WO1987000066A1 - Physical exercise machines coupled with computer games - Google Patents

Physical exercise machines coupled with computer games Download PDF

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Publication number
WO1987000066A1
WO1987000066A1 PCT/AU1985/000141 AU8500141W WO8700066A1 WO 1987000066 A1 WO1987000066 A1 WO 1987000066A1 AU 8500141 W AU8500141 W AU 8500141W WO 8700066 A1 WO8700066 A1 WO 8700066A1
Authority
WO
WIPO (PCT)
Prior art keywords
exercise
computer
exerciser
machine
exercise machine
Prior art date
Application number
PCT/AU1985/000141
Other languages
French (fr)
Inventor
Laurence John O'connor
Original Assignee
Connor Laurence John O
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to AU18064/83A priority Critical patent/AU1806483A/en
Application filed by Connor Laurence John O filed Critical Connor Laurence John O
Priority to EP85903177A priority patent/EP0227648A1/en
Priority to PCT/AU1985/000141 priority patent/WO1987000066A1/en
Publication of WO1987000066A1 publication Critical patent/WO1987000066A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0096Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0644Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/06Training appliances or apparatus for special sports for rowing or sculling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • This invention relates to modifications and additions to stationary physical exercise machines(such as the exercise cycle the exercise rowing machine,pedalex exerciser, exercise jogger, and horse riding exerciser) and modifications and additions to computer interface systems in computer games, so that hy human physical exertion the exercise machine/exerciser becomes the prime mover/controller in the operation of the computer games.
  • stationary physical exercise machines such as the exercise cycle the exercise rowing machine,pedalex exerciser, exercise jogger, and horse riding exerciser
  • computer interface systems in computer games so that hy human physical exertion the exercise machine/exerciser becomes the prime mover/controller in the operation of the computer games.
  • the present computer games are the opposite of the exercise machines. Although they occupy the mind and provide competition, they do not exercise the body. Except for educational and classical games(ie chess), they tend to become addictive without any real advantages for the wellbeing of the individual or the community.
  • What the Invention generally relates to (1) The invention relates to physical exercise machines (ie exercise cycle, exercise rowing machine, exercise jogger, pedalex exerciser, and horse riding exerciser ) and their improvement hy coupling them with computer games.
  • the inventive step is the coupling of the exercise machine with a computer game, to make the exercising, interesting, competitive,mentally stimulating, invigorating and more practised.
  • (3) Modifications have been made to all the exercise machines hy the inclusion of a flywheel/transducer system to provide a physical/mechanical induced electrical current;and the inclusion of a mechanical/electronic steering system to control the electronic impulses to the computer.
  • the invention also relates to any known exercise machine that can be modified to become the prime mover in a computer game by the inclusion of a steerirg system and a transducer system and coupling with a modified computer interface system/ video display unit/ television set (6)
  • the majority of the computer games previously played by hand manipulation alone, can be played by the exerciser on his machine.Also games specifically designed for the particular exercise machine, can now be played using the exerciser/ machine as controller/prime mover. c.What has been done in the field of the Invention. (The prior Art)
  • Aircraft cockpit simulators and other training simulators have been coupled with computers. The aim of this union is to train the human participant in the skills necessary to operate the machine; whereas the objective of my invention is to provide a desirable means of exercising by playing a variety of competitive games , either singly or in combination.
  • An opto electronic device shines a light beam on the flywheel which at periodic intervals is brcisn sending out impulses.
  • the electrical impulses are received by the computer(5) and through a predesigned programme on a video disc the exerciser/machine becomes an image figure on the video display unit(6)which is mounted directly in front of the exerciser.
  • the speed at which the image/figure moves is governed by the pace at which the exerciser pedals/rows/jogs.
  • the manouverability of the image/figure is determined by the reflex actions of the exerciser through the steering on the exercise machine(7).
  • the hazardous situations are pre-programmed on the computer/ video diecc and t h e exerciser must react to these situations according to the speed he is pedalling/rowing/jogging and his reflex/mental ability.
  • the programming of the computer(5) can provide a figure/image opponent/s or a second exerciser on a duplicate machine(8) can become an alternative figure/image opponent on the video display unit/television set (6)

Abstract

An exercise machine (2) is interfaced with a computer (5) which is programmed so that the user of the exercise machine (2) becomes the image figure on a video display unit (6). Thus the exercise machine (6) becomes the prime mover or controller in a computer game. A second exercise machine (8) can be included to provide a second image figure on the video display unit (6).

