WO2001054780A1 - Telephone portable - Google Patents
Telephone portable Download PDFInfo
- Publication number
- WO2001054780A1 WO2001054780A1 PCT/JP2001/000477 JP0100477W WO0154780A1 WO 2001054780 A1 WO2001054780 A1 WO 2001054780A1 JP 0100477 W JP0100477 W JP 0100477W WO 0154780 A1 WO0154780 A1 WO 0154780A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- mobile phone
- rhythm
- vibration
- data
- generates
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
- H04B1/38—Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
- H04B1/40—Circuits
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/40—Rhythm
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/395—Acceleration sensing or accelerometer use, e.g. 3D movement computation by integration of accelerometer data, angle sensing with respect to the vertical, i.e. gravity sensing.
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2230/00—General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
- G10H2230/005—Device type or category
- G10H2230/021—Mobile ringtone, i.e. generation, transmission, conversion or downloading of ringing tones or other sounds for mobile telephony; Special musical data formats or protocols herefor
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72442—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for playing music files
Definitions
- the present invention relates to a mobile phone that generates a musical sound such as a melody sound or a rhythm sound and responds to an incoming call or plays a game.
- the mobile phone of the present invention is basically designed to realize a game machine function such as a music game in addition to the mobile phone function.
- the mobile phone wirelessly connects a line with an external telephone terminal to an existing telephone line network constituted by, for example, a base station and a mobile switching center.
- the mobile phone can generate a musical sound or rhythm sound of a predetermined music piece in response to an incoming call.
- the game machine function is realized by a vibration device such as a vibration sensor and a vibration motor. That is, when the user swings the mobile phone in accordance with the rhythm sound, the vibration device generates a vibration pulse, which is compared with the rhythm pulse.
- the mobile phone oscillates based on the time difference.
- the score will be displayed on the display screen. That is, the user can play the music game by swinging the mobile phone like a malaka in accordance with the rhythm.
- vibration can be generated in response to an incoming call, and vibration applied to the mobile phone in accordance with the back electromotive force generated by the vibration motor must be detected. Can be. Back electromotive force can also be used to charge mobile phone batteries.
- FIG. 1 is a block diagram showing an electronic configuration of a mobile phone according to a first embodiment of the present invention.
- FIG. 2 is a block diagram showing an electronic configuration of a mobile phone according to a second embodiment of the present invention.
- FIG. 1 shows an electronic configuration of a mobile phone K according to a first embodiment of the present invention.
- reference numeral 1 denotes a central processing unit (CPU) that controls various parts and circuits in the mobile phone ⁇
- reference numeral 2 stores a program executed by the CPU 1 and transmits a signal from a caller.
- 5 shows a read-only memory (ROM) for storing ringtone data used for generating a ringtone sound for notifying a user of the mobile phone K of an incoming call.
- Reference numeral 3 denotes a random access memory (RAM) used for temporary storage of data. The RAM 3 temporarily stores a telephone number used for dial processing and music data used for game play.
- RAM random access memory
- RAM 3 has a battery backup.
- Reference numeral 4 denotes an operation unit including a numerical key for inputting a telephone number and a function key for inputting a command and a command.
- Reference numeral 5 denotes a display unit including a liquid crystal display and a display control circuit.
- Reference numeral 6 denotes a communication unit connected to the antenna 7. Communication unit 6 is via antenna 7 At the same time, the transmission data is transmitted by the carrier wave, and the incoming signal received by the antenna 7 is demodulated to generate the incoming data, which is sent to the voice processing unit 8. Further, the microphone mouth phone 9 picks up the voice of the user of the mobile phone K, converts it into a voice signal, and sends it to the voice processing unit 8. The audio processing unit 8 converts the audio signal into audio data and compresses the data, thereby forming transmission data to be supplied to the communication unit 6. Further, the voice of a person using a telephone terminal (not shown) communicating with the mobile phone K is received by the communication unit 6 and converted into voice data. Thereby, the audio processing unit 8 converts the audio data output from the communication unit 6 into an analog audio signal and sends the analog audio signal to the speaker 10.
- Reference numeral 13 denotes a tone memory in which music data provided by the CPU 1 is written. That is, the tone memory 13 stores the incoming melody data for generating the incoming melody sound and the music data for playing the game, and will be described later in detail.
- the controller 14 writes the music data from the CPU 1 to the tone memory 13.
