WO1993022017A1 - Apparatus for video games and advertising sequences - Google Patents

Apparatus for video games and advertising sequences Download PDF

Info

Publication number
WO1993022017A1
WO1993022017A1 PCT/GB1993/000905 GB9300905W WO9322017A1 WO 1993022017 A1 WO1993022017 A1 WO 1993022017A1 GB 9300905 W GB9300905 W GB 9300905W WO 9322017 A1 WO9322017 A1 WO 9322017A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
advertising
player
sequence
representative unit
Prior art date
Application number
PCT/GB1993/000905
Other languages
French (fr)
Inventor
Donald George Smith
Original Assignee
Donald George Smith
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Donald George Smith filed Critical Donald George Smith
Priority to GB9421085A priority Critical patent/GB2286954B/en
Publication of WO1993022017A1 publication Critical patent/WO1993022017A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F27/00Combined visual and audible advertising or displaying, e.g. for public address
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F27/00Combined visual and audible advertising or displaying, e.g. for public address
    • G09F2027/002Advertising message recorded in a memory device

Definitions

  • This invention relates to apparatus for playing a game.
  • the invention is particularly concerned with apparatus for playing a game of the type having control means (e.g. a joystick) manipulable by a player to provide control signal, and display means (e.g. a dedicated computer and video display unit) for presenting a player with video pictures simulating real or imaginary situations in which a player representative unit is controlled by the control signals, the player representative unit having the opportunity to perform simulated tasks.
  • control means e.g. a joystick
  • display means e.g. a dedicated computer and video display unit
  • such an apparatus is arranged to present one or more advertising sequences of video pictures advertising goods or services other than to play the game.
  • a said sequence is presented on completion of a task, or the gain or loss of a point in a scoring system in the game or the completion of a set time.
  • the tasks are performed in the face of a plurality of simulated obstacles and in which the player representative unit has one or more lives liable to loss in overcoming the obstacles, the sequence being presented when the player representative unit looses a life.
  • UB to the game. For example, having lost a life, the player may be encouraged to rebuild her or his strength with so and so product.
  • a sequence is presented as a part of the environment in which the player representative unit performs the simulated tasks, for example, the sequence may present a simulation of an advertising hoarding.
  • the video data relating to one or more adverts may be contained in one ore more removable data store units.
  • the or each removable data store unit includes a read only replaceable memory unit in which data for the one or more advertising sequences are stored.
  • a memory unit containing an advert can thus simply be plugged into the machine for a period for which payment has been made and removed thereafter.
  • the or each removable data store may include data for preventing its operation more than a predetermined number of times or after a predetermined date or time, so that removal can be at the convenience of the owner of the apparatus.
  • the apparatus may be arranged to present advertising sequence or sequences when the game is not being played.
  • the apparatus has a video display unit 2 to which video signals are supplied by a central processing unit (CPU) 4.
  • CPU central processing unit
  • a program which determines operation of the CPU is stored in a program store 6 which may be read only memory or a disc or tape store in which latter case the CPU includes memory into which the program is loaded for operation.
  • a key board, key pad or in this case a joystick 8 is provided. This is manipulated by the player to provide control signals to the CPU.
  • the CPU provides video signals to the VDU to present a player with moving video pictures simulating real or imaginary situations in which a player representative unit is controlled by the control signals.
  • the player representative unit may be the figure of a real or imaginary character in the game, for example.
  • the player representative unit has as an objective to perform simulated tasks.
  • a task might be to rescue another character, or find some object.
  • the obstacles might be other offensive characters who attack the player representative unit which has one or more lives liable to loss in overcoming the obstacles.
  • the present invention now proposes to display a video advertisement.
  • a separate video store 10 is provided containing data which when addressed by the CPU is arranged to present one or more advertising sequences of video pictures advertising goods or services.
  • the advertisements may with advantage relate in some way to the game. For example, having lost a life, the player may be encouraged to rebuild her or his strength with so and so product, "never mind have a Coke and try again".
  • the game may be a race, e.g. a motor race, the task being to win; a team game e.g. soccer, the task again being to win; flight simulation, the task being to fly safely from one point to another or to complete a circuit of an airfield, and so on.
  • the advertising sequence may be presented on completion of a task, e.g. having won the race or game of soccer, or having completed a successful flying mission.
  • the sequence may be presented on gaining or loosing a point in a scoring system in the game, e.g. scoring a goal in a game of soccer.
  • the video image presented to the player may contain advertisements as a part of the environment in which the player representative unit performs. For example, as in real life, an advertising hoarding may be presented by a
  • SUBSTITUTE SHEET simulated road In a game performed in an arena, e.g. soccer, the perimeter of the arena may present advertisements.
  • the video store preferably includes a read only memory and is removable as a unit so that adverts may be paid for and displayed for a period, then removed or replaced.
  • Each read only memory unit may contain one or more adverts.
  • the video store may also be a disc store in which case the CPU preferably includes memory into which the video data is loaded during operation.
  • the video store may include data which prevents the or an advert from being presented in accordance with some predetermined criterion such as the date or the number of times the advert has been presented.
  • the CPU is responsive to that data, but in the case of a read only memory, that could alternatively be provided on a board with circuitry responsive to the data.
  • the video store also contains a program to which control of the CPU is handed when a life has been lost.
  • the advert or adverts then run under control of their own program and control is handed back to the main game program when the advert program has run. That provides greater flexibility since the video data does not need a particular format to suit the particular game program.
  • the games apparatus It is usual for the games apparatus to display a title or introductory sequence when no one is playing the game.
  • the present apparatus is also arranged to present the
  • the advertising sequence or sequences may be down loaded from a central computer, thus being replaceable by under control of a manager.
  • the central computer may be remote, controlling a plurality of games apparatus by connections via telephone lines or other transmission media.

