WO2001003039A1 - Method and system for pooled sweepstakes - Google Patents

Method and system for pooled sweepstakes Download PDF

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Publication number
WO2001003039A1
WO2001003039A1 PCT/US2000/018312 US0018312W WO0103039A1 WO 2001003039 A1 WO2001003039 A1 WO 2001003039A1 US 0018312 W US0018312 W US 0018312W WO 0103039 A1 WO0103039 A1 WO 0103039A1
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WO
WIPO (PCT)
Prior art keywords
sweepstakes
clients
set forth
client
users
Prior art date
Application number
PCT/US2000/018312
Other languages
French (fr)
Inventor
Joshua M. Linkner
Original Assignee
Linkner Joshua M
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Linkner Joshua M filed Critical Linkner Joshua M
Publication of WO2001003039A1 publication Critical patent/WO2001003039A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the invention relates to the operation of sweepstakes. More specifically,
  • the invention relates to a method for pooling a sweepstakes using multiple sources of
  • sweepstakes may be onerous to the entity hosting the activity While a business may be
  • the reference may operate on a name or some other identifier to recognize the player, the reference
  • system does not contemplate any device that may collect and store the information in a
  • the national lottery computer receives entries from all participants,
  • This lottery system is designed to differentiate between groups by allowing the
  • a method for operating a sweepstakes remotely through a
  • the method is operated by a sweepstakes service provider.
  • the method includes the steps of identifying a set of clients of the sweepstakes service
  • the method identifies a set of user groups. Each of the
  • set of user groups defines users entering the sweepstakes respectively through each of the
  • One client in the set of clients is selected to determine a selected user
  • a winner of the sweepstakes is chosen by selecting
  • Figure 1 is a schematic of a network employing one embodiment of the
  • Figure 2 is a logic chart of one portion of a method incorporated in one
  • Figure 3 is a logic chart of a second portion of a method incorporated in
  • Figure 4 is a data chart of the progression of data utilized by one
  • the network 10 includes a main server 12.
  • the main server 12 is the hub of the network 10 and coordinates the sweepstakes games with all of the
  • the network 10 distinguishes between two classes of participants. The first
  • the client 14 is an entity that
  • clients 14 are represented graphically in Figure 1 by server computers 14. While there are problems
  • the activity of the network 10 is controlled
  • Each of the clients 14 are the entities that are operating websites and are
  • the second class of participants introduced above is the class of users 16.
  • FIG. 1 graphically represents that any number of users 16 may be connected at any one
  • these users 16 may be replaced by other users 16 because
  • the client 14 and the user 16 are typically described as the server and client, respectively, when speaking in terms of their relationship between each other. Because
  • the main server 12 is added to the network 10, the relationship
  • the invention 10 allows clients 14 to identify the users 16 of their
  • method also encourages the users 16 to discuss personal matters that they may not want
  • the sweepstakes is modified. More specifically, a sweepstakes is
  • the invention is a modified sweepstakes in that the users 16, i.e., the players of
  • the sweepstakes are inputting information into the sweepstakes and not money. It is the
  • the operator of the main server 12 is providing a service for the
  • the service is the collection of data of those visiting the websites of its clients
  • the inventive method provides a means for providing a substantial sweepstakes award
  • each client 14 will have the opportunity to tailor the eventual award to
  • an automobile insurer may want to give away an automobile, whereas a jeweler
  • the cash equivalent is an amount determined by the sweepstakes service provider 12.
  • the network 10 also includes a set of
  • Each of the collection servers 18 are connected to each of the
  • the collection servers 18 are also connected to the main server 12.
  • the collection servers 18 actively retrieve the data input by the user 16 of
  • the sweepstakes More specifically, the user 16 is momentarily transferred to the
  • collection server 18 so that the collection server 18 may collect the data being input by
  • the client 14 does not have to modify its website to facilitate the
  • the collection servers 18 for the sole use of collecting data generated by users 16 of each
  • copied to the collection servers 18 include, but are not limited to, borders, colors, logos, icons, font usage, photographs, text and the like.
  • the collection servers 18 also include the official rules for the sweepstakes
  • the data is made a part of a database specific for that particular client 14.
  • the database will be forwarded to the client 14 through a periodic transfer that is defined
  • the data may be transferred to the client 14 either directly from the
  • the collection servers 18 are physically located near the server incorporated
  • the method 20 begins by the user
  • the user 16 may view an invitation to enter the sweepstakes at 24.
  • the invitation may be viewed by the user 16.
  • the user 16 will access the sweepstakes banner at 26. This is
  • the operation of the collection server 18 is done in a
  • the collection server 18 is
  • the database 32 is maintained as a separate
  • the database 32 will hold valuable information
  • client 14 may chose to keep secret or sell, depending on the business decisions
  • sequence begins at 40.
  • a contest registration form is shown
  • each user 16 may enter as many times
  • each user 16 may be given extra entries
  • a user 16 may be given a new entry for every time period. For example, a user 16 may be given a new entry for every time period.
  • the updated contrast table 52 is stored in the database
  • a registration confirmation is forwarded back to the user 16 at 54 and the sequence
  • the method 58 begins at 60. As mentioned
  • the method 60 is a modified sweepstakes.
  • the sweepstakes is modified in that
  • the first step 62 in the modified sweepstakes drawing is the identification of a set of clients 14 by
  • the sweepstakes service provider 12 will use all five
  • the set of clients 14 could be subdivided into additional sets of clients 14.
  • a client 14 is selected from that group
  • This step effectively identifies a pool of users 16 from which an eventual winner
  • a potential client i.e., a website owner, may not feel the sweepstakes
  • service provider 12 is providing an adequate opportunity for one of its users to win if the
  • each client 14 has an equal
  • Each client 14 has an equal opportunity to have one of its respective
  • This step may be performed
  • the method of notification is by sending an email announcement via the Internet.

