WO1999039312A2 - Game system - Google Patents
Game system Download PDFInfo
- Publication number
- WO1999039312A2 WO1999039312A2 PCT/IL1999/000012 IL9900012W WO9939312A2 WO 1999039312 A2 WO1999039312 A2 WO 1999039312A2 IL 9900012 W IL9900012 W IL 9900012W WO 9939312 A2 WO9939312 A2 WO 9939312A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- game
- transformed
- security device
- players
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
Definitions
- the present invention relates to systems for playing games, and in particular to systems for playing lottery-type games
- Games such as lottery-type games are well known in the art Typically such games may be regulated or controlled by the state, but privately run, unregulated, and/or extra-legal lottery type games are also known
- lottery games are games of chance in which a player has l 'S an opportunity of winning a prize
- a particularly widespread type of lottery game is known as a lotto game
- players are given the opportunity to choose one or more player numbers
- players receive a prize based on a comparison between the winning number or numbers and the player number of numbers previously chosen by the 0 player It is understood to be a fundamental rule of lotto games and similar games that the player number or numbers must be picked by the player before the winning number or numbers is announced
- Fig 1 A depicts one prior art method in which the player number is entered into a device under control of the lottery authorities, and typically stored 0 in the device under central control for transmission or directly transmitted to a game control center, before the winning number is announced It this way there is an audit trail to show, either in detail or according to the particular device which was associated with the lottery ticket, who picked the winning number, in effect, the player must register the player number with the game control center in order to participate in the game
- Another prior art scheme for preventing fraud depicted in Fig IB, involves a departure from pure lotto format in that the player obtains, usually through purchase, a lottery card which is already imprinted with numbers Typically, the buyer must remove an opaque substance printed on the card over the numbers in order to reveal the numbers In the scheme of Fig IB, the player number is not chosen by the player and is in effect pre-registered with the game control center (not shown in Fig 1 B)
- Various schemes, well known in the art are well known in the art,
- US Patent 4,856,787 to Itkis describes a distributed game network in which a smart game card having an imbedded microprocessor keeps track of wagers and outcomes of the game
- the smart game card also stores information identifying the contents of game card images present on a display in encoded form, such as an encoded serial number of the game card which encodes the numbers on the game card
- US Patents 4,764,666 to Bergeron and 4,882,473 to Bergeron et al describe wagering systems using smart cards
- US Patent 4,906,826 to Spencer describes a usage promotion method for payment cards in which a computer selects transactions corresponding to specified criteria, eliminates all but a fraction of the selected transactions, and selects winning transactions by using bytes of the computer's system clock.
- US Patent 5,179,517 to Sarbin et al describes a data transfer system for game machines using a smart card type data transfer unit.
- US Patent 5,287,269 to Dorrough et al describes a system for accessing events, areas, and activities wherein debit and credit information is stored on an access card.
- US Patent 5,390,331 to Yui describes a data processing device in which an application program is stored in a removable memory device, the memory device storing an identification code.
- US Patent 5,611,730 to Weiss describes a progressive gaming system usable in multiple remote sites, such as casino sites.
- US Patent 5,613,912 to Slater describes a bet tracking system for tracking betting activity at gaming tables.
