped poker table. The traditional poker dealer sits in the middle of one of the long sides of the poker table. The betting limits are set by the casino. The most popular Holdem limits are: $5/$10; $10/$20; $15/$30; $20/$40; $30/$60; and $50/$100. The first $ amount is the “big blind” amount. In $10/$20 limit Holdem, the big blind is $10. The “little blind” amount is $5. During the 1st and 2nd betting rounds of a poker hand, the defined bet is $10 plus up to a possible 3 raises for a total maximum bet of $40. During the 3rd and 4th betting rounds, the defined bet is $20 plus up to a possible 3 raises for a total maximum bet of $80. The four betting rounds of a limit holdem poker hand are explained in detail in Oliveras U.S. Pat. No. 6,626,757 entitled “Poker Playing System Using Real Cards And Electronic Chips”.
  • FIG. 1A:
  • FIG. 1A shows a first embodiment of wired multiple game-table system 10 according to the present invention. In this first embodiment, system 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat panel monitor; printing means such as printer P23; and information input means such as scanner S24. Main computer 30 may comprise speech generating means such as speech generator SG32. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be a flat panel monitor; printing means such as printer P303; and information input means such as scanner S304. Remote console 400 may comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat panel monitor; printing means such as printer P403; and information input means such as scanner S404. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • According to the present invention, the term “computer” includes but is not limited to: a general computer; a general server; a network computer; a network server, a micro-processor; a server computer; a device that is capable of: receiving data, storing data, processing data, and transmitting data; a programmed device with stored algorithms for receiving data or commands, for processing data or commands, and for transmitting data or commands; or any combination of the aforementioned.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player positions PP1 through PP10.
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wired transmitting means 30300 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • FIG. 1B:
  • FIG. 1B shows a second embodiment of wired multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat screen monitor; printing means such as printer P23; and information input means such as scanner S24. Main computer 30 may comprise speech generating means such as speech generator SG32. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be flat screen monitor; printing means such as printer P303; and information input means such as scanner S304. Remote console 400 may further comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat screen monitor; printing means such as printer P403; and information input means such as scanner S404. Tables T1 through T9 may respectively comprise common or dealer consoles DC1 through DC9. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player positions PP1 through PP10.
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wired transmitting means 3030 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other. Wired transmitting means 301 may allow main computer 30 and common or dealer console DC1 to send signals to each other and to receive signals from each other. Similarly wired transmitting means 302 through 309 may respectively allow main computer 30 and common or dealer consoles DC2 through DC9 to send signals to each other and to receive signals from each other.
  • FIG. 1C:
  • FIG. 1C shows a third embodiment of wired multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat screen monitor; printing means such as printer P23; and information input means such as scanner S24. Main computer 30 may comprise speech generating means such as speech generator SG32. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be flat screen monitor; printing means such as printer P303; and information input means such as scanner S304. Remote console 400 may further comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat screen monitor; printing means such as printer P403; and information input means such as scanner S404. Tables T1 through T9 may each comprise player consoles PC1 through PC9. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player consoles PC1 through PC10.
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wired transmitting means 3030 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other. Wired transmitting means 301 may allow main computer 30 and player console PC1 at table T1 to send signals to each other and to receive signals from each other. Similarly wired transmitting means 302 through 309 may respectively allow main computer 30 and player consoles PC1 through PC9 at each Table T2 through T9 to send signals to each other and to receive signals from each other.
  • FIG. 1D:
  • FIG. 1D shows a fourth embodiment of wired multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat screen monitor; printing means such as printer P23; and information input means such as scanner S24. Main computer 30 may comprise speech generating means such as speech generator SG32. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be flat screen monitor; printing means such as printer P303; and information input means such as scanner S304. Remote console 400 may further comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat screen monitor; printing means such as printer P403; and information input means such as scanner S404. Tables T1 through T9 may respectively comprise common or dealer consoles DC1 through DC9. Tables T1 through T9 may each comprise player consoles PC1 through PC9. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player consoles PC1 through PC10.
  • Wired transmitting means 3020 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wired transmitting means 3040 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wired transmitting means 30100 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wired transmitting means 30110 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wired transmitting means 30200 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wired transmitting means 30210 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wired transmitting means 3030 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wired transmitting means 30400 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other. Wired transmitting means 301 may allow main computer 30 and common or dealer console DC1 at Table T1 to send signals to each other and to receive signals from each other. Wired transmitting means 301 may allow main computer 30 and common or dealer console DC1 at table T1 to send signals to each other and to receive signals from each other. Similarly wired transmitting means 302 through 309 may respectively allow main computer 30 and common or dealer consoles DC2 through DC9 at tables T2 through T9 to send signals to each other and to receive signals from each other. Wired transmitting means 302 through 309 may allow main computer 30 and player consoles PC1 through PC9 at Table T1 to send signals to each other and to receive signals from each other. Similarly wired transmitting means 302 through 309 may respectively allow main computer 30 and player consoles PC1 through PC9 at each Table T2 through T9 to send signals to each other and to receive signals from each other.
  • FIG. 2A:
  • FIG. 2A shows a first embodiment of wireless multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat panel monitor; printing means such as printer P23; information input means such as scanner S24; and wireless transceiver WT201. Main computer 30 may comprise wireless transceiver WT301. Main computer 30 may comprise speech generating means such as speech generator SG32. Secondary computer 40 may comprise wireless transceiver WT401. Display 100 may comprise wireless transceiver WT1001. Remote display 110 may comprise wireless transceiver WT1101. Audible announcer 200 may comprise wireless transceiver WT2001. Remote audible announcer 210 may comprise wireless transceiver WT2101. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be a flat panel monitor; printing means such as printer P303; information input means such as scanner S304; and wireless transceiver WT3001. Remote console 400 may comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat panel monitor; printing means such as printer P403; information input means such as scanner S404; and wireless transceiver 4001. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player positions PP1 through PP10.
  • Wireless transceiver means WT301 and WT201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other.
  • FIG. 2B:
  • FIG. 2 b shows a second embodiment of wireless multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat panel monitor; printing means such as printer P23; information input means such as scanner S24; and wireless transceiver WT201. Main computer 30 may comprise speech generator SG32 and wireless transceiver WT301. Secondary computer 40 may comprise wireless transceiver WT401. Display 100 may comprise wireless transceiver WT1001. Remote display 110 may comprise wireless transceiver WT1101. Audible announcer 200 may comprise wireless transceiver WT2001. Remote audible announcer 210 may comprise wireless transceiver WT2101. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be a flat panel monitor; printing means such as printer P303; information input means such as scanner S304; and wireless transceiver WT3001. Remote console 400 may comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat panel monitor; printing means such as printer P403; information input means such as scanner S404; and wireless transceiver 4001. Common or dealer console DC1 and wireless transceiver WT1 may be located on table T1. Similarly common or dealer consoles DC2 through DC9 and wireless transceivers WT2 through WT9 may respectively be located on tables T1 through T9. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player position. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player positions PP1 through PP10.
  • Wireless transceiver means WT301 and WT201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1 (located on table T1) may allow main computer 30 and common or dealer console DC1 (located on table T1) to send signals to each other and to receive signals from each other. Similarly wireless transceiver means WT301 and WT2 through WT9 (located on tables T2 through T9) may allow main computer 30 and common or dealer consoles DC2 through DC9 (located on tables T2 through T9) to respectively send signals to each other and to receive signals from each other.
  • FIG. 2C:
  • FIG. 2 c shows a third embodiment of wireless multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat panel monitor; printing means such as printer P23; information input means such as scanner S24; and wireless transceiver WT201. Main computer 30 may comprise speech generator SG32 and wireless transceiver WT301. Secondary computer 40 may comprise wireless transceiver WT401. Display 100 may comprise wireless transceiver WT1001. Remote display 110 may comprise wireless transceiver WT1101. Audible announcer 200 may comprise wireless transceiver WT2001. Remote audible announcer 210 may comprise wireless transceiver WT2101. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be a flat panel monitor; printing means such as printer P303; information input means such as scanner S304; and wireless transceiver WT3001. Remote console 400 may comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat panel monitor; printing means such as printer P403; information input means such as scanner S404; and wireless transceiver 4001. Player consoles PC1 through PC9 and wireless transceiver WT1 may be located on table T1. Similarly player consoles PC1 through PC9 and wireless transceivers WT2 through WT9 may respectively be located on tables T2 through T9. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player consoles PC1 through PC10.
  • Wireless transceiver means WT301 and WT201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1 (located on table T1) may allow main computer 30 and player consoles PC1 through PC9 (located on table T1) to send signals to each other and to receive signals from each other. Similarly wireless transceiver means WT301 and WT2 through WT9 (located on tables T2 through T9) may allow main computer 30 and player consoles PC1 through PC9 (located on each table T2 through T9) to respectively send signals to each other and to receive signals from each other.