Abstract

A sweepstakes is operated remotely through a communications media. The sweepstakes utilizes a main server to coordinate the clients and select a winner. The sweepstakes also utilizes a collection server at each of its clients to collect data from the users of the clients' servers. The collection servers mimic the client servers to which they are connected to give the perception that the user has not left the client's server. Each sweepstakes drawing includes two parts. The first part is a selection of the client (64). For the second part, a user that inputs data into the system by accessing the collection server through the selected client is selected (66). In this manner, each client has an equal opportunity to have one of its users win a sweepstakes drawing, regardless of the number of users per client site. Once the winner is selected, all participants are invited to return for the next sweepstakes drawing (72).

Description

METHOD AND SYSTEM FOR POOLED SWEEPSTAKES
BACKGROUND OF THE INVENTION
1. Field of the Invention
The invention relates to the operation of sweepstakes. More specifically,
the invention relates to a method for pooling a sweepstakes using multiple sources of
entrants.
2. Description of the Related Art
Commerce on the Internet has grown substantially. Many business are
attempting to increase the traffic to their respective websites. For some businesses, the
traffic will result in increased sales. For others, increased traffic translates into increased
revenues generated from advertisements that are placed on the websites in the form of
banners and the like.
As the Internet matures, so do the requirements for information on both
sides of any transaction. On the business side of the equation, operators and advertisers
alike are looking for information that indicates the quality of the contacts made by those
visiting websites. In particular, people want to know what type of person visits the
website and what type of information or product they would find interesting or want to
buy. It is also a desire to motivate visitors or users of a website to return to the website.
This is a difficult task considering the rising awareness of privacy as it relates to the
Internet. Users of the Internet want to visit websites without providing information about
themselves which renders the task of targeting prospective audiences for products, services and/or advertising difficult
Attempts have been made to entice visitors of websites to part with
personal information while visiting Typically, the attempts revolve around giveaways,
lotteπes and sweepstakes By way of example, some manufacturers of household
products give coupons or certificates toward part or all of a purchase pπce for a product
In return, the visitor of the website must register by identifying themselves and provide
some information the manufacturer would like Lotteries and sweepstakes garner more
attention because the subsequent pπze is larger Many individuals are willing to part with
more information with the hope of winning a substantial award
The substantial awards given to the participants of a lottery or a
sweepstakes may be onerous to the entity hosting the activity While a business may be
able to support the distribution of one or two substantial awards a year, individuals using
the Internet want results more often than that And businesses want individuals to come
back to their respective websites to check the status of the award giving the businesses
another opportunity to sell their goods or services Therefore, there is a need to
successfully pool the entrants of a sweepstakes to minimize the outlay by a business
while still allowing the business to participate m a sweepstakes that would provide
regular repeat traffic to the website hosting the sweepstakes
One attempt to pool an award is descπbed in United States Patent
5,855,515, issued to Pease et al on January 5, 1999 This patent discloses a system for
progressive gaming According to this reference, a number of establishments, l e ,
casinos, are coupled to a central computer system Each casino has an opportunity to win
the single award Once the casmo is selected, a player or players at the casmo ιs(are) awarded the winnings ior that particular game. This system does not, however,
contemplate the collection of detailed information about the players. While the system
may operate on a name or some other identifier to recognize the player, the reference
does not discuss the ability to collect information about the player in an attempt to more
precisely target the goods and services that the player may want to obtain. Further, the
system does not contemplate any device that may collect and store the information in a
manner that does not inhibit spontaneous play of the player.
Another attempt to establish a hierarchical lottery network is disclosed in
United States Patent 4,842,278, issued to Markowicz on June 27, 1989. This reference
discloses a national lottery computer. This computer is connected to a plurality of state
lottery systems. The national lottery computer receives entries from all participants,
regardless of the state of origination. The participants of the lottery determine which
group they belong to depending on the level of risk they are willing to bear. When the