- the music data includes melody data, timing data, and rhythm data.
- the controller 14 reads the melody data from the tone memory 13 and sequentially outputs the melody data to the tone generator 15 in accordance with the timing data. Further, the controller 14 generates a pulse signal for designating the rhythm sound generation timing according to the rhythm sound data and outputs the pulse signal to the rhythm sound source circuit 16.
- the tone generator circuit 15 is a circuit for forming a digital tone signal by the FM system or the PCM system. That is, the sound source circuit 15 forms a digital melody sound signal based on the melody data output from the controller 14 and sends it to the digital-to-analog converter (DAC) 18.
- the digital-to-analog converter 18 converts the digital audio signal output from the sound source circuit 15 into an analog audio signal and sends it to the mixer 20.
- the rhythm sound source 16 generates a digital rhythm sound signal based on the pulse signal output from the controller 14 and sends it to a digital-to-analog converter (DAC) 19.
- the digital-to-analog converter 19 converts the digital rhythm sound signal output from the rhythm sound source 16 into an analog rhythm sound signal and sends it to the mixer 20.
- the mixer 20 mixes the analog melody sound signal and the analog rhythm sound signal output from the digital-to-analog converters 18 and 19, respectively. This allows The mixer 20 generates a mixed signal and sends it to the speaker 21.
- Reference numeral 23 denotes a vibration sensor that senses the sway vibration applied to the mobile phone K by the user.
- the vibration detection circuit 24 When the output of the vibration sensor 23 exceeds a predetermined threshold level, the vibration detection circuit 24 generates a pulse and sends it to the rhythm difference detection circuit 25. That is, as long as the output of the vibration sensor 23 exceeds a predetermined threshold level, the vibration detection circuit 24 generates a pulse signal and sends it to the rhythm difference detection circuit 25.
- the CPU 1 issues a game start signal to activate the rhythm difference detection circuit 25.
- the rhythm difference detection circuit 25 detects the pulse output from the controller 14 for specifying the rhythm sound generation timing and the vibration detection circuit 2 for detecting the shaking vibration of the mobile phone K. Measure the time difference from the pulse output from 4. Thereafter, the measured time difference is sent to CPU 1.
- the communication unit 6 receives and demodulates the incoming signal via the antenna 7 and sends the incoming data to the CPU 1.
- the CPU 1 stores the telephone number of the caller in the RAM 3.
- the CPU 1 reads out the incoming call data from the ROM 2 and sends it to the controller 14.
- the controller 14 writes the incoming call pattern data into the musical tone memory 13, reads out the incoming call pattern data from there sequentially, and supplies it to the tone generator 15.
- the tone generator circuit 15 generates the incoming melody signal and converts it into an analog signal by the digital-to-analog converter 18.
- the analog signal is supplied to the speaker 21 via the mixer 20, whereby the speaker 21 generates a ring tone.
- the CPU 1 issues a ring tone stop command to the controller 14. Further, the CPU 1 issues a line connection command to the audio processing unit 8 and the communication unit 6. Therefore, the line connection between the mobile phone K and the caller's telephone terminal is established. Thus, the voice signal of the microphone 9 can be transmitted to the caller. Also, the audio processing unit 8 The voice signal based on the voice of the caller is output to the speaker 10. Thus, the speed 10 generates the voice of the caller.
- the user of the mobile phone K When transmitting a call, the user of the mobile phone K operates the numeric keys of the operation unit 4 to input the telephone number of the call destination, and then, the user presses a transmission button (not shown) of the operation unit 4.
- the CPU 1 writes the telephone number into the RAM 3 by inputting the telephone number using the numeric keys.
- the CPU 1 sends the telephone number temporarily stored in the RAM 3 to the communication unit 6.
- the communication unit 6 transmits a signal indicating the telephone number by a carrier using the antenna 7.
- a call signal corresponding to the telephone number is sent to the telephone terminal of the call destination.
- the CPU 1 issues a line connection command to the communication unit 6 and the voice processing unit 8. As a result, it is possible to communicate with the other party using the microphone 9 and the speaker 10.
- the above-described mobile phone function is generally used for a conventional mobile phone.
- the game device function of the mobile phone K will be described.
- the user calls a music download center (not shown) and requests distribution (or download) of the music.
- a music download center is a computer facility that is used especially for the distribution of music information and data.