- the present invention seeks to provide an improved game system, particularly a system for use with lotto games and similar lottery games
- a player is allowed to choose their own number for participation in a game, as is typical in the case of lotto games, as described above
- Anti-fraud methods not involving pre-registration are employed to discourage fraud by players
- the player number is transformed by a transformation function, such as a one-way function or hash function described below, into a transformed number
- the transformed number is ultimately compared with a winning number to determine a winner
- the transformation function is chosen so that it will be very difficult to invert, that is, given only the transformation function and the transformed number, it will be difficult to find the player number
- a player is required to present the player number, the transformation function, and the transformed number in order to collect the prize
- the player number is stored in secure storage and steps are taken to prevent storage or alteration of a number after a pre-defined time which is before the time when the winning number is announced
- a game method for playing a game having a plurality of players including, for at least one of the plurality of players, choosing a player number associated with the player, transforming the player number using a player number transformation function to produce a transformed number, storing the transformed number, providing a winning number, the winning number being identical for each of the plurality of players, comparing the winning number to the transformed number, and determining whether the player has won the game based on a result of the comparing step
- the player number transformation function includes a one-way function Still further in accordance with a preferred embodiment of the present invention the player number transformation function includes a combined function performing the following steps applying a one-way function to the player number to produce an output, choosing at least one digit of the player number, choosing at least one digit of the output, and combining the at least one digit of the player number and the at least one digit of the output to produce the transformed number
- the method includes providing a security device, the transforming step being carried out within the security device
- the method also includes transporting the removable security device to a verification location, and verifying the removable security device at the verification location
- the method also includes awarding a prize to the player based, at least in part, on a result of the determining step JVJl ! PCT/IL99/00012
- the method also includes awarding a prize to the player based, at least in part, on both a result of the determining step and a result of the verifying step
- the step of providing a winning number includes broadcasting the winning number
- each of the choosing step, the transforming step, and the storing step is performed, for each of the plurality of players, at most once during a game
- At least one of the choosing step, the transforming step, and the storing step is performed, for each of the plurality of players, at most once during a game
- the method also includes fixing an ending time, preventing at least one of the choosing step, the transforming step, and the storing step from being performed after the ending time, and broadcasting the winning number after the ending time
- the at least one of the plurality of players includes a first player and a second player, and the player number transformation function for the first player and the player number transformation function for the second player are not identical
- the at least one of the plurality of players includes at least two players, and for any first player and any second player from among the at least two players, the player number transformation function for the first player and the player number transformation function for the second player are not identical
- game apparatus for playing a game having a plurality of players, in which each player is associated with a player number and a winning number is used to determine a winner of the game, the apparatus including number input apparatus for receiving a player number, transformation apparatus for transforming the player number using a player number transformation function to produce a transformed number, transformed number storage apparatus for storing the transformed number, comparing apparatus for comparing the winning number to the transformed number and producing a result, and winner determining apparatus for determining whether a player associated with the player number has won the game based, at least in part, on the result produced by the comparing apparatus
- the game apparatus also includes a security device, and the security device includes the transformation apparatus
- the player number transformation function includes a combined function operative to apply a one-way function to the player number to produce an output, choose at least one digit of the player number, choose at least one digit of the output, and combine the at least one digit of the player number and the at least one digit of the output to produce the transformed number
- the one-way function includes a hash function
- a method for determining a winner of a game including providing a player number associated with a player, transforming the player number using a player number transformation function to produce a transformed number, producing a winning number, and determining whether the player is a winner of the game by comparing the winning number to the transformed number
- a method for determining a winner of a game including providing a player number associated with a player, storing the player number in a security device, fixing an ending time, preventing the storing step from being performed after the ending time, providing a winning number, comparing the stored player number to the winning number, and determining whether the player has won the game based on a result of the comparing step
- a method for determining a winner of a game including a player choosing a player number, providing a winning number, comparing the player number to the winning number, and determining whether the player has won the game based on a result of the comparing step, wherein the player number is not registered at a game control location prior to performing the determining step
- defeating apparatus for defeating time stamp apparatus in which a plurality of messages including a time stamp message is externally supplied to a utilization device, the defeating apparatus including an incoming buffer for receiving and storing the plurality of messages, and a time stamp filter for delaying delivery of the time stamp message
- a method for defeating a time stamp based anti-cheating method in which a plurality of messages including a time stamp message is supplied, the method for defeating including receiving and storing the plurality of messages, and delaying delivery of the time stamp message BRIEF DESCRIPTION OF THE DRAWINGS
- FIGs. 1A and IB are simplified partly pictorial, partly block diagram illustrations of prior art game systems
- FIGs. 2A and 2B taken together, comprise a simplified partly pictorial, partly block diagram illustration of a game system constructed and operative in accordance with a preferred embodiment of the present invention
- Fig. 3 is a simplified flowchart illustration of a preferred method of operation of the apparatus of Figs. 2A and 2B;
- FIGs. 4A and 4B taken together, comprise a simplified partly pictorial, block diagram illustrations of a game control system constructed and operative in accordance with an alternative preferred embodiment of the present invention
- Fig. 5 is a simplified flowchart illustration of a preferred method of operation of the apparatus of Figs. 4 A and 4B;
- Fig. 6 is a block diagram illustration of game system time control defeating apparatus constructed and operative in accordance with a further alternative preferred embodiment of the present invention.
