US20090203444A1 - Game controller wiht mini control-wheel - Google Patents
Game controller wiht mini control-wheel Download PDFInfo
- Publication number
- US20090203444A1 US20090203444A1 US12/307,226 US30722607A US2009203444A1 US 20090203444 A1 US20090203444 A1 US 20090203444A1 US 30722607 A US30722607 A US 30722607A US 2009203444 A1 US2009203444 A1 US 2009203444A1
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- Prior art keywords
- unit
- rotation
- wheel
- game controller
- signal
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G1/00—Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
- G05G1/08—Controlling members for hand actuation by rotary movement, e.g. hand wheels
- G05G1/10—Details, e.g. of discs, knobs, wheels or handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G5/00—Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
- G05G5/03—Means for enhancing the operator's awareness of arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1684—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
- G06F1/169—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated pointing device, e.g. trackball in the palm rest area, mini-joystick integrated between keyboard keys, touch pads or touch stripes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
- FIG. 1 is a perspective view illustrating a conventional portable game controller.
- the conventional portable game controller G has a display panel D in the middle and control buttons K on the right side and the left side. Games are controlled and played by using the control buttons K.
- a portable game controller or a home computer game controller uses various buttons or joysticks to control games.
- a racing game is a game of driving a car or a motorcycle
- the conventional portable game controller and home computer game controller use buttons or joysticks to control the movement of the car or the motorcycle.
- the present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
- the game controller with a mini control wheel of the present invention provides: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
- the user can enjoy the racing game rich in reality.
- the rotatable disks of the present invention are not merely used as driving means in the racing game.
- buttons and joysticks can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
- FIG. 1 is a perspective view illustrating a conventional portable game controller
- FIG. 2 is a perspective view illustrating a structure of a mini control wheel according to an embodiment of the present invention.
- FIG. 3 is a view illustrating a state of using a game controller on which a mini control wheel is mounted according to an embodiment of the present invention.
- a portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
- the game controller further comprises a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
- the wheel rotation unit includes a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
- the rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis: and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
- the sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
- the rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
- the circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
- a game controller having a control wheel includes a main body 100 and a control wheel 200 which is mounted on the main body 100 or an upper part of the main body 100 and rotated by the control of a user.
- the control wheel 200 is mounted on the main body 100 so that it can be rotated by using a user's fingers.
- control wheel can be controlled by using any part of a human body, it will be most convenient to use thumbs to control the control wheel and use the remaining fingers to take hold of the game controller as illustrated in FIG. 3 .
- the control wheel 200 includes a wheel rotation unit 210 , a rotation detection unit 220 , a rotation load unit 230 and a circuit block 240 .
- the wheel rotation unit 210 which is in contact with the user's fingers, is mounted on the main body 100 or the upper part of the main body 100 of the game controller so that it can rotate.
- the rotation detection unit 220 detects a rotation angle and a rotation direction of the wheel rotation unit 210 .
- the rotation load unit 230 controls a rotation load on the wheel rotation unit 210 according to circumstances of a game so that the user can feel like the user is driving in an actual race.
- the circuit block 240 receives data from the rotation detection unit 220 to apply the data to the game and controls the rotation load, which is provided from a racing program, in the rotation load unit 230 .
- the wheel rotation unit 210 includes a wheel plate 211 which is disposed or mounted on the upper part of the main body 100 of the game controller to be rotatable and rotatable disks 212 which are disposed on the right side and the left side of the upper part of the wheel plate 211 .
- a plate structure which can rotate around a center axis, such as a disk can be mainly used.
- receptible grooves 211 a are formed to place each of the rotatable disks 212 .
- Each of the rotatable disks 212 is combined to the wheel plate 211 with screws 213 .
- the user puts thumbs on the wheel rotation unit 210 , especially on the rotatable disks 212 , and gives a turning force to them so that the wheel plate 211 can rotate around the center axis of the wheel plate 211 .