Description

Physical Exercise Machines Coupled With Computer Games Description of the Invention a. Preamble
This invention relates to modifications and additions to stationary physical exercise machines( such as the exercise cycle the exercise rowing machine,pedalex exerciser, exercise jogger, and horse riding exerciser) and modifications and additions to computer interface systems in computer games, so that hy human physical exertion the exercise machine/exerciser becomes the prime mover/controller in the operation of the computer games.
In practice the present range of stationary physical exercise machines are a useful means of providing exercise for the promotion and maintenance of health by simulating the machine in a confined space.These machines have not achieved great popularity because they lack the basic ingredients to realise their full potential for maximum use. These are:
(1) They do not provide mental stimulation.Which means that the exerciser is always fully conscious of the effort required to perform the exercise.This makes the exercising, dull, monotonous, repetitive and tiring and unless the exerciser is very dedicated, the exercise is short lived, as is the amount the machine is used.
(2) They do not provide competition either actual or in imagery This makes the exercise uninteresting and without excitement.
The present computer games are the opposite of the exercise machines. Although they occupy the mind and provide competition, they do not exercise the body. Except for educational and classical games(ie chess), they tend to become addictive without any real advantages for the wellbeing of the individual or the community. b. What the Invention generally relates to (1) The invention relates to physical exercise machines (ie exercise cycle, exercise rowing machine, exercise jogger, pedalex exerciser, and horse riding exerciser ) and their improvement hy coupling them with computer games.
(2) The inventive step is the coupling of the exercise machine with a computer game, to make the exercising, interesting, competitive,mentally stimulating, invigorating and more practised. (3) Modifications have been made to all the exercise machines hy the inclusion of a flywheel/transducer system to provide a physical/mechanical induced electrical current;and the inclusion of a mechanical/electronic steering system to control the electronic impulses to the computer.
( 4) Modifications have been made to the computer interface system to provide the necessary circuitry to enable the computer to interpret the electronic signals generated hy the physical efforts of the-exerciser/machine/transducer and controlled hy the exerciser' s manipulation of the steer. ing. The computer is programmed so that the exerciser/machine becomes the image figure on the video display unit, competing against time and a, series of hazardous situations or against another opponent image figure/s, either hypothetical or another human mounted on a duplicate exercise machine.
(5) The invention also relates to any known exercise machine that can be modified to become the prime mover in a computer game by the inclusion of a steerirg system and a transducer system and coupling with a modified computer interface system/ video display unit/ television set (6) The majority of the computer games previously played by hand manipulation alone, can be played by the exerciser on his machine.Also games specifically designed for the particular exercise machine, can now be played using the exerciser/ machine as controller/prime mover. c.What has been done in the field of the Invention. (The prior Art)
(1)The two major components of the Invention; that is: the physical exercise machine and the computer game, have both been developed in a number of forms to a relatively high degree of sophistication. To the best of my knowledge and through Australian and International patent searches, the two have not previously been coupled as a form of competitive exercise by playing computer games. (2) Exercisers on physical exercise machines have been linked to computers to test/examine the physical condition and capacity of the exerciser.
(3) Physical exercise cycles (with the addition of a transducer system) have been used to control or provide the power to radio or television sets
( 4 ) Aircraft cockpit simulators and other training simulators have been coupled with computers.The aim of this union is to train the human participant in the skills necessary to operate the machine; whereas the objective of my invention is to provide a desirable means of exercising by playing a variety of competitive games , either singly or in combination.
(5) Physical exercise cycles(with a transducer system and a steering system) have been coupled to video tape recorders and video display units to simulate a person taking a scenic cycling Lour. Although this progressive step to exercising on a stationary exercise cycle, occupies the mind to a limited degree; it lacks the essential ingredient of the computer game and all the innovation, variety, competition, interest and excitement that makes exercising a pleasure by playing a game. (Refer figure 3 ) d. The Objectives of the Invention
The objective of this Invention is to overcome the disadvantages of both the exercise machine and the computer game as aids to recreation and wellbeing by:
(1) Combining both activities to add a new interesting/practical dimension to both exercise machines and to computer games.
(2) Modifications and additions to exercise machines and computer interface systems to make the exerciser and the exercise machine the prime movers/controllers in the computer game.
(3) Modifications to both the physical exercise machines and the computer interface systems so that the outcome of the computer game is dependent on the physical effort, dexterity and mental agility of the user/s of the exercise machine/s.
(4) Devising computer games appropriate to the exercise machine, to make exercising an interesting and beneficial activity.
(5) Programming the computer so that the exerciser can compete against himself and or the machine in time and a series of hazardous situations or against another human exerciser operating a duplicate machine or a simulated opponent created by the computer programmer.
e. A General Statement of the Invention
(1) Has any of four modified exercise machines coupled with a modified computer interface system, so the machine/exerciser becomes the prime mover/controller in computer games. f. A Particular and Best Method of Carrying Out the Invention (Refer Figure 1)
The exerciser on his machine(t and 2)by pedalling/rowing/jogging sets the cycle wheel/flywheel(3) in motion An opto electronic device shines a light beam on the flywheel which at periodic intervals is brcisn sending out impulses. The electrical impulses are received by the computer(5) and through a predesigned programme on a video disc the exerciser/machine becomes an image figure on the video display unit(6)which is mounted directly in front of the exerciser. The speed at which the image/figure moves is governed by the pace at which the exerciser pedals/rows/jogs. The manouverability of the image/figure is determined by the reflex actions of the exerciser through the steering on the exercise machine(7). The hazardous situations are pre-programmed on the computer/ video diecc and t h e exerciser must react to these situations according to the speed he is pedalling/rowing/jogging and his reflex/mental ability.
The programming of the computer(5) can provide a figure/image opponent/s or a second exerciser on a duplicate machine(8) can become an alternative figure/image opponent on the video display unit/television set (6)

