WO2009029934A2 - Advisory system and methods for use in gaming - Google Patents
Advisory system and methods for use in gaming Download PDFInfo
- Publication number
- WO2009029934A2 WO2009029934A2 PCT/US2008/075026 US2008075026W WO2009029934A2 WO 2009029934 A2 WO2009029934 A2 WO 2009029934A2 US 2008075026 W US2008075026 W US 2008075026W WO 2009029934 A2 WO2009029934 A2 WO 2009029934A2
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- WIPO (PCT)
- Prior art keywords
- game
- player
- chance
- cards
- advisory system
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
Definitions
- Video Poker is a common casino game based on five-card draw Poker that is played on a computerized console.
- Video Poker first became commercially viable when it became economical to combine a television-like monitor with a solid state central processing unit. The earliest models appeared in the mid-1970s when personal computers were produced. Although the technology used to implement those games was fairly primitive, the game itself has not significantly changed and is fairly popular to this day. Part of the reason for the popularity is due to the less intimidating nature when compared to actual card playing games.
- Video Poker the game generally begins by placing a bet of one or more credits (e.g., money deposited with the machine) and then pressing a "deal" button to draw cards. The player is then given an opportunity to keep certain cards and discard others in exchange for new cards from the same virtual deck.
- Video Poker machines are generally programmed to deal random card sequences. A series of cards is generated for each play in which five cards are dealt straight to the player's hand with the option of up to five more cards being dealt to the player if the player requests them. To obtain the additional cards, the player must discard a number of cards corresponding to the number of cards requested.
- the Video Poker machine offers a "payout" if the hand matches one of the winning hands in the posted pay schedule.
- a payout occurs when a player obtains at least a pair of jacks.
- Pay tables allocate the payout for hands based partially upon how rare they are, and also based upon the total theoretical return the game operator chooses to offer. For example, "full pay" Video Poker machines offer the typical maximum payback percentage for that game type. Payback percentage, on the other hand, expresses the long-term expected value of the player's wager as a percentage. In this regard, a payback percentage of 99% would indicate that, for each $100 wagered, the player would expect to lose $1.
- Payback percentages on full-pay games are often close to or even in excess of 100%, assuming error-free perfect play.
- a full-pay "Jacks or Better" Video Poker machine may offer a payback percentage of 99.5% when played with perfect strategy.
- a "Royal Flush” and other improbable hands are also part of that percentage. Therefore, the player generally has to play perfectly many thousands of hands to get “even”, including attaining a Royal Flush.
- the systems and methods provide for enhanced gaming during a game of chance.
- the utility may provide the player with the opportunity to make a more educated decision when wagering sums of money in the game of chance.
- the utility may observe a player's game elements (e.g., playing cards) and determine a "best strategy" for the player to employ on subsequent cards.
- the utility may show the player the best achievable hand that could be attained based on the player's present hand and any other visible cards that have been dealt. And, as such, the utility may enable the player to play perfectly (e.g., to obtain the highest expected value payout).
- a player may be dealt a certain five card hand during a draw Poker game.
- the utility may read the player's five card hand and assist the player by informing the player of which cards to discard.
- the utility may determine the player's current hand and calculate the best or most likely possible hand the player could obtain when discarding certain cards and receiving new cards on the next draw.
- the game of chance is not intended to be limited to simply five card draw Poker. Rather, the game may be extended to other games of chance requiring a certain level of decision-making. For example, in Blackjack the player's cards arc visible as is one of the dealer's cards. The utility may observe all of the visible cards and calculate the odds of winning the hand based thereon, ⁇ n this regard, the utility may advise the player to hit, stand, split, "double down", or even surrender the player's hand based on the calculated expected payout.
- the utility itself may be an optional feature. For example, some players may not require assistance when making a decision on subsequent cards. Accordingly, the utility is at the player's disposal, In this regard, the utility may be offered to the player as a sort of side wager. For example, when a player is dealt a certain hand and decides to employ the utility, the player may wager or pay a sum of money to receive the assistance from the utility. In one embodiment, if the player loses a hand in which the utility was employed, the utility may be offered for free on the next hand or at some other point in time so as to encourage the player to wager more money. Alternatively or additionally, the utility may be offered to a player free of charge when the player matches some predetermined betting threshold (e.g., making a bet equal to the game's maximum allowable bet).