- the rotatable disks 212 can be combined to the wheel plate 211 to be rotatable. In this case, the rotatable disks 212 rotate separately when the wheel plate 211 rotates so that it is possible to prevent thumbs on the rotatable disks from being pushed through a contact with the wheel plate 211 . Thus, the user can rotate the wheel plate more easily and conveniently.
- the rotation detection unit 220 includes a detection plate 221 which is connected to the wheel rotation unit 210 , more precisely, to the wheel plate 211 in the same axis and has a plurality of holes formed on its circumference around the same axis and a sensor 222 which detects a rotation angle and/or a rotation direction of the detection plate 221 and transmits data to the circuit block 240 .
- the senor prefferably has a structure capable of detecting the rotation angle and rotation direction of the detection plate 221 by detecting positions of the holes formed on the detection plate 221 and a change of speed when the detection plate 221 is rotated.
- the sensor 222 includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate 221 pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit cover an edge of the detection plate 221 having the plurality of holes.
- the light emitting unit includes a light emitting diode (LED) and the light receiving unit includes a light sensor for sensing light emitted from the LED.
- LED light emitting diode
- the sensor 222 detects the rotation angle and rotation direction of the detection plate 221 and the wheel rotation unit 210 by sensing the movement of the holes formed on the detection plate 221 .
- the rotation load unit 230 includes a gear unit which is engaged to the center axis of the wheel rotation unit 210 and a motor 235 which is combined to the gear unit.
- the gear unit can have a plurality of gears which are combined to the center axis of the wheel rotation unit 210 , more precisely, the wheel plate 211 .
- the gear unit can include a first gear 231 , a second gear 232 which is engaged to the first gear 231 and a third gear 233 which is engaged to the second gear 232 and the motor 235 .
- the diameter of the second gear 232 is made bigger than that of the first gear 231 to reduce a rotation speed of the wheel rotation unit 210 .
- the circuit block 240 includes a rotation signal transmission unit and a load control unit.
- the rotation signal transmission unit of the circuit block 240 receives a rotation signal detected by the sensor 222 , changes the signal into digital data and transmits the data to an input unit of the game controller.
- the game controller reflects the received data in a direction change or a rotation of a moving object which races.
- the load control unit of the circuit block 240 receives a data signal indicative of a game progress, namely, a speed or rotation of the moving object which races in order to generate a motor control signal and transmits the signal so that the motor 235 is loaded or unloaded, rotated or reversely rotated. Accordingly, the motor 235 controls the load on the gear unit and the wheel rotation unit 210 in order that the user can feel like he is actually steering a wheel in various driving situations.
- the user can rotate the rotatable disks lightly when the motor is unloaded, and the user can actually feel a rotation load in rotating the rotatable disks when the rotatable disks are loaded during a racing (a rotation in the low speed or a rapid rotation) because an electrical signal is given to the motor to increase the rotation load.
- the detection plate 221 When the wheel plate 211 rotates, the detection plate 221 also rotates. At this time, the sensor 222 detects the rotation angle and rotation direction of the detection plate 221 .
- the derived data are transmitted to the circuit block 240 and transmitted again to the input unit of the game controller so that the moving object which races in the game moves.
- the circuit block 240 rotates or reversely rotates the motor 235 and the rotating power of the motor 235 is transferred to the wheel plate 211 by way of the gear unit.
- the user can control the strength and weakness of the load when rotating the wheel rotation unit 210 .
- the rotatable disks of the present invention are not merely used as driving means in the racing game. They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
- the game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
Abstract
A portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
Description
- The present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
- Recently, many people are enjoying computer games on a personal computer, a portable game controller and a console game controller.
-
FIG. 1 is a perspective view illustrating a conventional portable game controller. - As shown in
FIG. 1 , the conventional portable game controller G has a display panel D in the middle and control buttons K on the right side and the left side. Games are controlled and played by using the control buttons K. - A portable game controller or a home computer game controller uses various buttons or joysticks to control games.
- Meanwhile, a racing game is a game of driving a car or a motorcycle, and the conventional portable game controller and home computer game controller use buttons or joysticks to control the movement of the car or the motorcycle.