  • FIG. 2D:
  • FIG. 2D shows a fourth embodiment of wireless multiple game-table system 10 according to the present invention. System 10 may comprise: main console 20; main computer 30; secondary computer 40; displaying means such as display 100 which may be a flat panel monitor; displaying means such as remote display 110 which may be a flat panel monitor; audible announcing means such as audible announcer 200 which may be a loudspeaker; audible announcing means such as remote audible announcer 210 which may be a loudspeaker; remote console 300; remote console 400. The games are played by the assigned players on game Tables T1 through T9. Main console 20 may comprise: information input means such as keyboard K21; displaying means such as display D22 which may be a flat panel monitor; printing means such as printer P23; information input means such as scanner S24; and wireless transceiver WT201. Main computer 30 may comprise speech generator SG32 and wireless transceiver WT301. Secondary computer 40 may comprise wireless transceiver WT401. Display 100 may comprise wireless transceiver WT1001. Remote display 110 may comprise wireless transceiver WT1101. Audible announcer 200 may comprise wireless transceiver WT2001. Remote audible announcer 210 may comprise wireless transceiver WT2101. Remote console 300 may comprise: information input means such as keyboard K301; displaying means such as display D302 which may be a flat panel monitor; printing means such as printer P303; information input means such as scanner S304; and wireless transceiver WT3001. Remote console 400 may comprise: information input means such as keyboard K401; displaying means such as display D402 which may be a flat panel monitor; printing means such as printer P403; information input means such as scanner S404; and wireless transceiver 4001. Common or dealer console DC1 and wireless transceiver WT1 may be located on table T1. Similarly common or dealer consoles DC2 through DC9 and wireless transceivers WT2 through WT9 may respectively be located on tables T1 through T9. Player consoles PC1 through PC9 and wireless transceiver WT1 may be located on table T1. Similarly player consoles PC1 through PC9 and wireless transceivers WT2 through WT9 may respectively be located on tables T2 through T9. Secondary computer 40 may comprise its own speech generating means SG42 similar to speech generator SG32 of main computer 30.
  • In system 10, keyboards K21, K301 and K401 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays D22, D302 and D400 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers P23, P303 and P403 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console. Scanners S24, S304 and S404 may be of the magnetic strip scanning type.
  • Game tables T1 through T3 are designated $5-$10 Holdem tables; game tables T4 through T6 are designated $10-$20 Holdem tables; and game tables T7 through T9 are designated $20-$40 Holdem tables. Each game table T1 through T9 may comprise assignable player consoles PC1 through PC10.
  • Wireless transceiver means WT301 and WT201 may allow main computer 30 and main console 20 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT401 may allow main computer 30 and secondary computer 40 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1001 may allow main computer 30 and display 100 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1101 may allow main computer 30 and remote display 110 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2001 may allow main computer 30 and audible announcer 200 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT2101 may allow main computer 30 and remote audible announcer 210 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT3001 may allow main computer 30 and remote console 300 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT4001 may allow main computer 30 and remote console 400 to send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1 (located on table T1) may allow main computer 30 and common or dealer console DC1 (located on table T1) to send signals to each other and to receive signals from each other. Similarly wireless transceiver means WT301 and WT2 through WT9 (located on tables T2 through T9) may allow main computer 30 and common or dealer consoles DC2 through DC9 (located on tables T2 through T9) to respectively send signals to each other and to receive signals from each other. Wireless transceiver means WT301 and WT1 (located on table T1) may allow main computer 30 and player consoles PC1 through PC9 (located on table T1) to send signals to each other and to receive signals from each other. Similarly wireless transceiver means WT301 and WT2 through WT9 (located on tables T2 through T9) may allow main computer 30 and player consoles PC1 through PC9 (located on each table T2 through T9) to respectively send signals to each other and to receive signals from each other.
  • FIGS. 3A and 3B
  • FIGS. 3A and 3B show main console 20 and specifically two configurations of display D22, keyboard K21, printer P23 and scanner S24. FIG. 3A specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN”. The game room may require that each chosen pseudonym may comprise only three letters for simplicity. In the first entry or record, computer 30 causes display D22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem. In this example the other available games are 10-20 Holdem and 20-40 Holdem. Each player number such as “12345” is pre-assigned by the casino. Such aforementioned information may be entered by the main console operator using keyboard K21 manually and/or by using scanner S24 for scanning the player's casino issued magnetic card. The display of player “NUMBER” “12345” on display D22 may be omitted for security reasons. Similar information may be entered via keyboard K21 and/or scanner S24 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players. FIG. 3B specifically shows “TIME IN”, “NUMBER”, “PSEUDONYM”, and “GAME” relating to each player as a function of the chosen “GAME”. The information displayed by display D22 is the composite of information for all prospective players as entered at main console 20 as described herein and as entered at remote consoles 300 and 400 as to be described hereinafter.
  • FIGS. 4A and 4B:
  • FIGS. 4A and 4B show local display 100 and more specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B. FIG. 4A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN” (not shown). FIG. 4B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of “GAME” chosen. The term “local” in relation to display 100 means that display 100 would advantageously be placed immediately above or in close proximity to main console 30 so that the prospective players may confirm the entered and stored information.
  • FIGS. 5A and 5B:
  • FIGS. 5A and 5B show remote display 110 and more specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B. FIG. 5A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN” (not shown). FIG. 5B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of “GAME” chosen. The term “distal” in relation to display 110 means that display 110 would advantageously be placed at the other end of or on a wall near the other end of the game room so that the prospective players may confirm the entered and stored information and may follow the standing of their chosen games relative to the chosen games of the other prospective players.
  • FIGS. 6A and 6B
  • FIGS. 6A and 6B show remote console 300 and specifically two configurations of display D302, keyboard K301, printer P303 and scanner S304. FIG. 6A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN” (not shown). In the first entry or record, computer 30 causes display D302 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem. In this example the other available games are 10-20 Holdem and 20-40 Holdem. Each player number such as “12345” is pre-assigned by the casino. Such aforementioned information may be entered by a casino staffer or the player (if allowed by the casino) by using keyboard K301 manually and/or by using scanner S304 for scanning the player's casino issued magnetic card. The display of player “NUMBER” “12345” on display D302 may be omitted for security reasons. Similar information may be entered at remote console 300 via keyboard K301 and/or scanner S304 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players. FIG. 6B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of the chosen “GAME”. The information displayed by display D302 is the composite of information for all prospective players entered at main console 20, remote console 300 and remote console 400 as was described above, as was described herein and as will be described hereinafter.
  • FIGS. 7A and 7B
  • FIGS. 7A and 7B show remote console 400 and specifically two configurations of display D402, keyboard K401, printer P403 and scanner S404. FIG. 7A specifically shows each player's “PSEUDONYM” and each player's chosen “GAME” as a function of “TIME IN”. In the first entry or record, computer 30 causes display D402 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem. In this example the other available games are 10-20 Holdem and 20-40 Holdem. Each player number such as “123451” is pre-assigned by the casino. Such aforementioned information may be entered by a casino staffer or the player (if allowed by the casino) by using keyboard K401 manually and/or by using scanner S404 for scanning the player's casino issued magnetic card. Similar information may be entered at remote console 400 via keyboard K401 and/or scanner S404 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players. FIG. 7B specifically shows “PSEUDONYM” and “GAME” relating to each player as a function of the chosen “GAME”. The information displayed by display D402 is the composite of information for all prospective players entered at main console 20 and remote console 300 as was described above and at remote console 400 as described herein.
  • FIGS. 8A and 8B
  • FIGS. 8A and 8B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 8A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 8B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 9A and 9B
  • FIGS. 9A and 9B show local display 100 and specifically two display configurations thereof. FIG. 9A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display 100 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 9B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display 100 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 10A and 10B
  • FIGS. 10A and 10B show remote display 110 and specifically two display configurations thereof. FIG. 10A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display 110 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 10B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display 110 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 11A and 11B
  • FIGS. 11A and 11B show remote console 300 and specifically: two configurations of display D302; keyboard 301; printer 303; and scanner 304. FIG. 11A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D302 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 11B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D302 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 12A and 12B
  • FIGS. 12A and 12B show remote console 400 and specifically: two configurations of display 402; keyboard 401; printer 403; and scanner 404. FIG. 12A specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display 402 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 12B specifically shows the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display 402 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • FIGS. 13A and 13B
  • FIGS. 13A and 13B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 13A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player BRO, and the next available “PLAYER POSITION” or seat at such next available table being player position 3 next prospective player BRO. FIG. 13A also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for next prospective player RMO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 for such next prospective player RMO, and the next available “PLAYER POSITION” or seat at such next available table being player position 4 for next prospective player RMO. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 13B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 for such next prospective player BRO. FIG. 13B also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for such next prospective player BRO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 for such next prospective player RMO. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. A similar explanation applies to local display 100, remote display 110, remote display D302 and remote display D402.
  • FIGS. 14A and 14B
  • FIGS. 14A and 14B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 13A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player BRO, and the next available “PLAYER POSITION” or seat at such next available table being player position 3 for such next prospective player BRO. FIG. 13A also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for next prospective player RMO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 for such next prospective player RMO, and the next available “PLAYER POSITION” or seat at such next available table being player position 4 for next prospective player RMO. FIG. 13A further specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for next prospective player NAN, the next prospective player “NUMBER” being 34567 for next prospective player NAN, the next prospective player “PSEUDONYM” being NAN, the next available chosen “GAME” for such next prospective player NAN being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 for such next prospective player NAN, and the next available “PLAYER POSITION” or seat at such next available table being player position 7 for next prospective player NAN. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 13 b specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for next prospective player BRO, the next prospective player “NUMBER” being 12345 for next prospective player BRO, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player BRO being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3 for such next prospective player BRO, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3 for such next prospective player BRO. FIG. 13A also specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:01 PM for next prospective player RMO, the next prospective player “NUMBER” being 23456 for next prospective player RMO, the next prospective player “PSEUDONYM” being RMO, the next available chosen “GAME” for such next prospective player RMO being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4 for such next prospective player RMO, and the next available “PLAYER CONSOLE” or seat at such next available table being player position 4 for next prospective player RMO. FIG. 13A further specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for next prospective player NAN, the next prospective player “NUMBER” being 34567 for next prospective player NAN, the next prospective player “PSEUDONYM” being NAN, the next available chosen “GAME” for such next prospective player NAN being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7 for such next prospective player NAN, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7 for next prospective player NAN. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. A similar explanation applies to local display 100, remote display 110, remote display D302 and remote display D402.