- Fig. 7 is a simplified flowchart illustration of a preferred method of operation of the apparatus of Fig. 6.
- FIGs 2A and 2B which, taken together, comprise a simplified partly pictorial, partly block diagram illustration of a game system constructed and operative m accordance with a preferred embodiment of the present invention
- the system of Figs 2A and 2B preferably comprises a display device 100 comprising a display 105, an input device 1 10, a communications interface device 120, and a security device 130
- a display device 100 comprising a display 105
- an input device 1 10 is depicted as a television remote control
- the communications interface device 120 is depicted as a television IRD (integrated receiver-decoder), as is well known in the art of subscriber television
- the security device 130 is depicted as a smart card, as is also well known in the art of subscriber television
- the depiction of the above-mentioned elements as elements of a television system is by way of example of one preferred embodiment only, and is not meant to be limiting, it being appreciated that a wide variety of other implementations are possible, including, for example, an implementation as a computer system and an implementation
- the display device 100 may comprise, for example any suitable television receiver equipped with a suitable display 105
- the input device 110 may comprise any suitable input device such as, for example, a remote control compatible with the display device 100, as is well known in the art
- the communications interface 120 may comprise, for example, any suitable communications interface such as, for example, a suitable IRD operative to receive signals, typically including television signals, as are well known in the art, and game signals, as described below, both typically transmitted by a headend 140 via any suitable means, such as satellite transmission or cable transmission, as are well known in the art, optionally, to decode encoded encrypted signals with the assistance of the security device 130, as is well-known in the art, to interact with the security device 130 in the course of playing a game, as described below, and to produce display signals suitable for input to the display device 100, as is well-known in the art
- any suitable communications interface such as, for example, a suitable IRD operative to receive signals, typically including television signals, as are well known in the art, and game signals, as described below, both typically transmitted by a headend 140 via any suitable means, such as satellite transmission or cable transmission, as are well known in the art, optionally, to decode encoded encrypted signals with the assistance of the security device 130, as is well-known in the art,
- a particular communications device 120 is preferably chosen to be compatible with the other components of the system, as is well known in the art
- the security device 130 may comprise, for example, a suitable smart card similar to smart cards currently in use in commercially-available subscriber television systems
- the security device 130 preferably comprises transformation apparatus 145 and transformed number storage apparatus 150, which are preferably operative as described below and which may be implemented in hardware, preferably in an integrated circuit device protected against external tampering, as is well known in the art, or by other means
- the transformation apparatus 145 and the transformed number storage apparatus 150 may be comprised in one or more other elements of the system, but an implementation in which the transformation apparatus 145 and the transformed number storage apparatus 150 are comprised in the security device 130 is believed to be preferred, particularly in a case where the security device 130 comprises a removable security device such as a smart card Using the security device 130 is believed to assist in providing desirable qualities of the game system of Figs 2A and 2B, such as tamper resistance and ease of use
- the operation of the apparatus of Figs 2A and 2B is now briefly described A user who wishes to participate in a game, such as a lotto-type game, enters a player number using the input device 110 The player number is communicated to the security device 130, using methods well known in the art, and is processed by the transformation apparatus 145 The transformation apparatus 145 is operative to transform the player number using a transformation function, such as a one-way function or hash function described below, into a transformed player number
- a transformation function such as a one-way function or
- the transformation apparatus 145 communicates the transformed player number to the transformed number storage apparatus 150, which stores the transformed player number Preferably, to discourage dishonest playing of the game, the transformation number apparatus 145 and/or the transformed number storage apparatus 150 only allow transformation and/or storage of a number once per game Preferably, the transformed player number is shown on the display 105 Preferably, the player number is also stored in the security device 130, either in the transformed number storage apparatus 150 or elsewhere
- a winning number 160 is chosen and is preferably transmitted to the game system, typically to the security device 130
- the winning number 160 is then compared to the transformed player number stored in the transformed number storage apparatus 150 and a determination is made as to whether the player has won the game
- the criteria of winning is that the winning number 160 matches the number stored in the transformed number storage apparatus 150, but any other appropriate determination method, such as matching some digits between the winning number 160 and the transformed player number, may be used
- the security device 130 preferably comprises the player number, the tiansformation function within the transformation apparatus 145, and the transformed number within the transformed number storage apparatus 150, the player in effect must produce all of these in order to collect the prize.
