US3649024A - Board game apparatus - Google Patents

Board game apparatus Download PDF

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US3649024A
US3649024A US70773A US3649024DA US3649024A US 3649024 A US3649024 A US 3649024A US 70773 A US70773 A US 70773A US 3649024D A US3649024D A US 3649024DA US 3649024 A US3649024 A US 3649024A
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game
figures
cards
game board
boards
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US70773A
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Allison Katzman
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Glass Marvin and Associates
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Glass Marvin and Associates
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • A63F9/305Fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0615Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent
    • A63F2009/0616Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with colours

Definitions

  • filter mediums may dramatically transform the color and pattern of the figure or object being visualized.
  • This invention is directed towards providing an improved children's pattern and color recognition game, wherein successful play of the game involves color and/or pattern transformation through the use ofa filter medium.
  • the best mode currently contemplated for carrying out the invention includes the provision of a game board having patterns or graphical designs thereon.
  • the game further includes a plurality of cards indicating a desired color pattern or design of the figures shown on the game board. Filter means of different colors are also provided with the superposition of selected filters on one of the several figures of the game board being capable of transforming thatfigure to the color design or pattern as shown on one of the cards.
  • FIG. 1 is a perspective view of the elements of the game of this invention
  • FIG. 2a is a typical simulated figure from one of the game boards
  • FIG. 2b is a plan view of one of the filter elements of this invention.
  • FIG. 2c is a figure representing the result of the superposition of the filter element shown in FIG. 2b on the figure shown in FIG. 2a and;
  • FIG. 3 is a plan view of one of the game cards shown in FIG. 1, the pattern and color of which match the figure with the filter thereon as shown in FIG. 20.
  • the game of this invention includes game boards 12 and 14 shown herein in the form of a simulated representation of a fish bowl.
  • Each of the game boards includes simulated fish thereon, such as the simulated fish patterns l6, 18, 20, 22, and 24 on game board 12 and the simulated fish patterns 26, 28, 30, 32, and 34 on game board 14.
  • Each of the fish on each game board is of a different color and pattern, thereby providing areas of different graphic representation on each of the game boards.
  • the game 10 of this invention further includes a plurality of game cards shown partially stacked in a deck 36.
  • the game cards provide a means for selecting a desired graphical pattern representation of one of the figures on the game boards 12 and 14.
  • Several different cards are provided as represented by the cards 38, 40, 42, 44, 46, 48, 50 and 52:
  • the cards have one plain or unadorned side with the other side having a graphical representation thereon, as shown with respect to the sides 38a, 48a, 50a and 52a of the cards 38, 48, 50 and 52 respectively.
  • each of the cards may be normally stacked face down, so that the players will not be aware of what is the desired graphical representation on the card to be selected from the deck. This adds an element of surprise to the game and limits the players activities towards attempting to determine the proper action to be taken to that period of time immediately following selection of the next adjacent card in the deck 36.
  • the game also includes a plurality of color transformation means or filters of different colors, such as the filters 56a and 56b, which are preferably blue; the filters 58a and 58b, which are preferably pink; and the filters 60a and 601), which are preferably yellow.
  • these filters would be of a translucent plastic material or the like.
  • the object of the game is best shown with reference to FIGS. 2a through 3.
  • the deck of cards 36 is first shuffled and placed face down and one of the players turns over one of the cards, such as the card 38, the face 38a of which is seen in FIG. 3.
  • Face 380 represents the desired color pattern for one of the simulated fish on one of the boards 12 and 14.
  • all of the players try to match the selected card 38 by selecting a proper color filter to place on top of one of the fish on one of the boards 12 or 14. It is to be understood that there may be more than two participants, such as four or six, or the like, and in such instances, more game boards would be provided.
  • a player may recognize that the simulated fish 18 on board 12 has a pattern similar to that shown on the card 38.
  • the simulated fish 18 has an eye surrounded by an oval red area 64 and located within the forward blue portion 66 of the body.
  • a vertical red band 68 and a vertical blue band 70 complete the body.
  • the tail 72 is red and the fin 74 is blue.
  • the representation 380 on card 38 includes an eye 62a within an oval orange area 640 situated in the forward green area 66a of the body.
  • a vertical orange band 68a and vertical green band 70a complete the body.
  • the tail 72a is orange and fin 74a is green.
  • Superposing the yellow filter 6011 over simulated fish 18 will produce the result shown in FIG. 2c which is substantially identical to the representation 38a on card 38.
  • each player may have only one choice of color filter.
  • the first player who has properly matched the filter over the fish figure is successful and gets to keep the card, such as the card 38, which was drawn from the deck. If a player chooses an incorrect filter, he must forfeit one of the cards that he has previously successfully collected. If he has no cards, then there is no penalty for that player. The game continues until all cards have been played.
  • the game of this invention provides a unique deviation from the standard concept of childrens color and pattern recognition games. Participants are exposed to the concept of color transforming another color or pattern representation and, thus, an additional dimension is added to the scope of the game. It is believed that the game is one which is capable of being relatively easily understood and played by even youthful participants and, thus, retains all of the beneficial aspects of typical color and pattern recognition games.
  • a game device comprising; a game board with figures thereon, said figures each having discrete areas which graphically differ from each other; a plurality of game cards each having figures with discrete areas relating to said game board figures and their discrete areas, with said game card figure discrete areas being graphically different from related areas on said game board figures, and a plurality of graphic transformation means superposable over the figures of the game board for changing the visual perception of the graphical representation on a game board figureto that on the related discrete areas of a game card figure, each one of said graphic transformation means being combinable with at least some of said game board figures to change the visual perception of the graphic representation thereof to that of one of the game card figures.
  • each of the game cards also include areas of colors and different patterns with each one of the cards bearing a figure which is identical to one of the figures on one of the game boards when one of the color filter means is superposed over said figure.