lottery closes, the participants in the winning group share the award on a pari-mutuel
basis. This lottery system is designed to differentiate between groups by allowing the
participants to determine their respective levels of comfort with the level of risk and
award associated therewith. This reference does not disclose a system designed to use
the lottery in close conjunction with a commercial entity with the intent on increasing
traffic to a website owned by or associated with the commercial entity.
SUMMARY OF THE INVENTION
A method is disclosed for operating a sweepstakes remotely through a
communication media. The method is operated by a sweepstakes service provider. The method includes the steps of identifying a set of clients of the sweepstakes service
provider. From the set of clients, the method identifies a set of user groups. Each of the
set of user groups defines users entering the sweepstakes respectively through each of the
set of clients. One client in the set of clients is selected to determine a selected user
group that will win the sweepstakes. A winner of the sweepstakes is chosen by selecting
one user within the selected user group.
BRIEF DESCRIPTION OF THE DRAWINGS
Advantages of the invention will be readily appreciated as the same
becomes better understood by reference to the following detailed description when
considered in connection with the accompanying drawings, wherein:
Figure 1 is a schematic of a network employing one embodiment of the
invention;
Figure 2 is a logic chart of one portion of a method incorporated in one
embodiment of the invention;
Figure 3 is a logic chart of a second portion of a method incorporated in
one embodiment of the invention; and
Figure 4 is a data chart of the progression of data utilized by one
embodiment of the invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT(S)
Referring to Figure 1, a network for operating a pooled sweepstakes is
generally indicated at 10. The network 10 includes a main server 12. The main server 12 is the hub of the network 10 and coordinates the sweepstakes games with all of the
participants. The network 10 distinguishes between two classes of participants. The first
set of participants is the client, generally indicated at 14. The client 14 is an entity that
employs the services of the network 10 to operate the sweepstakes on its behalf. Several
clients 14 are represented graphically in Figure 1 by server computers 14. While there
are five such clients 14 shown in Figure 1 , it should be appreciated by those skilled in the
art that any number of clients 14 utilize the services of the main server 12. The
relationship between the main server 12 and the clients 14 is similar to the server/client
relationships defined by most networks. The activity of the network 10 is controlled
through the main server 12 and the clients 14 operate using the resources provided by the
main server 12.
Each of the clients 14 are the entities that are operating websites and are
interested in making their websites successful. To do this, the clients 14 need to identify
who the website users are, what the users would like out of the website, what would get
more users to access the website and how can they get the users to utilize the websites
frequently. All of this information would allow the clients 14 to better identify what
people are looking for when accessing the websites and what is needed to make the
websites more commercially successful.
The second class of participants introduced above is the class of users 16.
Figure 1 graphically represents that any number of users 16 may be connected at any one
time to a client 14. In addition, these users 16 may be replaced by other users 16 because
users 16 may connect to and disconnect from the clients 14 at any time. In network
parlance, the client 14 and the user 16 are typically described as the server and client, respectively, when speaking in terms of their relationship between each other. Because
an additional layer, i.e., the main server 12, is added to the network 10, the relationship
between the main server 12 and the clients 14 carry the standard terminology of server -
client with those that participate in the sweepstakes being referred to as users 16. It
should be appreciated that terms used to describe the different types of groups are used
to facilitate the understanding of the relationship between the parties and is in no way
intended to be limiting.
The invention 10 allows clients 14 to identify the users 16 of their
respective websites by offering an award through a sweepstakes. The sweepstakes
method also encourages the users 16 to discuss personal matters that they may not want
to take the time to input. This is done by making the award substantial. In order to make
the award substantial, the sweepstakes is modified. More specifically, a sweepstakes is
typically a contest where those that are participating, i.e., the users 16, enter by paying
into a collection. The winner(s) of the contest would then take the collection or a portion
thereof. The invention is a modified sweepstakes in that the users 16, i.e., the players of
the sweepstakes, are inputting information into the sweepstakes and not money. It is the
