US20090203444A1 - Game controller wiht mini control-wheel - Google Patents

Game controller wiht mini control-wheel Download PDF

Info

Publication number
US20090203444A1
US20090203444A1 US12/307,226 US30722607A US2009203444A1 US 20090203444 A1 US20090203444 A1 US 20090203444A1 US 30722607 A US30722607 A US 30722607A US 2009203444 A1 US2009203444 A1 US 2009203444A1
Authority
US
United States
Prior art keywords
unit
rotation
wheel
game controller
signal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/307,226
Inventor
Hong-Gyeun Kim
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of US20090203444A1 publication Critical patent/US20090203444A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/08Controlling members for hand actuation by rotary movement, e.g. hand wheels
    • G05G1/10Details, e.g. of discs, knobs, wheels or handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/03Means for enhancing the operator's awareness of arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1626Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1684Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
    • G06F1/169Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0362Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
  • FIG. 1 is a perspective view illustrating a conventional portable game controller.
  • the conventional portable game controller G has a display panel D in the middle and control buttons K on the right side and the left side. Games are controlled and played by using the control buttons K.
  • a portable game controller or a home computer game controller uses various buttons or joysticks to control games.
  • a racing game is a game of driving a car or a motorcycle
  • the conventional portable game controller and home computer game controller use buttons or joysticks to control the movement of the car or the motorcycle.
  • the present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
  • the game controller with a mini control wheel of the present invention provides: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
  • the user can enjoy the racing game rich in reality.
  • the rotatable disks of the present invention are not merely used as driving means in the racing game.
  • buttons and joysticks can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
  • FIG. 1 is a perspective view illustrating a conventional portable game controller
  • FIG. 2 is a perspective view illustrating a structure of a mini control wheel according to an embodiment of the present invention.
  • FIG. 3 is a view illustrating a state of using a game controller on which a mini control wheel is mounted according to an embodiment of the present invention.
  • a portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
  • the game controller further comprises a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
  • the wheel rotation unit includes a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
  • the rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis: and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
  • the sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
  • the rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
  • the circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
  • a game controller having a control wheel includes a main body 100 and a control wheel 200 which is mounted on the main body 100 or an upper part of the main body 100 and rotated by the control of a user.
  • the control wheel 200 is mounted on the main body 100 so that it can be rotated by using a user's fingers.
  • control wheel can be controlled by using any part of a human body, it will be most convenient to use thumbs to control the control wheel and use the remaining fingers to take hold of the game controller as illustrated in FIG. 3 .
  • the control wheel 200 includes a wheel rotation unit 210 , a rotation detection unit 220 , a rotation load unit 230 and a circuit block 240 .
  • the wheel rotation unit 210 which is in contact with the user's fingers, is mounted on the main body 100 or the upper part of the main body 100 of the game controller so that it can rotate.
  • the rotation detection unit 220 detects a rotation angle and a rotation direction of the wheel rotation unit 210 .
  • the rotation load unit 230 controls a rotation load on the wheel rotation unit 210 according to circumstances of a game so that the user can feel like the user is driving in an actual race.
  • the circuit block 240 receives data from the rotation detection unit 220 to apply the data to the game and controls the rotation load, which is provided from a racing program, in the rotation load unit 230 .
  • the wheel rotation unit 210 includes a wheel plate 211 which is disposed or mounted on the upper part of the main body 100 of the game controller to be rotatable and rotatable disks 212 which are disposed on the right side and the left side of the upper part of the wheel plate 211 .