- However, since the conventional game controllers use buttons or joysticks to play a racing game, it is difficult for game players to feel like they are actually driving a car or a motorcycle by turning a steering wheel.
- The present invention is directed to providing a game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
- The game controller with a mini control wheel of the present invention provides: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
- The user can enjoy the racing game rich in reality.
- The rotatable disks of the present invention are not merely used as driving means in the racing game.
- They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
- The above and other aspects, features and other advantages of the subject matter of the present disclosure will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings, in which:
-
FIG. 1 is a perspective view illustrating a conventional portable game controller; -
FIG. 2 is a perspective view illustrating a structure of a mini control wheel according to an embodiment of the present invention; and -
FIG. 3 is a view illustrating a state of using a game controller on which a mini control wheel is mounted according to an embodiment of the present invention. - In an embodiment of the present invention, a portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game.
- The game controller further comprises a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
- The wheel rotation unit includes a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
- The rotation detection unit includes: a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis: and a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
- The sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
- The rotation load unit includes: a gear unit which is combined to the center axis of the wheel rotation unit; and a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
- The circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
- As illustrated in
FIGS. 2 and 3 , a game controller having a control wheel includes amain body 100 and acontrol wheel 200 which is mounted on themain body 100 or an upper part of themain body 100 and rotated by the control of a user. - The
control wheel 200, as illustrated inFIG. 3 , is mounted on themain body 100 so that it can be rotated by using a user's fingers. - Although the control wheel can be controlled by using any part of a human body, it will be most convenient to use thumbs to control the control wheel and use the remaining fingers to take hold of the game controller as illustrated in
FIG. 3 . - The
control wheel 200 includes awheel rotation unit 210, arotation detection unit 220, arotation load unit 230 and acircuit block 240. - The
wheel rotation unit 210, which is in contact with the user's fingers, is mounted on themain body 100 or the upper part of themain body 100 of the game controller so that it can rotate. - The
rotation detection unit 220 detects a rotation angle and a rotation direction of thewheel rotation unit 210. - The
rotation load unit 230 controls a rotation load on thewheel rotation unit 210 according to circumstances of a game so that the user can feel like the user is driving in an actual race. - The
circuit block 240 receives data from therotation detection unit 220 to apply the data to the game and controls the rotation load, which is provided from a racing program, in therotation load unit 230. - In detail, the
wheel rotation unit 210 includes awheel plate 211 which is disposed or mounted on the upper part of themain body 100 of the game controller to be rotatable androtatable disks 212 which are disposed on the right side and the left side of the upper part of thewheel plate 211. For thewheel rotation unit 210, a plate structure which can rotate around a center axis, such as a disk, can be mainly used. - At the upper part of the
wheel plate 211,receptible grooves 211 a are formed to place each of therotatable disks 212. - Each of the
rotatable disks 212 is combined to thewheel plate 211 withscrews 213. As shown inFIG. 3 , the user puts thumbs on thewheel rotation unit 210, especially on therotatable disks 212, and gives a turning force to them so that thewheel plate 211 can rotate around the center axis of thewheel plate 211. - The
rotatable disks 212 can be combined to thewheel plate 211 to be rotatable. In this case, therotatable disks 212 rotate separately when thewheel plate 211 rotates so that it is possible to prevent thumbs on the rotatable disks from being pushed through a contact with thewheel plate 211. Thus, the user can rotate the wheel plate more easily and conveniently. - The
rotation detection unit 220 includes adetection plate 221 which is connected to thewheel rotation unit 210, more precisely, to thewheel plate 211 in the same axis and has a plurality of holes formed on its circumference around the same axis and asensor 222 which detects a rotation angle and/or a rotation direction of thedetection plate 221 and transmits data to thecircuit block 240. - It is desirable for the sensor to have a structure capable of detecting the rotation angle and rotation direction of the
detection plate 221 by detecting positions of the holes formed on thedetection plate 221 and a change of speed when thedetection plate 221 is rotated. - For example, as illustrated in
