US3558136A - Double jig-saw puzzle game - Google Patents
Double jig-saw puzzle game Download PDFInfo
- Publication number
- US3558136A US3558136A US704699A US3558136DA US3558136A US 3558136 A US3558136 A US 3558136A US 704699 A US704699 A US 704699A US 3558136D A US3558136D A US 3558136DA US 3558136 A US3558136 A US 3558136A
- Authority
- US
- United States
- Prior art keywords
- pieces
- puzzle
- scene
- board
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
- A63F9/1044—Display boards therefor
Definitions
- ABSTRACT A double jigsaw puzzle game wherein two opposing players or teams are provided with identically cut and illustrated, but differently colored, pieces of a scene.
- a playing board is provided which also includes the scene depicted by the assembled playing pieces. Each player starts with one of the opposite edge portions of the scene on the board and attempts to complete a major portion of the scene by placing the pieces properly on the board in advance of his opponent. As a player progresses with the placement of contiguous pieces of the puzzle, he is credited with scores as indicated on certain of the puzzle pieces. Further there is provided a plurality of playing pieces for each player which he may advantageously place on indicated sections of the puule scene as such sections are completed by the player.
- a starting strip is formed along each of two opposite sides of the board, the inner edges of these strips interlocking with puzzle pieces having a complementary configuration.
- the invention relates generally to jigsaw puzzles and is particularly directed to a novel form of game which is provided by supplying the opposing players with essentially iden cal but distinguishable puzzle pieces, so that they can vie with each other in a race to complete a major portion ofa single puzzle scene from the duplicate puzzles.
- a jigsaw puzzle game comprising a plurality of pairs of irregularly cut puzzle pieces which can be assembled to provide duplicates of a particular scene differing only in color from each other, puzzle piece portions of each of said duplicate scenes including indicia thereon providing scoring means for the completion of each said portion in the puzzle, and a playing board including means defining the opposite edges of a single reproduction of said scene, with one edge-defining means being in one of the colors on said pairs of pieces and the other edge having the other color on said pairs of pieces and the other edge having the other color on said pairs of pieces, whereby each of two opposing players or teams of players use one of the differently colored sets of puzzle pieces in an attempt to complete a major portion of the scene in advance of the opponent and achieve a score as determined by said indicia-bearing pieces.
- FIG. I is a plan view of the game board
- FIG. 2 is a reduced plan view of the board, with a portion of the puzzle completed and omitting the illustrations seen in FIG. 1;
- FIG. 3 is an enlarged perspective view of a plurality of playing pieces used in the game.
- FIG. 4 is an enlarged plan view of a typical puzzle piece used in forming the scene.
- the game includes a game board l preferably composed of two sections 12 and I4, each having a dovetailed or other irregular edge complementary to a corresponding edge of the other, so that the two will fit together in an interlocking joint 16 and yet permit separation of sections 12 and 14 to thereby conserve space in packaging and storage.
- Board has on its face a landscape depicting numerous objects and features which become objectives or targets for the players, and a large number different irregularly shaped puzzle pieces, as indicated at I8 and 20, are linked or fastened together by interlocking portions of their irregular edges to cover board 10. When the puzzle pieces completely cover board I0 they provide the same scene illustrated on the board.
- each of strips 22 and 24 may be composed of ranks of irregular pieces similar to those used in completing the rest of the scene.
- the pieces that belong in the region of edge 24 of board 10 are shaped to interlock with the irregular edge of strip 24.
- the pieces may then be built out from strips 22 and 24 by interlocking piece to piece as rapidly as the skill of the players will permit.
- the scene on board 10 is marked off in grids or squares which preferably do not correspond with the irregular edges of the pieces. and each square is also marked on the puzzle pieces forming it, together with a number on the board and on one of the pieces in each of selected squares, which numbers are used in counting the scores ofplayers completing each selected squares.
- An example of a piece included in a numbered square is shown in FIG. 4.
