WO2002025530A1 - Internet video advertising agency - Google Patents

Internet video advertising agency Download PDF

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Publication number
WO2002025530A1
WO2002025530A1 PCT/US2001/023123 US0123123W WO0225530A1 WO 2002025530 A1 WO2002025530 A1 WO 2002025530A1 US 0123123 W US0123123 W US 0123123W WO 0225530 A1 WO0225530 A1 WO 0225530A1
Authority
WO
WIPO (PCT)
Prior art keywords
video
audio
network
media advertising
computer
Prior art date
Application number
PCT/US2001/023123
Other languages
French (fr)
Other versions
WO2002025530B1 (en
Inventor
Hansel La Farga
Original Assignee
Farga Hansel
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Farga Hansel filed Critical Farga Hansel
Priority to AU2001280704A priority Critical patent/AU2001280704A1/en
Publication of WO2002025530A1 publication Critical patent/WO2002025530A1/en
Publication of WO2002025530B1 publication Critical patent/WO2002025530B1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • images may be partly inadequate to convey information - the working of a motor, for
  • example - which is best conveyed using moving images, rather than still images.
  • the art also teaches various systems for posting moving image data to the Internet.
  • advertising presentations including both a visual, moving image component and an auditory
  • an objective of my invention is to provide moving image
  • My system includes certain components, and is operated by using these
  • the elements of my system include a video production studio, an encoder, a
  • a hub structure, a hub and a Router, a communications network (such as the internet), and a user's
  • a Video Production Studio My system includes a video production studio.
  • the studio includes audio,
  • This hardware preferably includes a magnetic tape recorder, a
  • transducing microphone audio amphfiers and loudspeakers, digital audio recorders, a
  • the studio includes audio recording hardware for recording audio data. Such as
  • hardware at minimum includes both an audio input (such as a microphone) and audio data
  • a microphone converts sound vibrations to electrical
  • Recording tape is a
  • Patterns of electromagnetism in the recording head vary with the electrical impulses
  • Magnetic materials used in recent years include chromium dioxide, non-oxide iron, and a cobalt-absorbed ferric oxide particle. Each magnetic material offers shghtly different
  • Modern recording tapes consist of a plastic-based film coated with one of the
  • magnetizable powders that is held in place by a binder.
  • Mylar and other polyester plastics are
  • tape base widely used as the tape base. This base is often back-coated with material designed to
  • the binder is a type of glue that can be applied evenly to
  • the binder must hold the
  • the tape can still be used.
  • tape recorders is tlie capstan drive. In a capstan drive system, the magnetic tape is trapped
  • a pinch roller a cylindrical piece of rubber
  • a motor-driven cylinder a motor-driven cylinder
  • the rotational speed and diameter of the capstan determine the speed of the
  • the tape recorder was essentially developed into its modem form in Germany in the
  • reel-to-reel also known as open-reel
  • stereo tape recorders became available for home use.
  • the cassette essentially a miniature reel-to-reel mechanism in an enclosure
  • cassette players may be battery powered and contain built-in microphones.
  • Acceptable audio recording hardware includes, for example, a magnetic tape
  • the video production studio also includes hardware or software for editing the stored audio data.
  • the specific editor used may depend on the kind of data storage
  • data stored on a tape recorder may be edited by using a magnetic tape editing machine, while data stored on computer readable media may be edited using
  • AUDIO SPLITTERTM FAST EDITTM
  • WAV SPLITTERTM Other acceptable audio editing software includes, for example,
  • AIPL SINGULATORTM ACID WAVTM, ACIDBLOTTERTM, ACIDIZERTM, ACOUSTICATM, ANVIL STUDIOTM, ARBORRHYTHMSTM MUSIC PROCESSOR,
  • BRAINWAVE GENERATORTM CAKEWALKTM PRO AUDIO or PROFESSIONAL, COOL EDITTM, CUBASETM VST, CUBIC STUDIOTM, CUTE BREAKSTM, DIGITAL ORCHESTRATORTM, DJPOWERTM, EINSTEIN DIGITAL INTELLECT AUDIO
  • PROCESSORTM EMULIVETM PRODUCER, and others.
  • the studio includes audio playing capability. Acceptable audio payer
  • WAVETECTTM WAVETECTTM, WHITE TIGERTM, WILD TANGENTTM AUDIO, WINAMPTM,
  • the video production studio includes hardware for recording video data.
  • Such hardware at minimum includes both an video input (such as a video camera) and video data storage (such as a magnetic video-tape recorder, or a computer with computer readable
  • Other acceptable hardware includes
  • an 8mm- or beta-format video camera or a 16mm or 35mm film movie camera.
  • QUICKTIMETM is not a software apphcation, but an enabling technology; if it is installed on a
  • the video production studio also includes hardware or software for editing
  • the stored video data may depend on the kind of data storage
  • data tored on a video-tape may be edited by using a magnetic
  • VIDEOTM TRUE TECH WEBCAMTM
  • TZ-VIDEO MASTERTM ULEAD
  • VIDEOSTUDIOTM VIDEO CAPTURIXTM
  • VIDEO INVESTIGATORTM VIDEO INVESTIGATOR
  • VIDEOBLADETM VIDEOFRAMERTM, VIDEOMAJLTM STUDIO, VIRTUAL DUBTM,
  • MOVIEMAKER SUMMERSOFTTM WEBCAM, V- ACTIVETM, VIDEO ANALYSISTM
  • the video production studio includes hardware for combining, or "mixing,"
  • Studio liardware thus at iimum includes both audo data input and video data input (from the stored audio and video data) and mixed audio -video advertisement data
  • the video production studio also may includes hardware or software for
  • an audio-visual advertising campaign may depend on the kind of data storage employed. For example, an audio-visual advertising
  • presentation stored on a video-tape may be edited by using a magnetic video-tape editing
  • computer readable media may be edited using computer video -editing software. We prefer
  • Acceptable editing software includes JET AUDIOTM,
  • MAGIXTM DANCE MAKER MAIN VISIONTM
  • MEDIA PALETTETM MEDIA
  • the multi- media advertising presentation can be
  • MP3 encoders include MP3
  • PRODUCERTM AUDIO CATALYSTTM, CDHTM MEDIA WIZARD, ELECTRONIC
  • REAL PRODUCER(R) v.7.0x can encode a performance using hve encoding or
  • Live encoding occurs when encoding is from the hve source to a static file
  • the inputs into the sound card and video capture device can be a microphone, compact disc,
  • tape recorder or other media device such as a camera, digital video disc or laserdisc.
  • broadcasting occurs when encoding is from a hve source and the encoded stream is being
  • the video data can be encoded into a number of different file formats.