  • FIGS. 15A and 15B
  • FIGS. 15A and 15B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 15A specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “TIME IN”.
  • The following explanation applies to a first option that can be given to a prospective player. In the first entry or record, computer 30 causes display D22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO(3rd)” chose “GAME” 5-10 Holdem as her 3rd choice in order of priority. In the second entry or record, computer 30 causes display D22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO(1st)” chose “GAME” 10-20 Holdem as her 1st choice in order of priority. In the third entry or record, computer 30 causes display D22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO(2nd)” chose “GAME” 20-40 Holdem as her 2nd choice in order of priority. This means that computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem in her chosen order of priority being respectively 3rd, 1st and 2nd. This means that computer 30 may assign player BRO to her chosen games in the following orders as the games become available:
      • To the 10-20 Holdem game (her 1st choice) if that is the 1st game that becomes available;
      • To the 20-40 Holdem game (her 2nd choice) and then to the 10-20 Holdem game (her 1st choice) if that is the order in which such games become available;
      • To the 5-10 Holdem game (her 3rd choice) and then to the 10-20 Holdem game (her 1st choice) if that is the order in which such games become available;
      • To the 5-10 Holdem game (her 3rd choice) and then to the 20-40 Holdem game (her 2nd choice) and then to the 10-20 Holdem game (her 1st choice) if that is the order in which such games become available.
  • According to the above choice of game priority given to prospective player BRO, computer 30 must store such order of priority information until prospective player BRO is assigned in such order to her chosen games as per the above available orders of assignment.
  • Such aforementioned information including the order of priority of the chosen games may be entered by the main console operator using keyboard K21 manually and/or by using scanner S24 for scanning the player's casino issued magnetic card. The display of player “NUMBER” “12345” on display D22 may be omitted for security reasons. Similar information including the order of priority of the chosen games may be entered via keyboard K21 and/or scanner S24 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • A similar explanation may apply to remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIG. 15B specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “GAME” or games chosen.
  • Again, the following explanation applies to a first option that can be given to a prospective player. In the first entry or record, computer 30 causes display D22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO(3rd)” chose “GAME” 5-10 Holdem as her 3rd choice in order of priority. In the second entry or record, computer 30 causes display D22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO(1st)” chose “GAME” 10-20 Holdem as her 1st choice in order of priority. In the third entry or record, computer 30 causes display D22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO(2nd)” chose “GAME” 20-40 Holdem as her 2nd choice in order of priority. This means that computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem in her chosen order of priority being respectively 3rd, 1st and 2nd. This means that computer 30 may assign player BRO to her chosen games in the following orders as the games become available:
      • To the 10-20 Holdem game (her 1st choice) if that is the 1st game that becomes available;
      • To the 20-40 Holdem game (her 2nd choice) and then to the 10-20 Holdem game (her 1st choice) if that is the order in which such games become available;
      • To the 5-10 Holdem game (her 3rd choice) and then to the 10-20 Holdem game (her 1st choice) if that is the order in which such games become available;
      • To the 5-10 Holdem game (her 3rd choice) and then to the 20-40 Holdem game (her 2nd choice) and then to the 10-20 Holdem game (her 1st choice) if that is the order in which such games become available.
  • According to the above choice of game priority given to the prospective player BRO, computer 30 must store such order of priority information until prospective player BRO is assigned in such order to her chosen games as per the above available orders of assignment.
  • A similar explanation may apply to remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIGS. 15C and 15D
  • FIGS. 15C and 15D show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 15C specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “TIME IN”.
  • The following explanation applies to a second option that can be given to a prospective player. In the first entry or record, computer 30 causes display D22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem as a game choice with no order of priority. In the second entry or record, computer 30 causes display D22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 10-20 Holdem as another game choice with no order of priority. In the third entry or record, computer 30 causes display D22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 20-40 Holdem as a further game choice with no order of priority. This means that computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem with no order of priority. This means that computer 30 may assign player BRO to one of her chosen games as the games become available as follows:
      • To the 10-20 Holdem game if that is the 1st game that becomes available and to no other game thereafter;
      • To the 20-40 Holdem game if that is 1st game that becomes available and to no other game thereafter;
      • To the 5-10 Holdem game if that is 1st game that becomes available and to no other game thereafter.
  • According to the above three chosen games with no order of priority designated by the prospective player, computer 30 does not have to store any order of priority information. Once the prospective player is assigned to one of her three chosen games then computer may purge the remaining stored information relating to her remaining two choices.
  • Such aforementioned information including the order of priority of the chosen games if applicable may be entered by the main console operator using keyboard K21 manually and/or by using scanner S24 for scanning the player's casino issued magnetic card. The display of player “NUMBER” “12345” on display D22 may be omitted for security reasons. Similar information including the order of priority of the chosen games if applicable may be entered via keyboard K21 and/or scanner S24 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • The next prospective player assignment information may be depicted on display D22, display 100, remote display 110, display D302 and display D402 as was discussed in relation to FIGS.: 8A, 8B; 9A, 9B; 10A, 10B; 11A, 11B; and 12A, 12B.
  • A similar explanation may apply to remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIG. 15D specifically shows each player's “TIME IN”, each player's “NUMBER”, each player's “PSEUDONYM” and each player's chosen “GAME” or games as a function of “GAME” or games chosen.
  • Again, the following explanation applies to a second option that can be given to a prospective player. In the first entry or record, computer 30 causes display D22 to display the stored time “8:00 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 5-10 Holdem as a game choice with no order of priority. In the second entry or record, computer 30 causes display D22 to display the stored time “8:01 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 10-20 Holdem as another game choice with no order of priority. In the third entry or record, computer 30 causes display D22 to display the stored time “8:02 PM” when player numbered “12345” and pseudo-named “BRO” chose “GAME” 20-40 Holdem as a further game choice with no order of priority. This means that computer 30 has allowed prospective player BRO to chose all three available games being 5-10 Holdem, 10-20 Holdem, and 20-40 Holdem with no order of priority. This means that computer 30 may assign player BRO to her chosen games in the following orders as the games become available:
      • To the 10-20 Holdem game if that is the 1st game that becomes available and to no other game thereafter;
      • To the 20-40 Holdem game if that is 1st game that becomes available and to no other game thereafter;
      • To the 5-10 Holdem game if that is 1st game that becomes available and to no other game thereafter.
  • According to the above three choices of games with no order of priority designated by the prospective player, computer 30 does not have to store any order of priority information. Once the prospective player is assigned to one of her three chosen games then computer may purge the remaining information relating to the remaining two choices.
  • Such aforementioned information of the chosen games may be entered by the main console operator using keyboard K21 manually and/or by using scanner S24 for scanning the player's casino issued magnetic card. The display of player “NUMBER” “12345” on display D22 may be omitted for security reasons. Similar information of the chosen games may be entered via keyboard K21 and/or scanner S24 for the other players. Players who are waiting to be assigned by computer 30 to their chosen games are known as prospective players.
  • The next prospective player assignment information may be depicted on display D22, display 100, remote display 110, display D302 and display D402 as was discussed in relation to FIGS.: 8A, 8B; 9A, 9B; 10A, 10B; 11A, 11B; and 12A, 12B.
  • A similar explanation may apply to remote console 300 and remote console 400 if under the control of a game room staffer.
  • FIGS. 16A and 16B
  • FIGS. 16A and 16B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 16A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(3), the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 16B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(3), the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. This next available game being 5-10 HOLDEM and being the 3rd choice in the order of priority may be assigned to next prospective player BRO(3) in accordance with the above detailed orders of priority assignment. A similar explanation may apply to the assignment information depicted on display 100, remote display 110, display D302 and display D402.
  • FIGS. 17A and 17B
  • FIGS. 17A and 17B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 17A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7, and the next available “PLAYER POSITION” or seat at such next available table being player position 7. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 17B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. This next available game being 20-40 HOLDEM and being her 2nd choice in the order of priority may be assigned to next prospective player BRO(2) in accordance with the above detailed orders of priority assignment. A similar explanation may apply to the assignment information depicted on display 100, remote display 110, display D302 and display D402.
  • FIGS. 18A and 18B
  • FIGS. 18A and 18B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 18A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4, and the next available “PLAYER POSITION” or seat at such next available table being player position 4. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. FIG. 18B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:02 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 4. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown on display D22 is projected a pre-determined number of times and/or is projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. This next available game being 10-20 HOLDEM and being her 1st choice in the order of priority may be assigned to next prospective player BRO(1) in accordance with the above detailed orders of priority assignment. A similar explanation may apply to the assignment information depicted on display 100, remote display 110, display D302 and display D402.
  • FIGS. 19A and 19B
  • FIG. 19A shows common or dealer console DC3 of FIGS. 1B, 1D, 2B and 2D. FIG. 19B shows player console PC3 of FIGS. 1C, 1D, 2C and 2D. As shown in FIG. 19A, common or dealer console DC3 may comprise: display DC32; keyboard DC31; printer DC33; and scanner DC34. In this example, player BRO is already assigned and seated at table 3, player console 3 and playing 20-40 HOLDEM being her 3rd choice in game order of priority. When player BRO arrived at table 3 she may have scanned her casino issued card onto common or dealer console scanner DC34. Player BRO is now being assigned to her 2nd choice game in order of priority. FIG. 19A specifically shows “TIME NOW” being 8:30 PM, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7. The dealer may utilize common or dealer console keyboard DC31 to command computer 30 to cause common or dealer console printer DC33 to print such player assignment information to be given to player BRO. Such player assignment information depicted on common or dealer console display DC31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. As shown in FIG. 19B, player console PC3 may comprise: display PC32; keyboard PC31; printer PC33; and scanner PC34. In this example, player BRO is already assigned and seated at table 3, player console 3 and playing 20-40 HOLDEM being her 3rd choice in game order of priority. When player BRO arrived at table 3 she may have scanned her casino issued card onto player console scanner PC34. Player BRO is now being assigned to her 2nd choice game in order of priority. FIG. 19B specifically shows “TIME NOW” being 8:30 PM, the next prospective player “PSEUDONYM” being BRO(2), the next available chosen “GAME” for such next prospective player being 20-40 HOLDEM, the next available “TABLE” having such chosen game being table 7, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 7. Payer BRO may utilize player console keyboard PC31 to command computer 30 to cause player console printer PC33 to print such player assignment information to be kept by player BRO. Such player assignment information depicted on player console display PC31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • In FIGS. 19A and 19B, keyboards DC31 and PC31 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays DC32 and PC32 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers DC33 and PC33 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console. Scanners DC14 AND PC14 may be of the magnetic strip scanning type.
