WO2002092177A3 - Method and arrangement for providing an interactive game including three-dimensional graphics - Google Patents
Method and arrangement for providing an interactive game including three-dimensional graphics Download PDFInfo
- Publication number
- WO2002092177A3 WO2002092177A3 PCT/FI2002/000362 FI0200362W WO02092177A3 WO 2002092177 A3 WO2002092177 A3 WO 2002092177A3 FI 0200362 W FI0200362 W FI 0200362W WO 02092177 A3 WO02092177 A3 WO 02092177A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- terminal
- compressed
- providing
- dimensional graphics
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Abstract
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2002251112A AU2002251112A1 (en) | 2001-04-26 | 2002-04-26 | Method and arrangement for providing an interactive game including three-dimensional graphics |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FI20010877A FI115675B (en) | 2001-04-26 | 2001-04-26 | Real-time interactive three-dimensional computer game providing method involves sending compressed data entities describing player-specific views of game world, by server to computer terminal via network |
FI20010877 | 2001-04-26 | ||
FI20011047 | 2001-05-17 | ||
FI20011047A FI20011047A (en) | 2001-05-17 | 2001-05-17 | Procedures and systems for providing an interactive game containing three-dimensional graphics |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2002092177A2 WO2002092177A2 (en) | 2002-11-21 |
WO2002092177A3 true WO2002092177A3 (en) | 2003-01-30 |
Family
ID=26161165
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/FI2002/000362 WO2002092177A2 (en) | 2001-04-26 | 2002-04-26 | Method and arrangement for providing an interactive game including three-dimensional graphics |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2002251112A1 (en) |
WO (1) | WO2002092177A2 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8949922B2 (en) | 2002-12-10 | 2015-02-03 | Ol2, Inc. | System for collaborative conferencing using streaming interactive video |
US8953675B2 (en) | 2002-12-10 | 2015-02-10 | Ol2, Inc. | Tile-based system and method for compressing video |
US8964830B2 (en) | 2002-12-10 | 2015-02-24 | Ol2, Inc. | System and method for multi-stream video compression using multiple encoding formats |
US9003461B2 (en) | 2002-12-10 | 2015-04-07 | Ol2, Inc. | Streaming interactive video integrated with recorded video segments |
US9108107B2 (en) | 2002-12-10 | 2015-08-18 | Sony Computer Entertainment America Llc | Hosting and broadcasting virtual events using streaming interactive video |
US9138644B2 (en) | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
US9314691B2 (en) | 2002-12-10 | 2016-04-19 | Sony Computer Entertainment America Llc | System and method for compressing video frames or portions thereof based on feedback information from a client device |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8832772B2 (en) | 2002-12-10 | 2014-09-09 | Ol2, Inc. | System for combining recorded application state with application streaming interactive video output |
US8840475B2 (en) | 2002-12-10 | 2014-09-23 | Ol2, Inc. | Method for user session transitioning among streaming interactive video servers |
US8893207B2 (en) | 2002-12-10 | 2014-11-18 | Ol2, Inc. | System and method for compressing streaming interactive video |
US8387099B2 (en) | 2002-12-10 | 2013-02-26 | Ol2, Inc. | System for acceleration of web page delivery |
US20110126255A1 (en) | 2002-12-10 | 2011-05-26 | Onlive, Inc. | System and method for remote-hosted video effects |
US10201760B2 (en) | 2002-12-10 | 2019-02-12 | Sony Interactive Entertainment America Llc | System and method for compressing video based on detected intraframe motion |
US9032465B2 (en) | 2002-12-10 | 2015-05-12 | Ol2, Inc. | Method for multicasting views of real-time streaming interactive video |
US9077991B2 (en) | 2002-12-10 | 2015-07-07 | Sony Computer Entertainment America Llc | System and method for utilizing forward error correction with video compression |
CN101889289B (en) * | 2007-12-05 | 2014-01-08 | 欧乐2号公司 | Tile-based system and method for compressing video |
US8154553B2 (en) | 2008-05-22 | 2012-04-10 | Playcast Media System, Ltd. | Centralized streaming game server |
US8264493B2 (en) | 2008-05-12 | 2012-09-11 | Playcast Media Systems, Ltd. | Method and system for optimized streaming game server |
US8321903B2 (en) | 2008-07-28 | 2012-11-27 | Playcast Media Systems, Ltd. | External services allocation in closed on-demand systems |
GB2520931A (en) * | 2013-11-29 | 2015-06-10 | Togeva Ltd | A system for managing communications with a plurality of mobile devices |
CN114840859B (en) * | 2021-12-21 | 2023-03-24 | 许磊 | Streaming media system of general data |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4441104A (en) * | 1981-12-31 | 1984-04-03 | Mattel, Inc. | Graphic effects generator |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
US6183364B1 (en) * | 1995-12-21 | 2001-02-06 | Karen I. Trovato | Simulated environment using procedural animation in a simulated city |
EP1087323A1 (en) * | 1999-09-24 | 2001-03-28 | Nokia Corporation | A wireless system for interacting with a virtual space |
-
2002
- 2002-04-26 AU AU2002251112A patent/AU2002251112A1/en not_active Abandoned
- 2002-04-26 WO PCT/FI2002/000362 patent/WO2002092177A2/en not_active Application Discontinuation
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4441104A (en) * | 1981-12-31 | 1984-04-03 | Mattel, Inc. | Graphic effects generator |
US6183364B1 (en) * | 1995-12-21 | 2001-02-06 | Karen I. Trovato | Simulated environment using procedural animation in a simulated city |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
EP1087323A1 (en) * | 1999-09-24 | 2001-03-28 | Nokia Corporation | A wireless system for interacting with a virtual space |
Non-Patent Citations (1)
Title |
---|
BANGUN RICKY A. ET AL.: "A network architecture for multiuser networked games on demand", INTERNATIONAL CONF. ON INFORMATION, COMMUNICATIONS AND SIGNAL PROCESSING, ICICS'97, 9 September 1997 (1997-09-09) - 12 September 1997 (1997-09-12), SINGAPORE, pages 1815 - 1819 * |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8949922B2 (en) | 2002-12-10 | 2015-02-03 | Ol2, Inc. | System for collaborative conferencing using streaming interactive video |
US8953675B2 (en) | 2002-12-10 | 2015-02-10 | Ol2, Inc. | Tile-based system and method for compressing video |
US8964830B2 (en) | 2002-12-10 | 2015-02-24 | Ol2, Inc. | System and method for multi-stream video compression using multiple encoding formats |
US9003461B2 (en) | 2002-12-10 | 2015-04-07 | Ol2, Inc. | Streaming interactive video integrated with recorded video segments |
US9108107B2 (en) | 2002-12-10 | 2015-08-18 | Sony Computer Entertainment America Llc | Hosting and broadcasting virtual events using streaming interactive video |
US9138644B2 (en) | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
US9272209B2 (en) | 2002-12-10 | 2016-03-01 | Sony Computer Entertainment America Llc | Streaming interactive video client apparatus |
US9314691B2 (en) | 2002-12-10 | 2016-04-19 | Sony Computer Entertainment America Llc | System and method for compressing video frames or portions thereof based on feedback information from a client device |
Also Published As
Publication number | Publication date |
---|---|
AU2002251112A1 (en) | 2002-11-25 |
WO2002092177A2 (en) | 2002-11-21 |
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