  • a Multiplexer is a device that is used to consolidate multiple channels of data
  • Time division multiplexers take advantage of the fact
  • division method divide time into discreet units, assigning each unit to a specific time segment
  • multiplexers broadcast different analog frequencies across one channel; each frequency is
  • Multiplexing is sending lrultiple signal or streams of information on a carrier at
  • analog signals are commonly multiplexed using frequency division
  • wavelength-division multiplexing (dense wavelength division multiplexing). Video Streaming Technology
  • Sfreaming video is a sequence of moving images that are sent in compressed
  • Sfreaming media is steaming video with sound. With sfreaming video or streaming media, an internet user does not have to wait to download a large file before seeing the video or hearing
  • the media is sent in a continuous stream and is played as it arrives.
  • QUICKTIMETM PLAYER also called MOVIEPLAYERTM
  • QUICKTIMETM PLAYER was written by the creators of QUICKTIMETM PRO, and has evolved into a
  • acceptable software includes, for example, A2BTM MUSIC PLAYER, ANALOGX
  • Streaming video is usually sent from pre-recorded video files, but can be '
  • the video signal is converted into a compressed digital signal and transmitted from a special web server that is able to do
  • Sfreaming video is sent using hypertext transfer protocol.
  • Hypertext Transfer
  • HTTP World Wide Web client- server protocol
  • HTTP includes a number of different types of
  • a "GET” message has the format “GET ⁇ URL>” and causes the server
  • a Uniform (or Universal) Resource Locator (“URL”) location is a unique
  • the web browse will use the HTTP default port.
  • the technology useable by my system includes "web casting” and "hve
  • Web casting is using the internet to deliver hve or delayed versions of sound or video
  • Multicasting allows the deployment of multi- media apphcations on a network
  • Apphcations such as audio and video conferencing, and the
  • Multimedia requires that data packets arrive at the chent on
  • Networks also support broadcasting. When data is broadcast, a single copy of the data is sent to all clients on the
  • the broadcast is of interest.
  • Multicasting talc es the strengths of both of these approaches and avoids their
  • Multicasting snds a single copy of the data to those clients who request it.
  • Multicasting allows the deployment of multimedia apphcations on the network while
  • the MBone is a virtual network consisting of those
  • the MBone has been in place since 1992 and has grown to more than 2000
  • the hardware for multicasting chiefly multicast enabled routers and their
  • Multicasts can also support bi-directional
  • Multicasting follows a push model of communications. That is, like a radio or
  • the computer originating
  • the multicast does not need to know who has decided to receive it.
  • Multicasting requires the following mechanisms:
  • Clients must have a way to learn when a multicast of interest is available.
  • the network must have a way to efficiently route data to those chents who want to
  • Multicasts are announced in advance so that clients know when a multicast is available.
  • Multicasts are typically announced using the Session Description Protocol (SDP).
  • SDP Session Description Protocol
  • This protocol supphes ' clients with ah the information they need to receive a multicast including
  • Multicasts can be advertised using Web pages.
  • Controls embedded in the Web page can then receive the multicast data. To signal that they
  • IGMP Internet Group Management Protocol
  • Multicast groups provide several advantages. Groups are dynamic: chents can
  • the client sets its IP process and network card to receive the
  • Multicast addresses are Class D IP addresses
  • Class D IP addresses map automatically to
  • IEEE- 802 Ethernet multicast addresses which simplifies the implementation of IP multicasting on Ethernet.
  • the Router stops sending data to the client's sub-network, thereby freeing bandwidth on that portion of the network.
  • Multic asting can be
  • DVMRP Multicast Routing Protocol
  • Multicast routing protocols use
  • the source of the multicast sends data through the branches of
  • the routers are responsible for sending data down the correct branches to other
  • Routers and to the sub- networks where members of a group are waiting for data. Routers
  • Routers can also stop data from traveling to their own
  • Multicasting provides an efficient way to enable these apphcations on the network:
  • Multicasting can dramatically reduce the network bandwidth that multimedia
  • a Web server A Web server
  • My system includes a web server that includes a central processing unit
  • the computer readable medium (commonly called a "CPU") and computer readable memory.
  • memory includes a data structure for storing the encoded audio -video advertising
  • My system includes an Advertising Presentation Data Structure.
  • Advertising Presentation Data Structure includes computer readable memory useable to store
  • Structure also includes software for retrieving data representing a finished multi-media
  • Hubs are sometimes referred to as “repeaters.” Hubs allow attached
  • connections to hubs are often referred to as shared media connections, because the total
  • a hub is used to connect several computers together.
  • message handling In a message handling
  • a number of local computers might exchange messages solely with a hub computer.
  • the hub would be responsible for exchanging messages with other hubs and non-local
  • the hub may comprise a domain name system server, as is known in the art.
  • Domain name system server is a TCP/IP service that is called upon to translate domain names
  • the hubs connect to one or more routers via high
  • a Router Routers move information packets between network levels within a network
  • the destination network's host directs
  • a Router includes software or hardware that enables commurncation between
  • Acceptable routers are those that use different communications protocols. Acceptable routers are those that use different communications protocols.
  • TCP/IP Transmission Control Protocol / Internet Protocol
  • TCP/IP handles such issues as packetization, packet addressing, hand -shaking and error
  • the Internet One part of the Internet, the "world- wide web,” may be used for this.
  • the "world- wide web” may be used for this.
  • server software components which provide user access to such documents using standard
  • a web site is defined by an internet address which has
  • a home page is an associated elecfronic page, often called a "home page.”
  • a home page is an associated elecfronic page
  • HTML Markup Language
  • HTML is a standard coding
  • HTML codes (referred to
  • the codes are interpreted by the web browse and used to parse and display the
  • HTML tags can be used to create links to other web sites and other web documents (commonly
  • hyper-links For more information on HTML, see generally Graham, LA.,
  • a content provider is an individual or company that places
  • HTML format is a set of conventions for marking different portions of a document
  • An HTML document can also include hyper- links which allow a user to move from one document to another document on the Internet.
  • a hyper- link ins an underlined or
  • anchors are sometimes referred to as “anchors.”
  • one or more private computer wide area network(s) may be any suitable computer wide area network(s).
  • one or more private computer wide area network(s) may be any suitable computer wide area network(s).
  • the network may connect the computers using POTS ("plain old telephone service")
  • POTS plain old telephone service
  • Land lines telephone land lines, cable television lines, or dedicated land lines such as TI lines.
  • the computer network may be composed in whole or in part by using radio
  • magnetic wave broadcasting such as is seen in broadcast radio, broadcast television, and
  • ceUular telephony networks The precise nature of the computer network is not important to the functioning of my system, provided that the network provides sufficient band- width, or
  • An Intemet user may access the Internet using a home personal computer
  • the user can then access information at any address accessible over the Internet.