FIG. 2 , thesensor 222 includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on thedetection plate 221 pass between the light emitting unit and the light receiving unit. That is, the light emitting unit and the light receiving unit cover an edge of thedetection plate 221 having the plurality of holes. In general, the light emitting unit includes a light emitting diode (LED) and the light receiving unit includes a light sensor for sensing light emitted from the LED. - The
sensor 222 detects the rotation angle and rotation direction of thedetection plate 221 and thewheel rotation unit 210 by sensing the movement of the holes formed on thedetection plate 221. - The
rotation load unit 230 includes a gear unit which is engaged to the center axis of thewheel rotation unit 210 and amotor 235 which is combined to the gear unit. - It is desirable for the gear unit to have a plurality of gears which are combined to the center axis of the
wheel rotation unit 210, more precisely, thewheel plate 211. For example, as illustrated inFIG. 2 , the gear unit can include afirst gear 231, asecond gear 232 which is engaged to thefirst gear 231 and athird gear 233 which is engaged to thesecond gear 232 and themotor 235. - At this time, the diameter of the
second gear 232 is made bigger than that of thefirst gear 231 to reduce a rotation speed of thewheel rotation unit 210. - The
circuit block 240 includes a rotation signal transmission unit and a load control unit. - The rotation signal transmission unit of the
circuit block 240 receives a rotation signal detected by thesensor 222, changes the signal into digital data and transmits the data to an input unit of the game controller. The game controller reflects the received data in a direction change or a rotation of a moving object which races. - The load control unit of the
circuit block 240 receives a data signal indicative of a game progress, namely, a speed or rotation of the moving object which races in order to generate a motor control signal and transmits the signal so that themotor 235 is loaded or unloaded, rotated or reversely rotated. Accordingly, themotor 235 controls the load on the gear unit and thewheel rotation unit 210 in order that the user can feel like he is actually steering a wheel in various driving situations. That is, the user can rotate the rotatable disks lightly when the motor is unloaded, and the user can actually feel a rotation load in rotating the rotatable disks when the rotatable disks are loaded during a racing (a rotation in the low speed or a rapid rotation) because an electrical signal is given to the motor to increase the rotation load. - The operational state and process of the present invention are as follows.
- When the user plays a racing game, he puts thumbs on the
rotatable disks 212 and rotates thewheel plate 211 to the left or to the right according to game circumstances. - When the
wheel plate 211 rotates, thedetection plate 221 also rotates. At this time, thesensor 222 detects the rotation angle and rotation direction of thedetection plate 221. - The derived data are transmitted to the
circuit block 240 and transmitted again to the input unit of the game controller so that the moving object which races in the game moves. - Meanwhile, in case that the rotatable disks are to be loaded considering the speed or rotation of the moving object which races in the game, the
circuit block 240 rotates or reversely rotates themotor 235 and the rotating power of themotor 235 is transferred to thewheel plate 211 by way of the gear unit. Thus, the user can control the strength and weakness of the load when rotating thewheel rotation unit 210. - Therefore, the user can enjoy the racing game rich in reality.
- The rotatable disks of the present invention are not merely used as driving means in the racing game. They can also perform the function of moving a cursor like buttons and joysticks when watching other games or reading material.
- The game controller on which a mini control wheel, rotated by a user's fingers, is mounted so that the user can enjoy a racing game rich in reality.
Claims (7)
1. A portable or hand-held game controller, comprising:
a wheel rotation unit which is rotatable;
a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and
a circuit block for receiving data from the rotation detection unit and applying the data to a game.
2. The game controller of claim 1 , further comprising a rotation load unit which is controlled by the circuit block to control a rotation load of the wheel rotation unit.
3. The game controller of claim 1 , wherein the wheel rotation unit includes:
a wheel plate which is disposed or mounted on the main body of the game controller to be rotatable; and
at least more than one rotatable disk which are disposed on the upper part of the wheel plate.
4. The game controller of claim 1 , wherein the rotation detection unit includes:
a detection plate which is connected to the wheel rotation unit in the same axis and has a plurality of holes formed on its circumference around the same axis; and
a sensor which transmits a signal that detects a rotation angle and a rotation direction of the detection plate to the circuit block.