  • a plate structure which can rotate around a center axis, such as a disk can be mainly used.
  • receptible grooves 211 a are formed to place each of the rotatable disks 212 .
  • Each of the rotatable disks 212 is combined to the wheel plate 211 with screws 213 .
  • the user puts thumbs on the wheel rotation unit 210 , especially on the rotatable disks 212 , and gives a turning force to them so that the wheel plate 211 can rotate around the center axis of the wheel plate 211 .
  • the rotatable disks 212 can be combined to the wheel plate 211 to be rotatable. In this case, the rotatable disks 212 rotate separately when the wheel plate 211 rotates so that it is possible to prevent thumbs on the rotatable disks from being pushed through a contact with the wheel plate 211 . Thus, the user can rotate the wheel plate more easily and conveniently.
  • the rotation detection unit 220 includes a detection plate 221 which is connected to the wheel rotation unit 210 , more precisely, to the wheel plate 211 in the same axis and has a plurality of holes formed on its circumference around the same axis and a sensor 222 which detects a rotation angle and/or a rotation direction of the detection plate 221 and transmits data to the circuit block 240 .
  • the senor prefferably has a structure capable of detecting the rotation angle and rotation direction of the detection plate 221 by detecting positions of the holes formed on the detection plate 221 and a change of speed when the detection plate 221 is rotated.
  • the sensor 222 includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate 221 pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit cover an edge of the detection plate 221 having the plurality of holes.
  • the light emitting unit includes a light emitting diode (LED) and the light receiving unit includes a light sensor for sensing light emitted from the LED.
  • LED light emitting diode
  • the sensor 222 detects the rotation angle and rotation direction of the detection plate 221 and the wheel rotation unit 210 by sensing the movement of the holes formed on the detection plate 221 .
  • the rotation load unit 230 includes a gear unit which is engaged to the center axis of the wheel rotation unit 210 and a motor 235 which is combined to the gear unit.
  • the gear unit can have a plurality of gears which are combined to the center axis of the wheel rotation unit 210 , more precisely, the wheel plate 211 .
  • the gear unit can include a first gear 231 , a second gear 232 which is engaged to the first gear 231 and a third gear 233 which is engaged to the second gear 232 and the motor 235 .
  • the diameter of the second gear 232 is made bigger than that of the first gear 231 to reduce a rotation speed of the wheel rotation unit 210 .
  • the circuit block 240 includes a rotation signal transmission unit and a load control unit.
  • the rotation signal transmission unit of the circuit block 240 receives a rotation signal detected by the sensor 222 , changes the signal into digital data and transmits the data to an input unit of the game controller.
  • the game controller reflects the received data in a direction change or a rotation of a moving object which races.
  • the load control unit of the circuit block 240 receives a data signal indicative of a game progress, namely, a speed or rotation of the moving object which races in order to generate a motor control signal and transmits the signal so that the motor 235 is loaded or unloaded, rotated or reversely rotated. Accordingly, the motor 235 controls the load on the gear unit and the wheel rotation unit 210 in order that the user can feel like he is actually steering a wheel in various driving situations.
  • the user can rotate the rotatable disks lightly when the motor is unloaded, and the user can actually feel a rotation load in rotating the rotatable disks when the rotatable disks are loaded during a racing (a rotation in the low speed or a rapid rotation) because an electrical signal is given to the motor to increase the rotation load.
  • the detection plate 221 When the wheel plate 211 rotates, the detection plate 221 also rotates. At this time, the sensor 222 detects the rotation angle and rotation direction of the detection plate 221 .
  • the derived data are transmitted to the circuit block 240 and transmitted again to the input unit of the game controller so that the moving object which races in the game moves.
  • the circuit block 240 rotates or reversely rotates the motor 235 and the rotating power of the motor 235 is transferred to the wheel plate 211 by way of the gear unit.
  • the user can control the strength and weakness of the load when rotating the wheel rotation unit 210 .
  • the rotatable disks of the present invention are not merely used as driving means in the racing game. They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
  • the game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.