  • FIGS. 20A and 20B
  • FIG. 20A shows common or dealer console DC3 of FIGS. 1B, 1D, 2B and 2D. FIG. 20B shows player console PC3 of FIGS. 1C, 1D, 2C and 2D. As shown in FIG. 20A, common or dealer console DC3 may comprise: display DC32; keyboard DC31; printer DC33; and scanner DC34. In this example, player BRO is already assigned and seated at table 3, player console 3 and playing 20-40 HOLDEM being her 3rd choice in game order of priority. When player BRO arrived at table 3 she may have scanned her casino issued card onto common or dealer console scanner DC34. Player BRO is now being assigned to her 1st choice game in order of priority. FIG. 20A specifically shows “TIME NOW” being 8:30 PM, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 4. The dealer may utilize common or dealer console keyboard DC31 to command computer 30 to cause common or dealer console printer DC33 to print such player assignment information to be given to player BRO. Such player assignment information depicted on common or dealer console display DC31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter. As shown in FIG. 20B, player console PC3 may comprise: display PC32; keyboard PC31; printer PC33; and scanner PC34. In this example, player BRO is already assigned and seated at table 3, player console 3 and playing 20-40 HOLDEM being her 3rd choice in game order of priority. When player BRO arrived at table 3 she may have scanned her casino issued card onto player console scanner PC34. Player BRO is now being assigned to her 1st choice game in order of priority. FIG. 20B specifically shows “TIME NOW” being 8:30 PM, the next prospective player “PSEUDONYM” being BRO(1), the next available chosen “GAME” for such next prospective player being 10-20 HOLDEM, the next available “TABLE” having such chosen game being table 4, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 4. Payer BRO may utilize player console keyboard PC31 to command computer 30 to cause player console printer PC33 to print such player assignment information to be kept by player BRO. Such player assignment information depicted on player console display PC31 may be projected a pre-determined number of times and/or may be projected over a pre-determined period of time under the control of computer 30 as will be explained hereinafter.
  • In FIGS. 20A and 20B, keyboards DC31 and PC31 may comprise numerical keys, character keys and pre-programmed command keys for allowing the entering of information into main computer 30. Displays DC32 and PC32 may be of the touch-screen type for allowing the entering of information into main computer 30. Printers DC33 and PC33 may be utilized to print out the player assignment information including the player PSEUDONYM, the assigned game, the assigned table and the assigned player console. Scanners DC14 AND PC14 may be of the magnetic strip scanning type.
  • FIGS. 21A and 21B
  • FIGS. 21A and 21B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 21A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUBMER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information depicted on display D22 is projected over a pre-determined period of time under the control of computer 30. In this example the player assignment information is projected for a total time period of 15 seconds there being 5 seconds left of projection time. If player BRO does not register to play during such 15 second time period then computer 30 will cause display 22 to stop projection such player assignment information. In this case relating to the assignment of next prospective player BRO to the next available game being 5-10 HOLDEM, computer 30 will then cause display 22 to project the player assignment information relating to next player NOR whose number is 45678 and who signed in at time 8:03. FIG. 21B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information depicted on display D22 is projected over a pre-determined period of time under the control of computer 30. In this example the player assignment information is projected for a total time period of 15 seconds there being 5 seconds left of projection time. If player BRO does not register to play during such 15 second time period then computer 30 will cause display 22 to stop projection such player assignment information. In this case relating to the assignment of next prospective player BRO to the next available game being 5-10 HOLDEM, computer 30 will then cause display 22 to project the player assignment information relating to next player NOR whose number is 45678 and who signed in at time 8:03. A similar explanation may apply to the assignment information depicted on display 100, remote display 110, display D302 and display D402.
  • FIGS. 22A and 22B
  • FIGS. 22A and 22B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24. FIG. 22A specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER POSITION” or seat at such next available table being player position 3. This display configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information depicted on display D22 is caused to be audibly announced by speech generator SG32 of computer 30 via audible announcer 200 and remote audible announcer 210 a pre-determined number of times. In this example the player assignment information is audibly announced a total of 5 times there being 3 audible announcements left. If player BRO does not register to play during such 5 audible announcements then computer 30 will cause display 22 to stop projecting such player assignment information for next prospective player BRO. In this case relating to the assignment of next prospective player BRO to the next available game being 5-10 HOLDEM, computer 30 will then cause audible announcer 200 and remote audible announcer 210 to audibly announce the player assignment information relating to next prospective player NOR whose number is 45678 and who signed in at time 8:03. FIG. 21B specifically shows “TIME NOW” being 8:30 PM, “TIME IN” being 8:00 PM for such next prospective player, the next prospective player “NUMBER” being 12345, the next prospective player “PSEUDONYM” being BRO, the next available chosen “GAME” for such next prospective player being 5-10 HOLDEM, the next available “TABLE” having such chosen game being table 3, and the next available “PLAYER CONSOLE” or seat at such next available table being player console 3. This display configuration may apply to each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information depicted on display D22 is caused to be audibly announced by speech generator SG32 of computer 30 via audible announcer 200 and remote audible announcer 210 a pre-determined number of times. In this example the player assignment information is audibly announced a total of 5 times there being 3 audible announcements left. If player BRO does not register to play during such 5 audible announcements then computer 30 will cause display 22 to stop projecting such player assignment information for next prospective player BRO. In this case relating to the assignment of next prospective player BRO to the next available game being 5-10 HOLDEM, computer 30 will then cause audible announcer 200 and remote audible announcer 210 to audibly announce the player assignment information relating to next prospective player NOR whose number is 45678 and who signed in at time 8:03.
  • Features of the present invention by way of example but not by way of limitation include the following:
  • ANNOUNCING EMBODIMENT FEATURES
  • 1) System 10 is capable of assigning a plurality of prospective players to a plurality of games. System 10 comprises main computer 30. System 10 also comprises inputting means (main console 20; remote console 300; remote console 400) which are capable of entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. Main computer 30 is capable of responding to the inputting means (main console 20; remote console 300; remote console 400) and is capable of storing such prospective player information and such chosen game information. Main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce the information relating to the next available game and relating to the next prospective player who chose such next available game. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 2) In system 10, main computer 30 comprises speech generating means (SG32). The announcing means (audible announcer 200; remote audible announcer 210) are capable of responding to the speech generating means for audibly announcing the information relating to the next available game and relating to the next prospective player who chose such next available game. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D.
  • 3) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to repeatedly audibly announce up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 22A-22B.
  • 4) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 21A-21B.
  • 5) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to repeatedly audibly announce at a nominal rate, a faster rate or a slower rate up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game. The audibly announced information and its rate may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 21A-21B.
  • 6) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to repeatedly audibly announce at a nominal rate, a faster rate or a slower rate up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 22A-22B.
  • 7) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to repeatedly audibly announce up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; 21A-21B; and 22A-22B.
  • 8) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game and relating to the next prospective player who chose such next available game when an already registered player terminates play at such next available game. See FIGS. 1A-2D.
  • 9) An “already assigned player” is a former “next prospective player” who has registered for his assigned game at his assigned game table to become an active player at that game table. Such “already assigned player” now wants to leave the game and terminate his playing at the game table. The audibly announced information may correspond in time and content to the aforementioned visually displayed information.
  • 10) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of audible announcements. This is one condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 22A-22B.
  • 11) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of audible announcements should such next prospective player not register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 22A-22B.
  • 12) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined number of audible announcements should such next prospective player register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 22A-22B.
  • 13) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time. This is another condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 21A-21B.
  • 14) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time should such next prospective player not register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 21A-21B.
  • 15) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to the end of a pre-determined period of time should such next prospective player register for assignment to such next available game. This is another condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 21A-21B.
  • 16) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of announcements and at the end of the pre-determined period of time. This is another condition under which the audible announcements for the next prospective player will cease. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; 21A-21B; and 22A-22B.
  • 17) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game. The first information grouping and the second information grouping are alternately audibly announced. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 13A-13B.
  • 18) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game. The first information grouping and the second information grouping are alternately audibly announced up to a pre-determined number of times. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 13A-13B; and 22A-22B.
  • 19) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game. The first information grouping and the second information grouping are alternately audibly announced up to a pre-determined period of time. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 13A-13B; and 21A-21B.
  • 20) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game. The plurality of information groupings are alternately audibly announced. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 14A-14B.
  • 21) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game. The plurality of information groupings are alternately audibly announced up to a pre-determined number of times. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 13A-13B; and 22A-22B.
  • 22) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game. The plurality of information groupings are alternately audibly announced up to a pre-determined period of time. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 13A-13B; and 21A-21B.
  • 23) In system 10, the inputting means comprise a plurality of consoles (remote console 300; remote console 400) which are distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D; and 3A-7B.
  • 24) In system 10, the inputting means (main console 20; remote console 300; remote console 400) each comprise: scanning means; keyboard entry means; printing means; and displaying means. See FIGS. 1A-2D.