- the transformation function for each player will, in this case, be preferably known to the central game authority and will be different for different players; preferably, no two players will be assigned the same transformation function.
- the apparatus and method of the present invention generally allow a lotto-type game to be played in a tamper resistant manner while allowing a player to choose a player number and not requiring the number to be transmitted to any outside authority such as a central game authority.
- Fig. 3 is a simplified flowchart illustration of a preferred method of operation of the apparatus of Figs. 2A and 2B.
- the method of Fig. 3 preferably comprises the following steps:
- a player number is provided (step 200).
- the player number is the number which will be played in a game, typically a lotto-type game.
- the player is allowed to choose his own player number.
- any of a wide variety of methods may be used for choosing a player number.
- a player number may be randomly generated by any appropriate component of the system of Figs. 2A and 2B; a player's favorite number may be stored and automatically provided by any appropriate component of the system of Figs. 2A and 2B; and a list of player numbers, including favorite numbers, numbers previously played, or other numbers may be stored and either one number may be automatically provided by any appropriate component of the system of Figs. 2A and 2B or a list of numbers may be provided to the player for making a choice.
- a player may play more than one number, typically at an increased cost.
- the player number is transformed using a transformation function, preferably a one-way function such as a hash function, yielding a transformed player number (step 210)
- a transformation function preferably a one-way function such as a hash function
- One way functions such as hash functions are well known in the art and provide a method for transforming a first number into a second number in such a way that the inverse function, to transform the second number into the first number, is unknown, is difficult to know, or does not exist
- the transformation function is kept secret It is appreciated that, due to the nature of preferred one-way transformation functions, even if the transformation function were known to the player it would be extremely difficult to compute an inverse of the transformation function, which inverse could be used to cheat in the game as described below Computing an inverse for a particular value of the function, such as a winning value of the function would be extremely difficult, as previously described, using conventional means such as, for example, trying a multiplicity of
- a security device that is, a tamper-resistant device which is capable of computing the function
- a smart card will be used as the security device, although it is appreciated that a wide variety of other devices may be used.
- a smart card has the advantage of being very well known
- a winning number chosen by any appropriate means such as random generation, is received, typically via a broadcast transmission (step 230)
- the winning number is compared to the transformed player number (step 240) If the winning number matches the transformed player number or, according to the rules of whatever game is being played, partially matches the transformed player number, the player wins (step 260), otherwise, the player loses (step 270)
- a prize may be provided by any appropriate means, including, without limitation awarding credit for further game playing, awarding credit for other purposes, such as purchase of entertainment, entitling the player to receive a prize at a later date, and sending a prize to the player
- the player's win is verified, typically at a game control site (step 280)
- verification comprises verifying that the transformation function which the player has is the transformation function which the player is authorized to have, verifying that the player number, when input to the transformation function, yields the transformed player number, and verifying, typically by physical evidence, that the card has not been tampered with
- FIG. 4A and 4B which, taken together, comprise a simplified partly pictorial, block diagram illustration of a game control system constructed and operative in accordance with an alternative preferred embodiment of the present invention
- the system of Figs 4A and 4B is similar to that of Figs 2A and 2B, except as described below
- a first time stamp message 290 is sent, typically from the headend 140, at a first time Tl indicating that the game may now be played
- the first time stamp message 290 may include an instruction to the security device 130, typically an encoded instruction, instructing the security device 130 to allow the game to be played
- 290 preferably comprises time information indicating the time of start of the game
- the security device 130 preferably comprises a time storage device 300 which may be operative to store information such as a time at which a transformed player number is stored in the transformed number storage apparatus
- a second time stamp message 310 is typically sent from the headend 140 at a second time T2, indicating that the time for playing the game is over
- the second time stamp message 310 may include an instruction to the security device 130, typically an encoded instruction, instructing the security device 130 to prevent the game from being played, that is, to prevent a player number from being chosen and/or to prevent a transformed player number from being stored
- a time stored in the time storage device 300 may, after conclusion of the game, be checked, typically at a game control site, to ensure that a player number was not chosen outside of the allowed period of time
- FIG 5 is a simplified flowchart illustration of a preferred method of operation of the apparatus of Figs 4A and 4B
- Fig 6 is a block diagram illustration of game system time control defeating apparatus constructed and operative in accordance with a further alternative preferred embodiment of the present invention
- the apparatus of Fig 6 comprises time control defeating apparatus 320
- the time control defeating apparatus 320 typically comprises an incoming message buffer 330 and a time stamp filter 340, the time stamp filter 340 being operative to identify and delay the transmission onward of certain time stamp messages comprised in the incoming message buffer 340.