Claims

g. A Statement of Claims Defining the Invention The claims defining the invention are as follows: Claim 1. The inventive step claimed for this invention is the coupling of a modified physical exercise machine with a modified computer interface system; so that the exercise machine/exerciser becomes the prime mover/controller in computer games.
Claim 2. Any of the following developed physical exercise machines modified with a steering/control system and transducer system, can be used as the prime mover in the computer games:
The exercise cycle, exercise rowing machine, pedalex (simulated auto) exerciser, and exercise jogger. (refer figures 2a and 2b)
Claim 3. A second exercise machine to provide alternate human competition in computer games, is included. (refer figure 1 (8) )
Claim 4 . Modifications to the computer circuit to enable the computer to receive, interpret and transmit the electrical current from the exercise machine and receive, interpret and transmit the electrical impulses from the exercise machine'3 steering system controlled by the exerciser.
PCT/AU1985/000141 1983-02-15 1985-06-28 Physical exercise machines coupled with computer games WO1987000066A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU18064/83A AU1806483A (en) 1983-02-15 1983-02-15 Exercise machine coupled with computer game
EP85903177A EP0227648A1 (en) 1983-02-15 1985-06-28 Physical exercise machines coupled with computer games
PCT/AU1985/000141 WO1987000066A1 (en) 1983-02-15 1985-06-28 Physical exercise machines coupled with computer games

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AUPF803483 1983-02-15
AUPF813983 1983-02-22
PCT/AU1985/000141 WO1987000066A1 (en) 1983-02-15 1985-06-28 Physical exercise machines coupled with computer games

Publications (1)

Publication Number Publication Date
WO1987000066A1 true WO1987000066A1 (en) 1987-01-15

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU1985/000141 WO1987000066A1 (en) 1983-02-15 1985-06-28 Physical exercise machines coupled with computer games

Country Status (3)

Country Link
EP (1) EP0227648A1 (en)
AU (1) AU1806483A (en)
WO (1) WO1987000066A1 (en)

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1992016267A2 (en) * 1991-03-14 1992-10-01 Atari Games Corporation Bicycle and motorcycle riding simulation system
FR2686797A1 (en) * 1992-02-05 1993-08-06 Cadic Pierre Means of visual comparison by means of 2 moving objects (mobiles) in order to stimulate physical effort on mechanical apparatuses for individual exercise (sport)
FR2696353A1 (en) * 1992-10-07 1994-04-08 Cadic Pierre Competition simulator for exercise equipment.
WO1994016777A1 (en) * 1993-01-27 1994-08-04 Life Fitness Physical exercise video system
WO1994016774A1 (en) * 1993-01-27 1994-08-04 Life Fitness Physical exercise video system
WO1994017860A1 (en) * 1993-02-02 1994-08-18 Cybergear, Inc. Interactive exercise apparatus
DE4413652A1 (en) * 1994-04-20 1995-10-26 Keiper Dynafit Ergometer e.g. for excercise bicycle
EP0707467A1 (en) * 1993-07-09 1996-04-24 Kinetecs, Inc. Exercise apparatus and technique
WO1996038205A1 (en) * 1995-06-01 1996-12-05 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
US5785630A (en) * 1993-02-02 1998-07-28 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
US5890995A (en) * 1993-02-02 1999-04-06 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
US5954621A (en) * 1993-07-09 1999-09-21 Kinetecs, Inc. Exercise apparatus and technique
WO2001070340A3 (en) * 2000-03-21 2002-06-06 Michael Joseph Patrick Rice Improvements relating to games controllers
US7837595B2 (en) 2000-03-21 2010-11-23 Michael Joseph Patrick Rice Controller for an exercise bicycle
CN102614661A (en) * 2011-01-28 2012-08-01 德信互动科技(北京)有限公司 Method and system for achieving self-adapting motion sensing game
US9994522B2 (en) 2014-05-11 2018-06-12 Mapi Pharma Ltd. Amorphous form of apremilast

