WO2002003222A2 - In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising - Google Patents
In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising Download PDFInfo
- Publication number
- WO2002003222A2 WO2002003222A2 PCT/JP2001/000644 JP0100644W WO0203222A2 WO 2002003222 A2 WO2002003222 A2 WO 2002003222A2 JP 0100644 W JP0100644 W JP 0100644W WO 0203222 A2 WO0203222 A2 WO 0203222A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- contents
- digital contents
- advertisement
- advertisement information
- distribution system
- Prior art date
Links
Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0251—Targeted advertisements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0251—Targeted advertisements
- G06Q30/0267—Wireless devices
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0273—Determination of fees for advertising
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0277—Online advertisement
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/236—Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Definitions
- the present invention relates to an in-contents advertising method, an in- contents advertising server, and a program-transferring medium for realizing in-contents advertising, suitable for displaying advertisements of advertisers in contents such as games. More specifically, the present invention obtains advertisement information appropriated beforehand to contents, at the time of activation of the contents, and inserts the advertisement information in the contents, based on commissioning from advertisers, and information contained within contents indicating that advertisements may be inserted, thereby enabling advertising within the contents.
- the contents are placed on a medium and distributed to the user, and cannot be applied to advertisements dealing with digital contents distribution modes using networks. Also, the same advertisement is displayed indefinitely in the same advertising area, unless a new stamper is made. Accordingly, it is difficult to easily update the contents of advertisements whenever appropriate according to requests from the advertisers and so forth.
- the present invention has been made to solve the above-described problems.
- the in-contents advertising method includes advertisement information provided beforehand in contents, based on information contained within contents indicating that advertisements may be inserted within the contents.
- the in-contents advertising server inserts advertisement information in contents, based on specifications of the advertiser, and information contained within contents indicating that advertisements may be inserted.
- the program transferring medium is for realizing in-contents advertisements by obtaining advertisement information appropriated beforehand to the contents, at the time of activation of the contents, and inserting the advertisement information in the contents, based on information contained within contents indicating that advertisements may be inserted.
- the digital contents distribution system for realizing in-contents advertisements comprises: a digital contents distribution system comprising a first server storing a plurality of digital contents to be provided; an advertisement information providing system comprising a database storing advertisement information which is to be set in advertisement areas in the digital contents; and a plurality of user terminal devices; wherein, in response to download requests for specific digital contents from the users, the digital contents distribution system distributes the specific digital contents to the user; and wherein the advertisement information providing system transmits advertisement information corresponding to the specific digital contents from the database, to the user.
- the digital contents distribution system may configure a network of the digital contents distribution system comprising the first server, the advertisement information providing system comprising the database, and the plurality of user terminal devices, using one, or two or more, of the following means: cable television, broad-band wireless network, and optical fiber network.
- the digital contents distribution system may further comprise means for recording the transmission state of the advertisement information, with advertising fees being calculated based on the recording results, and may further comprise a contents providing system for creating contents and providing the contents to the digital contents providing system, and an advertisement creating system for creating advertisement information and providing the advertisement information to the advertisement information providing system.
- the digital contents distribution system may further comprise a banking system, wherein the advertisement information providing system comprises means for recording the transmission state of the advertisement information, with advertising fees being calculated based on the recording results, and the advertiser is billed for the advertising fees from the bank.
- the advertisement information providing system comprises means for recording the transmission state of the advertisement information, with advertising fees being calculated based on the recording results, and the advertiser is billed for the advertising fees from the bank.
- the advertisement information providing system may provide the advertisement creating system with advertisement structure information containing at least portions and times regarding which advertisement insertion can be made, and the advertisement creating system may provide the advertisement information creating system with advertisement information created based on the advertisement structure information and specified information from the advertiser.
- the digital contents data may contain advertisement programs, with the advertisement information being set into the digital contents by the advertisement programs.
