US20090200738A1 - Method of Playing a Dice Game - Google Patents
Method of Playing a Dice Game Download PDFInfo
- Publication number
- US20090200738A1 US20090200738A1 US12/369,707 US36970709A US2009200738A1 US 20090200738 A1 US20090200738 A1 US 20090200738A1 US 36970709 A US36970709 A US 36970709A US 2009200738 A1 US2009200738 A1 US 2009200738A1
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- United States
- Prior art keywords
- dice
- tie
- wager
- playing
- red
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
Definitions
- the present invention relates generally to a casino game. More specifically, the present invention relates to a casino game employing dice.
- Games of chance employing dice are as old as the invention of dice themselves. Games of chance, and particularly betting games, must have certain attributes to make them attractive to players. Ideally, such games should have reasonable odds in favor of the house or bank. Further, such games should be easy to learn, understand, and play. Such games should also be exciting for all of those playing, and may pit each player against the house as opposed to against each other. Such games of chance must also have certain attributes to make them attractive to the house. Such games must have a suitable house advantage, and preferably a relatively small cycle time between rounds of betting so that more rounds of the game can be played in any given period of time. Such games must be easy to administrate, learn, and play. The equipment for such games must be easy to maintain and is preferably inexpensive to manufacture.
- Craps is a game that can generate a tremendous amount of excitement among the players and nearby observers. Such excitement is due, in part, to the fact that other players are betting on the chance outcome of a pair of dice thrown by another of the players. As such, there tends to be a higher degree of supportive vocalization from the players not throwing the dice. Sometimes loud commotion from the players often results in the craps tables being jammed to capacity. Further, the rules in craps allow for the excitement to build as the player continues to roll the dice. On the downside, craps is a somewhat difficult game to learn, to understand, and to play, and as a result is not appreciated by many gamblers. Further, the maximum payouts for craps are not nearly as high as, for example, roulette.
- a dice game that has reasonable odds, and would be easy to learn, understand, and play.
- a game would have a relatively small cycle time between rounds so that more rounds of the game can be played in any given period of time.
- the game would be easy to administrate and require relatively few decisions on the part of the player.
- the equipment for such a game must be easy to maintain and is preferably inexpensive to manufacture.
- the present invention fulfills these needs and provides further related advantages.
- the present invention is a method for playing a dice game.
- the game uses two ordinary six-sided dice, one gold and one red rolled on a table felt. A player may choose from various wagers on each roll.
- the “red” bet shall win if the red die is higher than the gold die. Wins pay even money, less a 5% commission, and ties push.
- the “gold” bet shall win if the gold die is higher than the red die. Wins pay even money, less a 5% commission, and ties push.
- the “any Pair” bet shall win if both dice roll any pair. “any Pair” bet wins shall pay 4 to 1.
- FIG. 1 illustrates the layout of the table cover for playing the dice game of the present invention.
- the present invention is a method for playing a dice game.
- the game uses two ordinary six-sided dice, one gold and one red rolled on a table felt 100 .
- a player may choose from various wagers on each roll.
- the “red” bet 101 shall win if the red die is higher than the gold die. Wins pay even money, less a 5% commission, and ties push.
- the “gold” bet 102 shall win if the gold die is higher than the red die. Wins pay even money, less a 5% commission, and ties push.
- the “any Pair” bet 103 shall win if both dice roll any pair. “any Pair” bet 103 wins shall pay 4 to 1.
- There are six “Specific Pair” bets 104 one for each pair from 1-1 through 6-6. Wins on “any Pair” bet 103 each bet shall pay 30 to 1.
- the method in a preferred embodiment, consists of the following steps:
- one red dice and one gold dice are used as a pair.
- the pair of dice are rolled, whichever one of the dice red or gold with the highest number after the roll is the winner.
- the red dice has 6 showing and the gold dice has a 4 showing after the player has rolled the pair.
- the red dice would be the winner, and the opposite if the gold dice has a 6 showing ad the red dice would have a 4 showing after the player has rolled the pair.
- the gold dice would be the winner. This bet on the red or the gold dice would pay even money only.
- the next bet is any hard way tie, 1 red—1 gold; 2 red—2 gold; 3 red—3 gold; 4 red—4 gold; 5 red—5 gold; and 6 red—6 gold.