  • 25) In system 10, the inputting means comprise a plurality of consoles (remote console 300; remote console 400) which are distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D; and 3A-7B.
  • 26) In system 10, the inputting means ((DC1-DC9; PC1-PC10) are capable of allowing the entering of information to the effect that an already registered player is terminating play at his assigned game. See FIGS. 1A-2D.
  • 27) In system 10, the inputting means (DC1-DC9; PC1-PC10; main console 20, remote console 300, remote console 400) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game. See FIGS. 1A-2D.
  • 28) In system 10, the inputting means (DC1-DC9; PC1-PC10; main console 20, remote console 300, remote console 400) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game. Main computer 30 is capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game. See FIGS. 1A-2D; and 3A-7B.
  • 29) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player positions (PP1-PP10). Main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 30) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). Main computer 30 is capable of responding to the common console and is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 31) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). Main computer 30 is capable of responding to the plurality of player consoles at each table and is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 32) In system 10, the games are played on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). The plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The common console at each game table is capable of allowing the entering of information relating to the termination of play by an already registered player at such game table. Main computer 30 is capable of responding to such termination information and is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already registered player has terminated play. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 33) In system 10, the games are played on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). The plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The plurality of player consoles at each game table are capable of allowing the entering of information relating to the termination of play by an already registered player at such game table. Main computer 30 is capable of responding to such termination information and is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already registered player has terminated play. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 34) In system 10, the games is conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). The plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. Each common console is capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at such game table. Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 35) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). The plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The plurality of player consoles at each table are capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at such game table. Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announcing information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned. The audibly announced information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1A-2D; and 8A-22B.
  • 36) System 10 comprises transmitting means (WT301) which are capable of allowing main computer 30 to wirelessly transmit signals relating to the next available game and relating to the next prospective player who chose such next available game. See FIGS. 2A-2D.
  • 37) In system 10, the inputting means (main console 20; remote console 300; remote console 400) are capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G(1) G(2) . . . G(n); game G(1) having the most priority and game G(n) having the least priority. See FIGS. 1A-2D; and 15A-20B.
  • 38) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his chosen set G of games in order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30 is capable of retaining the chosen games G(1) G(2) . . . G(next−1) being of a higher order of priority relative to such next available game G(next) and is capable of deleting the chosen games G(next+1) . . . G(n) being of a lower order of priority relative to such next available game G(next) after assigning such next prospective player to such next available game G(next) game; G(1) having the most priority and game G(n) having the least priority. See FIGS. 1A-2D; and 15A-20B.
  • 39) In system 10, main computer 30 is capable of causing the announcing means (audible announcer 200; remote audible announcer 210) to audibly announce information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30 is capable of deleting all other chosen games G(1) G(2) . . . G(next−1) G(next+1). G(n) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority. See FIGS. 1A-2D; and 15A-20B.
  • DISPLAYING EMBODIMENT FEATURES
  • 1) System 10 is capable of assigning a plurality of prospective players to a plurality of games. System 10 comprises: main computer 30; inputting means (main console 20, remote console 300, remote console 400) which are capable of entering information into main computer 30 relating to each prospective player and relating to a set of at least one game chosen by each prospective player; and displaying means (display 100, remote display 110, display D22, display D302, display D402) which are capable of responding to main computer 30. Main computer 30 is capable of responding to the inputting means for storing such prospective player information and such chosen game information. Main computer 30 is capable of causing the displaying means to repeatedly visually display such prospective player information and such chosen game information in the order entered and is also capable of causing the displaying means to repeatedly visually display the information relating to the next available game and relating to the next prospective player who chose the next available game. See FIGS. 1A-2D; 3A-8B; and 9A-14B.
  • 2) A “prospective player” is a person who enters the game room and who signs up to play in an at least one “available game”. An “available game” is one of the list of games that is being offered by the game room. A “next prospective player” is a person who signed up and is eligible for the “next available game”. The “next available game” is a game from the list of available games wherein a seat or position has opened up and is now available for its next prospective player. A seat may open at a game when an already registered player terminates play at that game. A seat may also open at a game when the game room opens a new complete table for that game. A seat may also open at a game when the game room combines two or more low populated tables. An “assigned player” is a “next prospective player” who has been assigned to the next available game. A “registered player” is an “assigned player” whose player information and physical presence at his assigned game have been entered into main computer 30 at an inputting means. A “terminating player” is a player who stops playing at his already registered game. A “transferring player” is a player who stops playing at one already registered game and who registers at another assigned game.
  • 3) Main computer 10 is capable of causing the displaying means to repeatedly visually display up to a pre-determined number of times such information relating to the next available game and relating to the next prospective player who chose the next available game. Such pre-determined number may be controlled by main computer 30 and such number may be chosen from a default or nominal number, a higher number or a lower number at main console 20. See FIGS. 1A-2D; and 22A-22B.
  • 4) Main computer 10 is capable of causing the displaying means to repeatedly visually display up to a pre-determined number of times at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose the next available game. Such pre-determined number may be controlled by main computer 30 and such number may be chosen from a default or nominal number, a higher number or a lower number at main console 20. The repeated visual displays may be controlled by main computer 30 and the display rate thereof may be chosen from a default or nominal rate, a faster rate or a slower rate at main console 20. See FIGS. 1A-2D; and 22A-22B.
  • 5) Main computer 30 is capable of causing the displaying means to repeatedly visually display up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose the next available game. Such pre-determined period may be controlled by main computer 30 and the length of time thereof may be chosen from a default or nominal period of time, a longer period of time or a shorter period at main console 20. See FIGS. 1A-2D; and 21A-21B.
  • 6) Main computer 30 is capable of causing the displaying means to repeatedly visually display up to a pre-determined period of time at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose the next available game. Such pre-determined period may be controlled by main computer 30 and the length of time thereof may be chosen from a default or nominal period of time, a longer period of time or a shorter period at main console 20. The repeated visual displays may be controlled by main computer 30 and the display rate thereof may be chosen from a default or nominal rate, a faster rate or a slower rate at main console 20. See FIGS. 1A-2D; and 22A-22B.
  • 7) Main computer 30 is capable of causing the displaying means to repeatedly visually display up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose the next available game. Such pre-determined number may be controlled by main computer 30 and such number may be chosen from a default or nominal number, a higher number or a lower number at main console 20. Such pre-determined period may be controlled by main computer 30 and the length of time thereof may be chosen from a default or nominal period of time, a longer period of time or a shorter period at main console 20. See FIGS. 1A-2D; 21A-21B; and 22A-22B.
  • 8) Main computer 30 is capable of causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose the next available game when an already registered player terminates play at the next available game. An “already registered player” is a former “next prospective player” who registered at his assigned game at his assigned game table to become an active player at that game table. Such “already registered player” now wants to leave his game and terminate his playing at his game table. This will be further explained in detail hereinafter with reference to FIGS. 1B-1D; and 2B-2D.
  • 9) The displaying means may repeatedly visually display the information in a flashing manner, in alternating colors, in bold fonts, in underlined fonts, in italic fonts, in a scrolling manner, in a scanning manner or in any combination thereof. The display format may be controlled by main computer 30 and may be chosen from the one choice or a combination thereof at main console 20. See FIGS. 1A-2D; and 8A-14B.
  • 10) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of the pre-determined number of repeated visual displays. This means that the repeated visual displays for the next prospective player will cease. See FIGS. 22A-22B.
  • 11) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of the pre-determined number of repeated visual displays should the next prospective player not register at his assigned next available game. This is one condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 22A-22B.
  • 12) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game up to a pre-determined number of repeated visual displays should the next prospective player register at his assigned next available game. A player registers at his assigned next available game when an acknowledgment of his presence is entered into main computer 30 at main console 20, remote console 300, remote console 400, at any common console or at any player console. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 1A-2D; and 22A-22B.
  • 13) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of a pre-determined period of time. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B.
  • 14) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of a pre-determined period of time should the next prospective player not register at his assignment next available game. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B.
  • 15) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game up to a pre-determined period of time should the next prospective player register at his assigned next available game. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B.
  • 16) Main computer 30 is capable of deleting the stored information relating to the next prospective player from the list of players who chose the next available game at the end of a pre-determined number of repeated visual displays and at the end of a pre-determined period of time. This is another condition under which the repeated visual displays for the next prospective player will cease. See FIGS. 21A-21B; and 22A-22B.
  • 17) Main computer 30 is capable of causing the displaying means to repeatedly visually display a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose the next available game. The plurality of information groupings are alternately visually displayed under the control of main computer 30. See FIGS. 14A-14B.
  • 18) Main computer 30 is capable of causing the displaying means to repeatedly visually display a plurality of information groupings each respectively relating to a next available game and relating to a next prospective player who chose the next available game. The plurality of information groupings are alternately visually displayed up to a pre-determined number of times under the control of main computer 30. See FIGS. 14A-14B; and 22A-22B where the features shown therein are combined.
  • 19) Main computer 30 is capable of causing the displaying means to repeatedly visually display a plurality of information groupings each respectively relating to a next available game and relating to a next prospective player who chose the next available game. The plurality of information groupings are alternately visually displayed up to a pre-determined period of time under the control of main computer 30. See FIGS. 14A-14B; and 21A-21B where the features shown therein are combined.
  • 20) System 10 comprises transmitting means (WT301) which are capable of allowing main computer 30 to wirelessly transmit signals relating to the next available game and relating to the next prospective player who chose the next available game. See FIGS. 2A-2D.
  • 21) In system 10, the inputting means (remote console 300, remote console 400) comprise a plurality of consoles being distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D.