- the landscape depicted on board It includes a representation of a river 25 which flows lengthwise of board 50 and divides the area roughly into two equal parts. Additional playing pieces in the form of bridges 26 are provided which are threedimensional units to be placed across the river at places in dicated on the board. The proper placements for the bridges are indicated by contrasting colored spots 28 on particular puzzle pieces, as shown in piece 30 in FIG. 4, which will fit only in locations where bridge abutments are needed.
- a paratrooper is indicated at 32 (FIG. 3) and a tank at 34 and each opponent is supplied with several of each of these pieces having the same color as his particular set of puzzle pieces.
- One or more radio towers 36 are also provided, and each opponent is supplied with flags 38 which identify him or his team and which has a plug portion 46 sized to fit in suitable holes 44 (FIG. 4) in appropriate puzzle pieces to identify important objectives on the scene.
- the scene, as well as being depicted on the pieces, is marked off arbitrarily into squares which preferably do not correspond with the irregular edges of the playing pieces, so that several playing pieces must be put down in order to complete a square, and when this is done some of the pieces will lap over into another square.
- Each'square is assigned a value generally proportional to the value of the territory covered by it, taking into account the objects included in the area, and a player must complete an entire square to receive the value of that square. These values are added at the end of the game to determine the score of each player or team.
- the players do not take turns any more than they would in a real battle, but secure their own territory and take as much of the opponents as they can as rapidly as possible, and there is room for the exercise of considerable skill and strategy on the part of a player in making opportunities to place the bridges and to use the paratroopers and tanks in a manner to gain the greatest advantage for his own side, and to confuse the enemy" as much as possible.
- Ajigsaw puzzle game comprising a plurality of pairs of irregularly cut puzzle pieces which can be assembled to provide duplicates of a particular scene differing only in color from each other.
- puzzle piece portions of each of said duplicate scenes including indicia thereon providing scoring means for the completion of each said portion in the puzzle, and a playing board including means defining the opposite edges of a single reproduction of said scene, with one edge-defining means being in one of the colors on said pairs of pieces and the other edge having the other color on said pairs of pieces.
Abstract
A double jigsaw puzzle game wherein two opposing players or teams are provided with identically cut and illustrated, but differently colored, pieces of a scene. A playing board is provided which also includes the scene depicted by the assembled playing pieces. Each player starts with one of the opposite edge portions of the scene on the board and attempts to complete a major portion of the scene by placing the pieces properly on the board in advance of his opponent. As a player progresses with the placement of contiguous pieces of the puzzle, he is credited with scores as indicated on certain of the puzzle pieces. Further there is provided a plurality of playing pieces for each player which he may advantageously place on indicated sections of the puzzle scene as such sections are completed by the player. A starting strip is formed along each of two opposite sides of the board, the inner edges of these strips interlocking with puzzle pieces having a complementary configuration.
Description
United States Patent [72] Inventor NormanT.McFarland Urbana, 111.
[21 Appl. No. 704.699 [22 Filed Feb. 12, 1968 [45] Patented Jan. 26, 1971 [73] Assignee Marvin Glass 8: Associates Chicago, Ill. a partnership 54 DOUBLE JIGSAW PUZZLE'GA'ME 2 Claims, 4 Drawing Figs.
FOREIGN PATENTS 10,653 191 1 Great Britain ABSTRACT: A double jigsaw puzzle game wherein two opposing players or teams are provided with identically cut and illustrated, but differently colored, pieces of a scene. A playing board is provided which also includes the scene depicted by the assembled playing pieces. Each player starts with one of the opposite edge portions of the scene on the board and attempts to complete a major portion of the scene by placing the pieces properly on the board in advance of his opponent. As a player progresses with the placement of contiguous pieces of the puzzle, he is credited with scores as indicated on certain of the puzzle pieces. Further there is provided a plurality of playing pieces for each player which he may advantageously place on indicated sections of the puule scene as such sections are completed by the player. A starting strip is formed along each of two opposite sides of the board, the inner edges of these strips interlocking with puzzle pieces having a complementary configuration.