- a player would make bet that a tie was going to be rolled no matter which tie pair. This bet would pay 4 to 1.
- the next best is a single hard way tie.
- the player would have to place a bet on the exact hard tie pair to win.
- a player is playing the red or gold even-money-bet and any hard way tie or any single hard way tie is rolled, the player that is playing the red or the gold even money-bet. would not loose the bet. If a player's bet is any hard way tie or any single hard way tie and the red or the gold dice are the out come of even money bet, then the hard way tie and the single hard way tie would loose the bet. Once a player roles any hard way tie or a single hard way tie, the player may roll again and will keep rolling as long as the player keeps rolling any hard way tie or single hard way tie. However, once a tie is not rolled back to back the dice would go to the next roller/player.
- next way to play this game is the same as steps one through four from above, except if the player has their money on the red or gold even money bet and any single hard way tie or any hard way tie is rolled, then the even money player would loose the even money bet. This is like playing roulette, where the player is playing red or black or the single zero all three would be single bet and the player would loose.
- Table 1 shows the possible outcomes of the red bet.
- the lower right cell shows a house edge of 2.08%.
- Table 2 shows the possible outcomes of the gold bet.
- the lower right cell shows a house edge of 2.08%.
- Table 3 shows the possible outcomes of the any Pair bet.
- the lower right cell shows a house edge of 16.67%.
- Table 4 shows the possible outcomes of the Specific pair bets.
- the lower right cell shows a house edge of 13.90%.
- FIG. 1 the layout of the table cloth or felt 100 for playing the dice game of the present invention is illustrated.
- the table cloth 100 represents the game play area and consists of a single hard way tie line 104 paying 30 to 1, encircled betting numbers 2, 4, 6, 8, 10, and 12 represented as references 105 through 110 respectively on FIG. 1 ; rectangular areas visually illustrating the single hard way ties, 2, 4, 6, 8, 10, and 12 represented as references 111 through 116 respectively on FIG. 1 as required by the roll of dice; any hard way tie line 103 paying 4 to 1 and illustrating the visual dice rolls required to meet any hard way tie; and an even red rectangular betting space 101 and an even gold rectangular betting space 102 .
Abstract
The present invention is a method for playing a dice game. The game uses two ordinary six-sided dice, one gold and one red rolled on a table felt. A player may choose from various wagers on each roll. The “red” bet shall win if the red die is higher than the gold die. Wins pay even money, less a 5% commission, and ties push. The “gold” bet shall win if the gold die is higher than the red die. Wins pay even money, less a 5% commission, and ties push. The “any Pair” bet shall win if both dice roll any pair. “any Pair” bet wins shall pay 4 to 1. There are six “Specific Pair” bets, one for each pair from 1-1 through 6-6. Wins on “any Pair” bet each bet shall pay 30 to 1.
Description
- This application claims priority from U.S. Provisional Patent Application Ser. No. 61/027,821, entitled “Method of Playing a Dice Game”, filed on 11 Feb. 2008. The benefit under 35 USC §119(e) of the United States provisional application is hereby claimed, and the aforementioned application is hereby incorporated herein by reference.
- This application is related to U.S. Design Pat. application Ser. No. 29/332,195, entitled “Dice Game Table Felt”, filed on 10 Feb. 2009. The benefit under 35 USC §119(e) of the United States provisional application is hereby claimed, and the aforementioned application is hereby incorporated herein by reference.
- Not Applicable
- Not Applicable
- The present invention relates generally to a casino game. More specifically, the present invention relates to a casino game employing dice.
- Games of chance employing dice are as old as the invention of dice themselves. Games of chance, and particularly betting games, must have certain attributes to make them attractive to players. Ideally, such games should have reasonable odds in favor of the house or bank. Further, such games should be easy to learn, understand, and play. Such games should also be exciting for all of those playing, and may pit each player against the house as opposed to against each other. Such games of chance must also have certain attributes to make them attractive to the house. Such games must have a suitable house advantage, and preferably a relatively small cycle time between rounds of betting so that more rounds of the game can be played in any given period of time. Such games must be easy to administrate, learn, and play. The equipment for such games must be easy to maintain and is preferably inexpensive to manufacture.