- the music download center Upon receiving a request from the telephone user or subscriber via the telephone line, the music download center distributes the music data of the requested music for a fee. That is, the music download center distributes music data including melody sound data and rhythm sound data to the user or the subscriber.
- the music download center downloads the corresponding music data to the mobile phone K, and the music data is received by the communication unit 6 and sent to the CPU 1.
- CPU 1 writes the downloaded music data to RAM 3.
- the user of the mobile phone K can request distribution of a plurality of songs from the music download center, and the plurality of songs are written into the RAM 3.
- the user When downloading and receiving music data of a plurality of music pieces requested by the mobile phone K, the user operates a predetermined key of the operation unit 4 to download the music data. You can choose one of them. In that case, the CPU 1 detects the key operation by the user and reads the music data of the selected music from the RAM 3. The read music data is sent to the controller 14, where it is written to the tone memory 13. Thereafter, the user operates a predetermined key on the operation unit 4 to start the game.
- the CPU 1 detects the key operation and issues a game start command to the controller 14 and the rhythm difference detection circuit 25. As a result, the controller 14 sequentially reads out music data including melody data, timing data and rhythm sound data from the musical sound memory 13. The controller 14 outputs the sound source circuit 15 according to the timing data, and outputs a pulse signal specifying the rhythm sound generation timing to the rhythm sound source 16 according to the rhythm sound data. Thereby, the speaker 21 generates a melody sound and a rhythm sound of the selected music.
- the user swings while holding the mobile phone K like a percussion instrument, such as Malaka.
- shaking vibration is applied to the mobile phone K, and the vibration sensor 23 senses the pulse and outputs a pulse. That is, the vibration detection circuit 24 outputs a pulse signal corresponding to the output of the vibration sensor 23 to the rhythm difference detection circuit 25.
- the rhythm difference detection circuit 25 inputs the output pulse of the vibration detection circuit 24 for detecting the oscillating vibration and the output pulse of the controller 14 for specifying the rhythm sound generation timing.
- the rhythm difference detection circuit 25 successively detects the time difference between the above pulses.
- the rhythm difference detection circuit 25 generates time difference data for each of the output pulses of the controller 14 and sequentially sends them to the CPU 1.
- CPU 1 sequentially writes the time difference data into RAM 3.
- the controller 14 sends an interrupt signal to the CPU 1 indicating the end of the playback.
- the CPU 1 sums the time difference data written in the RAM 3. As a result, the total of the time difference data is displayed on the screen of the display 5 as the score of the user who has played the music game.
- the mobile phone K is based on the rhythm data included in the music data. It is designed to generate a rhythm pulse.
- the present embodiment can be modified to extract the rhythm pulse from the melody sound data. Further, the present embodiment can be changed so that the generation of the rhythm sound is stopped during the game play.
- FIG. 2 showing the electronic configuration of the mobile phone K1.
- the same parts as those in FIG. 1 are denoted by the same reference numerals, and description thereof will be omitted as necessary.
- the mobile phone K1 shown in FIG. 2 differs from the mobile phone K shown in FIG. 1 in that a vibration motor 26 and a diode 27 are provided instead of the vibration sensor 23 and the vibration detection circuit 24.
- the mobile phone K1 shown in FIG. 2 is provided with a battery 28 and a power supply circuit 29. These are the forces s that are also provided in the mobile phone ⁇ in FIG. 1, and their illustration is omitted.
- the vibration motor 26 is a DC motor in which a vibration member is imbalancedly mounted on a rotating shaft. When the vibration motor 26 operates and the rotation shaft rotates, the vibration member moves unbalanced to generate vibration. Diode 27 is provided to prevent reverse current.
- the user can select the vibration by the vibration motor 26 instead of generating the ringtone by operating the keys of the operation unit 4.
- the CPU 1 issues a drive command to the vibration motor 26.
- the mobile phone K1 operates the vibration motor 26, and generates vibrations without generating a ringtone melody sound in response to an incoming call.
- the game device function of the mobile phone K1 will be described.
- the user shuts off the power supply to the vibration motor 26.
- the mobile phone K1 Similar to the mobile phone K shown in FIG. 1, the mobile phone K1 performs the same processing, and the speed 21 generates a tone of the selected specific music piece.