PATENTEuJAuzslsn v 3.558136 BY 52,, 8. ATTORNEY INVENTOR DOUBLE JllG-SAW PUZZLE GAME BACKGROUND OF THE INVENTION The invention relates generally to jigsaw puzzles and is particularly directed to a novel form of game which is provided by supplying the opposing players with essentially iden cal but distinguishable puzzle pieces, so that they can vie with each other in a race to complete a major portion ofa single puzzle scene from the duplicate puzzles.
SUMMARY OF THE INVENTION A jigsaw puzzle game comprising a plurality of pairs of irregularly cut puzzle pieces which can be assembled to provide duplicates of a particular scene differing only in color from each other, puzzle piece portions of each of said duplicate scenes including indicia thereon providing scoring means for the completion of each said portion in the puzzle, and a playing board including means defining the opposite edges of a single reproduction of said scene, with one edge-defining means being in one of the colors on said pairs of pieces and the other edge having the other color on said pairs of pieces and the other edge having the other color on said pairs of pieces, whereby each of two opposing players or teams of players use one of the differently colored sets of puzzle pieces in an attempt to complete a major portion of the scene in advance of the opponent and achieve a score as determined by said indicia-bearing pieces.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. I is a plan view of the game board,
FIG. 2 is a reduced plan view of the board, with a portion of the puzzle completed and omitting the illustrations seen in FIG. 1;
FIG. 3 is an enlarged perspective view of a plurality of playing pieces used in the game, and
FIG. 4 is an enlarged plan view of a typical puzzle piece used in forming the scene.
DESCRIPTION OF THE PREFERRED EMBODIMENT The game includes a game board l preferably composed of two sections 12 and I4, each having a dovetailed or other irregular edge complementary to a corresponding edge of the other, so that the two will fit together in an interlocking joint 16 and yet permit separation of sections 12 and 14 to thereby conserve space in packaging and storage. Board has on its face a landscape depicting numerous objects and features which become objectives or targets for the players, and a large number different irregularly shaped puzzle pieces, as indicated at I8 and 20, are linked or fastened together by interlocking portions of their irregular edges to cover board 10. When the puzzle pieces completely cover board I0 they provide the same scene illustrated on the board. However, in playing the game, two opponents, or teams, are each given a full set of puzzle pieces which are alike except that they are of different colors, and the opposing players vie with one another in a race to complete a single reproduction of the scene on the board from the two complete sets of puzzle pieces.
Along one of the long edges of board [0 there is formed a strip 22 which has an irregular edge inwardly of the margin of board 10 so shaped as to interlock with the first rank of pieces which belong in the vicinity of this edge. A similar strip 24 is fixed along the opposite long edge of board 10. If desired, each of strips 22 and 24 may be composed of ranks of irregular pieces similar to those used in completing the rest of the scene. The pieces that belong in the region of edge 24 of board 10 are shaped to interlock with the irregular edge of strip 24. The pieces may then be built out from strips 22 and 24 by interlocking piece to piece as rapidly as the skill of the players will permit.
In addition, the scene on board 10 is marked off in grids or squares which preferably do not correspond with the irregular edges of the pieces. and each square is also marked on the puzzle pieces forming it, together with a number on the board and on one of the pieces in each of selected squares, which numbers are used in counting the scores ofplayers completing each selected squares. An example of a piece included in a numbered square is shown in FIG. 4.
The landscape depicted on board It) includes a representation of a river 25 which flows lengthwise of board 50 and divides the area roughly into two equal parts. Additional playing pieces in the form of bridges 26 are provided which are threedimensional units to be placed across the river at places in dicated on the board. The proper placements for the bridges are indicated by contrasting colored spots 28 on particular puzzle pieces, as shown in piece 30 in FIG. 4, which will fit only in locations where bridge abutments are needed.
For use in playing the game other three-dimensional units are supplied. For example, a paratrooper is indicated at 32 (FIG. 3) and a tank at 34 and each opponent is supplied with several of each of these pieces having the same color as his particular set of puzzle pieces. One or more radio towers 36 are also provided, and each opponent is supplied with flags 38 which identify him or his team and which has a plug portion 46 sized to fit in suitable holes 44 (FIG. 4) in appropriate puzzle pieces to identify important objectives on the scene.