- Craps is a game that can generate a tremendous amount of excitement among the players and nearby observers. Such excitement is due, in part, to the fact that other players are betting on the chance outcome of a pair of dice thrown by another of the players. As such, there tends to be a higher degree of supportive vocalization from the players not throwing the dice. Sometimes loud commotion from the players often results in the craps tables being jammed to capacity. Further, the rules in craps allow for the excitement to build as the player continues to roll the dice. On the downside, craps is a somewhat difficult game to learn, to understand, and to play, and as a result is not appreciated by many gamblers. Further, the maximum payouts for craps are not nearly as high as, for example, roulette.
- Several dice games are taught in the prior art. For example, U.S. Pat. No. 4,312,508 to Wood on Jan. 26, 1982 teaches a die game that is administered by a dealer and allows for a number of players simultaneously. Other dice games are taught in U.S. Pat. No. 4,635,938 to Gray on Jan. 13, 1987; U.S. Pat. No. 5,133,559 to Page on Jul. 28, 1992; and U.S. Pat. No. 4,247,114 to Carroll on Jan. 27, 1981. While such prior art games have several of the advantages listed above, none have all of the advantages of the present invention.
- There is a need for a dice game that has reasonable odds, and would be easy to learn, understand, and play. Preferably, such a game would have a relatively small cycle time between rounds so that more rounds of the game can be played in any given period of time. The game would be easy to administrate and require relatively few decisions on the part of the player. Further, the equipment for such a game must be easy to maintain and is preferably inexpensive to manufacture. The present invention fulfills these needs and provides further related advantages.
- The present invention is a method for playing a dice game. The game uses two ordinary six-sided dice, one gold and one red rolled on a table felt. A player may choose from various wagers on each roll. The “red” bet shall win if the red die is higher than the gold die. Wins pay even money, less a 5% commission, and ties push. The “gold” bet shall win if the gold die is higher than the red die. Wins pay even money, less a 5% commission, and ties push. The “any Pair” bet shall win if both dice roll any pair. “any Pair” bet wins shall pay 4 to 1. There are six “Specific Pair” bets, one for each pair from 1-1 through 6-6. Wins on “any Pair” bet each bet shall pay 30 to 1.
- The accompanying drawings, which are incorporated herein and form a part of the specification, illustrate the present invention and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make and use the invention.
-
FIG. 1 illustrates the layout of the table cover for playing the dice game of the present invention. - In the following detailed description of the invention of exemplary embodiments of the invention, reference is made to the accompanying drawings (where like numbers represent like elements), which form a part hereof, and in which is shown by way of illustration specific exemplary embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, but other embodiments may be utilized and logical, mechanical, electrical, and other changes may be made without departing from the scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims.
- In the following description, numerous specific details are set forth to provide a thorough understanding of the invention. However, it is understood that the invention may be practiced without these specific details. In other instances, well-non structures and techniques non to one of ordinary skill in the art have not been shown in detail in order not to obscure the invention.
- Referring to the figures, it is possible to see the various major elements constituting the apparatus of the present invention. The present invention is a method for playing a dice game. The game uses two ordinary six-sided dice, one gold and one red rolled on a table felt 100. A player may choose from various wagers on each roll. The “red”
bet 101 shall win if the red die is higher than the gold die. Wins pay even money, less a 5% commission, and ties push. The “gold”bet 102 shall win if the gold die is higher than the red die. Wins pay even money, less a 5% commission, and ties push. The “any Pair”bet 103 shall win if both dice roll any pair. “any Pair” bet 103 wins shall pay 4 to 1. There are six “Specific Pair”bets 104, one for each pair from 1-1 through 6-6. Wins on “any Pair”bet 103 each bet shall pay 30 to 1. The method, in a preferred embodiment, consists of the following steps: - In a first step, one red dice and one gold dice are used as a pair. The pair of dice are rolled, whichever one of the dice red or gold with the highest number after the roll is the winner.
- For example, if the red dice has 6 showing and the gold dice has a 4 showing after the player has rolled the pair. The red dice would be the winner, and the opposite if the gold dice has a 6 showing ad the red dice would have a 4 showing after the player has rolled the pair. The gold dice would be the winner. This bet on the red or the gold dice would pay even money only.