- some predetermined betting threshold e.g., making a bet equal to the game's maximum allowable bet.
- an advisory system for use in gaming includes a detector that detects elements of a user's game (e.g., playing cards) that are present at a first duration and a response module that is communicatively coupled to the detector to analyze the elements of the user's game and provide a response to the user that recommends an action to be made by the user.
- a user's game e.g., playing cards
- a response module that is communicatively coupled to the detector to analyze the elements of the user's game and provide a response to the user that recommends an action to be made by the user.
- the user's game may be an electronic game of chance or a physical game of chance.
- the detector may include an optical recognition module for recognizing the user's playing cards.
- the detector may electronically process information pertaining to the user's playing cards.
- the advisory system may further include a storage element that stores software instructions used in implementing the detector and the response module and a processor that, when directed by the software instructions, implements the detector and the response module.
- the storage clement may include a lookup tabic that uses information pertaining to the elements of the user's game that are present at the first duration to locate a second set of game elements.
- the storage element may include an algorithm that uses the elements of the user's game that are present at the first duration as an input to determine a second set of game elements.
- the advisory system may further include a display unit communicatively coupled to the response module to electronically display the response to the user.
- the response module may be configured for providing the response to the user on a first portion of the display unit.
- the display unit may be further configured to provide the elements of the user's game in an electronic game of chance.
- the response module may further be configured for computing the probability of attaining a predetermined set of playing cards. Alternatively or additionally, the response module may be further configured for computing the expected value based on a user's set of playing cards at the first duration.
- the advisory system is configured with an electronic gaming device used for implementing a game of chance and wherein the game of chance is configured for presenting the user with the response after the user wagers a predetermined amount of money or provides a payment to the advisory system.
- the game of chance may be further configured for presenting the user with a second response, in response to the user failing to attain a particular set of playing cards and in response to wagering the predetermined amount of money.
- the particular set of playing cards may be a non-losing set of playing cards or a recommended set of playing cards.
- the advisory system may further include a network interface configured for communicating with a server.
- the network interface may transfer information to the server pertaining to a sum of money apportioned to a use of the advisory system.
- the sum of money may be maintained in a progressive jackpot account.
- a method of operating a game of chance includes providing a decision based game of chance to a player, providing a first set of game elements of the decision based game of chance to the player, and, with a detector, recognizing the first set of game elements provided to the player.
- the method also includes computing a second set of game elements based at least on the first set of game elements and providing information to the player that indicates a decision to be made by the player prior to obtaining the second set of game elements.
- Providing information to the player may include configuring the information as optional information.
- Computing the second set of game elements may include using the first set of game elements to locate the second set of game elements within a lookup table.
- computing the second set of game elements includes using the first set of game elements as an input to a software algorithm.
- the method may further include requiring payment by the player for receiving the information.
- the method may further include retaining the payment within a progressive jackpot account that is payable to a winner after a predetermined period of time or upon occurrence of a certain event.
- the method may further include guaranteeing the information by offering a second opportunity, without payment, for receiving information indicative of a decision to be made by the player.
- Recognizing the first set of game elements provided to the player may include detecting the first set of game elements with an optical recognition device in a physical game of chance.
- recognizing the first set of game elements provided to the player may include processing information pertaining to the first of game elements in an electronic game of chance.
- a game of chance advisory system in another embodiment, includes a processor that processes information of a player's first set of game cards in a game of chance (e.g., an electronic game of chance or a physical game of chance, such as Blackjack or Poker) to determine and provide advisory information to the player prior to receiving a second set of game cards.
- the advisory system also includes an interface communicatively coupled to the processor to communicate the advisory information to the player, wherein the game of chance advisory system is provided to the player under the control of a game of chance operator.
- the advisory system may further include a detector that detects the player's first set of game cards.