In playing the game sides are chosen in any suitable manner and one side is given a set of irregular pieces, bridges. paratroopers, tanks, radio towers and flags, all of a characteristic color, while the other side is given the same except that all the pieces are of a different color. The opponents then start to place pieces on the board, linking them with their particular strip, for example 24, and with each other, particularly with the object of securing strategic elements. One of the objectives might be the airfield 42. As soon as this is completed (by assembling the pieces forming the square which includes the airfield portion bearing the hole 44 for receiving a flag 33) that side may use his paratroopers, which is done by placing a paratrooper on ones own piece, whereupon it may be linked with an opponent's piece of a difierent color. Also such piece may cross the river whether or not a bridge has been put in place. In this way a player can begin to take opponents territory without waitingfor a bridge to be built. Airfield 42 is pro vided with a hole 44 of a size to receive plug 40 so that the player who first secures the field can plant his flag there. Another objective is the tank park 46. As soon as the square including the portion of tank park 46 bearing the 50 point value is completed, the player may use his tanks by placing one on one of his own pieces. An opponent may not link one of his pieces with a piece so protected.
Other objectives are representations of oil tanks 48, ammunition dumps 50, docks 52 and a factory 54, and each may be provided with a hole 44 for reception of a players flag 38.
The scene, as well as being depicted on the pieces, is marked off arbitrarily into squares which preferably do not correspond with the irregular edges of the playing pieces, so that several playing pieces must be put down in order to complete a square, and when this is done some of the pieces will lap over into another square. Each'square is assigned a value generally proportional to the value of the territory covered by it, taking into account the objects included in the area, and a player must complete an entire square to receive the value of that square. These values are added at the end of the game to determine the score of each player or team. The players do not take turns any more than they would in a real battle, but secure their own territory and take as much of the opponents as they can as rapidly as possible, and there is room for the exercise of considerable skill and strategy on the part of a player in making opportunities to place the bridges and to use the paratroopers and tanks in a manner to gain the greatest advantage for his own side, and to confuse the enemy" as much as possible.
It follows that the side that secures and takes the most territory, and particularly the most important territory, will also win the highest score when the landscape is complete and the game is over.
Although the invention has been described in connection with a specific embodiment, variations, modifications and improvements may be made without departing from the principles of this invention as defined in the appended claims.
lclaim:
l. Ajigsaw puzzle game comprising a plurality of pairs of irregularly cut puzzle pieces which can be assembled to provide duplicates of a particular scene differing only in color from each other. puzzle piece portions of each of said duplicate scenes including indicia thereon providing scoring means for the completion of each said portion in the puzzle, and a playing board including means defining the opposite edges of a single reproduction of said scene, with one edge-defining means being in one of the colors on said pairs of pieces and the other edge having the other color on said pairs of pieces. whereby each of two opposing players or teams of players use one of
Claims (2)
1. A jigsaw puzzle game comprising a plurality of pairs of irregularly cut puzzle pieces which can be assembled to provide duplicates of a particular scene differing only in color from each other, puzzle piece portions of each of said duplicate scenes including indicia thereon providing scoring means for the completion of each said portion in the puzzle, and a playing board including means defining the opposite edges of a single reproduction of said scene, with one edge-defining means being in one of the colors on said pairs of pieces and the other edge having the other color on said pairs of pieces, whereby each of two opposing players or teams of players use one of the differently colored sets of puzzle pieces in an attempt to complete portions of the scene in advance of the opponent and achieve a score as determined by said indicia-bearing pieces.