- the digital contents providing system comprises a plurality of servers storing digital contents, wherein the digital contents providing system configures an advertisement information providing system having a database storing advertisement information to be set into advertising areas within the digital contents, and a network, and wherein, in response to download requests for digital contents from the users, the digital contents distribution system receives corresponding advertisement information from the database, and distributes the advertisement information along with the requested digital contents.
- FIG. 1 is a block diagram illustrating an overall system connected to a network
- Fig. 2 is a communication flow illustrating information exchange between parties
- FIGs. 3 A and 3B are explanatory diagram illustrating an example of the data configuration of advertising structure information, and a screen example for advertisers;
- Fig. 4 is a screen example for advertisers indicating the time slot for displaying advertisements, status, and monetary amount
- Fig. 5 is a block diagram illustrating a configuration example of a user client terminal
- Fig. 6 is an explanatory diagram illustrating the configuration of contents downloaded to the user client terminal
- Fig. 7 is a flowchart illustrating advertising operations in the event that a game is activated at the user client terminal
- Fig. 8 is a flowchart illustrating the operation of an advertising program which operates on the client terminal where the game has been activated.
- Fig. 9 is a flowchart illustrating the advertisement output operations in the event that game data is being downloaded to the user client terminal.
- Fig. 1 is a block diagram illustrating an overall system wherein a related server or terminal is connected to a network 1, such as cable television, a broad-band wireless network, or an optical fiber network, for example.
- a contents provider system 2 made up of a contents server 4 and a system 3, an advertising agency server 5 having a database 6 such as advertisement information data and the like for configuring an advertisement information creating system
- terminals 7-1 through 7-N which are terminals of a contents providing company such as a game software company or the like
- advertiser terminals 8-1 through 8-N user terminals 9-1 through 9-N
- a bank server 10 and an advertisement creating company server 11.
- the contents server 4 is for distributing digital contents requested from users 9-1 through 9-N, and stores massive amounts of contents digital contents produced by authoring at the contents providing company 7-1 through 7-N, e.g., contents such as games or the like.
- the overall system will be described with reference to Fig. 2.
- the contents providing company 7-1 through 7-N provides the advertising agency server 5 with advertisement structure information indicating portions and time slots in which advertisements can be inserted, demonstration information, etc. ((1) providing advertisement structure information), and this is registered in the database 6 of the advertising agency server 5.
- the advertising agency server 5 directly informs the advertiser terminals 8-1 through 8-N of the advertisement informing information such as "title”, "contents", etc., of a newly-registered title, by mail or otherwise ((2) informing).
- the advertiser 8-1 through 8-N can access the advertising agency server 5, and can view the advertisement informing information ((3) viewing), and further apply for advertising from the browser screen ((4) application).
- advertiser specified information such as "advertiser name", time slot, and time period, are notified to the contents providing company terminals 7-1 through 7-N from the advertising agency server 5 by mail or the like ((5) notification).
- advertiser specified information and advertisement structure information are supplied to the server 11 of the advertisement creating company from the advertising agency server 5 ((6) ordering).
- the advertisement creating company creates advertisement information based on the advertiser specified information and advertisement structure information.
- the completed advertisement information such as bitmap data or the like is delivered from the server 11 of the advertisement creating company to the advertising agency server 5 ((7) delivery).
- the fact that the advertisement has been completed is notified from the advertising agency server 5 to the advertiser via the terminals 8-1 through 8-N, by mail or the like ((8) notification).
- the advertiser can view the completed advertisement information on the advertising agency server 5 via the terminals 8-1 through 8-N ((9) viewing). If the advertiser presses an "OK” button or the like here, the product is delivered, and an itinerary is sent from the advertising agency server 5 to the contents providing company via the contents providing company terminals 7- 1 through 7-N, by mail or the like.
- the breakdown of the itinerary is "advertiser", "time slot”, “period”, “advertising fees”, and so forth.
- the advertising information from the advertising agency server 5 is provided to the contents providing company via the contents providing company terminals 7-1 through 7-N ((10) delivery (itinerary)).
- the advertisement information is merged with digital contents and advertising programs by authoring processing, and then registered in the contents server 4 of the contents provider 2 ((11) registration).