- the processor and the interface arc configured with a server that receives electronic data from the detector, wherein the electronic data is representative of the player's set of game cards.
- the advisory system may further include a network communications infrastructure that provides communications to the server from a plurality of games of chance.
- the advisory system may further include a detector that detects the player's first set of game cards, wherein the processor and the interface are configured with a standalone electronic game of chance computer terminal.
- the advisory system may further include an account information reception means that authorizes use of the game of chance advisory system when account information is received.
- the account information may be selected from a group consisting essentially of: player card information; bank account information; and credit card information.
- the account information includes a monetary sum, at least a portion of which may be transferred to a progressive jackpot account that is payable to a player after a duration of time or upon a happening of an event.
- a method of providing advisory information to a player in a game of chance is done so under control of a game of chance operator and includes observing a first set of cards that are dealt to the player in a game of chance, observing a second set of cards that are visible during the game of chance, and, based on the first set of cards and the second set of cards, automatically determining a decision for the player that provides a third set of cards to the player. The decision is then provided to the player.
- the method may further include observing a third set of cards that are visible during the game of chance and, based on the first set of cards, the second set of cards, and the third set of cards, automatically determining a second decision for the player that provides a fourth set of cards to the player.
- the second decision may then be provided to the player. Such may occur in games of chance where more than one decision is required, such as multiple hits in Blackjack and multiple bets in Texas Hold 'Em and the like.
- Observing the first and second set cards may include optically detecting the first and second sets of cards.
- observing the first and second sets of cards may include electronically detecting the first and second sets of cards.
- the method may further include providing the advisory information within a client/server architecture.
- the method may further include requiring payment for the advisory information.
- the method may further include transferring at least a portion of the payment to a progressive jackpot account.
- Figure 1 is a block diagram of an exemplary advisory system for use in a game of chance.
- Figures 2 and 3 are views of an exemplary graphical user interface illustrating the use of the advisory system within a game of Video Poker.
- Figures 4 and 5 are views of an exemplary graphical user interface illustrating the use of the advisory system within a game of video Blackjack.
- Figure 6 is a view of an exemplary graphical user interface illustrating the use of the advisory system within a multiplayer game of video Blackjack.
- Figure 7 is an exemplary system-level diagram illustrating the use of the advisory system within a physical Blackjack game.
- Figure 8 are exemplary lookup tables used by the advisory system to recommend decisions for the player.
- Figure 9 is a flowchart of an exemplary process implemented by the advisory system.
- Figure 10 is an exemplary system level diagram of an advisory system configured in a network that uses a progressive jackpot.
- Figure 1 is a block diagram of an exemplary advisory system 10 for use in a game of chance.
- the advisory system 10 is configured with a processor 11 that is communicatively coupled to a storage element 12.
- the storage element 12 includes software instructions that direct the processor 11 to detect a player's game elements during a game of chance so as to provide advisory information to the player when desired.
- the software instructions 15 may include a detector software module 13 and a response module 14 that direct the processor to identify a player's game elements (e.g., playing cards) and offer the player advice on a next move.
- the response module 14 may compute the decision to be made by the player that will give the player the highest expected payout.
- the response module 14 may do so by means of a lookup table that categorizes odds of certain hands based on playing cards that are visible.
- the lookup table may provide a means for associating a given player's hand to a prccalculatcd decision that a player should make on a subsequent decision. For example, in a game of Blackjack with a seven deck shoe, the odds of attaining certain hands vary based on the cards that are visible.
- the response module 14 may employ a table that includes precalculated data pertaining to the odds of certain hands based on the player's current hand and possibly other visible cards to recommend a particular strategy for the player (e.g., hit, stand, double down, etc.).
- the response module 14 may include an algorithm that computes the odds of various hands using the player's cards (and other visible cards) as input to the algorithm.
- the algorithm may calculate all the possible outcomes of the player's hand based on the player's present cards, other visible cards, and the number of unseen cards in the deck to determine the highest expected value payout for the player's hand to thereby provide the player with information regarding the player's subsequent decision.
- the advisory system 10 in one embodiment, may even employ a hybrid highest expected value payout calculation by employing a combination of the lookup table with the highest expected value algorithm.