- In the second step, the next bet is any hard way tie, 1 red—1 gold; 2 red—2 gold; 3 red—3 gold; 4 red—4 gold; 5 red—5 gold; and 6 red—6 gold. A player would make bet that a tie was going to be rolled no matter which tie pair. This bet would pay 4 to 1.
- In the third step, the next best is a single hard way tie. The player would have to place a bet on the exact hard tie pair to win. For Example: hard red & gold—2; hard red & gold—4; hard red & gold—6; hard red & gold—8; hard red & gold—10; and hard red & gold—12. This bet would pay 30 to 1.
- In a fourth step, if a player is playing the red or gold even-money-bet and any hard way tie or any single hard way tie is rolled, the player that is playing the red or the gold even money-bet. Would not loose the bet. If a player's bet is any hard way tie or any single hard way tie and the red or the gold dice are the out come of even money bet, then the hard way tie and the single hard way tie would loose the bet. Once a player roles any hard way tie or a single hard way tie, the player may roll again and will keep rolling as long as the player keeps rolling any hard way tie or single hard way tie. However, once a tie is not rolled back to back the dice would go to the next roller/player.
- In an alternative embodiment, the next way to play this game is the same as steps one through four from above, except if the player has their money on the red or gold even money bet and any single hard way tie or any hard way tie is rolled, then the even money player would loose the even money bet. This is like playing roulette, where the player is playing red or black or the single zero all three would be single bet and the player would loose.
- Table 1 shows the possible outcomes of the red bet. The lower right cell shows a house edge of 2.08%.
-
TABLE 1 red Bet event Pays Probability Return red 0.95 0.416667 0.395833 Pair 0 0.166667 0 gold −1 0.416667 −0.41667 Total 1 −0.02083 - Table 2 shows the possible outcomes of the gold bet. The lower right cell shows a house edge of 2.08%.
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TABLE 2 gold Bet event Pays Probability Return gold 0.95 0.416667 0.395833 Pair 0 0.166667 0 red −1 0.416667 −0.41667 Total 1 −0.02083 - Table 3 shows the possible outcomes of the any Pair bet. The lower right cell shows a house edge of 16.67%.
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TABLE 3 any Pair Bet event Pays Probability Return Pair 4 0.166667 0.666667 Non-Pair −1 0.833333 −0.83333 Total 1 −0.16667 - Table 4 shows the possible outcomes of the Specific pair bets. The lower right cell shows a house edge of 13.90%.
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TABLE 4 Specific Pair Bets event Pays Probability Return Win 30 0.027778 0.833333 Loss −1 0.972222 −0.97222 Total 1 −0.13889 - Now referring to
FIG. 1 the layout of the table cloth or felt 100 for playing the dice game of the present invention is illustrated. Thetable cloth 100 represents the game play area and consists of a single hardway tie line 104 paying 30 to 1, encircled bettingnumbers references 105 through 110 respectively onFIG. 1 ; rectangular areas visually illustrating the single hard way ties, 2, 4, 6, 8, 10, and 12 represented asreferences 111 through 116 respectively onFIG. 1 as required by the roll of dice; any hardway tie line 103 paying 4 to 1 and illustrating the visual dice rolls required to meet any hard way tie; and an even red rectangular bettingspace 101 and an even gold rectangular bettingspace 102. - Thus, it is appreciated that the optimum dimensional relationships for the parts of the invention, to include variation in size, materials, shape, form, function, and manner of operation, assembly and use, are deemed readily apparent and obvious to one of ordinary skill in the art, and all equivalent relationships to those illustrated in the drawings and described in the above description are intended to be encompassed by the present invention.
- Furthermore, other areas of art may benefit from this method and adjustments to the design are anticipated. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.
Claims (14)
1. A method of playing a dice game comprising the steps of:
(a) providing one ordinary six-sided red dice and one ordinary six-sided dice gold dice;
(b) choosing from various wagers for each upcoming roll;
(c) rolling said red and gold dice;
(d) declaring a winner were the die with the highest number after the roll is the winner and paying based on a predetermined payoff, if the dice are equal, a push occurs and the method repeats from step (a).