  • 22) In system 10, the inputting means comprises scanning means (S24, S304, S404); keyboard entering means (K21, K301, K401); printing means (P23, P303, P403); and displaying means (D22, D302, D402). See FIGS. 1A-2D.
  • 23) Also the common consoles at their respective tables and the player consoles at their respective tables may comprise scanning means; keyboard entering means; printing means; and displaying means. See FIGS. 1A-2D.
  • 24) In system 10, the inputting means comprises a plurality of consoles (remote console 300, remote console 400) which are distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 1A-2D.
  • 25) In system 10, the inputting means (DC1-DC9; PC1-PC10) are capable of allowing the entering of information to the effect that an already registered player is terminating play at his assigned game. See FIGS. 1B-1D; and 2B-2D.
  • 26) In system 10, the inputting means (DC1-DC9; PC1-PC10; main console 20, remote console 300, remote console 400) are capable of allowing the entering of information to the effect that the next prospective player has registered at his assigned next available game. See FIGS. 1A-2D.
  • 27) In system 10, the inputting means (DC1-DC9; PC1-PC10; main console 20, remote console 300, remote console 400) are capable of allowing the entering of information to the effect that the next prospective player has registered at his assigned next available game. Main computer 30 is capable of deleting the information relating to the next prospective player from the list of prospective players who chose such next available game. See FIGS. 1A-2D.
  • 28) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player positions (PP1-PP10). Main computer 30 is capable of causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player position at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D; and 8A-22B.
  • 29) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). Main computer 30 is capable of responding to the common console for causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player position at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D; and 8A-22B.
  • 30) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). Main computer 30 is capable of responding to the plurality of player consoles at each game table for causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player console at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D; and 8A-22B.
  • 31) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). The plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The common console at each game table is capable of allowing the entering of information relating to the termination of play by an already registered player at such game table. Main computer 30 is capable of responding to such termination information for causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the game table and to the player position at such game table where such already registered player terminated play. See FIGS. 1A-2D; and 8A-22B.
  • 32) In system 10, the games are played on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). The plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The plurality of player consoles at each game table are capable of allowing the entering of information relating to the termination of play by an already registered player at such game table. Main computer 30 is capable of responding to such termination information for causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the game table and to the player console at such game table where such already registered player terminated play. See FIGS. 1A-2D; and 8A-22B.
  • 33) In system 10, the games being conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). The plurality of player positions at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The common console at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at his game table and relating to such assigned player position at his game table. Main computer 30 is capable of responding to such latest assigned player registration for causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player position at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D; and 8A-22B.
  • 34) In system 10, the are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). The plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The player console at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at his game table and relating to such assigned player console at his game table. Main computer 30 is capable of responding to such latest assigned player registration for causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game, relating to the next prospective player who chose the next available game, and relating to the particular game table and to the particular player console at such particular game table where the next prospective player is being assigned. See FIGS. 1A-2D; and 8A-22B.
  • 35) In system 10, the inputting means (main console 20, remote console 300, remote console 400) are capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G(1) G(2) . . . G(n); game G(1) having the most priority and game G(n) having the least priority. See FIGS. 15A-20B.
  • 36) In system 10, main computer 30 is capable of causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game G(next) and relating to the next prospective player who chose the next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30 retains the chosen games G(1) G(2) . . . G(next−1) being of a higher order of priority relative to the next available game G(next) and deleting the chosen games G(next+1) . . . G(n) being of a lower order of priority relative to the next available game G(next) after assigning the next prospective player to the next available game G(next); game G(1) having the most priority and game G(n) having the least priority. See FIGS. 15A-20B.
  • 37) In system 10, main computer 30 is capable of causing the displaying means (display 100, remote display 110, display D22, display D302, display D402) to repeatedly visually display information relating to the next available game G(next) and relating to the next prospective player who chose the next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30 deletes all other chosen games G(1) G(2) . . . G(next−1) G(next+1) . . . G(n) after assigning the next prospective player to the next available game G(next); game G(1) having the most priority and game G(n) having the least priority. See FIGS. 15A-20B.
  • TRANSMITTING EMBODIMENT FEATURES
  • 1) System 10 is capable of assigning a plurality of prospective players to a plurality of games. System 10 comprises main computer 30. System 10 also comprises inputting means (main console 20; remote console 300; remote console 400) which are capable of allowing the entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. Main computer 30 is capable of responding to the inputting means (main console 20; remote console 300; remote console 400) and is capable of storing such prospective player information and such chosen game information. System 10 also comprises transmitting means (WT301) which are capable of responding to main computer 30. Main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit the information relating to the next available game and relating to the next prospective player who chose such next available game. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 8A-22B.
  • 2) Such wirelessly transmitted information may be directed to and received by a portable device such as a cell phone. At such portable device such wirelessly transmitted information may be audibly announced or visually displayed. See FIGS. 2A-2D.
  • 3) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to repeatedly wirelessly transmit up to a pre-determined number of times such information relating to the next available game and relating to the next prospective player who chose such next available game. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 8A-22B.
  • 4) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to repeatedly wirelessly transmit up to a pre-determined number of times at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose such next available game. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 22A-22B.
  • 5) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose such next available game. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 21A-21B.
  • 6) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to repeatedly wirelessly transmit up to a pre-determined period of time at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose such next available game. The wirelessly transmitted information may correspond in time, content and rate to the aforementioned visually displayed information. See FIGS. 2A-2D; and 21A-21B.
  • 7) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to repeatedly wirelessly transmit up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose such next available game. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; 21A-21B; and 22A-22B.
  • 8) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game and relating to the next prospective player who chose such next available game when an already registered player terminates play at such next available game. An “already registered player” is a former “next prospective player” who in fact registered for his assigned game at his assigned game table to become an active player at that game table. Such “already registered player” now want to leave the game and terminate his playing at the game table. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D.
  • 9) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmissions. This is a condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 22A-22B.
  • 10) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmissions should such next prospective player not register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 22A-22B.
  • 11) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined number of wireless transmissions should such next prospective player register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 22A-22B.
  • 12) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time. This is another condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 21A-21B.
  • 13) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time should such next prospective player not register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 21A-21B.
  • 14) In system 10, computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined period of time should such next prospective player register for assignment to such next available game. This is another condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 21A-21B.
  • 15) In system 10, main computer 30 is capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmission and at the end of a pre-determined period of time. This is another condition under which the wireless transmissions for the next prospective player will cease. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; 21A-21B; and 22A-22B.
  • 16) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; the first information grouping and the second information grouping being alternately wirelessly transmitted. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 13A-13B.
  • 17) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; the first information grouping and the second information grouping being alternately wirelessly transmitted up to a pre-determined number of times. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; 13A-13B; and 22A-22B.
  • 18) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; the first information grouping and the second information grouping being alternately wirelessly transmitted up to a pre-determined period of time. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; 13A-13B; and 21A-21B.
  • 19) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; the plurality of information groupings being alternately wirelessly transmitted. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 13A-13B.
  • 20) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; the plurality of information groupings being alternately wirelessly transmitted up to a pre-determined number of times. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; 13A-13B; and 22A-22B.
  • 21) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; the plurality of information groupings being alternately wirelessly transmitted up to a pre-determined period of time. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; 13A-13B; and 21A-21B.
  • 22) In system 10, the inputting means (remote console 300; remote console 400) comprises a plurality of consoles which are distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 2A-2D.
  • 23) In system 10, the inputting means (main console 20; remote console 300; remote console 400) comprise: scanning means, keyboard entering means; printing means; and displaying means. See FIGS. 2A-2D.
  • 24) In system 10, the inputting means (remote console 300; remote console 400) comprise a plurality of consoles which are distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player. See FIGS. 2A-2D.
  • 25) In system 10, the inputting means (main console 20; remote console 300; remote console 400; the dealer or common consoles DC1-DC9; the player consoles PC1-PC10) are capable of allowing the entering of information to the effect that an already registered player is terminating play at his assigned game. See FIGS. 2A-2D.
  • 26) In system 10, the inputting means (main console 20; remote console 300; remote console 400) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game. See FIGS. 2A-2D.
  • 27) In system 10, the inputting means (main console 20; remote console 300; remote console 400) are capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game. Main computer 30 is capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game. See FIGS. 2A-2D.
  • 28) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player positions (PP1-PP10). Main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is assigned. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A; and 8A-22B.
  • 29) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). Main computer 30 is capable of responding to the common console at each table and is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is assigned. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2B, 2D; and 8A-22B.
  • 30) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). Main computer 30 is capable of responding to the plurality of player consoles at each game table and is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is assigned. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 1C, 1D, 2C, 2D; and 8A-22B.
  • 31) In system 10, the games are played on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). The plurality of player positions (PP1-PP10) at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The common console at each game table is capable of allowing the entering of information relating to the termination of play by an already registered player at such game table. Main computer 30 is capable of responding to such termination information and is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already registered player terminated play. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2B, 2D; and 8A-22B.
  • 32) In system 10, the games are played on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). The plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The plurality of player consoles at each game table are capable of allowing the entering of information relating to the termination of play by an already registered player at such game table. Main computer 30 is capable of responding to such termination information and is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already registered player terminated play. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2C, 2D; and 8A-22B.
  • 33) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a common console (DC1-DC9) and a plurality of player positions (PP1-PP10). The plurality of player positions (PP1-PP10) at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The common console at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at such game table. Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is assigned. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2B; and 8A-22B.
  • 34) In system 10, the games are conducted on a plurality of game tables (T1-T9). Each game table includes a plurality of player consoles (PC1-PC10). The plurality of player consoles at each game table are physically distributed in such a manner to accommodate the players who are being assigned to such game table. The plurality of player consoles at each game table is capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at such game table. Main computer 30 is capable of responding to such latest assigned player registration and is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is assigned. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2C, 2D; and 8A-22B.