- the advisory system 10 is not intended to he limited to Blackjack. Rather, the advisory system 10 may be suitably adapted for use in other games of chance such as Poker, Pai Gow Poker, and the like (collectively "Poker”)) where a player's decision is required.
- the advisory system 10 needs to know the number of decks in play to make the right decisions. For example, Video Poker is a 1-deck game thus the advisory system would be automatically configured with knowledge that the game is being played with a single deck. Blackjack, on the other hand, can use any number of decks including 1 deck, 2 decks, 6 decks, 8 decks or more. Accordingly, the advisory system 24 would be configured with the number of decks being used in the Blackjack game. Additionally or alternatively, the advisory system 10 may evaluate a Blackjack hand based on its composition, not just its total value. For example, a hand of ] 6 made of a Jack and a Six may be treated differently than a 16 made up of eight Twos because the possible game outcomes will occur with different relative frequencies due to the different distributions of card denominations among the cards remaining in the shoe.
- the advisory system 10 may be configured with an electronic game of chance or with a physical game of chance.
- the advisory system 10 may be configured with a Video Draw Poker game so as to offer the player advice (e.g., discard certain cards) that enables the player to play perfectly (e.g., to play with the highest expected return), relatively speaking.
- the processor 11 may also be used to implement the game of chance 17. That is, in the Video Poker game example, the game may be configured as a general purpose computer that operates to provide the game of
- I I chance 17 e.g., Video Poker
- advisory information pertaining to the game of chance 17 via the software modules detector 13 and response module 14,
- the advisory system 10 may also be configured with an interface 16 that may include various interface components.
- the interface 16 may include an input interface 18 (e.g., a touchscreen, buttons, etc.) that allows a user to select various video playing cards for holding or discarding.
- the interface 16 may also include a display interface 19 that provides the advisory information to the user.
- an input interface 18 e.g., a touchscreen, buttons, etc.
- the interface 16 may also include a display interface 19 that provides the advisory information to the user.
- playing cards are displayed to the user through a graphical user interface viewable via a computer monitor or other video means.
- the detector 13 may detect those cards such that the response module 14 can inform the player as to which of those cards to discard. Once a player decides which cards to discard, the player may make those selections via the input interface 18.
- the response module 14 automatically selects or highlights the recommended cards for the player.
- the interface 16 may be configured with a network interface 20 that allows a plurality of games to be networked.
- the advisory system 10 and/or the game of chance 17 may be operable on a server that delivers such software applications to a computer terminal as part of a client/server architecture.
- Such a feature may also be used to implement a progressive jackpot.
- a player may be required to pay for the use of the advisory system 10. This money may be transferred to a progressive jackpot account and paid to a winner after some duration or upon the happening of a certain event (e.g., a Royal Flush hand).
- the advisory system 10 may be configured as a personal computer device.
- the game of chance 17 would not be configured as a software module within the advisory system ] 0.
- a player sitting at a Blackjack table may have a handheld device (e.g., PDA, cell phone, Blackberry, or the like) that offers advisory information to the player as described hereinabove.
- the Blackjack table may be configured with some sort of optical character/image recognition (e.g., an "intelligent shoe") to recognize visible playing cards such that the detector 13 may process information pertaining to those cards and the response module may calculate a decision to be made by the user (e.g., stand, hit, double down, split, etc.).
- optical character/image recognition and intelligent shoes are explained in greater detail below in Figure 7.
- Figures 2 and 3 are views of an exemplary graphical user interface 20 illustrating the use of the advisory system 24 within a game of Video Poker,
- the graphical user interface 20 displays electronic playing cards 21 ] ...5 that are electronically "dealt" to the player.
- the player is dealt an Ace of Spades , Jack of Spades , I O of Spades , Queen of Spades , and an Ace of Diamonds.
- Typical Video Poker games do not provide any information pertaining to an expected value payout.
- the only information that is provided by Video Poker game is the payout table 25 which shows the various payouts of certain hands based on the number of dollars wagered.