Abstract

A color transformation recognition game characterized by the provision of a game board with figures thereon, having different color patterns, and plural game cards each showing a desired color pattern for one of the several figures of the game board. Color filter means are provided for superposing on one of the figures of the game board to achieve the desired color pattern of one of the several game cards.

Description

United States Patent Katzman 1 Mar. 14, 1972 [54] BOARD GAME APPARATUS 2,634,132 4/1953 Freedman ..273/157 A UX [72] Inventor: Allison Kammm Chicago, In. 3,532,342 10/1970 Simpson et a1. ..273/l3l BA [73] Assigneez Marvin Glass & Associates FOREIGN PATENTS OR APPLICATIONS p 9 Great Britain A [21] Appl. No.: 70,773 Primary ExaminerDelbert B. Lowe Attorney-Hofgren, Wegner, Allen, Stellman & McCord [52] US. Cl ..273/l35 AC, 35/9 1-1, 273/157 A 57 ABSTRACT [51] Int. Cl. ..A631 3/00 1 [58] Field of Search ..273/130, 135, 153, 156, 157, A color transformation recognition game characterized y the 273/152 131; 35/2 provision of a game board with figures thereon, having different color patterns, and plural game cards each showing a [56] References Cited desired color pattern for one of the several figures of the game board. Color filter means are provided for superposing on one UNITED STATES PATENTS of the figures of the game board to achieve the desired color pattern of one of the several game cards. 2,228,486 1/1941 Reichert ..273/152 R 5 Claims, 5 Drawing Figures Patented March 14, 1972 3,649,024
EN AM/SO/V ZM H LW WSMMQWW ATTORNEYS BOARD GAME APPARATUS BACKGROUND OF THE INVENTION 1. Field of the Invention This invention relates to game devices.
2. Brief Description of the Prior Art There are many forms of childrens games or activity sets which involve pattern or color recognition, or both. Such games are well received in that the concept of the game may be easily understood by the participants. Furthermore, such games may usually be executed in a relatively short period of time which is desirable in view of the typical short attention span of especially younger children.
In many of the graphic arts, including photography, design and the like, as well as in lighting techniques, the use of filter mediums is prevalent. Such filter mediums may dramatically transform the color and pattern of the figure or object being visualized.
This invention is directed towards providing an improved children's pattern and color recognition game, wherein successful play of the game involves color and/or pattern transformation through the use ofa filter medium.
SUMMARY OF THE INVENTION The best mode currently contemplated for carrying out the invention includes the provision of a game board having patterns or graphical designs thereon. The game further includes a plurality of cards indicating a desired color pattern or design of the figures shown on the game board. Filter means of different colors are also provided with the superposition of selected filters on one of the several figures of the game board being capable of transforming thatfigure to the color design or pattern as shown on one of the cards.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a perspective view of the elements of the game of this invention;
FIG. 2a is a typical simulated figure from one of the game boards;
FIG. 2b is a plan view of one of the filter elements of this invention;
FIG. 2c is a figure representing the result of the superposition of the filter element shown in FIG. 2b on the figure shown in FIG. 2a and;
FIG. 3 is a plan view of one of the game cards shown in FIG. 1, the pattern and color of which match the figure with the filter thereon as shown in FIG. 20.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail a specific embodiment therefor, with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the embodiment illustrated.
BRIEF DESCRIPTION OF THE PREFERRED EMBODIMENT The game of this invention includes game boards 12 and 14 shown herein in the form of a simulated representation of a fish bowl. Each of the game boards includes simulated fish thereon, such as the simulated fish patterns l6, 18, 20, 22, and 24 on game board 12 and the simulated fish patterns 26, 28, 30, 32, and 34 on game board 14. Each of the fish on each game board is of a different color and pattern, thereby providing areas of different graphic representation on each of the game boards.
The game 10 of this invention further includes a plurality of game cards shown partially stacked in a deck 36. The game cards provide a means for selecting a desired graphical pattern representation of one of the figures on the game boards 12 and 14. Several different cards are provided as represented by the cards 38, 40, 42, 44, 46, 48, 50 and 52: Typically, the cards have one plain or unadorned side with the other side having a graphical representation thereon, as shown with respect to the sides 38a, 48a, 50a and 52a of the cards 38, 48, 50 and 52 respectively. By this arrangement, each of the cards may be normally stacked face down, so that the players will not be aware of what is the desired graphical representation on the card to be selected from the deck. This adds an element of surprise to the game and limits the players activities towards attempting to determine the proper action to be taken to that period of time immediately following selection of the next adjacent card in the deck 36.