5. The game controller of claim 4 , wherein the sensor includes a light emitting unit and a light receiving unit and has a structure that the plurality of holes formed on the detection plate pass between the light emitting unit and the light receiving unit.
6. The game controller of claim 2 , wherein the rotation load unit includes:
a gear unit which is combined to the center axis of the wheel rotation unit; and
a motor which is combined to the gear unit, wherein the motor receives a control signal from the circuit block to inflict a rotation load on the wheel rotation unit through the gear unit.
7. The game controller of claim 2 , wherein the circuit block includes a rotation signal transmission unit and a load control unit; the rotation signal transmission unit receives a signal detected by the sensor, changes the signal into digital data and transmits the data to an input unit of the game controller; and the load control unit receives a data signal showing a game progress, namely, a speed or rotation of a moving object which races to generate a corresponding control signal and transmits the signal to the rotation load unit.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2006-0062249 | 2006-07-04 | ||
KR1020060062249A KR100864613B1 (en) | 2006-07-04 | 2006-07-04 | Mini control-wheel for game machine and game machine with it |
PCT/KR2007/003152 WO2008004783A1 (en) | 2006-07-04 | 2007-06-28 | Game controller wiht mini control-wheel |
Publications (1)
Publication Number | Publication Date |
---|---|
US20090203444A1 true US20090203444A1 (en) | 2009-08-13 |
Family
ID=38894720
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/307,226 Abandoned US20090203444A1 (en) | 2006-07-04 | 2007-06-28 | Game controller wiht mini control-wheel |
Country Status (4)
Country | Link |
---|---|
US (1) | US20090203444A1 (en) |
JP (1) | JP2009542307A (en) |
KR (1) | KR100864613B1 (en) |
WO (1) | WO2008004783A1 (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9008989B2 (en) | 2012-05-02 | 2015-04-14 | Microsoft Technology Licensing, Llc | Wireless controller |
US9029721B2 (en) | 2010-08-30 | 2015-05-12 | Microsoft Technology Licensing, Llc | Controller with transformable surface topology |
USD740885S1 (en) * | 2013-08-09 | 2015-10-13 | Sony Computer Entertainment Inc. | Portable information terminal |
USD741952S1 (en) * | 2013-08-09 | 2015-10-27 | Sony Computer Entertainment Inc. | Portable information terminal |
US20210038998A1 (en) * | 2019-05-14 | 2021-02-11 | Intellivision Entertainment LLC | System and methods for video gaming environment |
WO2022103633A1 (en) * | 2020-11-13 | 2022-05-19 | Qtech Innovations Llc | Game controller with scroll wheel |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011070596A1 (en) * | 2009-12-09 | 2011-06-16 | Danilo Pasquariello | Control device for console-based videogames |
KR20190090243A (en) * | 2018-01-24 | 2019-08-01 | 엘지전자 주식회사 | Input device |
JP6671704B1 (en) * | 2019-09-25 | 2020-03-25 | 株式会社コナミアミューズメント | Game system, control method thereof, and computer program |
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- 2007-06-28 JP JP2009517980A patent/JP2009542307A/en active Pending
- 2007-06-28 US US12/307,226 patent/US20090203444A1/en not_active Abandoned
- 2007-06-28 WO PCT/KR2007/003152 patent/WO2008004783A1/en active Application Filing
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US20020004422A1 (en) * | 1997-01-30 | 2002-01-10 | Kabusiki Kaisha Sega Enterprises | Input device, game device, and method and recording medium for same |
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US9029721B2 (en) | 2010-08-30 | 2015-05-12 | Microsoft Technology Licensing, Llc | Controller with transformable surface topology |
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Also Published As
Publication number | Publication date |
---|---|
JP2009542307A (en) | 2009-12-03 |
KR20080003951A (en) | 2008-01-09 |
KR100864613B1 (en) | 2008-10-24 |
WO2008004783A1 (en) | 2008-01-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO PAY ISSUE FEE |