  • the hyperlink connects the user to another web site, possibly the home page for the advertiser. By clicking on the hyperlink, the user signals that they have not only received an
  • impressions of the ad, but have Esponded to it by sohciting further product information.
  • steps entaU video production, video post-production, encoding
  • the finished multi-media presentation transmitting the finished multi-media presentation to an
  • the step of video production starts with scripting an advertising presentation.
  • This may include composing storyboards, writing and revising dialog and action sequences,
  • the step of video Post-Production starts with mixing the produced audio
  • media videotape as weU as other technology (e ⁇ ., photographic movie film, elecfronic RAM)
  • a server "communicable" requires that the server either be actuaUy connected with
  • the network or to be potentiaUy communication with Hie network, by, for example, logging on

Abstract

An advertising agency for producing moving- image advertising and distributing it over a computer network such as the internet.

Description

Internet Video Advertising Agency
by Hansel LAFARGA
BACKGROUND
Technical Field My invention relates to advertising over a computer network and, more
particularly, to a system for providing moving- image advertising over a computer network such as the Internet.
The Internet and the World Wide Web, together with other interactive
devices, are used widely to share infonnation among different users. The full range of
possibilities for use of these interactive computer services have not yet been fully developed.
As the popularity of the Internet and the World Wide Web has increased in recent years,
more companies are trying to find ways of promoting their product in a compelling,
memorable manner. Thus, there has been a tremendous prohferation of still- image banner
advertising across the Internet. For example, some companies, such as Yahoo Corporation,
offer free services, such as the ability to search for particular sites on the Internet, but post
banner advertising messages to consumers to help offset the cost of their service.
Unfortunately, banner advertising is not always the most attention- grabbing or
memorable advertising vehicle. Similarly, banner advertising, because it consists only of still
images, may be partly inadequate to convey information - the working of a motor, for
example - which is best conveyed using moving images, rather than still images.
In contrast, the art teaches various methods for creating moving images, and
for converting these moving images to an Intemettransmittable format, it is difficult for a
potential advertiser to compile the various disparate tools and elements required to make Internet video advertising. There is no unified system for creating a moving- image, sound
mixed advertising presentation and posting it on to the Internet. This difficulty has made moving- image advertising exceedingly rare on the Internet, compared to banner advertising,
which has become ubiquitous on the Internet
Description of Related Art
The art teaches various means for posting still-image advertising to the
Internet. The art also teaches various systems for posting moving image data to the Internet.
The art is described more fully in applicant's Petition to Make Special incorporated by
reference here. What is needed is a system combining elements of each, to conveniently
provide moving image advertising on computer networks such as the Internet.
SUMMARY
I have found a way to combine elements of various prior art systems, to
create a new kind of system - a moving image advertising agency to provide moving image
advertising on computer networks such as the Internet. We have found a way to compile the various disparate tools and elements required to make Internet video advertising, to provide a
unified system for creating a moving- image, sound mixed advertising presentation and posting
it on to the Internet.
Thus, it is an objective of my invention to provide over a computer network,
advertising presentations including both a visual, moving image component and an auditory
component. That is to say, an objective of my invention is to provide moving image
advertising over a computer network such at the Internet.
It is an objective of my invention to direct such multi-media advertising to
specific computer users who fit specific, pre- determined demographic profiles. Many video advertismg presentations are best presented not to every single user of the Internet, but only to
users who meet certain demographic parameters relating to the user's age, sex, income level,
etc One can use my system in combination with a data structure of data pertaining to
internet user's demographic information.
PREFERRED EMBODIMENT
My system includes certain components, and is operated by using these
components in a certain way. Thus, we first will enumerate and describe each system
component. We then will describe the manner in which one uses my system.
System Components The elements of my system include a video production studio, an encoder, a
Multiplexer, video sfreaming technology, a web server, an advertising-presentation data
structure, a hub and a Router, a communications network (such as the internet), and a user's
computer. Optional features, such as cUck-through hyperlinks, may be added.
A Video Production Studio My system includes a video production studio. The studio includes audio,
video and mixing hardware. This hardware preferably includes a magnetic tape recorder, a
transducing microphone, audio amphfiers and loudspeakers, digital audio recorders, a
compact disk player and a magnetic cassette tape deck.
Audio Recording The studio includes audio recording hardware for recording audio data. Such
hardware at minimum includes both an audio input (such as a microphone) and audio data
storage (such as a magnetic tape recorder, or a computer with computer readable memory and audio recording software). A variety of machines have been devised to record and play back sound.
Among them are open-reel recorders, cassette players, and micro cassette players. Once
popular, the eight- track cartridge player has largely fallen out of use. One of the advantages
of these players is their ability to erase and reuse tapes without the loss of recording quality.
Practically any kiforrnation that can be converted to an electrical signal can be stored on a
magnetic tape with the help of a tape recorder.
In audio recording, a microphone converts sound vibrations to electrical
impulses that are amphfied and sent to the tape recorder's recording head. The recording head
is a type of electromagnet. At the same time, blank recording tape is pulled across the
recording head at a carefully controlled speed by a motor- driven capstan. Recording tape is a
thin plastic ribbon coated with microscopic pieces of any one of several magnetizable
powders. Patterns of electromagnetism in the recording head vary with the electrical impulses
produced in the microphone. As a result, corresponding magnetic patterns are produced in
the particle coating on the recording tape.
This process is reversed in playback. The recording tape bearing magnetic
patterns is mechanically pulled across the playback head, which is also an electromagnet. The
magnetic patterns stored on the tape produce corresponding electromagnetic patterns in the
head that are converted to an electric impulse. These electrical impulses are amphfied and sent
to a loudspeaker or headphone where the electric signals are converted to vibrations identical
in pattern to the originally recorded sounds (see Electricity).
The magnetic powder most widely used in making recording media- -audio
tapes, videotapes, and computer data storage tapes and disks— has been a type of iron oxide.
Other magnetic materials used in recent years include chromium dioxide, non-oxide iron, and a cobalt-absorbed ferric oxide particle. Each magnetic material offers shghtly different
advantages in the areas of frequency response at one or both ends of the sound spectrum,
signal-to-noise ratio, and useful recording tape life.
Modern recording tapes consist of a plastic-based film coated with one of the
magnetizable powders that is held in place by a binder. Mylar and other polyester plastics are
widely used as the tape base. This base is often back-coated with material designed to
elinώiate static electricity buildup. The binder is a type of glue that can be applied evenly to
the plastic base while bonding the magnetic particles to the base. The binder must hold the
magnetic particles apart from each other, yet remain flexible when dry. It must not stick to
itself when the finished tape is wound and stored.