The game also includes a plurality of color transformation means or filters of different colors, such as the filters 56a and 56b, which are preferably blue; the filters 58a and 58b, which are preferably pink; and the filters 60a and 601), which are preferably yellow. Typically speaking, these filters would be of a translucent plastic material or the like.
The object of the game is best shown with reference to FIGS. 2a through 3. The deck of cards 36 is first shuffled and placed face down and one of the players turns over one of the cards, such as the card 38, the face 38a of which is seen in FIG. 3. Face 380 represents the desired color pattern for one of the simulated fish on one of the boards 12 and 14. Immediately thereafter, all of the players try to match the selected card 38 by selecting a proper color filter to place on top of one of the fish on one of the boards 12 or 14. It is to be understood that there may be more than two participants, such as four or six, or the like, and in such instances, more game boards would be provided.
A player may recognize that the simulated fish 18 on board 12 has a pattern similar to that shown on the card 38. In particular, the simulated fish 18 has an eye surrounded by an oval red area 64 and located within the forward blue portion 66 of the body. A vertical red band 68 and a vertical blue band 70 complete the body. In addition, the tail 72 is red and the fin 74 is blue.
In similar pattern, but in different color, the representation 380 on card 38 includes an eye 62a within an oval orange area 640 situated in the forward green area 66a of the body. A vertical orange band 68a and vertical green band 70a complete the body. The tail 72a is orange and fin 74a is green. Superposing the yellow filter 6011 over simulated fish 18 will produce the result shown in FIG. 2c which is substantially identical to the representation 38a on card 38.
Turning to FIG. 2a, if the player has properly recognized that the fish representation 18 on game board 12 will, with the aid of a yellow filter, such as 60a, be transformed into the pattern 38a shown on card 38 by the superposition of filter 60a or 60b, both of which are yellow, over the representation 18 as shown in FIG. 20, then he will have successfully executed the play of the game. Preferably, each player may have only one choice of color filter. The first player who has properly matched the filter over the fish figure is successful and gets to keep the card, such as the card 38, which was drawn from the deck. If a player chooses an incorrect filter, he must forfeit one of the cards that he has previously successfully collected. If he has no cards, then there is no penalty for that player. The game continues until all cards have been played.
Thus, it can be seen that the game of this invention provides a unique deviation from the standard concept of childrens color and pattern recognition games. Participants are exposed to the concept of color transforming another color or pattern representation and, thus, an additional dimension is added to the scope of the game. It is believed that the game is one which is capable of being relatively easily understood and played by even youthful participants and, thus, retains all of the beneficial aspects of typical color and pattern recognition games.
The foregoing detailed description has been given for clearness of understanding only, and no unnecessary limitations should be understood therefrom, as some modifications may be obvious to those skilled in the art.
I claim:
l. A game device comprising; a game board with figures thereon, said figures each having discrete areas which graphically differ from each other; a plurality of game cards each having figures with discrete areas relating to said game board figures and their discrete areas, with said game card figure discrete areas being graphically different from related areas on said game board figures, and a plurality of graphic transformation means superposable over the figures of the game board for changing the visual perception of the graphical representation on a game board figureto that on the related discrete areas of a game card figure, each one of said graphic transformation means being combinable with at least some of said game board figures to change the visual perception of the graphic representation thereof to that of one of the game card figures.
2. The game device of claim 1 wherein said graphic transformation means include color filter means of different colors.
3. The game device of claim 2 wherein a plurality of game boards are provided with the figures on all boards differing from each other.
4. The game device of claim 3 wherein the figures on the game boards include areas of different colors and different patterns.
5. The game device of claim 4 wherein each of the game cards also include areas of colors and different patterns with each one of the cards bearing a figure which is identical to one of the figures on one of the game boards when one of the color filter means is superposed over said figure.