- the time stamp filter 340 is operative to prevent timely delivery of the second time stamp message 310, thus affording an unscrupulous user an additional opportunity to play the game, possible after the winning number has already been announced.
- the apparatus of Fig. 6 would typically be installed between the headend 140 and the communications device 120 of Figs. 2 A, 2B, 4 A, and/or 4B.
- time control defeating apparatus 320 countermeasures to the time control defeating apparatus 320 are possible such as, for example, independently determining, typically within the security apparatus 130, the time at which a transformed game number is stored in the transformed number storage apparatus 150.
- FIG. 7 is a simplified flowchart illustration of a preferred method of operation of the apparatus of Fig. 6.
- the method of Fig. 7 is self explanatory with reference to the above discussion of Fig. 6.
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9922760A GB2339049B (en) | 1998-01-30 | 1999-01-06 | Game system |
AU17815/99A AU1781599A (en) | 1998-01-30 | 1999-01-06 | Game system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IL123125 | 1998-01-30 | ||
IL12312598A IL123125A (en) | 1998-01-30 | 1998-01-30 | Game system apparatus and method particularly for lottery-type-games |
Publications (2)
Publication Number | Publication Date |
---|---|
WO1999039312A2 true WO1999039312A2 (en) | 1999-08-05 |
WO1999039312A3 WO1999039312A3 (en) | 1999-09-23 |
Family
ID=11071164
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IL1999/000012 WO1999039312A2 (en) | 1998-01-30 | 1999-01-06 | Game system |
Country Status (4)
Country | Link |
---|---|
AU (1) | AU1781599A (en) |
GB (1) | GB2339049B (en) |
IL (1) | IL123125A (en) |
WO (1) | WO1999039312A2 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003058566A2 (en) * | 2002-01-07 | 2003-07-17 | Nds Limited | Secure offline interactive gambling |
EP1335335A2 (en) * | 2002-02-04 | 2003-08-13 | Fujitsu Automation Limited | Lottery method, lottery program and interactive tv server device |
WO2003054817A3 (en) * | 2001-12-19 | 2003-12-11 | Igt Reno Nev | Methods and systems for conducting lottery-type games with strategy elements |
US7540008B2 (en) | 2003-04-15 | 2009-05-26 | Nds Limited | Secure clock |
US7798908B2 (en) | 2007-02-21 | 2010-09-21 | Microsoft Corporation | Promotional games architecture |
US8484671B1 (en) | 2003-10-07 | 2013-07-09 | The Directv Group, Inc. | Receiver interface with multiple access cards |
CN109771926A (en) * | 2018-11-29 | 2019-05-21 | 杭州菲特内斯科技有限公司 | The anti-cheating method of fitness equipment management system |
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US4455025A (en) | 1981-08-11 | 1984-06-19 | Yuri Itkis | Electronic card and board game |
US4669730A (en) | 1984-11-05 | 1987-06-02 | Small Maynard E | Automated sweepstakes-type game |
US4856787A (en) | 1986-02-05 | 1989-08-15 | Yuri Itkis | Concurrent game network |
US4882473A (en) | 1987-09-18 | 1989-11-21 | Gtech Corporation | On-line wagering system with programmable game entry cards and operator security cards |
US4906826A (en) | 1988-09-19 | 1990-03-06 | Visa International Service Association | Usage promotion method for payment card transaction system |
US5179517A (en) | 1988-09-22 | 1993-01-12 | Bally Manufacturing Corporation | Game machine data transfer system utilizing portable data units |
US5287269A (en) | 1990-07-09 | 1994-02-15 | Boardwalk/Starcity Corporation | Apparatus and method for accessing events, areas and activities |
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WO1980002512A1 (en) * | 1979-05-14 | 1980-11-27 | Tele Vend Inc | Computerized gaming system |