2. A method for playing the dice game according to claim 1 , wherein a wager on the red or the gold dice being the winner would be paid even money as the predetermined payoff.
3. A method for playing the dice game according to claim 1 , wherein a wager on the red or the gold dice being the winner would be paid even money less a fixed percentage commission as the predetermined payoff.
4. A method for playing the dice game according to claim 1 , wherein one wager is whether the next roll is any hard way tie.
5. A method for playing the dice game according to claim 4 , wherein a wager that a tie hard way tie was going to be rolled no matter which tie pair would pay 4 to 1 as the predetermined payoff.
6. A method for playing the dice game according to claim 1 , wherein one wager is whether the next roll is a single hard way tie; a wager would have to be placed on the exact hard tie pair to win.
7. A method for playing the dice game according to claim 6 , wherein a wager that a tie hard way tie was going to be rolled no matter which tie pair would pay 30 to 1 as the predetermined payoff.
8. A method for playing the dice game according to claim 1 , further comprising the step of:
(e) providing a player that is playing the red or gold even-money-wager and any hard way tie or any single hard way tie is rolled, the player that is playing the red or the gold even money-wager would not loose the wager;
9. A method for playing the dice game according to claim 1 , further comprising the step of:
(f) providing a player's wager is any hard way tie or a single hard way tie and the red or the gold dice are the out come of even money wager, then the hard way tie and the single hard way tie would loose the wager.
10. A method for playing the dice game according to claim 1 , further comprising the step of:
(g) rolling any hard way tie or a single hard way tie by a player allows the player to roll again and keep rolling as long as the player keeps rolling any hard way tie or single hard way tie; and
(h) once a tie is not rolled back to back, the dice would go to the next roller/player.
11. A method for playing the dice game comprising the steps of:
providing one red dice and one gold dice for a player to roll at the start of a turn;
choosing from various wagers for each upcoming roll by a rolling player;
a wager on the red or the gold dice winning;
a wager that a tie was going to be rolled irrespective of the actual tie pair rolled;
a wager on the exact hard tie pair to win;
rolling said red and gold dice;
the dice with the highest number after the roll is the winner;
providing a player is playing the red or gold even-money-wager and any hard way tie or any single hard way tie is rolled, the player that is playing the red or the gold even money-wager would not loose the wager;
if a player's wager is any hard way tie or a single hard way tie and the red or the gold dice are the out come of even money wager, then the hard way tie and the single hard way tie would loose the wager;
once a player roles any hard way tie or a single hard way tie, the player may roll again and will keep rolling as long as the player keeps rolling any hard way tie or single hard way tie; and
once a tie is not rolled back to back the dice would go to the next roller/player.
12. The method for playing the dice game according to claim 12 , wherein a wager on the red or the gold dice winning would pay even money.
13. The method for playing the dice game according to claim 12 , wherein a wager that a tie was going to be rolled know matter which tie pair would pay 4 to 1.
14. The method for playing the dice game according to claim 12 , wherein a wager on the exact hard tie pair to win would pay 30 to 1.
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US12/369,707 US20090200738A1 (en) | 2008-02-11 | 2009-02-11 | Method of Playing a Dice Game |
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US2782108P | 2008-02-11 | 2008-02-11 | |
US12/369,707 US20090200738A1 (en) | 2008-02-11 | 2009-02-11 | Method of Playing a Dice Game |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100078892A1 (en) * | 2008-10-01 | 2010-04-01 | Gore Jimmie D | Methods And Devices For A Game Of Chance |
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US6776413B2 (en) * | 2003-01-16 | 2004-08-17 | Steven R. Pyykkonen | Two in one dice game |
US6974132B2 (en) * | 2003-03-18 | 2005-12-13 | Nicholas Sorge | Method of play and game surface for a dice game having a progressive jackpot |
US7152863B2 (en) * | 2004-01-23 | 2006-12-26 | Scheb Jr Paul | Game of chance |
US7401784B2 (en) * | 2004-09-14 | 2008-07-22 | Prasoeur Lean | Easy 9™ card game |
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Publication number | Priority date | Publication date | Assignee | Title |
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US20100078892A1 (en) * | 2008-10-01 | 2010-04-01 | Gore Jimmie D | Methods And Devices For A Game Of Chance |
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