- the rotation axis of the vibration motor 26 is rotated due to the vibration of the mobile phone K1. Due to the forced rotation of the rotating shaft, a “pulse-like” back electromotive force is generated in the coil of the vibration motor 26. The back electromotive force is supplied to the rhythm difference detection circuit 25.
- rhythm difference detection circuit 25 detects a time difference between the pulse of the back electromotive force and the rhythm pulse output from the controller 14.
- Rhythm difference detection circuit 25 is time difference Generates data and sends it to CPU 1. That is, the mobile phone K1 is characterized by using a vibration motor 26 instead of the vibration sensor 23 shown in FIG.
- the back electromotive force is supplied to the battery 28 through the diode 27 to be charged.
- the mobile phone K1 uses the vibration motor 6 as a vibration source and also uses the vibration motor 6 as a power source for charging the battery 28 while playing a music game.
- the mobile phone of the present invention detects a time difference between a rhythm pulse corresponding to the rhythm of the music and a pulse generated when the user swings the mobile phone in accordance with the musical sound of the music.
- a new function will be introduced to the mobile phone to automatically score the music game based on the time difference between the rhythm pulse and the pulse according to the user's movement.
- Vibration detection of mobile phones is realized not only by vibration sensors but also by vibration motors. Vibration motors are used to generate vibrations in response to incoming calls from callers. Further, the vibration motor can generate a back electromotive force according to the applied vibration, and can be used as a sensor. In addition, back electromotive force can be used for battery charging. As a result, a mobile phone equipped with a vibration motor and realizing the game machine function of the present invention can be easily manufactured without making a new capital investment in an existing telephone manufacturing facility. This will reduce the cost of manufacturing new mobile phones with gaming device functionality. Finally, the invention need not be limited to the embodiments described above, and thus various changes can be made within the scope of the invention without departing from its essentials.
Description
Claims
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/181,637 US6597928B2 (en) | 2000-01-25 | 2001-01-25 | Portable telephone maraca which produces musical tones in synchronization of the swings and vibration of the user |
DE60113661T DE60113661T2 (de) | 2000-01-25 | 2001-01-25 | Tragbares telefongerät |
EP01902657A EP1264620B1 (en) | 2000-01-25 | 2001-01-25 | Portable telephone |
AU30521/01A AU3052101A (en) | 2000-01-25 | 2001-01-25 | Portable telephone |
NO20023489A NO20023489L (no) | 2000-01-25 | 2002-07-22 | Baerbar telefon |
HK03102350A HK1050154A1 (en) | 2000-01-25 | 2003-04-02 | Portable telephone |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000/16335 | 2000-01-25 | ||
JP2000016335A JP3596401B2 (ja) | 2000-01-25 | 2000-01-25 | 携帯電話機 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001054780A1 true WO2001054780A1 (fr) | 2001-08-02 |
Family
ID=18543487
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2001/000477 WO2001054780A1 (fr) | 2000-01-25 | 2001-01-25 | Telephone portable |
Country Status (11)
Country | Link |
---|---|
US (1) | US6597928B2 (ja) |
EP (1) | EP1264620B1 (ja) |
JP (1) | JP3596401B2 (ja) |
KR (1) | KR100468591B1 (ja) |
CN (1) | CN1151855C (ja) |
AU (1) | AU3052101A (ja) |