Through an electromagnetic erase head, a recorded signal can be removed,
and the tape can be reused. If the recording tape breaks, it can be spliced and repaired. A
section of damaged recording tape can be physically cut out. If the remaining ends are sphced
together, the tape can still be used.
The rate at which the magnetic tape travels past the recording and playback
heads is controlled by the recorder's drive mechanism. The most common drive mechanism in
tape recorders is tlie capstan drive. In a capstan drive system, the magnetic tape is trapped
between a cylindrical piece of rubber called a pinch roller and a motor-driven cylinder called
the capstan. The rotational speed and diameter of the capstan determine the speed of the
tape.
Valdemar Poulsen, a Danish engineer, patented a magnetic wire recorder in
1898. The tape recorder was essentially developed into its modem form in Germany in the
1930s and 1940s. After World War U., experimenters in the United States quickly improved on the design and operation of German equipment. The tape recording of radio programs for
later broadcast began in the late 1940s. Beginning in the 1950s, reel-to-reel (also known as open-reel) stereo tape recorders became available for home use.
Other tape formats that operate at fixed, generally slower, speeds have also been developed. The cassette, essentially a miniature reel-to-reel mechanism in an enclosure,
was introduced in 1964. By tl e 1970s cassettes had become capable of high-fidehty andby the early 1980s the sales of music cassettes exceeded those of standard phonograph records.
For portable use, cassette players may be battery powered and contain built-in microphones.
Acceptable audio recording hardware includes, for example, a magnetic tape
recorder or even computer-readable memory. We prefer to use a compact disk writer.
Audio Editing
The video production studio also includes hardware or software for editing the stored audio data. The specific editor used may depend on the kind of data storage
employed. For example, data stored on a tape recorder may be edited by using a magnetic tape editing machine, while data stored on computer readable media may be edited using
computer audio -editing software. We prefer to use AUDIO SPLITTER™, FAST EDIT™, or WAV SPLITTER™. Other acceptable audio editing software includes, for example,
AIPL SINGULATOR™, ACID WAV™, ACIDBLOTTER™, ACIDIZER™, ACOUSTICA™, ANVIL STUDIO™, ARBORRHYTHMS™ MUSIC PROCESSOR,
ASM™ AUDIO, AUDIO CLEANUP™, AUDIO SUITE™, AUDIOSPLITTER™,
AUDIOTOOLS™, AUDIOTRACK™, AWAVE™ STUDIO, BEATME™,
BRAINWAVE GENERATOR™, CAKEWALK™ PRO AUDIO or PROFESSIONAL, COOL EDIT™, CUBASE™ VST, CUBIC STUDIO™, CUTE BREAKS™, DIGITAL ORCHESTRATOR™, DJPOWER™, EINSTEIN DIGITAL INTELLECT AUDIO
PROCESSOR™, EMULIVE™ PRODUCER, and others.
The studio includes audio playing capability. Acceptable audio payer
software includes SOUNDWAVE97™, SPECTRUM ANALYZER™ PROFESSIONAL,
SSEYO KOAN FILE PLAYER™, TENH WAVE™, THREEFIFTEEN MUSIC
SYSTEM™, ULTRAPLAYER™, WSPLAYER™ REVOLUTION, WAV BROWSER™, WAVE™ Cast OR Drop or JukeBox, WAVESURROUND™,
WAVETECT™, WHITE TIGER™, WILD TANGENT™ AUDIO, WINAMP™,
XING™ MP3 PLAYER, XVQF™, YAHOO™ PLAYER and YAMM™
Video Recording & Editing
The video production studio includes hardware for recording video data.
Such hardware at minimum includes both an video input (such as a video camera) and video data storage (such as a magnetic video-tape recorder, or a computer with computer readable
memory and digital-video recording software). We prefer to use a digital video camera and
QUICKTIME PRO™ 4 for Macintosh or Windows. Other acceptable hardware includes
an 8mm- or beta-format video camera, or a 16mm or 35mm film movie camera.
QUICKTIME™ is not a software apphcation, but an enabling technology; if it is installed on a
user's system, it enables many other programs to provide important multi-media features. It
enables other software to handle multi- media data (for example, audio, video and animation)
gracefully and simply. It allows media to be viewed, edited, combined, transformed, and
manipulated in whatever way the advertising production director sees fit. QUICKTIME™ is
described more fully in Ste n, J. and R. Lettieri, QuickTime Pro for Mackintosh & Windows,
(Peachpit Press 1999). The video production studio also includes hardware or software for editing
the stored video data; the specific video editor used may depend on the kind of data storage
employed. For example, data tored on a video-tape may be edited by using a magnetic
video-tape editing machine, while data stored as a digital video on computer readable media
may be edited using computer video- editing software. We prefer to use an ADOBE™
PREMIER video editor and Apple QUICKTIME™ software. Other acceptable hardware
includes a video-cassette recorder, a digital video disk, CD-ROM or the like. Acceptable
software includes, for example, T.A.G.™ EDITOR, THE VOICE™, TIME LAPSE
VIDEO™, TRUE TECH WEBCAM™, TZ-VIDEO MASTER™, ULEAD
VIDEOSTUDIO™, VIDEO CAPTURIX™, VIDEO INVESTIGATOR™,
VIDEOBLADE™, VIDEOFRAMER™, VIDEOMAJL™ STUDIO, VIRTUAL DUB™,
VSCOPE™, WEBMEDIA™, WINTLV™, XING™ MPEG ENCODER, ZWEI-
STEIN™ VIDEO EDITOR, MORE™, AXOGON™ COMPOSER, DR. JOHN'S™
MOVIEMAKER, SUMMERSOFT™ WEBCAM, V- ACTIVE™, VIDEO ANALYSIS™
ENGINE, VS4™, WEBCAST™ PERSONAL and WINDOWS™ MEDIA ON-
DEMAND PRODUCER™.
Audio-Video Mixing
The video production studio includes hardware for combining, or "mixing,"
the stored audio data with the stored video data, to create an audio -visual advertising
presentation. Studio liardware thus at iimum includes both audo data input and video data input (from the stored audio and video data) and mixed audio -video advertisement data
storage (such as a magnetic video-tape recorder, or a computer with computer readable memory and digital-video recording software). We prefer to use an ASUS GFORCE™ 256
32MB video card.