Abstract

Apparatus is disclosed for playing a game in which a player representative unit has the opportunity to perform simulated tasks. The apparatus is arranged to present one or more advertising sequences of video pictures advertising goods or services other than to play the game. The advertisements may with advantage relate in some way to the game and can be presented as a part of the environment in which the player representative unit performs the simulated tasks.

Description

Apparatus for video games and advertising sequences
This invention relates to apparatus for playing a game.
The invention is particularly concerned with apparatus for playing a game of the type having control means (e.g. a joystick) manipulable by a player to provide control signal, and display means (e.g. a dedicated computer and video display unit) for presenting a player with video pictures simulating real or imaginary situations in which a player representative unit is controlled by the control signals, the player representative unit having the opportunity to perform simulated tasks.
In accordance with the invention, such an apparatus is arranged to present one or more advertising sequences of video pictures advertising goods or services other than to play the game.
In one arrangement, a said sequence is presented on completion of a task, or the gain or loss of a point in a scoring system in the game or the completion of a set time. In another, additional or alternative arrangement, the tasks are performed in the face of a plurality of simulated obstacles and in which the player representative unit has one or more lives liable to loss in overcoming the obstacles, the sequence being presented when the player representative unit looses a life.
The advertisements may with advantage relate in some way
UB to the game. For example, having lost a life, the player may be encouraged to rebuild her or his strength with so and so product.
In a yet further additional or alternative arrangement, a sequence is presented as a part of the environment in which the player representative unit performs the simulated tasks, for example, the sequence may present a simulation of an advertising hoarding.
In order to allow the owners of the apparatus to charge conveniently for the presentation of adverts, the video data relating to one or more adverts may be contained in one ore more removable data store units.
Most preferably, the or each removable data store unit includes a read only replaceable memory unit in which data for the one or more advertising sequences are stored. A memory unit containing an advert can thus simply be plugged into the machine for a period for which payment has been made and removed thereafter.
Alternatively, the or each removable data store may include data for preventing its operation more than a predetermined number of times or after a predetermined date or time, so that removal can be at the convenience of the owner of the apparatus.
The apparatus may be arranged to present advertising sequence or sequences when the game is not being played.
One embodiment of the invention will now be described, by way of example, with reference to the accompanying drawing which shows schematically apparatus
SUBSTITUTE SHEET embodying the invention.
Referring to the drawings, the apparatus has a video display unit 2 to which video signals are supplied by a central processing unit (CPU) 4. A program which determines operation of the CPU is stored in a program store 6 which may be read only memory or a disc or tape store in which latter case the CPU includes memory into which the program is loaded for operation.
In order to enable a player to interact with the apparatus, a key board, key pad or in this case a joystick 8 is provided. This is manipulated by the player to provide control signals to the CPU.
In operation, the CPU provides video signals to the VDU to present a player with moving video pictures simulating real or imaginary situations in which a player representative unit is controlled by the control signals. The player representative unit may be the figure of a real or imaginary character in the game, for example. In the game the player representative unit has as an objective to perform simulated tasks. There may be a plurality of simulated obstacles. A task might be to rescue another character, or find some object. The obstacles might be other offensive characters who attack the player representative unit which has one or more lives liable to loss in overcoming the obstacles.
When a life is lost the game may terminate. Usually, however, the player representative unit has a number of lives which have to be lost before the game is terminated. In some games, lives may be regained or replenished.
At the point a life is lost, it has been proposed for the program to enter a routine which displays some simulated effect, e.g. an explosion, and to decrement the number of lives. The present invention now proposes to display a video advertisement. To this end a separate video store 10 is provided containing data which when addressed by the CPU is arranged to present one or more advertising sequences of video pictures advertising goods or services. The advertisements may with advantage relate in some way to the game. For example, having lost a life, the player may be encouraged to rebuild her or his strength with so and so product, "never mind have a Coke and try again".
In other arrangements the game may be a race, e.g. a motor race, the task being to win; a team game e.g. soccer, the task again being to win; flight simulation, the task being to fly safely from one point to another or to complete a circuit of an airfield, and so on. The advertising sequence may be presented on completion of a task, e.g. having won the race or game of soccer, or having completed a successful flying mission. The sequence may be presented on gaining or loosing a point in a scoring system in the game, e.g. scoring a goal in a game of soccer.
The video image presented to the player may contain advertisements as a part of the environment in which the player representative unit performs. For example, as in real life, an advertising hoarding may be presented by a
SUBSTITUTE SHEET simulated road. In a game performed in an arena, e.g. soccer, the perimeter of the arena may present advertisements.
The video store preferably includes a read only memory and is removable as a unit so that adverts may be paid for and displayed for a period, then removed or replaced. Each read only memory unit may contain one or more adverts. In an alternative, the video store may also be a disc store in which case the CPU preferably includes memory into which the video data is loaded during operation. In either case, the video store may include data which prevents the or an advert from being presented in accordance with some predetermined criterion such as the date or the number of times the advert has been presented. In the case of a disc store, the CPU is responsive to that data, but in the case of a read only memory, that could alternatively be provided on a board with circuitry responsive to the data.
In another alternative, the video store also contains a program to which control of the CPU is handed when a life has been lost. The advert or adverts then run under control of their own program and control is handed back to the main game program when the advert program has run. That provides greater flexibility since the video data does not need a particular format to suit the particular game program.
It is usual for the games apparatus to display a title or introductory sequence when no one is playing the game. The present apparatus is also arranged to present the
U advertising sequence or sequences alternating with the game's own title or introductory sequence.
In a further example the advertising sequence or sequences may be down loaded from a central computer, thus being replaceable by under control of a manager. The central computer may be remote, controlling a plurality of games apparatus by connections via telephone lines or other transmission media.