DE (1) | DE60113661T2 (ja) |
HK (1) | HK1050154A1 (ja) |
NO (1) | NO20023489L (ja) |
TW (1) | TW499819B (ja) |
WO (1) | WO2001054780A1 (ja) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2003081879A1 (en) * | 2002-03-26 | 2003-10-02 | Nokia Oyj | User interface for a portable telecommunication device |
WO2004008300A3 (de) * | 2002-07-11 | 2004-09-10 | Mobilegames24 Gmbh | Vorrichtung mit einem oder mehreren bewegungssensoren, adapter sowie prozessorlesbares speichermedium |
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JP3874235B2 (ja) * | 2000-05-29 | 2007-01-31 | ヤマハ株式会社 | 楽曲再生装置および携帯端末装置 |
JP2002159066A (ja) | 2000-11-21 | 2002-05-31 | Nec Corp | 携帯電話端末 |
GB2380908B (en) * | 2000-11-21 | 2003-08-13 | Nec Corp | System and method for sounding music accompanied by vibration, for e.g a phone terminal |
JP2002268650A (ja) * | 2001-03-07 | 2002-09-20 | Matsushita Electric Ind Co Ltd | 音楽データダウンロード機能を備えた携帯無線端末 |
JP3775241B2 (ja) * | 2001-05-28 | 2006-05-17 | ヤマハ株式会社 | 電話端末装置 |
JP4779264B2 (ja) * | 2001-09-05 | 2011-09-28 | ヤマハ株式会社 | 移動通信端末、楽音生成システム、楽音生成装置および楽音情報提供方法 |
US7127271B1 (en) | 2001-10-18 | 2006-10-24 | Iwao Fujisaki | Communication device |
US7466992B1 (en) | 2001-10-18 | 2008-12-16 | Iwao Fujisaki | Communication device |
US7107081B1 (en) | 2001-10-18 | 2006-09-12 | Iwao Fujisaki | Communication device |
KR20030049054A (ko) * | 2001-12-14 | 2003-06-25 | (주)에이치인포메이션 | 낚시 게임 방법 및 낚시게임이 가능한 이동통신단말기 |
KR100389285B1 (en) * | 2002-02-26 | 2003-06-27 | Innodigital | Multi-tone bell sound accessory of mobile phone |
JP2003258944A (ja) * | 2002-02-28 | 2003-09-12 | Nec Saitama Ltd | 折り畳み式携帯電話機およびスライド式携帯電話機 |
KR20040027014A (ko) * | 2002-09-27 | 2004-04-01 | 에스케이 텔레콤주식회사 | 디티엠에프톤 게임 구동 장치 및 방법 |
US8229512B1 (en) | 2003-02-08 | 2012-07-24 | Iwao Fujisaki | Communication device |
US8241128B1 (en) | 2003-04-03 | 2012-08-14 | Iwao Fujisaki | Communication device |
DE10330024A1 (de) * | 2003-07-03 | 2005-01-27 | Siemens Ag | Aufladung eines Mobilfunkendgerät-Akkus |
KR100590586B1 (ko) * | 2003-09-15 | 2006-06-15 | 에스케이 텔레콤주식회사 | 전자 나침반 모듈을 내장한 이동통신 단말기 및 전자나침반 모듈을 이용하여 자립형 모바일 게임을 진행하는방법 |
KR100673080B1 (ko) * | 2003-09-15 | 2007-01-22 | 에스케이 텔레콤주식회사 | 전자 나침반 모듈을 내장한 이동통신 단말기 및 전자나침반 모듈을 이용하여 네트워크형 모바일 게임을진행하는 방법 |
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- 2001-01-25 KR KR10-2002-7009450A patent/KR100468591B1/ko not_active IP Right Cessation
- 2001-01-25 WO PCT/JP2001/000477 patent/WO2001054780A1/ja active IP Right Grant
- 2001-01-25 CN CNB018039790A patent/CN1151855C/zh not_active Expired - Fee Related
- 2001-01-25 EP EP01902657A patent/EP1264620B1/en not_active Expired - Lifetime
- 2001-01-25 US US10/181,637 patent/US6597928B2/en not_active Expired - Fee Related
- 2001-01-25 AU AU30521/01A patent/AU3052101A/en not_active Abandoned
- 2001-01-25 DE DE60113661T patent/DE60113661T2/de not_active Expired - Lifetime
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Also Published As
Publication number | Publication date |
---|---|
US6597928B2 (en) | 2003-07-22 |
DE60113661T2 (de) | 2006-06-14 |
DE60113661D1 (de) | 2006-02-09 |
TW499819B (en) | 2002-08-21 |
US20030003967A1 (en) | 2003-01-02 |
KR100468591B1 (ko) | 2005-01-27 |
EP1264620A4 (en) | 2003-08-06 |
KR20020067936A (ko) | 2002-08-24 |
JP2001211239A (ja) | 2001-08-03 |
CN1151855C (zh) | 2004-06-02 |
CN1395496A (zh) | 2003-02-05 |
NO20023489D0 (no) | 2002-07-22 |
EP1264620A1 (en) | 2002-12-11 |
AU3052101A (en) | 2001-08-07 |
EP1264620B1 (en) | 2005-09-28 |
HK1050154A1 (en) | 2003-06-13 |
NO20023489L (no) | 2002-09-18 |
JP3596401B2 (ja) | 2004-12-02 |
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