2. A jigsaw puzzle game as set forth in claim 1, including playing pieces for placement on completed portions of the puzzle in accordance with indicia on said portions.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US70469968A | 1968-02-12 | 1968-02-12 |
Publications (1)
Publication Number | Publication Date |
---|---|
US3558136A true US3558136A (en) | 1971-01-26 |
Family
ID=24830529
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US704699A Expired - Lifetime US3558136A (en) | 1968-02-12 | 1968-02-12 | Double jig-saw puzzle game |
Country Status (4)
Country | Link |
---|---|
US (1) | US3558136A (en) |
DE (1) | DE1907012A1 (en) |
FR (1) | FR2001733A1 (en) |
GB (1) | GB1251894A (en) |
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3964749A (en) * | 1970-04-10 | 1976-06-22 | William Kent Wadsworth | Pentomino puzzles |
US4219194A (en) * | 1978-11-13 | 1980-08-26 | Powers Robert B | Jigsaw puzzle game |
WO1986004513A1 (en) * | 1985-02-08 | 1986-08-14 | Paraphase, Inc. | Board game utilizing jigsaw puzzle |
US4792138A (en) * | 1985-02-08 | 1988-12-20 | Watkins Kirk W | Jigsaw puzzle game |
US4828268A (en) * | 1981-06-04 | 1989-05-09 | Somerville Norman H | Game board |
US5149098A (en) * | 1990-01-22 | 1992-09-22 | Bianchi William J | Jigsaw puzzle game board having corresponding indicia |
US5356151A (en) * | 1993-04-20 | 1994-10-18 | Max Abecassis | Gameboard and scale model game |
EP1023928A1 (en) * | 1999-01-28 | 2000-08-02 | Arvedo Arvedi | Jigsaw puzzle |
US6109609A (en) * | 1999-09-22 | 2000-08-29 | Ekberg; Roy V. | Educational card game and method |
US6193234B1 (en) | 1998-07-31 | 2001-02-27 | Richard D. Jones | Method for playing a puzzle game |
US20050167913A1 (en) * | 2004-01-30 | 2005-08-04 | Arthur Mucci | Jigsaw puzzle organized by colors and numbers |
WO2010145023A1 (en) * | 2009-06-19 | 2010-12-23 | Shaun Sunt Sakdinan | Puzzle with three dimensional representation of geographic area |
US20110039609A1 (en) * | 2009-08-14 | 2011-02-17 | Nitza Agam | Electronic Game That Is Not limited In The Number Of Players or Length Of Play |
US20110221131A1 (en) * | 2010-03-15 | 2011-09-15 | Toshio Tamano | Method of Playing a Game |
US20110227284A1 (en) * | 2008-08-08 | 2011-09-22 | KopyKatKids LLC | Color By Symbol Picture Puzzle Kit |
US20190336850A1 (en) * | 2018-05-04 | 2019-11-07 | Ultra Pro International, Llc | Rubber Based Board Game |
US11198056B2 (en) | 2019-08-14 | 2021-12-14 | Thomas Greenawalt | Multiple level jigsaw puzzle |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2990358A1 (en) * | 2012-05-10 | 2013-11-15 | Pierre Burtel | Method for cutting two puzzles for board game, involves printing each of set of puzzles with images having identical patterns, and cutting each puzzle in various parts such that each part is formed to be embedded in only one puzzle |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB191110653A (en) * | 1911-05-02 | 1912-05-02 | Charles Pied Chevrel | A New or Improved Game. |
US2199499A (en) * | 1939-06-09 | 1940-05-07 | George A Kreitler | Geographical game |
US2659163A (en) * | 1950-05-05 | 1953-11-17 | Albee Wilder Jerome | Game apparatus |
US3010723A (en) * | 1959-11-18 | 1961-11-28 | William J Moss | Puzzle game |
-
1968
- 1968-02-12 US US704699A patent/US3558136A/en not_active Expired - Lifetime
-
1969
- 1969-01-28 GB GB1251894D patent/GB1251894A/en not_active Expired
- 1969-02-11 FR FR6903120A patent/FR2001733A1/fr not_active Withdrawn