The video production studio also may includes hardware or software for
editing the stored audio -video advertising presentation; the specific audio -visual editor used
may depend on the kind of data storage employed. For example, an audio-visual advertising
presentation stored on a video-tape may be edited by using a magnetic video-tape editing
machine, while an audio- visual advertising presentation stored as a digital sound video on
computer readable media may be edited using computer video -editing software. We prefer
to use computer readable media. Acceptable editing software includes JET AUDIO™,
JUKE™, K-JOFOL™, KOMOREBI™, LAVA!™, LCARS™ MEDIA PLAYER,
MAGIX™ DANCE MAKER, MAIN VISION™, MEDIA PALETTE™, MEDIA
STUDIO PRO™, MICROSOFT WINDOWS MEDIA PLAYER™, MIDAS™ DIGITAL
AUDIO SYSTEM, MIDI GENIE™, MIDI MADE MUSIC JUKEBOX™, DIKAL™,
MIDWAVI™, MIMIC™, MINIMEDIA™, MM™, MULTIMEDIA BUILDER™,
MUSEQ™; PLAYTIME VIRTUAL STUDIO™, REAL ENTERTAINMENT
CENTER™, ROSOFT™ MEDIA PLAYER and SCAMPS™. Information on these and
other video editors can be found at www.davecentral .com/ videdithtml; www.mediabuilder
.com/softwarevideo edithtml.
An Encoder Once the multi- media advertising presentation is created and mixed, it must be
"encoded" to be distributable over the internet. The multi- media advertising presentation can
be encoded using various methods known in the art. For this step, we prefer to use Adobe
PREMIER™ and Apple QUCIKTIME™ and an ASUS GEFORCE™ 256 video card, REALMEDIA™ PLAYER, commercially available from realnetworks.com, and
WQSΓPLAY™ 3, commercially available from Fraunhofer IIS. MP3 encoders include MP3
PRODUCER™, AUDIO CATALYST™, CDH™ MEDIA WIZARD, ELECTRONIC
COSMOS™ MPEG SUITE, MPEG DJ ENCODER™, MUSIC MATCH™ JUKEBOX
and XING™ MP3 ENCODER.
While we do not prefer it, the advertising presentation could theoretically be
recorded directly from performance in the studio, to an encoded computer-readable file.
While we do not prefer this technology for making scripted advertising presentations, this
technology has been used to make unedited, "hve performance" type broadcasts. For
example, REAL PRODUCER(R) v.7.0x can encode a performance using hve encoding or
hve broadcasting. Live encoding occurs when encoding is from the hve source to a static file;
the inputs into the sound card and video capture device can be a microphone, compact disc,
tape recorder or other media device such as a camera, digital video disc or laserdisc. Live
broadcasting occurs when encoding is from a hve source and the encoded stream is being
broadcast over the internet live at the time of encoding. A REAL SERVER(TM) is required
for live broadcasting with REAL PRODUCER(R).
The video data can be encoded into a number of different file formats.
Currently available formats include MPEG, AIFF and WAV files. Examples of currently-
available encoder software include REAL AUDIO(TM , REAL VTDE0(TM), and REAL
NETWORKS G2(TM), each commercially available from Real Software Inc., Cambridge,
Massachusetts; WINDOWS MEDIA PLAYER(R), commercially available from Microsoft
Corp., Redmond, Washington; MPEG(R) and MPEG-2(R), commercially available from realnetworks.com; LAYER 3 AUDIO(TM), commercially available from Frauenhofer US;
and LIQUID AUDIO(TM), commercially available from hquidaudio.com.
A Multiplexer'
A Multiplexer is a device that is used to consolidate multiple channels of data
into a single channel of data. There are two basic types of multiplexers - time division
multiplexers, and frequency multiplexers. Time division multiplexers take advantage of the fact
that most peripheral devices spend most of their time waiting. Multiplexers using the time
division method divide time into discreet units, assigning each unit to a specific time segment,
thereby allowing several devices to share the same communication channel. Frequency
multiplexers broadcast different analog frequencies across one channel; each frequency is
used to carry information for a specific peripheral device, thereby allowing each device to
share the same communication channel.
Multiplexing is sending lrultiple signal or streams of information on a carrier at
the same time in the form of a single, complex signal and then recovering the separate signals
at the receiving end. analog signals are commonly multiplexed using frequency division
multiplexing, in which the carrier bandwidth is divided into sub- channels of different frequency
widths, each carrying a signal at the same time in parallel. Digital signals are commonly
multiplexed using time- division multiplexing, in which tl e multiple signals are carried over the
same channel in alternating time slots, hi some optical fiber networks, multiple signals are
carried together as separate wavelengths of light in a multiplexed signal using dense
wavelength-division multiplexing (dense wavelength division multiplexing). Video Streaming Technology
Sfreaming video is a sequence of moving images that are sent in compressed
form over the internet and displayed by the viewer's computer as each sequence arrives.
Sfreaming media is steaming video with sound. With sfreaming video or streaming media, an internet user does not have to wait to download a large file before seeing the video or hearing
tlie sound. Instead, the media is sent in a continuous stream and is played as it arrives. The
internet user needs a "player" program, software that decompresses each sequence and
sends the uncompressed data to the display and audio data to the speakers. Player software
can be incorporated as an integral part of the browse, or downloaded from a particular player
software maker's web site. We prefer to use Apple computer hardware and
QUICKTIME™ PLAYER (also called MOVIEPLAYER™) software, commercially
available from Apple Computer Corporation, Cupertino, California. QUICKTIME™ PLAYER was written by the creators of QUICKTIME™ PRO, and has evolved into a
powerful tool for playing, editing, and preparing movies for distribution. A lot of its
functionahty is not immediately obvious, but is explained fully in Stem & Lettieri, supra. Other
acceptable software includes, for example, A2B™ MUSIC PLAYER, ANALOGX
SIMPLESERVER™, AUDIOACTIVE™ PLAYER, AUDIOSWITCHER™,
BEATNIK™ PLAYER, CINEVIDEO™ DIRECT, CRESCENDO!™, CRISP™,
DESTINY™ MEDIA PLAYER, DFX™ Real or Winamp, DIGIBAND™ RADIO,
DISCMAID™, DWYCO095™, E-Z RAM™, EARTHTUNER™, EASY CAST™
ASSISTANT, ELECTRTFIER NETWORK™, EMULIVE™ Producer or Theater, and
others. Streaming video is usually sent from pre-recorded video files, but can be '
distributed as part of a hve broadcast feed. In a hve broadcast, the video signal is converted into a compressed digital signal and transmitted from a special web server that is able to do
multi- tasking, sending the same file to multiple users at the same time.
Sfreaming video is sent using hypertext transfer protocol. Hypertext Transfer
Protocol ('HTTP") is the standard World Wide Web client- server protocol used for the
exchange of information (such as HTML documents, and client requests for such documents)
between a web browse and a web server. HTTP includes a number of different types of
messages which can be sent from the client to the server to request different types of server
actions. For example, a "GET" message has the format "GET<URL>" and causes the server
to return the document or file located at the specified Uniform (or Universal) Resource
Locator ("URL") location.