- the user applies for the contents (e.g., a driving game) using terminals 9-1 through 9-N ((12) application), and starts downloading ((13) download).
- the contents provider 4 notifies the advertising agency server 5 of the fact of the download request and the title thereof, etc.
- the advertising agency server 5 transmits the advertisement information data corresponding to the received title to the system 3 of the contents provider 2.
- the contents provided can update the advertisement information based on the advertising program of the digital contents regarding which downloading has been requested, using received updated advertisement information data.
- the user can download the requested digital contents via the user terminals 9-1 through 9-N ((14) advertisement information).
- the user activating the digital contents renders the updated advertisement information (delivered in the above step (7)) within the contents, by the updated advertising program added to the contents.
- the state of advertisement such as the number of sets of digital contents distributed are notified from the advertising agency server 5 to the advertiser via the advertiser terminals 8-1 through 8-N ((15) notification), and also the same information is notified to the contents providing company via the contents providing company terminals 7-1 through 7-N ((16) notification). Further, invoicing of the advertiser and payment amount of the contents providing company based on the same information is notified to the bank by the server 10. Thus, the bank bills the advertiser, and pays the contents providing company.
- the in-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising, according to the present invention, described with reference to Figs. 1 and 2, can be applied to advertising dealing with networks.
- contents such as a driving game or the like are provided from a contents server 4 of a contents provider to the user, and advertisement information set in the advertisement areas therein is separately provided to the user from the server 5 of the advertising agency. Accordingly, the advertising information can be readily updated whenever appropriate, without new stamper creation.
- Figs. 3 A and 3B are explanatory diagrams illustrating an example of data configuration of advertisement structure information supplied to the advertising agency server 5 via the contents providing company terminals 7-1 through 7-N in the above advertisement information providing step (1).
- the advertisement structure information is made up of a header with the ID of the contents providing company, title, etc., movie data
- the demonstration program 22 is the actual title program simplified for a demonstration.
- the object data 23 is a collection of coordinates values of objects made up of polygon apex data or the like, for example.
- the texture data 24 is pattern data of the object data converted from 3 -dimensional data to 2-dimensional data by transparent conversion and subsequently written to areas indicated by coordinates value, and in the event that the object data is a racing car, for example, the texture data is the coloring pattern on the body, and so forth.
- advertisement insertable information AD1 is set into the movie 21 area
- advertisement insertable information AD2 is set at the head of the object area
- advertisement insertable information AD3 and AD4 are set to the heads of each texture area.
- AD1 contains information such as a code indicating that advertisements may be inserted, code indicating that the data is a movie, the number of insertion frames, resolution etc.
- AD2 contains information such as a code indicating that advertisements may be inserted, code indicating that the data is an object
- AD3 and AD4 each contain information such as a code indicating that advertisements may be inserted, code indicating that the insertion format may be any of all or part of texture, code indicating that the data is texture, the range of the texture in the event of all, the range of the texture in the event of part, and so forth.
- the advertising agency server 5 makes reference to this information and thus generates the viewing screen for the advertiser in the above viewing step (3).
- Fig. 3B is a screen display example of a screen which the advertiser can view by accessing the advertising agency server 5.
- the display screen is made up of list data Da such as title, manufacturer, advertisement target 1, estimated amount, advertisement target 2, estimated amount, and so forth, and switches and the like displayed below, which are a game demo switch SW1 for executing the game demo, an advertisement sample switch SW2 for showing an advertisement sample, switches SW3 through SWn for specifying advertisement targets 1 through n, and estimate sum switch SWn+1 for calculating and displaying the estimate sum, an input area INI for inputting the advertisement carrying period, an input area IN2 for inputting the advertisement carrying time slot, and an applying switch SWn+2 for applying.