Claims (5)

1. A game device comprising; a game board with figures thereon, said figures each having discrete areas which graphically differ from each other; a plurality of game cards each having figures with discrete areas relating to said game board figures and their discrete areas, with said game card figure discrete areas being graphically different from related areas on said game board figures, and a plurality of graphic transformation means superposable over the figures of the game board for changing the visual perception of the graphical representation on a game board figure to that on the related discrete areas of a game card figure, each one of said graphic transformation means being combinable with at least some of said game board figures to change the visual perception of the graphic representation thereof to that of one of the game card figures.
2. The game device of claim 1 wherein said graphic transformation means include color filter means of different colors.
3. The game device of claim 2 wherein a plurality of game boards are provided with the figures on all boards differing from each other.
4. The game device of claim 3 wherein the figures on the game boards include areas of different colors and different patterns.
5. The game device of claim 4 wherein each of the game cards also include areas of colors and different patterns with each one of the cards bearing a figure which is identical to one of the figures on one of the game boards when one of the color filter means is superposed over said figure.
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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3830502A (en) * 1973-03-05 1974-08-20 G Rodgers Lotto type game
US4195680A (en) * 1976-10-18 1980-04-01 Louverdrape, Inc. Color variable window covering
US4605231A (en) * 1984-09-19 1986-08-12 Richman Lawrence D Light transmission puzzle game
FR2587905A1 (en) * 1985-10-02 1987-04-03 Monnet Gilles Element used as transformable playing piece
WO1987005527A1 (en) * 1986-03-12 1987-09-24 A.G. Harmsworth (Holdings) Limited Apparatus for playing a game
US5626477A (en) * 1995-09-28 1997-05-06 Adkison; Joan F. Education system
FR2762226A1 (en) * 1997-04-18 1998-10-23 Raymond Quere Three section moveable light array for colour combination formation
US6065970A (en) * 1999-04-13 2000-05-23 Elliott; Karen Crawford Method of playing an educational mathematical game
US6250927B1 (en) * 1999-11-29 2001-06-26 Jean Narlo Cosmetic application training system
US6746017B2 (en) * 2001-11-02 2004-06-08 Mattel, Inc. Sequence tile board game
US20100264587A1 (en) * 2009-04-17 2010-10-21 Mark Rivera Memory game and method of playing memory game
US7828293B1 (en) * 2009-05-31 2010-11-09 Alan Pruzan Seek and find game with shifting three-dimensional underlay
US9265458B2 (en) 2012-12-04 2016-02-23 Sync-Think, Inc. Application of smooth pursuit cognitive testing paradigms to clinical drug development
US9380976B2 (en) 2013-03-11 2016-07-05 Sync-Think, Inc. Optical neuroinformatics
USD894295S1 (en) * 2020-04-10 2020-08-25 Boby Kids Toys Co., Ltd Set of fish toys