A Uniform (or Universal) Resource Locator ("URL") location is a unique
address which fully specifies the location of a file or other resource on the Internet. The
general format of a URL is protocol: //machine address: port/path/file name. The port
specification is optional, and if none is entered by the user, the web browse defaults to the
standard port for whatever service is specified as the protocol. For example, if HTTP is
specified as the protocol, the web browse will use the HTTP default port.
The technology useable by my system includes "web casting" and "hve
video." Web casting is using the internet to deliver hve or delayed versions of sound or video
broadcast, delayed or preview versions of movies, music videos or regular radio and
television broadcasts as a way to promote the television broadcasts. We disfavor hve broadcast technology, however, as it is usually not generally operable to create scripted,
professional- quality advertising presentations.
Multiplexing
Multicasting allows the deployment of multi- media apphcations on a network
while minimizing their demand for bandwidth. This section describes how multicasting works,
and what's required to deploy multicasting on a network.
As personal computers have increased in power, that power has turned to
rurining multimedia apphcations on the desktop. Now multimedia apphcations are being
designed for use on the network. Apphcations such as audio and video conferencing, and the
transmission of hve or recorded events using audio and video are only two of the many
apphcations that blend multimedia and networks.
Today's networks are designed to reliably transmit data such as files from
point to point. Multimedia places further demands on the network. First, data such as audio
cannot tolerate delays in delivery. A network whose basic task is to move files from one place
to another can transmit data packets at an uneven rate. If portions of a file arrive slowly or out
of order, that is not a problem. Multimedia requires that data packets arrive at the chent on
time and in the proper order. Reattime protocols and quality- of-service guarantees on the
network address this issue.
Second, multimedia requires frarismitting large amounts of data over the
network, and thus uses more of the network's bandwidth than basic network operations such
as file transfer. Multicasting, the subject of this paper, addresses this issue.
The bulk of the traffic on today's networks is unicast: A separate copy of the
data is sent from the source to each client that requests it. Networks also support broadcasting. When data is broadcast, a single copy of the data is sent to all clients on the
network. When the same data needs to be sent to only a portion of the clents on the
network, both of these methods waste network bandwidth. Unicast wastes bandwidth by
sending multiple copies of the data. Broadcast wastes bandwidth by sending the data to the
whole network whether or not the data is wanted. Broadcasting can also needlessly slow the
performance of chent machines. Each chent must process the broadcast data whether or not
the broadcast is of interest.
Multicasting talc es the strengths of both of these approaches and avoids their
weaknesses. Multicasting snds a single copy of the data to those clients who request it.
Multiple copies of data are not sent across the network, nor is data sent to clients who do not want it. Multicasting allows the deployment of multimedia apphcations on the network while
mixjimizing their demand for bandwidth. The following graph compares the network load per
chent when unicasting an 8-Kbps PCM audio stream and multicasting the stream and shows
how a multicast saves bandwidth.
Today, the most widely known and used multicast enabled network is the
Internet Multicast Backbone, the MBone. The MBone is a virtual network consisting of those
portions of the Internet, sometimes called multicast islands, on which multicasting has been
enabled. Multicasts that must travel across areas of the Internet that are not yet multicast-
enabled are sent as unicasts until they reach the next multicast enabled island. This process is
referred to in the art as "tunneling."
The MBone has been in place since 1992 and has grown to more than 2000
sub -nets. It has been used to multicast hve audio and video showing Internet Engineering
Task Force conferences, NASA astronauts working in space, and the Rolling Stones in concert. The MBone lias successfully demonstrated the practicality and utility of using
multicasting to send multimedia across the network.
The hardware for multicasting, chiefly multicast enabled routers and their
software, has reached a point where corporations can take advantage of multicasting on their
own LANs and WANs. The technology is of benefit in any scenario where several (or
hundreds or thousands) of individuals need the same information. Because such information can be multicast Kve, multicasting is the ideal method to communicate up-to-date information
to a wide audience. For example, sales trends for the week could be presented to all regional
sales managers by means of multicast. Events such as a product introduction or an important
press conference could also be multicast. Multicasts can also support bi-directional
communication, allowing, for example, individuals in widely dispersed locations to set up a hve
conference that includes audio, video, and a white board.
Multicasting follows a push model of communications. That is, like a radio or
television broadcast, those who want to receive a multicast tune their sets to the station they
want to receive. In the case of multicasting, the user is simply instructing the computer's
network card to listen to a particular IP address for the multicast. The computer originating
the multicast does not need to know who has decided to receive it.
Multicasting requires the following mechanisms:
1. Clients must have a way to learn when a multicast of interest is available.
2. Clients must have a way to signa 1 that they want to receive the multicast.
3. The network must have a way to efficiently route data to those chents who want to
receive it. Multicasts are announced in advance so that clients know when a multicast is available. On
the MBone, Multicasts are typically announced using the Session Description Protocol (SDP).
This protocol supphes 'clients with ah the information they need to receive a multicast including
its name and description, the times it is active, the type of media (audio, video, text and so on)
that it uses, and the IP addresses, ports, and protocol it uses. The announcement information
is multicast to a well-known address and port where clients rumώig tlie session directory
tool receive this information.
In addition to SDP, there are other ways that Multicasts can be announced.
For example, on a corporate intranet, Multicasts can be advertised using Web pages.
Controls embedded in the Web page can then receive the multicast data. To signal that they
want to receive a multicast, chents join the group to which the multicast is directed. The
Internet Group Management Protocol (IGMP) handles this task.
Multicast groups provide several advantages. Groups are dynamic: chents can
join or leave at any time. No elaborate scheme is required to create or disband a group.
When a group has no members, it ceases to exist on the network. Groups also scale upward
easily because as more chents join a multicast, it becomes more likely that the multicast is
already being routed close to them.
When a client joins a group, it initiates two processes: First, an IGMP
message is sent to the chent's local Router to inform the Router that the chent wants to receive
data sent to the group. Second, the client sets its IP process and network card to receive the
multicast on the group's address and port. Multicast addresses are Class D IP addresses
ranging from 224.0.0.0 to 239.255.255.255. Class D IP addresses map automatically to
IEEE- 802 Ethernet multicast addresses, which simplifies the implementation of IP multicasting on Ethernet. When a chent leaves a group and is the only one receiving the multicast on that
particular sub -network, the Router stops sending data to the client's sub-network, thereby freeing bandwidth on that portion of the network.