  • 35) In system 10, the inputting means (main console 20; remote console 300; remote console 400) are capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G(1) G(2) . . . G(n); game G(1) having the most priority and game G(n) having the least priority. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 8A-22B.
  • 36) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30 is capable of retaining the chosen games G(1) G(2) . . . G(next−1) of a higher order of priority relative to such next available game G(next) and is capable of deleting the chosen games G(next+1) . . . G(n) of a lower order of priority relative to such next available game G(next) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 8A-22B.
  • 37) In system 10, main computer 30 is capable of causing the transmitting means (WT301) to wirelessly transmit information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30 is capable of deleting all other chosen games G(1) G(2) . . . G(next−1) G(next+1) . . . G(n) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority. The wirelessly transmitted information may correspond in time and content to the aforementioned visually displayed information. See FIGS. 2A-2D; and 8A-22B.
  • While the present invention has been described in terms of specific illustrative embodiments, it will be apparent to those skilled in the art that many other embodiments and modifications are possible within the spirit and scope of the disclosed principle.

Claims (120)

1. A system being capable of assigning a plurality of prospective players to a plurality of games, said system comprising: A computer; Inputting means being capable of entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player; Said computer being capable of responding to said inputting means for storing such prospective player information and such chosen game information; and Displaying means being capable of responding to said computer; Said computer being capable of causing said displaying means to visually display such prospective player information and such chosen game information in the order entered; and Said computer being capable of causing said displaying means to visually display the information relating to the next available game and relating to the next prospective player who chose such next available game.
2. In the system of claim 1, said computer being capable of causing said displaying means to repeatedly visually display up to a pre-determined number of times such information relating to the next available game and relating to the next prospective player who chose such next available game.
3. In the system of claim 1, said computer being capable of causing said displaying means to repeatedly visually display up to a pre-determined number of times at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose such next available game.
4. In the system of claim 1, said computer being capable of causing said displaying means to visually display up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose such next available game.
5. In the system of claim 1, said computer being capable of causing said displaying means to repeatedly visually display up to a pre-determined period of time at a nominal rate, a faster rate or a slower rate such information relating to the next available game and relating to the next prospective player who chose such next available game.
6. In the system of claim 1, said computer being capable of causing said displaying means to repeatedly visually display up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and relating to the next prospective player who chose such next available game.
7. In the system of claim 1, said computer being capable of causing said displaying means to visually display information relating to the next available game and relating to the next prospective player who chose such next available game when an already assigned player terminates play at such next available game.
8. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of visual displays.
9. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of visual displays should such next prospective player not register for assignment to such next available game.
10. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined number of visual displays should such next prospective player register for assignment to such next available game.
11. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time.
12. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time should such next prospective player not register for assignment to such next available game.
13. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined period of time should such next prospective player register for assignment to such next available game.
14. In the system of claim 1, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of visual displays and at the end of a pre-determined period of time.
15. In the system of claim 1, said computer being capable of causing said displaying means to visually display a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to visually display a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately visually displayed.
16. In the system of claim 1, said computer being capable of causing said displaying means to visually display a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to visually display a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately visually displayed up to a pre-determined number of times.
17. In the system of claim 1, said computer being capable of causing said displaying means to visually display a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to visually display a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately visually displayed up to a pre-determined period of time.
18. In the system of claim 1, said computer being capable of causing said displaying means to visually display a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such next available game; said plurality of information groupings being alternately visually displayed.
19. In the system of claim 1, said computer being capable of causing said displaying means to visually display a plurality of information groupings each respectively relating to a next available game and relating to a next prospective player who chose such next available game; said plurality of information groupings being alternately visually displayed up to a pre-determined number of times.
20. In the system of claim 1, said computer being capable of causing said displaying means to visually display a plurality of information groupings each respectively relating to a next available game and relating to a next prospective player who chose such next available game; said plurality of information groupings being alternately visually displayed up to a pre-determined period of time.
21. In the system of claim 1, said system comprising transmitting means being capable of allowing said computer to wirelessly transmit signals relating to the next available game and relating to the next prospective player who chose such next available game.
22. In the system of claim 1, said inputting means comprising a plurality of consoles being distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
23. In the system of claim 1, said inputting means comprising scanning means.
24. In the system of claim 1, said inputting means comprising keyboard entering means.
25. In the system of claim 1, said inputting means comprising printing means.
26. In the system of claim 1, said inputting means comprising displaying means.
27. In the system of claim 1, said inputting means comprising a plurality of consoles being distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
28. In the system of claim 1, said inputting means being capable of allowing the entering of information to the effect that an already assigned player is terminating play at his assigned game.
29. In the system of claim 1, said inputting means being capable of allowing the entering of information to the effect that such next prospective player has registered at such next available game.
30. In the system of claim 1, said inputting means being capable of allowing the entering information to the effect that such next prospective player has registered for such next available game; and said computer being capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game.
31. In the system of claim 1, said games being conducted on a plurality of game tables; each game table including a plurality of player positions; and said computer being capable of causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
32. In the system of claim 1, said games being conducted on a plurality of game tables; each game table including a common console and plurality of player positions; and said computer being capable of responding to said common console for causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
33. In the system of claim 1, said games being conducted on a plurality of game tables; each game table including a plurality of player consoles; and said computer being capable of responding to said plurality of player consoles for causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
34. In the system of claim 1, said games being played on a plurality of game tables; each game table including a common console and a plurality of player positions; the plurality of player positions at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the common console at each game table being capable of allowing the entering of information relating to the termination of play by an already assigned player at such game table; and said computer being capable of responding to such termination information for causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already assigned player terminated play.
35. In the system of claim 1, said games being played on a plurality of game tables; each game table including a plurality of player consoles; the plurality of player consoles at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the player console at each game table being capable of allowing the entering of information relating to the termination of play by an already assigned player at such game table; and said computer being capable of responding to such termination information for causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already assigned player terminated play.
36. In the system of claim 1, said games being conducted on a plurality of game tables; each game table including a common console and a plurality of player positions; the plurality of player positions at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the common console at each game table being capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at its game table; and said computer being capable of responding to such latest assigned player registration for causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
37. In the system of claim 1, said games being conducted on a plurality of game tables; each game table including a plurality of player consoles; the plurality of player consoles at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the plurality of player consoles at each game table being capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at its game table; and said computer being capable of responding to such latest assigned player registration for causing said displaying means to visually display information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
38. In the system of claim 1, said inputting means being capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G(1) G(2) . . . G(n); game G(1) having the most priority and game G(n) having the least priority.
39. In the system of claim 1, said computer being capable of causing said displaying means to visually display information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n); and said computer retaining the chosen games G(1) G(2) . . . G(next−1) being of a higher order of priority relative to such next available game G(next) and deleting the chosen games G(next+1) . . . G(n) being of a lower order of priority relative to such next available game G(next) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority.
40. In the system of claim 1, said computer being capable of causing said displaying means to visually display information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n); and said computer deleting all other chosen games G(1) G(2) . . . G(next−1) G(next+1) . . . G(n) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority.
41. A system being capable of assigning a plurality of prospective players to a plurality of games, said system comprising: A computer; Inputting means being capable of entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player; said computer being capable of responding to said inputting means for storing such prospective player information and such chosen game information; and Announcing means being capable of responding to said computer; Said computer being capable of causing said announcing means to audibly announce the information relating to the next available game and relating to the next prospective player who chose such next available game.
42. In the system of claim 41, said computer comprising speech generating means; said announcing means being capable of responding to said speech generating means for audibly announcing such information relating to the next available game and relating to the next prospective player who chose such next available game.
43. In the system of claim 41, said computer being capable of causing said announcing means to repeatedly audibly announce up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
44. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
45. In the system of claim 41, said computer being capable of causing said announcing means to repeatedly audibly announce at a nominal rate, a faster rate or a slower rate up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
46. In the system of claim 41, said computer being capable of causing said announcing means to repeatedly audibly announce at a nominal rate, a faster rate or a slower rate up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
47. In the system of claim 41, said computer being capable of causing said announcing means to repeatedly audibly announce up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
48. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce information relating to the next available game and relating to the next prospective player who chose such next available game when an already assigned player terminates play at such next available game.
49. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of announcements.
50. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of announcements should such next prospective player not register for assignment to such next available game.
51. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined number of announcements should such next prospective player register for assignment to such next available game.
52. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time.
53. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a predetermined period of time should such next prospective player not register for assignment to such next available game.
54. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to the end of a pre-determined period of time should such next prospective player register for assignment to such next available game.
55. In the system of claim 41, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of announcements and at the end of said pre-determined period of time.
56. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately audibly announced.
57. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately audibly announced up to a pre-determined number of times.
58. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to audibly announce a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately audibly announced up to a pre-determined period of time.
59. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; said plurality of information groupings being alternately audibly announced.
60. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; said plurality of information groupings being alternately audibly announced up to a pre-determined number of times.
61. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; said plurality of information groupings being alternately audibly announced up to a pre-determined period of time.
62. In the system of claim 41, said inputting means comprising a plurality of consoles being distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
63. In the system of claim 41, said inputting means comprising scanning means.
64. In the system of claim 41, said inputting means comprising keyboard entering means.
65. In the system of claim 41, said inputting means comprising printing means.
66. In the system of claim 41, said inputting means comprising displaying means.
67. In the system of claim 41, said inputting means comprising a plurality of consoles being distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
68. In the system of claim 41, said inputting means being capable of allowing the entering of information to the effect that an already assigned player is terminating play at his assigned game.