Claims

1. Apparatus for playing a game, comprising: control means manipulable by a player to provide control signals, display means for presenting a player with video pictures simulating real or imaginary situations in which a player representative unit is controlled by control signals, the player representative unit having the opportunity to perform simulated tasks in the game, wherein the apparatus is arranged to present one or more advertising sequences of video pictures advertising goods or services other than to play the game.
2. Apparatus as claimed in claim 1, wherein a said sequence is presented on completion of a task, or the gain or loss of a point in a scoring system in the game or the completion of a set time.
3. Apparatus as claimed in claim 1, wherein the tasks are performed in the face of a plurality of simulated obstacles and in which the player representative unit has one or more lives liable to loss in overcoming the obstacles, the sequence being presented when the player representative unit looses a life.
4. Apparatus as claimed in claim 1, wherein a sequence is presented as a part of the environment in which the player representative unit performs the simulated tasks.
5. Apparatus as claimed in claim 4, wherein the sequence presents a simulation of an advertising hoarding.
6. Apparatus as claimed in claim 1, including one or more removable data store units each containing video information for one or more advertising sequences.
7. Apparatus as claimed in claim 6, wherein the or each removable data store unit includes read only memory in which data for the one or more advertising sequences are stored.
8. Apparatus as claimed in claim 6, wherein the or each removable data store includes data for preventing its operation more than a predetermined number of times or after a predetermined date or time.
9. Apparatus as claimed in claim 7, wherein the or each removable data store includes data for preventing its operation more than a predetermined number of times or after a predetermined date or time.
10. Apparatus as claimed in claim 1, arranged to present the advertising sequence or sequences when the game is not being played.
PCT/GB1993/000905 1992-05-02 1993-04-30 Apparatus for video games and advertising sequences WO1993022017A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9421085A GB2286954B (en) 1992-05-02 1993-04-30 Apparatus for video games and advertising sequences

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9209572.8 1992-05-02
GB929209572A GB9209572D0 (en) 1992-05-02 1992-05-02 Apparatus for playing a game

Publications (1)

Publication Number Publication Date
WO1993022017A1 true WO1993022017A1 (en) 1993-11-11

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AU (1) AU4268393A (en)
GB (2) GB9209572D0 (en)
WO (1) WO1993022017A1 (en)

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EP1725312A4 (en) * 2004-03-08 2007-05-30 Massive Inc Delivery of advertising into multiple video games
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AU4268393A (en) 1993-11-29
GB9421085D0 (en) 1994-12-07
GB2286954B (en) 1996-02-28
GB2286954A (en) 1995-08-30
GB9209572D0 (en) 1992-06-17

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