Abstract

A portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.

Description

    TECHNICAL FIELD
  • The present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
  • BACKGROUND ART
  • Recently, many people are enjoying computer games on a personal computer, a portable game controller and a console game controller.
  • FIG. 1 is a perspective view illustrating a conventional portable game controller.
  • As shown in FIG. 1, the conventional portable game controller G has a display panel D in the middle and control buttons K on the right side and the left side. Games are controlled and played by using the control buttons K.
  • A portable game controller or a home computer game controller uses various buttons or joysticks to control games.
  • Meanwhile, a racing game is a game of driving a car or a motorcycle, and the conventional portable game controller and home computer game controller use buttons or joysticks to control the movement of the car or the motorcycle.
  • However, since the conventional game controllers use buttons or joysticks to play a racing game, it is difficult for game players to feel like they are actually driving a car or a motorcycle by turning a steering wheel.
  • DISCLOSURE OF INVENTION Technical Problem
  • The present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
  • Technical Solution
  • The game controller with a mini control wheel of the present invention provides: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
  • Advantageous Effects
  • The user can enjoy the racing game rich in reality.
  • The rotatable disks of the present invention are not merely used as driving means in the racing game.
  • They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The above and other aspects, features and other advantages of the subject matter of the present disclosure will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings, in which:
  • FIG. 1 is a perspective view illustrating a conventional portable game controller;
  • FIG. 2 is a perspective view illustrating a structure of a mini control wheel according to an embodiment of the present invention; and
  • FIG. 3 is a view illustrating a state of using a game controller on which a mini control wheel is mounted according to an embodiment of the present invention.
  • BEST MODE FOR CARRYING OUT THE INVENTION
  • In an embodiment of the present invention, a portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
  • The game controller further comprises a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
  • The wheel rotation unit includes a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
  • The rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis: and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
  • The sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
  • The rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
  • The circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
  • MODE FOR THE INVENTION
  • As illustrated in FIGS. 2 and 3, a game controller having a control wheel includes a main body 100 and a control wheel 200 which is mounted on the main body 100 or an upper part of the main body 100 and rotated by the control of a user.
  • The control wheel 200, as illustrated in FIG. 3, is mounted on the main body 100 so that it can be rotated by using a user's fingers.
  • Although the control wheel can be controlled by using any part of a human body, it will be most convenient to use thumbs to control the control wheel and use the remaining fingers to take hold of the game controller as illustrated in FIG. 3.
  • The control wheel 200 includes a wheel rotation unit 210, a rotation detection unit 220, a rotation load unit 230 and a circuit block 240.
  • The wheel rotation unit 210, which is in contact with the user's fingers, is mounted on the main body 100 or the upper part of the main body 100 of the game controller so that it can rotate.
  • The rotation detection unit 220 detects a rotation angle and a rotation direction of the wheel rotation unit 210.
  • The rotation load unit 230 controls a rotation load on the wheel rotation unit 210 according to circumstances of a game so that the user can feel like the user is driving in an actual race.
  • The circuit block 240 receives data from the rotation detection unit 220 to apply the data to the game and controls the rotation load, which is provided from a racing program, in the rotation load unit 230.
  • In detail, the wheel rotation unit 210 includes a wheel plate 211 which is disposed or mounted on the upper part of the main body 100 of the game controller to be rotatable and rotatable disks 212 which are disposed on the right side and the left side of the upper part of the wheel plate 211. For the wheel rotation unit 210, a plate structure which can rotate around a center axis, such as a disk, can be mainly used.
  • At the upper part of the wheel plate 211, receptible grooves 211 a are formed to place each of the rotatable disks 212.
  • Each of the rotatable disks 212 is combined to the wheel plate 211 with screws 213. As shown in FIG. 3, the user puts thumbs on the wheel rotation unit 210, especially on the rotatable disks 212, and gives a turning force to them so that the wheel plate 211 can rotate around the center axis of the wheel plate 211.