- list data Da such as title, manufacturer, advertisement target 1, estimated amount, advertisement target 2, estimated amount, and so forth, and switches and the like displayed below, which are a game demo switch SW1 for executing the game demo, an advertisement sample switch SW2 for showing an advertisement sample, switches SW3 through SWn for specifying advertisement targets 1 through n, and estimate sum switch SW
- the advertiser can watch the game demo and the advertisement sample, select the advertisement object, input the advertisement carrying period and time slot, confirm the estimated sum, and apply, Note that data of the same contents of the above list is formed in the database 6 of the advertising agency server 5.
- a schedule SCI such as shown in Fig. 4 is displayed on a monitor (not shown) connected to the terminals 8-1 through 8-N of the advertiser, along with buttons Bui through Bun for selecting advertising targets, a monthly schedule SC2 for specifying the month, and a daily schedule SC3 for specifying the day.
- the schedule SCI is made up of time slot, status, and monetary amount.
- the time slot is in increments of one hour, for example.
- the status indicates whether or not another advertiser has already applied, with a circle meaning that application can be made, and an X implying that application cannot be made. In other words, an X means that another advertiser has already applied for that time slot.
- This schedule is made for each advertisement target. As shown in the Figure, advertising target 1 is selected for the current schedule.
- the button Bui for the advertisement target 1 is displayed in inverse (hatched in the figure). Also, May (hatched) is specified for the month, and the 10th (framed) for the day.
- FIG. 5 is a block diagram illustrating one of the user terminals 9-1 through 9-N, e.g., 9-1.
- the user terminal 9-1 comprises a user terminal 12, monitor 13, main data storage 14, sub-data storage 15, controller 16, and interface 17 for network 1.
- This terminal 9-1 is an entertainment system represented by home game computers for example, wherein the main data storage 14 is a hard disk drive or a high-speed optical disk drive or the like, and the sub-data storage 15 is flash memory.
- Game data Gl through Gn containing advertisement programs API through APn as shown in Fig. 6 respectively are each stored in the main data storage 14.
- the other user terminals 9-2 through 9-N are of the same configuration.
- the sets of game data Gl through Gn are each made up of a header 30 of contents providing company name, title, date of sale, etc., and movie data
- program data 32 is not a demonstration program like the advertisement structure information, but is an authentic program intended for sale.
- advertisement information is obtained from the advertising agency server 5 based on the embedded above information indicating that advertisements may be inserted, and the advertisement information is displayed in the game.
- the advertisement program is activated, in step
- step S2 the advertising program accesses the server 5 of the advertising agency, and also in step S3, makes notification of the title of the digital contents activated on the user terminal 9-1 through 9-N, and user address.
- the server 5 reads out the advertisement data corresponding to the database 6, and transfers this to the above address.
- step S4 the user terminal 9-1 through 9-N receives the above advertising data under control of the advertising program, records this in the main data storage 14
- step S5 in step S5, and in step S6 generates a table of information indicating addresses in the main data storage for advertisement data, and the position of the advertisement target, i.e., information indicating which advertisement insertable information shown in Fig. 6 this is.
- step S8 judgement is made whether or not the position is the position for inserting advertisement information, and in the event that this yields "YES", in step S9 the corresponding advertisement data is positioned at the corresponding position in the memory. It is needless to say that this positioning is made at an earlier point in the progression of the game. Also, an arrangement may be made wherein not all advertisement data is obtained at once, but rather a little is obtained at a time as the game progresses.
- movie data is preferably placed in the main memory or a graphics engine buffer immediately before the game starts
- object data is preferably placed in the main memory either immediately before the game starts or before the data is used
- texture data is preferably placed in the main memory or a graphics engine buffer either immediately before the game starts or before the data is used.
- cars the same as cars actually manufactured and sold by the advertiser can be operated by the user, or wherein advertisements of the advertiser are carried on the body of the car operated by the user, and so forth.