- 1969-02-12 DE DE19691907012 patent/DE1907012A1/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB191110653A (en) * | 1911-05-02 | 1912-05-02 | Charles Pied Chevrel | A New or Improved Game. |
US2199499A (en) * | 1939-06-09 | 1940-05-07 | George A Kreitler | Geographical game |
US2659163A (en) * | 1950-05-05 | 1953-11-17 | Albee Wilder Jerome | Game apparatus |
US3010723A (en) * | 1959-11-18 | 1961-11-28 | William J Moss | Puzzle game |
Cited By (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3964749A (en) * | 1970-04-10 | 1976-06-22 | William Kent Wadsworth | Pentomino puzzles |
US4219194A (en) * | 1978-11-13 | 1980-08-26 | Powers Robert B | Jigsaw puzzle game |
US4828268A (en) * | 1981-06-04 | 1989-05-09 | Somerville Norman H | Game board |
WO1986004513A1 (en) * | 1985-02-08 | 1986-08-14 | Paraphase, Inc. | Board game utilizing jigsaw puzzle |
US4669734A (en) * | 1985-02-08 | 1987-06-02 | Watkins Kirk W | Board game utilizing jigsaw puzzle |
US4792138A (en) * | 1985-02-08 | 1988-12-20 | Watkins Kirk W | Jigsaw puzzle game |
US5149098A (en) * | 1990-01-22 | 1992-09-22 | Bianchi William J | Jigsaw puzzle game board having corresponding indicia |
US5356151A (en) * | 1993-04-20 | 1994-10-18 | Max Abecassis | Gameboard and scale model game |
US6193234B1 (en) | 1998-07-31 | 2001-02-27 | Richard D. Jones | Method for playing a puzzle game |
EP1023928A1 (en) * | 1999-01-28 | 2000-08-02 | Arvedo Arvedi | Jigsaw puzzle |
US6109609A (en) * | 1999-09-22 | 2000-08-29 | Ekberg; Roy V. | Educational card game and method |
US20050167913A1 (en) * | 2004-01-30 | 2005-08-04 | Arthur Mucci | Jigsaw puzzle organized by colors and numbers |
US20110227284A1 (en) * | 2008-08-08 | 2011-09-22 | KopyKatKids LLC | Color By Symbol Picture Puzzle Kit |
US8573596B2 (en) * | 2008-08-08 | 2013-11-05 | Kopykatkids Llc. | Color by symbol picture puzzle kit |
WO2010145023A1 (en) * | 2009-06-19 | 2010-12-23 | Shaun Sunt Sakdinan | Puzzle with three dimensional representation of geographic area |
US8074988B2 (en) | 2009-06-19 | 2011-12-13 | Shaun Sunt Sakdinan | Puzzle with three dimensional representation of geographic area |
CN102802744A (en) * | 2009-06-19 | 2012-11-28 | 4D都市风景亚洲有限公司 | Puzzle with three dimensional representation of geographic area |
US20100320686A1 (en) * | 2009-06-19 | 2010-12-23 | Shaun Sunt Sakdinan | Puzzle with three dimensional representation of geographic area |
US8628088B2 (en) | 2009-06-19 | 2014-01-14 | 2307450 Ontario Limited | Puzzle with three dimensional representation of geographic area |
CN102802744B (en) * | 2009-06-19 | 2016-02-10 | 4D都市风景亚洲有限公司 | There is the picture mosaic of the three dimensional representation of geographic area |
US20110039609A1 (en) * | 2009-08-14 | 2011-02-17 | Nitza Agam | Electronic Game That Is Not limited In The Number Of Players or Length Of Play |
US8172659B2 (en) * | 2009-08-14 | 2012-05-08 | Nitza Agam | Electronic game that is not limited in the number of players or length of play |
US20110221131A1 (en) * | 2010-03-15 | 2011-09-15 | Toshio Tamano | Method of Playing a Game |
US20190336850A1 (en) * | 2018-05-04 | 2019-11-07 | Ultra Pro International, Llc | Rubber Based Board Game |
US11198056B2 (en) | 2019-08-14 | 2021-12-14 | Thomas Greenawalt | Multiple level jigsaw puzzle |
Also Published As
Publication number | Publication date |
---|---|
GB1251894A (en) | 1971-11-03 |
DE1907012A1 (en) | 1969-09-11 |
FR2001733A1 (en) | 1969-10-03 |
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