  • The rotatable disks 212 can be combined to the wheel plate 211 to be rotatable. In this case, the rotatable disks 212 rotate separately when the wheel plate 211 rotates so that it is possible to prevent thumbs on the rotatable disks from being pushed through a contact with the wheel plate 211. Thus, the user can rotate the wheel plate more easily and conveniently.
  • The rotation detection unit 220 includes a detection plate 221 which is connected to the wheel rotation unit 210, more precisely, to the wheel plate 211 in the same axis and has a plurality of holes formed on its circumference around the same axis and a sensor 222 which detects a rotation angle and/or a rotation direction of the detection plate 221 and transmits data to the circuit block 240.
  • It is desirable for the sensor to have a structure capable of detecting the rotation angle and rotation direction of the detection plate 221 by detecting positions of the holes formed on the detection plate 221 and a change of speed when the detection plate 221 is rotated.
  • For example, as illustrated in FIG. 2, the sensor 222 includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate 221 pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit cover an edge of the detection plate 221 having the plurality of holes. In general, the light emitting unit includes a light emitting diode (LED) and the light receiving unit includes a light sensor for sensing light emitted from the LED.
  • The sensor 222 detects the rotation angle and rotation direction of the detection plate 221 and the wheel rotation unit 210 by sensing the movement of the holes formed on the detection plate 221.
  • The rotation load unit 230 includes a gear unit which is engaged to the center axis of the wheel rotation unit 210 and a motor 235 which is combined to the gear unit.
  • It is desirable for the gear unit to have a plurality of gears which are combined to the center axis of the wheel rotation unit 210, more precisely, the wheel plate 211. For example, as illustrated in FIG. 2, the gear unit can include a first gear 231, a second gear 232 which is engaged to the first gear 231 and a third gear 233 which is engaged to the second gear 232 and the motor 235.
  • At this time, the diameter of the second gear 232 is made bigger than that of the first gear 231 to reduce a rotation speed of the wheel rotation unit 210.
  • The circuit block 240 includes a rotation signal transmission unit and a load control unit.
  • The rotation signal transmission unit of the circuit block 240 receives a rotation signal detected by the sensor 222, changes the signal into digital data and transmits the data to an input unit of the game controller. The game controller reflects the received data in a direction change or a rotation of a moving object which races.
  • The load control unit of the circuit block 240 receives a data signal indicative of a game progress, namely, a speed or rotation of the moving object which races in order to generate a motor control signal and transmits the signal so that the motor 235 is loaded or unloaded, rotated or reversely rotated. Accordingly, the motor 235 controls the load on the gear unit and the wheel rotation unit 210 in order that the user can feel like he is actually steering a wheel in various driving situations. That is, the user can rotate the rotatable disks lightly when the motor is unloaded, and the user can actually feel a rotation load in rotating the rotatable disks when the rotatable disks are loaded during a racing (a rotation in the low speed or a rapid rotation) because an electrical signal is given to the motor to increase the rotation load.
  • The operational state and process of the present invention are as follows.
  • When the user plays a racing game, he puts thumbs on the rotatable disks 212 and rotates the wheel plate 211 to the left or to the right according to game circumstances.
  • When the wheel plate 211 rotates, the detection plate 221 also rotates. At this time, the sensor 222 detects the rotation angle and rotation direction of the detection plate 221.
  • The derived data are transmitted to the circuit block 240 and transmitted again to the input unit of the game controller so that the moving object which races in the game moves.
  • Meanwhile, in case that the rotatable disks are to be loaded considering the speed or rotation of the moving object which races in the game, the circuit block 240 rotates or reversely rotates the motor 235 and the rotating power of the motor 235 is transferred to the wheel plate 211 by way of the gear unit. Thus, the user can control the strength and weakness of the load when rotating the wheel rotation unit 210.
  • Therefore, the user can enjoy the racing game rich in reality.
  • The rotatable disks of the present invention are not merely used as driving means in the racing game. They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
  • INDUSTRIAL APPLICABILITY
  • The game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.