- step S 10 judgement is made regarding whether or not there is access from the user terminals 9-1 through 9-N, and in the event that this yields "YES", the title of the digital contents and the user address is received from the terminals 9-1 through 9-N in step SI 1, the database 6 is referred to in step SI 2, advertisement data corresponding to the title is read out in step SI 3, the advertisement data is transmitted to the user terminals 9-1 through 9-N indicated by the user address received in step SI 4, and the transmission record for the advertising data is updated in step S 15. Counting the number of times of updating the transmission record allows measurement of how many advertisements have been viewed to be made, and payment to the contents providing company and billing the advertiser can be calculated based on this value.
- step S20 the system 3 of the contents provider 4 judges whether or not there has been a request for downloading digital contents from the user terminals 9-1 through 9-N, and in the event that this yields "YES", the flow proceeds to step S21, and then notifies the title to the advertising agency server 5.
- the advertising agency server 5 searches the database 6 for the advertising information data corresponding to the received title, and transmits this to the system 3 of the contents provider 2.
- step S22 the system 3 of the contents provider 2 receives the downloading advertisement data.
- step S23 once the contents server 4 starts downloading the digital contents, the system 3 transmits advertisement information data to the download destination user terminals 9-1 through 9-N in step S24.
- step S25 the system judges whether or not the download from the contents server 4 has ended, and in the event that this yields "YES”, the flow ends, and in the event that this is "NO”, the flow proceeds to step S24 again.
- An arrangement may be made wherein the advertising agency server 5 directly sends advertising information data to the user terminals 9-1 through 9-N.
- the advertising agency server 5 needs to receive data indicating starting and ending of downloading from the user terminals 9-1 through 9-N, and also receive the title of digital contents, user address requesting the download, etc., from the system 3 of the contents provider, beforehand.
- advertisement information is set into the contents each time there is a digital contents download request from the user, but the present invention is not restricted to this. Instead, the advertising information can be updated as necessary regarding advertisement contents, carrying period, etc., based on specifications from the advertiser.
- an in-contents advertising method an in-contents advertising server, and a program-transferring medium for realizing in-contents advertising, capable of application to advertising dealing with networks, can be provided.
- an in-contents advertising method an in-contents advertising server, and a program-transferring medium for realizing in- contents advertising, capable of easily updating the advertisement contents whenever appropriate, can be provided.
Description
Claims
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP01904307A EP1297443A1 (en) | 2000-07-04 | 2001-01-31 | In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising |
CA002384163A CA2384163A1 (en) | 2000-07-04 | 2001-01-31 | In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising |
KR1020027002898A KR20020035128A (en) | 2000-07-04 | 2001-01-31 | In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising |
BR0106946-2A BR0106946A (en) | 2000-07-04 | 2001-01-31 | Embedded content ad method, embedded content ad server, and program download medium to display the embedded content ad digital content distribution system and digital content delivery system |
MXPA02002256A MXPA02002256A (en) | 2000-07-04 | 2001-01-31 | In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising. |
AU32220/01A AU3222001A (en) | 2000-07-04 | 2001-01-31 | In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000241861 | 2000-07-04 | ||
JP2000/241861 | 2000-07-04 | ||
JP2000/375096 | 2000-12-08 | ||
JP2000375096A JP2002083219A (en) | 2000-07-04 | 2000-12-08 | In-content advertisement method, server for in-content advertisement, and transfer medium of program for realizing in-content advertisement |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002003222A2 true WO2002003222A2 (en) | 2002-01-10 |
Family
ID=26597679
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2001/000644 WO2002003222A2 (en) | 2000-07-04 | 2001-01-31 | In-contents advertising method, in-contents advertising server, and program-transferring medium for realizing in-contents advertising |
Country Status (11)
Country | Link |
---|---|
US (1) | US7761328B2 (en) |
EP (1) | EP1297443A1 (en) |
JP (1) | JP2002083219A (en) |
KR (1) | KR20020035128A (en) |
CN (1) | CN1383515A (en) |
AU (1) | AU3222001A (en) |
BR (1) | BR0106946A (en) |
CA (1) | CA2384163A1 (en) |
MX (1) | MXPA02002256A (en) |
TW (1) | TW501044B (en) |
WO (1) | WO2002003222A2 (en) |
Families Citing this family (99)
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