The bulk of the work that needs to be done to enable multicasting is performed by the network's routers and the protocols they run. Two years ago major Router
manufacturers began adding multicasting capability to their routers. Multic asting can be
enabled on such routers by simply updating their software and adding memory.
There are several multicast routing protocols in use today: Distance Vector
Multicast Routing Protocol (DVMRP), Multicast Open Shortest Path First Protocol
(MOSPF), and Protocol- Independent Multicast (PIM). The task of these protocols is to
create efficient multicast delivery paths through the network. Multicast routing protocols use
varying algorithms to achieve efficiency.
An efficient delivery path implies that multicast data travels only to those
chents who want to receive it and takes the shortest path to those clients. If data travels
elsewhere through the network, bandwidth goes to waste needlessly. You can visualize the
network as a free structure. The source of the multicast sends data through the branches of
the free. The routers are responsible for sending data down the correct branches to other
routers and to the sub- networks where members of a group are waiting for data. Routers
prune off branches where no one wants data and graft branches back to the free when a chent
in a new sub- network joins the group. Routers can also stop data from traveling to their own
sub -networks when it is not wanted. A new generation of multimedia apphcations that provide enhanced
communication through the use of audio and video are ready to move onto the network. Multicasting provides an efficient way to enable these apphcations on the network:
1. Multicasting can dramatically reduce the network bandwidth that multimedia
applications require.
2. Servers do not require hardware upgrades in order to take advantage of multicasting.
3. Chents do not require hardware upgrades in order to take advantage of multicasting.
4. Because routers of recent vintage already support multicasting, enabling multicasting
on a network is practical and cost-effective.
A Web server
My system includes a web server that includes a central processing unit
(commonly called a "CPU") and computer readable memory. The computer readable
memory includes a data structure for storing the encoded audio -video advertising
presentations as computer-readable data.
Advertising Presentation Data Structure
My system includes an Advertising Presentation Data Structure. The
Advertising Presentation Data Structure includes computer readable memory useable to store
the finished multi-media advertising presentations. The Advertising Presentation Data
Structure also includes software for retrieving data representing a finished multi-media
advertis ing presentation from the computer readable memory, and transferring the data to the
hub- Router complex. A Hub
Hubs are sometimes referred to as "repeaters." Hubs allow attached
network devices to communicate with each other, sharing information and resources. The
connections to hubs are often referred to as shared media connections, because the total
available bandwidth is shared among all connected users. This differs from a switch which,
although more expensive, gives each attached network device its own dedicated amount of
bandwidth. A hub is used to connect several computers together. In a message handling
service, a number of local computers might exchange messages solely with a hub computer.
The hub would be responsible for exchanging messages with other hubs and non-local
computers. Acceptable hub hardware is commercially available from 3Com, Cisco Systems,
Nortel Networks Corporation, Accton, Acer (America) Corporation, Addtron, D-Link
Corporation, Hewlett-Packard, Intel, Kingston, Lancast Corporation, Linksys Corporation,
Lucent Technologies, Microtest Corporation, Netgear, Network Instruments, New Media,
Netopia and Ramp Networks Corporation. The hub may comprise a domain name system server, as is known in the art.
Domain name system server is a TCP/IP service that is called upon to translate domain names
to and from Internet Protocol addresses. The hubs connect to one or more routers via high
speed communication links.
A Router Routers move information packets between network levels within a network,
and then move information packets from network to network, until the packet reaches the
neighborhood of its destination. From the destination, the destination network's host directs
the information packet to the appropriate terminal, or node. For a more detailed description of the structure and operation of routers and hubs, see generally Hahn, H. and R. Stout, The
Internet Complete Reference (McGraw-Hill Pub. 1994).
A Router includes software or hardware that enables commurncation between
computer networks that use different communications protocols. Acceptable routers are
commercially available from, for example, 3Com, Inc., Cisco Systems Inc., Addtron Inc.,
Adtran Corporation, Allied Telesysn, Kentrox, Panamax, Paradyne, Kingston, Cabletron
Systems and Chase Research Corporation.
Computers exchange data over the internet using a standard internet protocol
or set of protocols such as Transmission Control Protocol / Internet Protocol ("TCP/IP").
TCP/IP handles such issues as packetization, packet addressing, hand -shaking and error
correction. For more mformation on TCP/IP, see generally Comer and Stevens, I- HI
Internetworking With TCP/IP (Prentice Hall Inc. Pub.).
The Internet
My system requires distributing the finished multi-media advertising
presentations over a distributed computer network such as the Internet. The Internet as any
coUection of interconnected (public and/or private) networks that are linked together by a set
of standard protocols to form a distributed network. While this term is intended to refer to
what is now commonly called the "internet," we use the term to also encompass variations
which may be made in the future, including changes and additions to existing standard
protocols.
One part of the Internet, the "world- wide web," may be used for this. The
world wide web contains computers which display graphical and textual information. The
term "world wide web" is used here to refer generally to both (1) a distributed coUection of inter- linked, user viewable hypertext documents (commonly refereed to as "web documents"
or electronic pages" or "web pages") that are accessible via the Internet, and (2) the chent and
server software components which provide user access to such documents using standard
Internet protocols. Currently, tlie standard protocol for aUowing apphcations to locate and
acquire web pages is the HTTP and the electronic pages are encoded using HTML. We use,
however, the terms "web" and "world wide web" to encompass future markup languages and
transport protocols which may be used in place of or in addition to the Hypertext Markup
Language and the Hypertext Transfer Protocol.
Computers which provide information on the world wide web are typicaUy
called web site servers or "websites." A web site is defined by an internet address which has
an associated elecfronic page, often called a "home page." Generally, a home page is an
electronic document which organizes the presentation of text, graphical images, audio and
video into a desired display. These web sites are operated by a wide variety of entities, which
are typicaUy caUed "content providers."
Information exchanges over the Internet is typicaUy encoded in Hypertext
Markup Language ("HTML") format. The HTML format is a scripting language which is used
to generate the home pages for different content providers. HTML is a standard coding
convention and set of codes for attaching presentation and linking attributes to informational
content within documents. During a document authoring stage, the HTML codes (referred to
as "tags") are embedded within the infoπnational content of the document. When the web document (or "HTML document") is subsequently transferred from a web server to a web
browse, the codes are interpreted by the web browse and used to parse and display the
document. In addition to specifying how the web browse is to display the document, HTML tags can be used to create links to other web sites and other web documents (commonly
referred to as "hyper-links"). For more information on HTML, see generally Graham, LA.,
The HTML Source Book (John Wiley & Sons Pub. 1995).
