WO2007120741A3 - Team-based networked video gaming and automatic event management - Google Patents
Team-based networked video gaming and automatic event management Download PDFInfo
- Publication number
- WO2007120741A3 WO2007120741A3 PCT/US2007/008992 US2007008992W WO2007120741A3 WO 2007120741 A3 WO2007120741 A3 WO 2007120741A3 US 2007008992 W US2007008992 W US 2007008992W WO 2007120741 A3 WO2007120741 A3 WO 2007120741A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- team
- networked video
- event management
- video gaming
- automatic event
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
Abstract
An integrated on-line networked video game system is disclosed. Effects of variable latency are mitigated dynamically to assure that all players see game displays consistent with actual game actions. Games are organized into events that allow dynamic enhancement of character capabilities during play.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US79175006P | 2006-04-12 | 2006-04-12 | |
US60/791,750 | 2006-04-12 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2007120741A2 WO2007120741A2 (en) | 2007-10-25 |
WO2007120741A3 true WO2007120741A3 (en) | 2008-12-18 |
Family
ID=38610165
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2007/008992 WO2007120741A2 (en) | 2006-04-12 | 2007-04-11 | Team-based networked video gaming and automatic event management |
Country Status (3)
Country | Link |
---|---|
US (1) | US20070265043A1 (en) |
TW (1) | TW200821021A (en) |
WO (1) | WO2007120741A2 (en) |
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AU2008205413A1 (en) * | 2007-08-15 | 2009-03-05 | Aristocrat Technologies Australia Pty Limited | A Gaming System and a Method of Gaming |
JP5192779B2 (en) * | 2007-11-02 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP5457707B2 (en) * | 2009-03-30 | 2014-04-02 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP5443832B2 (en) * | 2009-05-29 | 2014-03-19 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
US8674935B2 (en) * | 2009-10-21 | 2014-03-18 | Qualcomm Incorporated | System delay mitigation in interactive systems |
JP5079854B2 (en) * | 2010-08-18 | 2012-11-21 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM |
US8287341B1 (en) * | 2010-10-14 | 2012-10-16 | Zynga Inc. | Asynchronous interactive game play |
US20120122561A1 (en) * | 2010-11-12 | 2012-05-17 | Bally Gaming, Inc. | System and method for tournament gaming using social network based team formation |
US9715789B1 (en) * | 2010-12-20 | 2017-07-25 | Zynga Inc. | Method and system of incorporating team challenges into a social game |
US10398957B2 (en) | 2012-01-13 | 2019-09-03 | InMotion Systems, LLC | Pitching simulator systems and methods |
US9597570B2 (en) * | 2012-01-13 | 2017-03-21 | InMotion Systems, LLC | Batting simulator system |
EP3726451A1 (en) * | 2012-09-12 | 2020-10-21 | IEX Group, Inc. | Transmission latency leveling apparatuses, methods and systems |
US9878234B2 (en) * | 2012-12-10 | 2018-01-30 | Arlen Moller | Incorporating objective assessments of fantasy-team-owners' physical activity into fantasy sport platforms |
JP5485438B1 (en) * | 2013-03-12 | 2014-05-07 | 株式会社 ディー・エヌ・エー | Server apparatus, method, and program |
KR20150107906A (en) | 2014-03-12 | 2015-09-24 | 엔에이치엔엔터테인먼트 주식회사 | Game method and system using condition according to collected characters |
KR101756504B1 (en) | 2014-03-12 | 2017-07-11 | 엔에이치엔엔터테인먼트 주식회사 | Game method and system for league game |
KR20150107907A (en) * | 2014-03-12 | 2015-09-24 | 엔에이치엔엔터테인먼트 주식회사 | Game method and system for game progress based on relationship of characters using condition according to collected character |
EP3928845A1 (en) * | 2015-04-27 | 2021-12-29 | Sony Interactive Entertainment LLC | Interactive events platform |
CN106924968A (en) * | 2015-12-31 | 2017-07-07 | 网易(杭州)网络有限公司 | Virtual role is formed a team control method and device |
US10188932B1 (en) | 2017-10-09 | 2019-01-29 | Randy Fierbaugh | Baseball and softball tournament system |
CN108939541A (en) * | 2018-07-24 | 2018-12-07 | 合肥爱玩动漫有限公司 | A kind of method that special screne is competed by random number point in game |
CN109550252A (en) * | 2018-11-07 | 2019-04-02 | 广州多益网络股份有限公司 | A kind of game AI training method, apparatus and system |
US10524131B1 (en) * | 2019-02-04 | 2019-12-31 | Red Hat, Inc. | Thwarting range extension attacks |
US11580824B2 (en) * | 2021-03-29 | 2023-02-14 | West Flagler Associates, Ltd. | Multi-sport challenge systems and methods |
US11935367B2 (en) * | 2021-03-29 | 2024-03-19 | West Flagler Associates, Ltd. | Multi-sport challenge systems and methods |
EP4329904A1 (en) * | 2021-04-27 | 2024-03-06 | Stats Llc | System and method for individual player and team simulation |
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2007
- 2007-04-11 US US11/786,566 patent/US20070265043A1/en not_active Abandoned
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- 2007-04-12 TW TW096112839A patent/TW200821021A/en unknown
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Also Published As
Publication number | Publication date |
---|---|
US20070265043A1 (en) | 2007-11-15 |
TW200821021A (en) | 2008-05-16 |
WO2007120741A2 (en) | 2007-10-25 |
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