Claims (7)

1. A portable or hand-held game controller, comprising:
a wheel rotation unit which is rotatable;
a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and
a circuit block for receiving data from the rotation detection unit and applying the data to a game.
2. The game controller of claim 1, further comprising a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
3. The game controller of claim 1, wherein the wheel rotation unit includes:
a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and
at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
4. The game controller of claim 1, wherein the rotation detection unit includes:
a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis; and
a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
5. The game controller of claim 4, wherein the sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
6. The game controller of claim 2, wherein the rotation load unit includes:
a gear unit which is combined to the center axis of the wheel rotation unit; and
a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
7. The game controller of claim 2, wherein the circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
US12/307,226 2006-07-04 2007-06-28 Game controller wiht mini control-wheel Abandoned US20090203444A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
KR10-2006-0062249 2006-07-04
KR1020060062249A KR100864613B1 (en) 2006-07-04 2006-07-04 Mini control-wheel for game machine and game machine with it
PCT/KR2007/003152 WO2008004783A1 (en) 2006-07-04 2007-06-28 Game controller wiht mini control-wheel

Publications (1)

Publication Number Publication Date
US20090203444A1 true US20090203444A1 (en) 2009-08-13

Family

ID=38894720

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/307,226 Abandoned US20090203444A1 (en) 2006-07-04 2007-06-28 Game controller wiht mini control-wheel

Country Status (4)

Country Link
US (1) US20090203444A1 (en)
JP (1) JP2009542307A (en)
KR (1) KR100864613B1 (en)
WO (1) WO2008004783A1 (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9008989B2 (en) 2012-05-02 2015-04-14 Microsoft Technology Licensing, Llc Wireless controller
US9029721B2 (en) 2010-08-30 2015-05-12 Microsoft Technology Licensing, Llc Controller with transformable surface topology
USD740885S1 (en) * 2013-08-09 2015-10-13 Sony Computer Entertainment Inc. Portable information terminal
USD741952S1 (en) * 2013-08-09 2015-10-27 Sony Computer Entertainment Inc. Portable information terminal
US20210038998A1 (en) * 2019-05-14 2021-02-11 Intellivision Entertainment LLC System and methods for video gaming environment
WO2022103633A1 (en) * 2020-11-13 2022-05-19 Qtech Innovations Llc Game controller with scroll wheel

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011070596A1 (en) * 2009-12-09 2011-06-16 Danilo Pasquariello Control device for console-based videogames
KR20190090243A (en) * 2018-01-24 2019-08-01 엘지전자 주식회사 Input device
JP6671704B1 (en) * 2019-09-25 2020-03-25 株式会社コナミアミューズメント Game system, control method thereof, and computer program

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6020875A (en) * 1997-10-31 2000-02-01 Immersion Corporation High fidelity mechanical transmission system and interface device
US6231444B1 (en) * 1996-10-11 2001-05-15 Sony Computer Entertainment Inc. Operating device for game machine
US20010004608A1 (en) * 1999-12-16 2001-06-21 Zeroplus Technology Co., Ltd. Desktop tremor joystick
US20020004422A1 (en) * 1997-01-30 2002-01-10 Kabusiki Kaisha Sega Enterprises Input device, game device, and method and recording medium for same
US20020030665A1 (en) * 2000-09-11 2002-03-14 Matsushita Electric Industrial Co., Ltd. Coordinate input device and portable information apparatus equipped with coordinate input device
US6541760B2 (en) * 2000-01-19 2003-04-01 Alps Electric Co., Ltd. Rotation detecting apparatus detecting rotation operation by light transmission to prevent invalid detection

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS57139379A (en) * 1981-02-24 1982-08-28 Pacific Kogyo Kk Operation part for game machine
JP2819773B2 (en) * 1990-05-16 1998-11-05 松下電器産業株式会社 Dial type input device
JPH0847581A (en) * 1994-05-31 1996-02-20 Namco Ltd Controller for household game machine
JPH11239674A (en) * 1998-02-26 1999-09-07 Namco Ltd Controller for game machine
JP2000202157A (en) * 1999-01-13 2000-07-25 Hori Co Ltd Game controller
WO2005120929A1 (en) * 2004-06-14 2005-12-22 Chang-Hag Lee Joystick devices
KR100481814B1 (en) 2004-08-27 2005-04-11 이창학 Steering stick of joystick for computer game system