IL93944A0 (en) * | 1990-03-29 | 1990-12-23 | Zvi Ganot | Wireless lottery terminal |
EP0862824A4 (en) * | 1995-11-22 | 1999-06-16 | Walker Asset Management Ltd | Remote-auditing of computer generated outcomes using cryptographic and other protocols |
US6203427B1 (en) * | 1997-07-03 | 2001-03-20 | Walker Digital, Llc | Method and apparatus for securing a computer-based game of chance |
US6030288A (en) * | 1997-09-02 | 2000-02-29 | Quixotic Solutions Inc. | Apparatus and process for verifying honest gaming transactions over a communications network |
-
1998
- 1998-01-30 IL IL12312598A patent/IL123125A/en not_active IP Right Cessation
-
1999
- 1999-01-06 WO PCT/IL1999/000012 patent/WO1999039312A2/en active Application Filing
- 1999-01-06 GB GB9922760A patent/GB2339049B/en not_active Expired - Lifetime
- 1999-01-06 AU AU17815/99A patent/AU1781599A/en not_active Abandoned
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US4455025A (en) | 1981-08-11 | 1984-06-19 | Yuri Itkis | Electronic card and board game |
US4624462A (en) | 1981-08-11 | 1986-11-25 | Yuri Itkis | Electronic card and board game |
US4624462B1 (en) | 1981-08-11 | 1996-10-15 | Fortunet Inc | Electronic card and board game |
US4624462B2 (en) | 1981-08-11 | 2000-05-23 | Fortunet Inc | Electronic card and board game |
US4669730A (en) | 1984-11-05 | 1987-06-02 | Small Maynard E | Automated sweepstakes-type game |
US4856787A (en) | 1986-02-05 | 1989-08-15 | Yuri Itkis | Concurrent game network |
US4856787B1 (en) | 1986-02-05 | 1997-09-23 | Fortunet Inc | Concurrent game network |
US4882473A (en) | 1987-09-18 | 1989-11-21 | Gtech Corporation | On-line wagering system with programmable game entry cards and operator security cards |
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Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003054817A3 (en) * | 2001-12-19 | 2003-12-11 | Igt Reno Nev | Methods and systems for conducting lottery-type games with strategy elements |
US6783456B2 (en) | 2001-12-19 | 2004-08-31 | Scientific Games Royalty Corporation | Methods and systems for conducting lottery-type games with strategy elements |
US8721457B2 (en) | 2002-01-07 | 2014-05-13 | Cisco Technology, Inc. | Secure offline interactive gambling |
WO2003058566A3 (en) * | 2002-01-07 | 2003-11-13 | Nds Ltd | Secure offline interactive gambling |
WO2003058566A2 (en) * | 2002-01-07 | 2003-07-17 | Nds Limited | Secure offline interactive gambling |
EP2113893A2 (en) | 2002-01-07 | 2009-11-04 | NDS Limited | Secure offline interactive gambling |
EP2113893A3 (en) * | 2002-01-07 | 2010-02-17 | NDS Limited | Secure offline interactive gambling |
EP1335335A2 (en) * | 2002-02-04 | 2003-08-13 | Fujitsu Automation Limited | Lottery method, lottery program and interactive tv server device |
EP1335335A3 (en) * | 2002-02-04 | 2005-12-14 | Fujitsu Automation Limited | Lottery method, lottery program and interactive tv server device |
US7540008B2 (en) | 2003-04-15 | 2009-05-26 | Nds Limited | Secure clock |
US7810112B2 (en) | 2003-04-15 | 2010-10-05 | Nds Limited | Secure time element |
US8484671B1 (en) | 2003-10-07 | 2013-07-09 | The Directv Group, Inc. | Receiver interface with multiple access cards |
US7798908B2 (en) | 2007-02-21 | 2010-09-21 | Microsoft Corporation | Promotional games architecture |
CN109771926A (en) * | 2018-11-29 | 2019-05-21 | 杭州菲特内斯科技有限公司 | The anti-cheating method of fitness equipment management system |
Also Published As
Publication number | Publication date |
---|---|
AU1781599A (en) | 1999-08-16 |
GB2339049B (en) | 2002-03-27 |
IL123125A (en) | 2003-01-12 |
GB9922760D0 (en) | 1999-11-24 |
GB2339049A (en) | 2000-01-12 |
IL123125A0 (en) | 1998-09-24 |
WO1999039312A3 (en) | 1999-09-23 |
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