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2114901A (en) * 1982-02-09 1983-09-01 Robert Michael Bannister Exercise apparatus
CA1160373A (en) * 1980-10-23 1984-01-10 Ronald J. Aitken Video game exercising device

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA1160373A (en) * 1980-10-23 1984-01-10 Ronald J. Aitken Video game exercising device
GB2114901A (en) * 1982-02-09 1983-09-01 Robert Michael Bannister Exercise apparatus

Cited By (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1992016267A2 (en) * 1991-03-14 1992-10-01 Atari Games Corporation Bicycle and motorcycle riding simulation system
WO1992016267A3 (en) * 1991-03-14 1992-11-26 Atari Games Corp Bicycle and motorcycle riding simulation system
FR2686797A1 (en) * 1992-02-05 1993-08-06 Cadic Pierre Means of visual comparison by means of 2 moving objects (mobiles) in order to stimulate physical effort on mechanical apparatuses for individual exercise (sport)
WO1993015795A1 (en) * 1992-02-05 1993-08-19 Pierre Cadic Visual comparator having two travellers for stimulating physical exercise on mechanical work-out apparatuses
FR2696353A1 (en) * 1992-10-07 1994-04-08 Cadic Pierre Competition simulator for exercise equipment.
WO1994007573A1 (en) * 1992-10-07 1994-04-14 Pierre Cadic Competition simulator for physical exercise apparatus
WO1994016777A1 (en) * 1993-01-27 1994-08-04 Life Fitness Physical exercise video system
WO1994016774A1 (en) * 1993-01-27 1994-08-04 Life Fitness Physical exercise video system
WO1994017860A1 (en) * 1993-02-02 1994-08-18 Cybergear, Inc. Interactive exercise apparatus
US5890995A (en) * 1993-02-02 1999-04-06 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
US5462503A (en) * 1993-02-02 1995-10-31 Cybergear, Inc. Interactive exercise apparatus
US5466200A (en) * 1993-02-02 1995-11-14 Cybergear, Inc. Interactive exercise apparatus
US5690582A (en) * 1993-02-02 1997-11-25 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
US5785630A (en) * 1993-02-02 1998-07-28 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
EP0707467A1 (en) * 1993-07-09 1996-04-24 Kinetecs, Inc. Exercise apparatus and technique
EP0707467A4 (en) * 1993-07-09 1998-02-25 Kinetecs Inc Exercise apparatus and technique
US5954621A (en) * 1993-07-09 1999-09-21 Kinetecs, Inc. Exercise apparatus and technique
US5980435A (en) * 1993-07-09 1999-11-09 Kinetecs, Inc. Methods of therapy or controlled exercise using a jointed brace
DE4413652A1 (en) * 1994-04-20 1995-10-26 Keiper Dynafit Ergometer e.g. for excercise bicycle
WO1996038205A1 (en) * 1995-06-01 1996-12-05 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
WO2001070340A3 (en) * 2000-03-21 2002-06-06 Michael Joseph Patrick Rice Improvements relating to games controllers
GB2376900A (en) * 2000-03-21 2002-12-31 Michael Joseph Patrick Rice Improvements relating to games controllers
AU785037B2 (en) * 2000-03-21 2006-08-31 Michael Joseph Patrick Rice Improvements relating to games controllers
US7837595B2 (en) 2000-03-21 2010-11-23 Michael Joseph Patrick Rice Controller for an exercise bicycle
CN102614661A (en) * 2011-01-28 2012-08-01 德信互动科技(北京)有限公司 Method and system for achieving self-adapting motion sensing game
US9994522B2 (en) 2014-05-11 2018-06-12 Mapi Pharma Ltd. Amorphous form of apremilast

Also Published As

Publication number Publication date
EP0227648A1 (en) 1987-07-08
AU1806483A (en) 1984-08-23

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