clients 14 of the network 10 and not the users 16 of the network 10 that contribute the
money. In essence, the operator of the main server 12 is providing a service for the
clients 14. The service is the collection of data of those visiting the websites of its clients
14. A part of the cost in providing this service is the payout of the sweepstakes award.
The inventive method provides a means for providing a substantial sweepstakes award
by giving the one award to one of its several clients 14. The method will be discussed
in greater detail subsequently. As a method for making the sweepstakes appear to be offered by the
clients 14, each client 14 will have the opportunity to tailor the eventual award to
something that may be appropriately given by that particular client 14. By way of
example, an automobile insurer may want to give away an automobile, whereas a jeweler
may want to give away jewelry. Both are able to do so as long as the prize, whichever
is selected to be given away, costs approximately the same as a single cash equivalent.
The cash equivalent is an amount determined by the sweepstakes service provider 12.
This amount will be determined to maximize the participation amongst clients 14 and
users 16 alike.
Again referring to Figure 1 , the network 10 also includes a set of
collection servers 18. Each of the collection servers 18 are connected to each of the
clients 14. In addition, the collection servers 18 are also connected to the main server 12.
This facilitates the transfer of user information to the main server 12 for compilation
purposes and for the purpose of selecting a winner.
The collection servers 18 actively retrieve the data input by the user 16 of
the sweepstakes. More specifically, the user 16 is momentarily transferred to the
collection server 18 so that the collection server 18 may collect the data being input by
the user 16. Therefore, the client 14 does not have to modify its website to facilitate the
collection of data and the user 16 does not perceive a transfer from the client 14. This is
because elements of the website of the client 14 are copied onto the pages generated by
the collection servers 18 for the sole use of collecting data generated by users 16 of each
respective client 14. The elements are not otherwise used. The elements that may be
copied to the collection servers 18 include, but are not limited to, borders, colors, logos, icons, font usage, photographs, text and the like.
The collection servers 18 also include the official rules for the sweepstakes
drawings. The users 16 may review the rules at any time while entering the personal data
of the user 16.
The data is made a part of a database specific for that particular client 14.
The database will be forwarded to the client 14 through a periodic transfer that is defined
by the client 14. The data may be transferred to the client 14 either directly from the
collection server 18 or from the main server 12, depending on the system requirements
and the manipulation of the data required in order to make the data presentable to the
client 14. The collection servers 18 are physically located near the server incorporated
by the client 14. This will reduce the time it takes to transfer the user 16 between the
client 14 and the collection server 18 associated therewith.
Referring to Figure 2, a method for data entry by a user 16 is graphically
represented by a logic chart generally indicated at 20. The method 20 begins by the user
16 accessing a website of the client 14 owning the website at 22. Upon accessing the
website, the user 16 may view an invitation to enter the sweepstakes at 24. The invitation
may be in the form of an advertising banner on the website.
If desired, the user 16 will access the sweepstakes banner at 26. This is
typically done by moving the mouse cursor onto the banner and clicking or double
clicking the enter button on the mouse. It is at this point, step 28 in the method of Figure
2, that the user 16 is transferred from the client 14 to the collection server 18 associated
with that particular client 14. The operation of the collection server 18 is done in a
manner that does not lead the user 16 to believe that they have been transferred from the client 14 to the collection server 18. More specifically, the collection server 18 is
designed using the design parameters of the website of the client 14 by incorporating
elements of the hosting website into every website and/or screen that may be accessed
by the user 16 when entering data into the collection server 18. The collection server 18
may be located in close proximity to the client server computer 14 to minimize any
difference in connection time and response times that the user 16 may have perceived
when operating within the client server computer 14. By removing the user 16 from the
client 14 during the data input process, the resources of the client 14 are not overly taxed
or compromised allowing its other non-participating users the ability to move freely
through the website of the client 14.
Once the user 16 is transferred to the collection server 18, the user 16
enters the pertinent data at 30. The data entered by the user 16 is then stored in the
database 32 (Figure 4) resident in the collection server 18 at 34. The entry is then tagged