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6231444B1 (en) * 1996-10-11 2001-05-15 Sony Computer Entertainment Inc. Operating device for game machine
US20020004422A1 (en) * 1997-01-30 2002-01-10 Kabusiki Kaisha Sega Enterprises Input device, game device, and method and recording medium for same
US6020875A (en) * 1997-10-31 2000-02-01 Immersion Corporation High fidelity mechanical transmission system and interface device
US20010004608A1 (en) * 1999-12-16 2001-06-21 Zeroplus Technology Co., Ltd. Desktop tremor joystick
US6541760B2 (en) * 2000-01-19 2003-04-01 Alps Electric Co., Ltd. Rotation detecting apparatus detecting rotation operation by light transmission to prevent invalid detection
US20020030665A1 (en) * 2000-09-11 2002-03-14 Matsushita Electric Industrial Co., Ltd. Coordinate input device and portable information apparatus equipped with coordinate input device

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9029721B2 (en) 2010-08-30 2015-05-12 Microsoft Technology Licensing, Llc Controller with transformable surface topology
US9008989B2 (en) 2012-05-02 2015-04-14 Microsoft Technology Licensing, Llc Wireless controller
USD740885S1 (en) * 2013-08-09 2015-10-13 Sony Computer Entertainment Inc. Portable information terminal
USD741952S1 (en) * 2013-08-09 2015-10-27 Sony Computer Entertainment Inc. Portable information terminal
US20210038998A1 (en) * 2019-05-14 2021-02-11 Intellivision Entertainment LLC System and methods for video gaming environment
US11883750B2 (en) * 2019-05-14 2024-01-30 Intellivision Entertainment LLC Video gaming environment capable of gameplay balancing and conveying game information to a player
WO2022103633A1 (en) * 2020-11-13 2022-05-19 Qtech Innovations Llc Game controller with scroll wheel

Also Published As

Publication number Publication date
JP2009542307A (en) 2009-12-03
KR20080003951A (en) 2008-01-09
KR100864613B1 (en) 2008-10-24
WO2008004783A1 (en) 2008-01-10

Similar Documents

Publication Publication Date Title
US20090203444A1 (en) Game controller wiht mini control-wheel
JP3756955B2 (en) Controller and electronic device
EP2750774B1 (en) Ergonomic game controller
US8094123B2 (en) Controller with user-selectable discrete button emulation
WO2006043989A1 (en) Video game controller with integrated trackball control device
US6659870B2 (en) Game controller
US8409004B2 (en) System and method for using accelerometer outputs to control an object rotating on a display
US6325719B1 (en) Controller for game machine
US20060025217A1 (en) Ergonomically cofigurable video game controller
US20060111180A1 (en) Touch-control game controller
US20080188306A1 (en) Game controller device
WO2007040499A1 (en) Ergonomically configurable video game controller
WO2006058204A3 (en) Electronic game board
US20110275436A1 (en) Hand held controller with pressure controls
US20090082108A1 (en) Electronic game controller
JPH08103567A (en) Controller of domestic game machine
JP5334653B2 (en) Turntable type input device, method for determining input operation of turntable type input device, and program for turntable type input device
CN101770282B (en) Deformable game controller
US20070057974A1 (en) Scroll button assembly for video game controller
KR100948013B1 (en) Game Operating Apparatus
US20060066565A1 (en) Controller apparatus
JP3877457B2 (en) controller
US20010004608A1 (en) Desktop tremor joystick
JPH07182946A (en) Operating direction input device

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO PAY ISSUE FEE