- the advisory system 24 electronically detects the player's playing cards 21 ].. , 5 to determine which of those cards to keep and discard. In essence, the advisory system 24 provides the player with a "perfect play". In other words, the advisory system 24 provides the player with playing card selection information in the display area 22 such that the player may attempt to obtain the highest expected value payout on the subsequent game stage. In this embodiment, the advisory system 24 recommends discarding the Ace of Diamonds, in the display area 22, even though the pair of Aces is a guaranteed win.
- Figure 3 shows that, after the Ace of Diamonds was discarded, the player attained a King of Spades, thereby attaining a Royal Flush 26 that is paid out according to the payout table 25.
- the advisory system 24 While the advisory system 24 is not guaranteed to predict such hands every time, the advisory system 24 calculates the odds of every hand the player may attain based on his present cards to thereby determine which is the best hand to attempt. However, to encourage the player to use the advisory system 24, the advisory system 24 may guarantee the information presented to the player. For example, use of the advisory system 24 may, in some embodiments, require that the player pay an additional monetary sum (e.g., similar to a side bet). If the advisory system 24 recommends a particular strategy to the player and that strategy fails to win or obtain some desirable outcome, the advisory system 24 may allow the player to use the advisory system without additional payment on one or more subsequent hands.
- the advisory system 24 may allow the player to use the advisory system without additional payment on one or more subsequent hands.
- the advisory system 24 may be simply given to the player at no additional cost such that the player may choose at his or her option to use the advisory system.
- the advisory system 24 may be offered to a player free of charge when the player is maximizing a betting opportunity or matching some predetermined betting threshold.
- Video Poker game of chance embodied in Figures 2 and 3
- variations on the Video Poker game may also be suitably configured with the advisory system 24.
- “Jacks or Better” is the most common variation of Video Poker available where payouts occur when the player attains a pair of Jacks or Better. Full pay (9/6) Jacks or Better has a theoretical return of 99.54% when played with a "perfect strategy”.
- the advisory system 24 advises the player such that the player could conceivably obtain a 99.54% pay out over time.
- Deuces Wild games such as "Deuces Wild", where a Two serves as a '"wild card” (i.e., a substitute for any card in the deck) and a jackpot is paid for four Deuces or a Natural Royal.
- Deuces Wild the payout for a Four of a Kind makes up approximately 1/3 of the payout percentage of the game, and a Four of a Kind occurs on average approximately every fifteen hands.
- Some Deuces Wild games offer a theoretical return as high as 100.762%, when played with perfect strategy.
- “Bonus Poker” is another Video Poker game that is suitable for configuration with the advisory system 24. Bonus Poker is based on Jacks or Better and generally offers a higher payout percentage for Four of a Kind. The player is dealt five cards and can then choose which cards to keep or discard. New cards are dealt accordingly. The final hand must consist of a pair of Jacks or higher in order to win.
- "Double Bonus” Video Poker is another variation of Jacks or Better with a bonus payout for four Aces. This variation offers up to a theoretical return of 100.1725%, when played with perfect strategy.
- "Double Double Bonus" Video Poker is yet another variation of Jacks or Better which offers bonus payoffs for different "Four of a Kinds”.
- Multi-play Poker is yet another example, where the player starts with a base hand of five cards and each additional played hand draws from a different set of cards with the base hand removed.
- Figures 4 and 5 arc views of an exemplary graphical user interface 30 illustrating the use of the advisory system 24 within a game of video Blackjack.
- the player has been dealt two Aces with playing cards 21 ] (i.e., the Ace of Spades) and 21s (i.e., the Ace of Diamonds).
- the dealer's card shows a "5" in display area 31.
- the advisory system 24 observes each of the shown values (i.e., the dealer's "5" and the player's two Aces 21 1 and 21 5 and calculates the best decision for the player.
- the advisory system 24 then provides recommended decision information for the player in the display area 22.
- the advisory system 24 has recommended that the player split the Aces 21 ] and 21 5 , thereby creating two new hands for the player to wager on.
- Figure 5 illustrates the graphical user interface 30 after the player split the two Aces 21 ] and 21s.