In this setting, a content provider is an individual or company that places
information (content) on the Intemet so that it can be accessed by others. As is weU known in
the art, the HTML format is a set of conventions for marking different portions of a document
so that each portion appears in a distinctive format. For example, the HTML format
identifies, or "tags," portions of a document to identify different categories of text (e.g., the
title, header, body text, etc.). When a web browse accesses a HTML document, the web
browse reads the embedded tags in the document so the document appears formatted in the
specified manner.
An HTML document can also include hyper- links which allow a user to move from one document to another document on the Internet. A hyper- link ins an underlined or
otherwise emphasized portion of text which, when selected using an input device such as a
mouse, activates a software connection module which aUows the user to jump between
documents (i.e., within the same web site or to other web sites). Hyperlinks are known in the
art, and are sometimes referred to as "anchors."
Alternatively, one or more private computer wide area network(s) may be
used. The network may connect the computers using POTS ("plain old telephone service")
telephone land lines, cable television lines, or dedicated land lines such as TI lines. Land lines
are not necessary; the computer network may be composed in whole or in part by using radio
magnetic wave broadcasting, such as is seen in broadcast radio, broadcast television, and
ceUular telephony networks. The precise nature of the computer network is not important to the functioning of my system, provided that the network provides sufficient band- width, or
information carrying capacity, to convey the multi- media advertising presentations we
contemplate.
A User's Computer An Intemet user may access the Internet using a home personal computer
equipped with a conventional modem. Special interface software is installed wilhin the computer so that when tlie user wishes to access the Internet, an attached modem is
automaticaUy instructed to dial the telephone number associated with the local internet host
server. The user can then access information at any address accessible over the Internet.
Two well known interfaces, for example, are the NETSCAPE NAVIGATOR™
commerciaUy available from Netscape Communications Corp., and the MICROSOFT
INTERNET EXPLORER™, commerciaUy available from Microsoft Corporation, Redmond,
Washington.
Click-Through Hyperlinks hi the advertising industry, potential consumers are said to gain "impressions"
of an advertisement each time they see the advertisement. To understand whether a particular
multi-media advertisement is effective as generating sales inquiries or further investigation of
the product being advertised, it can be valuable to know not only how many people were
exposed to an impression of an advertisement, but also to know how many subsequent
mquiries or product sales resulted from that impression.
Thus, one can use my system, and add on a chck-through advertising
hyperlink for consumers to obtain further product information. When a user clicks on the
hyperlink, the hyperlink connects the user to another web site, possibly the home page for the advertiser. By clicking on the hyperlink, the user signals that they have not only received an
"impression" of the ad, but have Esponded to it by sohciting further product information.
These "click- through" hyperlinks can be measured and correlated with their attendant video
advertising presentation, to assess the advertising effectiveness of the presentation.
System Operation Method
To practice my invention, one uses the aforementioned elements to execute a
definite series of steps. These. steps entaU video production, video post-production, encoding
the finished multi-media presentation, transmitting the finished multi- media presentation to an
advertiser, and posting the presentation to tlie Intemet. We now discuss each step in detail, in
turn.
Video Production
The step of video production starts with scripting an advertising presentation.
This may include composing storyboards, writing and revising dialog and action sequences,
and budgeting the physical production.
After scripting is completed, the video advertising production is physicaUy
produced. This entaUs generaUy manufacturing or recording the audio tracks, the video
tracks, and the effects tracks (including titles and credits). Production usuaUy requires
retaining actors and using the aforementioned video production hardware to record the actors
performing the aforementioned pre- scripted action sequence.
Video Post-Production
The step of video Post-Production starts with mixing the produced audio,
video and effects tracks to create a finished multi-media advertising presentation. Once
finished, this presentation is encoded, using the above- discussed computer hardware. The encoded advertising production is stored on a web server and thus made available over the
internet.
Summary
While we have discussed in detaU my preferred version, or embodiment, of
my invention, we intend the legal coverage of my patent to be defined not by any one
particular embodiment discussed here, but rather by the legal claims appended here, and the
legal equivalents of these claims. In the claims, we use the term "video" to include magnetic-
media videotape, as weU as other technology (e^., photographic movie film, elecfronic RAM)
for recording visual events. We use the term "communicable" to indicate two elements either
in actual communication with each other, or potentially in communication with each other (for
example, a server "communicable" requires that the server either be actuaUy connected with
the network, or to be potentiaUy communication with Hie network, by, for example, logging on
to the network).

Claims

Claims I claim:
1. A method for providing multi-media advertising on a computing network, the method comprising performing the foUowing steps: a. Offering to a potential customer multi- edia advertising presentation production services, b . Recording an audio portion on an audio recording apparatus, c . Recording a visual portion on a video recording apparatus, d. Mixing said audio portion and said visual portion to make a multi-media advertising presentation, e. Adding special effects and titles to said multi- media advertising presentation, f. Encoding said multi-media advertising presentation, g. Storing said encoded multi-media advertising presentation on computer readable memory accessible by a server computer, h. Connecting said server computer accessing said computer readable memory storing said encoded multi-media advertising presentation, to a computer network, whereby said encoded multi- media advertising presentation can be accessed by a user of said computer network.
2. The method of claim 1, further comprising dehvering said encoded multi-media advertising presentatio n to said potential customer.
3. The method of claim 1, further comprising measuring the viewing on said computer network of said multi- media advertising presentation.
4. A system for providing multi-media advertising on a computing network, the system comprising: a. audio recording apparatus, b. audio editing apparatus, c. video recording apparatus, d. video editing apparatus, e. audio -video recording apparatus, f. audio -video editing apparatus, g. An encoder communicable with said audio-video recording apparatus; h. Computer readable memory communicable with said encoder, said computer readable memory defining a data structure able to store an encoded multimedia advertising presentation; i. A multiplexer communicable with said computer readable memory; j. A video sfreaming apparatus communicable with said multiplexer, said video sfreaming apparatus able to stream said multi- media advertising presentation; k. A hub communicable with said video streaming apparatus;
1. A router communicable with said hub; m A web server computer communicable with said router; and n. A computer network communicable with said web server computer, whereby said multi-media advertising presentation can be distributed or published onto said computer network.
5. The system of claim 4, further comprising dehvering said encoded multi- media advertising presentation to said potential customer.
6. The method of claim 4, further comprising measuring the viewing on said computer network of said multi- media advertising presentation.
PCT/US2001/023123 2000-09-20 2001-07-23 Internet video advertising agency WO2002025530A1 (en)

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Citations (1)

* Cited by examiner, † Cited by third party
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Title
STERN JUDITH ET AL.: "QuickTime pro 4 for Mactintosh & windows: Visual quickstart guide", PEACHPIT PRESS, 1999, pages 1 - 7, XP002945621, Retrieved from the Internet <URL:www.books24x7.com> *

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