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2228486A (en) * 1939-09-02 1941-01-14 Reichert Ernst Fingerprint game
US2333702A (en) * 1942-10-31 1943-11-09 Vincent A Coghlan Game apparatus
US2634132A (en) * 1949-10-19 1953-04-07 Edward H Freedman Deck of playing cards and holder therefor
GB743749A (en) * 1953-07-31 1956-01-25 Charles William Phillips Improvements in jig-saw puzzles
US3532342A (en) * 1968-08-27 1970-10-06 Marguerite Simpson Checker-type game with variously colored transparent squares and playing pieces

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2228486A (en) * 1939-09-02 1941-01-14 Reichert Ernst Fingerprint game
US2333702A (en) * 1942-10-31 1943-11-09 Vincent A Coghlan Game apparatus
US2634132A (en) * 1949-10-19 1953-04-07 Edward H Freedman Deck of playing cards and holder therefor
GB743749A (en) * 1953-07-31 1956-01-25 Charles William Phillips Improvements in jig-saw puzzles
US3532342A (en) * 1968-08-27 1970-10-06 Marguerite Simpson Checker-type game with variously colored transparent squares and playing pieces

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3830502A (en) * 1973-03-05 1974-08-20 G Rodgers Lotto type game
US4195680A (en) * 1976-10-18 1980-04-01 Louverdrape, Inc. Color variable window covering
US4605231A (en) * 1984-09-19 1986-08-12 Richman Lawrence D Light transmission puzzle game
FR2587905A1 (en) * 1985-10-02 1987-04-03 Monnet Gilles Element used as transformable playing piece
WO1987005527A1 (en) * 1986-03-12 1987-09-24 A.G. Harmsworth (Holdings) Limited Apparatus for playing a game
US5626477A (en) * 1995-09-28 1997-05-06 Adkison; Joan F. Education system
FR2762226A1 (en) * 1997-04-18 1998-10-23 Raymond Quere Three section moveable light array for colour combination formation
US6065970A (en) * 1999-04-13 2000-05-23 Elliott; Karen Crawford Method of playing an educational mathematical game
US6250927B1 (en) * 1999-11-29 2001-06-26 Jean Narlo Cosmetic application training system
US6746017B2 (en) * 2001-11-02 2004-06-08 Mattel, Inc. Sequence tile board game
US20100264587A1 (en) * 2009-04-17 2010-10-21 Mark Rivera Memory game and method of playing memory game
US7828293B1 (en) * 2009-05-31 2010-11-09 Alan Pruzan Seek and find game with shifting three-dimensional underlay
US9265458B2 (en) 2012-12-04 2016-02-23 Sync-Think, Inc. Application of smooth pursuit cognitive testing paradigms to clinical drug development
US9380976B2 (en) 2013-03-11 2016-07-05 Sync-Think, Inc. Optical neuroinformatics
USD894295S1 (en) * 2020-04-10 2020-08-25 Boby Kids Toys Co., Ltd Set of fish toys

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