with a client specific code at 36. At periodic times, the database 32 is transferred to the
main server 12 for compilation purposes. The database 32 is maintained as a separate
database 32 segregated from the other databases 32 that are created for each of the other
clients 14 by the tagging information. The database 32 will hold valuable information
that the client 14 may chose to keep secret or sell, depending on the business decisions
made by the client 14.
Referring to Figure 4, a more detailed view of data entry is shown. The
sequence, generally indicated at 38, begins at 40. A contest registration form is shown
at 42. Because this system operates through the Internet, HTML language is used to
generate the contest registration form. It should be appreciated by those skilled in the art that any language may be used that would make the network 10 operate in any
environment using any protocol as the invention is not environment specific.
Once the contest registration form is filled out, a method form response
is posted at 44 to be viewed by the user 16 inputting the data. The data is tested at 46 to
determine whether all of the mandatory information, determined by the client 14, has
been input. If not, the method displays a field missing warning at 48. A try again request
is displayed at 50 and the user 16 is returned to the contest registration form step 42 to
complete the form by providing all the data required by the client 14.
It should be appreciated that, in keeping with the motivation of
maximizing traffic to the websites of the clients 14, each user 16 may enter as many times
as each user 16 deems appropriate. In addition, the users 16 may be given extra entries
for performing a desired task. For example, a user 16 may be given a new entry for every
email address given by the user 16 to which a particular website is sent.
If the data is complete when tested at test diamond 46, the data record is
inserted into a contrast table at 52. The updated contrast table 52 is stored in the database
32. A registration confirmation is forwarded back to the user 16 at 54 and the sequence
is terminated at 56. At any time during the entry of data, the user 16 may chose to reset
the registration form and begin again. This will allow the user 16 the opportunity to
change data at any time before submitting the entry.
Referring to Figure 3, the method, generally indicated at 58, is shown for
selecting the winner of a sweepstakes. The method 58 begins at 60. As mentioned
above, the method 60 is a modified sweepstakes. The sweepstakes is modified in that
two selections or drawings are made for every winner chosen. More specifically, the first step 62 in the modified sweepstakes drawing is the identification of a set of clients 14 by
the sweepstakes service provider, graphically represented by the main server 12. In the
example shown in the Figures, the sweepstakes service provider 12 will use all five
clients 14 as the set of clients 14. It should be appreciated by those skilled in the art that
the set of clients 14 could be subdivided into additional sets of clients 14.
Once the set of clients is selected, a client 14 is selected from that group
at 64. This step effectively identifies a pool of users 16 from which an eventual winner
will be selected. A potential client, i.e., a website owner, may not feel the sweepstakes
service provider 12 is providing an adequate opportunity for one of its users to win if the
traffic at its website is orders of magnitude smaller than an existing client 14. By
selecting a client 14 from which a winner will be chosen eliminates one client 14 from
maximizing its benefit of the sweepstakes to the detriment of the other clients 14 by its
sheer magnitude in the number of users 16 that use the website of the client 14. In other
words, by selecting a client 14 before selecting a winner, each client 14 has an equal
opportunity to have one of its users 16 be a winner at each drawing. Therefore, it will not
matter if one client 14 has 10,000 users 16 participating and another client 14 has
1,000,000 users 16. Each client 14 has an equal opportunity to have one of its respective
users 16 win the sweepstakes.
Once the client 14 is selected, one of the users 16 that entered the
sweepstakes by accessing the network 10 through the selected client 14 will win the
sweepstakes drawing. One user 16 is randomly selected at 66.
Once selected, the winner is notified at 68. This step may be performed
in any method of communication desired. In the preferred embodiment, the method of notification is by sending an email announcement via the Internet. The clients 14 and the
remaining users 16 are also notified that a winner had been selected. All entries are
recorded at 70 and all of the users 16 are invited to participate again at 72.
The invention has been described in an illustrative manner. It is to be
understood that the terminology which has been used is intended to be in the nature of
words of description rather than of limitation.
Many modifications and variations of the invention are possible in light
of the above teachings. Therefore, within the scope of the appended claims, the invention
may be practiced other than as specifically described.