- the player attained a 21 by drawing a Queen of Diamonds (i.e., playing card 2I 7 having a value of "10") with the Ace of Spades 21j having a value of 11 (e.g., after splitting aces, casinos generally preclude Blackjack as a hand).
- the player With the player's other hand, the player attained a 19 by drawing an eight of Hearts (playing card 2Ig) with the Ace of Diamonds 2I 5 .
- the player "stood" on the two resulting hands.
- the player could have used the assistance of the advisory system 24 once again.
- the advisory system 24 may have automatically informed the user to stand on the 19 combination since the player had already paid for use of the advisory system.
- the advisory system may recommend that the player double down on the Ace of Diamonds if allowed, In this example, both of the player's hands won because the dealer only attained a 17 based on the three card combination of playing cards 5, 10, and 2 and was required to stay on 17, as is typically the case in Blackjack,
- Figure 6 is a view of an exemplary graphical user interface 30 illustrating the use of the advisory system within a multiplayer game of video Blackjack.
- the first player has been dealt a Blackjack consisting of the Queen of Diamonds (i.e., playing card 2I 7 ) and the Ace of Spades (i.e., playing card 21 1 ).
- Player N (wherein N is simply referred to herein as any integer greater than 1 ) has been dealt a 3 or a 13 based on the Ace of Diamonds (i.e., playing card 21s) and the Two of Hearts combination (i.e., playing card 2Ip).
- the playersi,.. N may be part of a networked game that allows players to play within the same Blackjack game.
- each player may have a personal Blackjack terminal (eg., cellular telephone, Blackberry device, PDA, etc.) for use in interacting with the network-based Blackjack game
- a central computer system e.g., a server
- the advisory system 24 may, in such an embodiment, be a software application that is configured on the server so as to deliver advisory information to each player that desires it.
- the advisory system 24 may be configured directly with the players' personal Blackjack terminals.
- the advisory system 24 is illustrated as providing information to player N during this particular hand. As in typical Blackjack games, player 1 has already attained a winning hand because the player attained a Blackjack and the dealer is only showing a 5.
- the advisory system 24 may take into account information pertaining to player N's cards as well as the dealer's 5 and player Ts Blackjack. For example, the advisory system 24 may provide information that varies from a typical Two/Ace combination when a dealer shows a 5 because the odds of attaining a winning hand may change based on knowledge of other visible cards. In this embodiment, the advisory system 24 recommends in the display area 22 that the player N double down and stand.
- Figure 7 is an exemplary system-level diagram 40 illustrating the use of the advisory system within a physical Blackjack game.
- the advisory system generally includes a detector 43 and a central processor 49.
- the detector 43 may be configured for recognizing visible playing cards 42 ! ... N respectively dealt to the players 41 i...N as well as the dealer's visible card 47, each of which being dealt from the dealer's shoe 44 on the table 46.
- the detector 43 may employ a form of optical character recognition (OCR) or image recognition that, in essence, takes an electronic snapshot of the cards to recognize them and convert the images into corresponding electronic data representative of the actual playing cards. This information may then be transferred to the central processor 49 such that the advisory information for the player may be calculated.
- OCR optical character recognition
- the dealer 45 draws cards from the shoe 44 one at a time.
- the detector 43 may be configured with the shoe 44 so as to recognize the cards as they are drawn.
- Such a detector configuration with the shoe 44 may be generally referred to as a smart shoe or an intelligent shoe, such as the iShoc Intelligent Shoe produced by Shufflemaster, Inc.
- the central processor 49 may be configured for providing advisory information to each of the players 41 seated at the table 46.
- the central processor 49 may observe all of the visible cards on the table 46 and compute advisory information for the players 41 according to their individual hands 42.
- the central processor 49 may be configured with software instructions 50 used for computing the decisions for each of the players 41 (e.g., should they desire to use such information).
- the software instructions 50 may employ a lookup table that includes precalculated information based on visible cards and the number of decks being used in the shoe 44. An example of such is illustrated in tables 60 and 61 of Figure 8. Additionally or alternatively, the software instructions 50 may be used to perform "on-the-fly" calculations or employ a hybrid algorithm that performs on-the-fly calculations in combination with lookup tables to determine each player's best play.