69. In the system of claim 41, said inputting means being capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game.
70. In the system of claim 41, said inputting means being capable of allowing the of entering information to the effect that such next prospective player has registered for such next available game; and said computer being capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game.
71. In the system of claim 41, said games being conducted on a plurality of game tables; each game table including a plurality of player positions; and said computer being capable of causing said announcing means to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
72. In the system of claim 41, said games being conducted on a plurality of game tables; each game table including a common console and a plurality of player positions; and said computer being capable of responding to said common console for causing said announcing means to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
73. In the system of claim 41, said games being conducted on a plurality of game tables; each game table including a plurality of player consoles; and said computer being capable of responding to said plurality of player consoles for causing said announcing means to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
74. In the system of claim 41, said games being played on a plurality of game tables; each game table including a common console and a plurality of player positions; the plurality of player positions at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the common console at each game table being capable of allowing the entering of information relating to the termination of play by an already assigned player at such game table; and said computer being capable of responding to such termination information for causing said announcing means to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already assigned player has terminated play.
75. In the system of claim 41, said games being played on a plurality of game tables; each game table including a plurality of player consoles; the plurality of player consoles at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the plurality of player consoles at each game table being capable of allowing the entering of information relating to the termination of play by an already assigned player at such game table; and said computer being capable of responding to such termination information for causing said announcing means to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already assigned player has terminated play.
76. In the system of claim 41, said games being conducted on a plurality of game tables; each game table including a common console and a plurality of player positions; the plurality of player positions at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the common console at each game table being capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at such game table; and said computer being capable of responding to such latest assigned player registration for causing said announcing means to audibly announce information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
77. In the system of claim 41, said games being conducted on a plurality of game tables; each game table including a plurality of player consoles; the plurality of player consoles at each game table being physically distributed in such a manner to accommodate the players who are being assigned to such game table; the plurality of player consoles at each game table being capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at such game table; and said computer being capable of responding to such latest assigned player registration for causing said announcing means to audibly announcing information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
78. In the system of claim 41, said system comprising transmitting means being capable of allowing said computer to wirelessly transmit signals relating to the next available game and relating to the next prospective player who chose such next available game.
79. In the system of claim 41, said inputting means being capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G(1) G(2) . . . G(n); game G(1) having the most priority and game G(n) having the least priority.
80. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his chosen set G of games in order of priority G(1) G(2) . . . G(next) . . . G(n); and said computer retaining the chosen games G(1) G(2) . . . G(next−1) being of a higher order of priority relative to such next available game G(next) and deleting the chosen games G(next+1) . . . G(n) being of a lower order of priority relative to such next available game G(next) after assigning such next prospective player to such next available game G(next) game; G(1) having the most priority and game G(n) having the least priority.
81. In the system of claim 41, said computer being capable of causing said announcing means to audibly announce information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n); and said computer deleting all other chosen games G(1) G(2) . . . G(next−1) G(next+1) . . . G(n) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority.
82. A system being capable of assigning a plurality of prospective players to a plurality of games, said system comprising: A computer; Inputting means being capable of entering information relating to each prospective player and relating to a set of at least one game chosen by each prospective player; Said computer being capable of responding to said inputting means for storing such prospective player information and such chosen game information; and Transmitting means being capable of responding to said computer; Said computer being capable of causing said transmitting means to wirelessly transmit the information relating to the next available game and relating to the next prospective player who chose such next available game.
83. In the system of claim 82, said computer being capable of causing said transmitting means to repeatedly wirelessly transmit up to a pre-determined number of times such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
84. In the system of claim 82, said computer being capable of causing said transmitting means to repeatedly wirelessly transmit up to a pre-determined number of times at a nominal rate, a faster rate or a slower rate such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
85. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
86. In the system of claim 82, said computer being capable of causing said transmitting means to repeatedly wirelessly transmit up to a pre-determined period of time at a nominal rate, a faster rate or a slower rate such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
87. In the system of claim 82, said computer being capable of causing said transmitting means to repeatedly wirelessly transmit up to a pre-determined number of times and up to a pre-determined period of time such information relating to the next available game and such information relating to the next prospective player who chose such next available game.
88. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit information relating to the next available game and relating to the next prospective player who chose such next available game when an already assigned player terminates play at such next available game.
89. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmissions.
90. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmissions should such next prospective player not register for assignment to such next available game.
91. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to the end of a pre-determined number of wireless transmissions should such next prospective player register for assignment to such next available game.
92. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time.
93. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined period of time should such next prospective player not register for assignment to such next available game.
94. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game up to a pre-determined period of time should such next prospective player register for assignment to such next available game.
95. In the system of claim 82, said computer being capable of deleting the stored information relating to such next prospective player from the list of players who chose such next available game at the end of a pre-determined number of wireless transmission and at the end of a pre-determined period of time.
96. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately wirelessly transmitted.
97. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately wirelessly transmitted up to a pre-determined number of times.
98. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit a first information grouping relating to a first next available game and relating to a first next prospective player who chose such first next available game and to wirelessly transmit a second information grouping relating to a second next available game and relating to a second next prospective player who chose such second next available game; said first information grouping and said second information grouping being alternately wirelessly transmitted up to a pre-determined period of time.
99. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; said plurality of information groupings being alternately wirelessly transmitted.
100. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; said plurality of information groupings being alternately wirelessly transmitted up to a pre-determined number of times.
101. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit a plurality of information groupings each relating to a respective next available game and relating to a respective next prospective player who chose such first next available game; said plurality of information groupings being alternately wirelessly transmitted up to a pre-determined period of time.
102. In the system of claim 82, said inputting means comprising a plurality of consoles being distributed in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
103. In the system of claim 82, said inputting means comprising scanning means.
104. In the system of claim 82, said inputting means comprising keyboard entering means.
105. In the system of claim 82, said inputting means comprising printing means.
106. In the system of claim 82, said inputting means comprising displaying means.
107. In the system of claim 82, said inputting means comprising a plurality of consoles being distributed in a game room in such a manner for allowing the remote entering of information relating to each prospective player and relating to a set of at least one game chosen by each prospective player.
108. In the system of claim 82, said inputting means being capable of allowing the entering of information to the effect that an already assigned player is terminating play at his assigned game.
109. In the system of claim 82, said inputting means being capable of allowing the entering of information to the effect that such next prospective player has registered for such next available game.
110. In the system of claim 82, said inputting means being capable of allowing the entering information to the effect that such next prospective player has registered for such next available game; and said computer being capable of deleting the information relating to such next prospective player from the list of prospective players who chose such next available game.
111. In the system of claim 82, said games being conducted on a plurality of game tables; each game table including a plurality of player positions; and said computer being capable of causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
112. In the system of claim 82, said games being conducted on a plurality of game tables; each game table including a common console and a plurality of player positions; and said computer being capable of responding to the common console at each game table for causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
113. In the system of claim 82, said games being conducted on a plurality of game tables; each game table including a plurality of player consoles; and said computer being capable of responding to said plurality of player consoles for causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
114. In the system of claim 82, said games being played on a plurality of game tables; each game table including a common console and a plurality of player positions; the plurality of player positions at each game table being physically distributed in such a manner to accommodate the players being assigned to such game table; the common console at each game table being capable of allowing the entering of information relating to the termination of play by an already assigned player at such game table; and said computer being capable of responding to such termination information for causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player position at such game table where such already assigned player terminated play.
115. In the system of claim 82, said games being played on a plurality of game tables; each game table including a plurality of player consoles; the plurality of player consoles at each game table being physically distributed in such a manner to accommodate the players being assigned to such game table; the plurality of player consoles at each game table being capable of allowing the entering of information relating to the termination of play by an already assigned player at such game table; and said computer being capable of responding to such termination information for causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the game table and to the player console at such game table where such already assigned player terminated play.
116. In the system of claim 82, said games being conducted on a plurality of game tables; each game table including a common console and a plurality of player positions; the plurality of player positions at each game table being physically distributed in such a manner to accommodate the players being assigned to such game table; the common console at each game table being capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player position at such game table; and said computer being capable of responding to such latest assigned player registration for causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player position at such particular game table where such next prospective player is being assigned.
117. In the system of claim 82, said games being conducted on a plurality of game tables; each game table including a plurality of player consoles; the plurality of player consoles at each game table being physically distributed in such a manner to accommodate the players being assigned to such game table; the plurality of player console at each game table being capable of allowing the entering of information relating to the registration of the latest assigned player at its game table and relating to such assigned player console at such game table; and said computer being capable of responding to such latest assigned player registration for causing said transmitting means to wirelessly transmit information relating to the next available game, relating to the next prospective player who chose such next available game, and relating to the particular game table and to the particular player console at such particular game table where such next prospective player is being assigned.
118. In the system of claim 82, said inputting means being capable of allowing each prospective player to choose a set G of more than one available game in the order of game priority G(1) G(2) . . . G(n); game G(1) having the most priority and game G(n) having the least priority.
119. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n); and said computer retaining the chosen games G(1) G(2) . . . G(next−1) being of a higher order of priority relative to such next available game G(next) and deleting the chosen games G(next+1) . . . G(n) being of a lower order of priority relative to such next available game G(next) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority.
120. In the system of claim 82, said computer being capable of causing said transmitting means to wirelessly transmit information relating to the next available game G(next) and relating to the next prospective player who chose such next available game G(next) from his set G of chosen games in order of priority G(1) G(2) . . . G(next) . . . G(n); and said computer deleting all other chosen games G(1) G(2) . . . G(next−1) G(next+1) . . . G(n) after assigning such next prospective player to such next available game G(next); game G(1) having the most priority and game G(n) having the least priority.
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US20190228494A1 (en) * 2013-05-20 2019-07-25 Visualimits, Llc Casino table games with interactive content
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