Claims

I CLAIM
1. A method for operating a sweepstakes remotely through a
communication media by a sweepstakes service provider, the method comprising the
steps of:
identifying a set of clients of the sweepstakes service provider;
selecting one in the set of clients to determine a selected client;
identifying users of the sweepstakes from the selected client;
choosing one of the users from the selected client to determine a winner
of the sweepstakes; and
notifying the winner of the sweepstakes by electronically communicating
with the winner via the Internet.
2. A method as set forth in claim 1 including the step of inviting all
subscribers of the set of clients to enter the sweepstakes.
3. A method as set forth in claim 2 wherein the step of inviting
includes the step of providing a link to a sweepstakes entry form on a universal resource
locator of each of the clients.
4. A method as set forth in claim 3 including the step of generating
a different sweepstakes entry form for each of the clients.
5. A method as set forth in claim 4 wherein the step of generating a
different sweepstakes entry includes the step of modifying each of the different
sweepstakes entry forms of the sweepstakes service provider to resemble an environment
generated by each of the universal resource locators of the clients.
6. A method as set forth in claim 5 including the step of providing
a set of server computers, each of the set of server computers located in proximity to each
of the servers providing each of the universal resource locators for each of the clients.
7. A method as set forth in claim 6 including the step of each of the
set of server computers creating a database of the users entering the sweepstakes from the
client associated therewith.
8. A method as set forth in claim 7 including the step of periodically
transmitting each of the databases created to the sweepstakes service provider.
9. A method as set forth in claim 8 including the step of summarizing
the contents of each of the databases.
10. A method as set forth in claim 9 including the step of providing
the contents and summaries of each of the databases to the respective clients.
11. A method for operating a sweepstakes remotely through a
communication media by a sweepstakes service provider, the method comprising the
steps of:
identifying a set of clients of the sweepstakes service provider;
identifying a set of user groups, each of the set of user groups defining
users entering the sweepstakes respectively through each of the set of clients;
selecting one in the set of clients to determine a selected user group; and
determine a winner of the sweepstakes by selecting one user within the
selected user group.
12. A method as set forth in claim 1 1 including the step of defining a
set of databases, each of the databases being associated with each of the set of clients.
13. A method as set forth in claim 12 including the step of gathering
information on each of the users in each of the set of user groups.
14. A method as set forth in claim 13 including the step of storing the
information for each user group within each of the databases.
15. A method as set forth in claim 14 including the step of periodically
forwarding the information stored in each of the databases to the respective client.
16. A method as set forth in claim 15 including the step of associating
a server computer with each of the set of clients.
17. A method as set forth in claim 1 1 including the step of inviting all users to enter the sweepstakes another time.
18. A method for operating a sweepstakes remotely through a
communication media by a sweepstakes service provider, the method comprising the
steps of:
identifying a set of clients of the sweepstakes service provider;
identifying a set of user groups, each of the set of user groups defining
users entering the sweepstakes respectively through each of the set of clients;
selecting one in the set of clients to determine a selected user group;
determine a winner of the sweepstakes by selecting one user within the
selected user group; and
awarding the winner a prize selected by the client to which the winner is
associated.
19. A method as set forth in claim 18 including the step of inviting all
subscribers of the set of clients to enter the sweepstakes.
20. A method as set forth in claim 19 wherein the step of inviting
includes the step of providing a link to a sweepstakes entry form on a universal resource
locator of each of the clients.
21. A method as set forth in claim 20 including the step of generating
a different sweepstakes entry form for each of the clients.
22. A method as set forth in claim 21 wherein the step of generating
a different sweepstakes entry includes the step of modifying each of the different
sweepstakes entry forms of the sweepstakes service provider to resemble an environment
generated by each of the universal resource locators of the clients.
PCT/US2000/018312 1999-07-01 2000-06-30 Method and system for pooled sweepstakes WO2001003039A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US14196999P 1999-07-01 1999-07-01
US60/141,969 1999-07-01

Publications (1)

Publication Number Publication Date
WO2001003039A1 true WO2001003039A1 (en) 2001-01-11

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PCT/US2000/018312 WO2001003039A1 (en) 1999-07-01 2000-06-30 Method and system for pooled sweepstakes

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Cited By (1)

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WO2018132869A1 (en) * 2017-01-17 2018-07-26 Cold Tap Pty Ltd Systems and methods for structured randomised betting on golf

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US5722890A (en) * 1995-10-20 1998-03-03 Telecom Productions, Inc. Lottery system
US6036601A (en) * 1999-02-24 2000-03-14 Adaboy, Inc. Method for advertising over a computer network utilizing virtual environments of games

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US5722890A (en) * 1995-10-20 1998-03-03 Telecom Productions, Inc. Lottery system
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018132869A1 (en) * 2017-01-17 2018-07-26 Cold Tap Pty Ltd Systems and methods for structured randomised betting on golf

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