- the lookup table 60 illustrates the advisory information corresponding to the dealer's visible card 47 and the hand 42j.. N ⁇ f any particular player 41 J ,, N at the table 46 in a game of Blackjack using a single-deck shoe 44 based on certain Blackjack rules (e.g., dealer stays on 17, the player may double down after splitting pairs, no surrendering a hand, and the dealer "peeks" for a Blackjack on his own hand).
- the lookup table 61 illustrates similar advisory information; however, the lookup table 61 is based on an eight-deck shoe. As is readily visible, the lookup tables 60 and 61 are conducive to single player Blackjack such as those implemented in video Blackjack games.
- the central processor 49 may, however, be readily configured to provide advisory information based on all of the visible cards through, for example, an odds calculation algorithm.
- the central processor 49 after computing the advisory information, may convey the information to the players 41 via display devices 48I...N.
- the display devices 48 may be devices configured as input/output "pucks" that are physically embedded within the table 46 so as to electronically receive the advisory information from the central processor 49 through radio or network communication means for display to a player 41 , These input/output pucks may also be configured to receive information directly from the player regarding the player's hand, Alternatively or additionally, the devices 48 may be personal communication devices, such as a cell phone, PDA, or the like, that become communicatively connected to the central processor 49 once within range of the central processor.
- the advisory system may include software that is delivered to the personal communication devices of the players to communicate information between the central processor 49 and the personal communication device.
- the invention is not intended to be limited to any type of communication scheme for the physical Blackjack game embodied in Figure 7. Rather, virtually any type of communication scheme may be employed with the illustrated Blackjack game.
- a player 41 may alternatively communicate his hand information to the central processor 49 via the device 48.
- FIG 9 is a flowchart of an exemplary process 70 implemented by an advisory system as described hcrcinabovc. Additionally, a player is presented with a decision based game of chance that has a plurality of game elements, such as playing cards, in the process element 71. Those game elements which are visible (e.g., "face up” playing cards) are observed, in the process element 72.
- an advisory system may be configured with a detector that detects playing cards that are visible to at least one player in the game. In a Blackjack game, all of the players' cards are visible as well as the dealer's "up card". In this regard, the detector may observe each of these visible cards and convert those observations into electronic data that is representative of the visible playing cards.
- the detector may include an optical recognition module (e.g. configured with a dealer's shoe and/or some other optical capture) that takes a snapshot of the actual playing cards and converts the snapshot to the electronic data
- the detector may be a software module that receives data pertaining to virtual playing cards that are dealt to the player.
- the detector may be operable to only detect a hand of playing cards dealt to the player.
- the advisory system may be configured to individually provide advisory information to the Poker players. In this regard, the detector would detect electronic cards such that the advisory system may only offer advisory information to a player based on that player's hand and possibly other visible cards, as with a Video Poker game.
- the detector may be configured as an optical detector in a physical Poker game, as described hereinabove such that the advisory system may provide advisory information based only on the respective hands and possibly any other visible cards.
- the advisory system calculates a decision for a player based on observed game elements, in the process clement 73.
- a response module such as the response module 14 of Figure 1
- the decision may then be offered to the player, in the process element 74, giving the player the choice of accepting the decision or proceeding with the player's own strategy.
- the advisory system determines whether the player actually did accept the decision. If the player did not accept the decision (e.g., the advisory information), the game of chance may proceed by providing a second set of game elements to the player, in the process element 78. For example, if the player chose to employ his own strategy, a second set of playing elements may be provided to the player. In Draw Poker, this would mean that the player has made the decision as to which cards to discard. In Blackjack, this would mean that the player has made the decision to hit, stand, split, double down, etc. without the assistance of the advisory system. Thereafter, it is determined whether the player attained a preferable set of game elements (e.g., a winning hand or some other hand such as a hand corresponding the information of the advisory system hereinabove), in the process element 79.
- a preferable set of game elements e.g., a winning hand or some other hand such as a hand corresponding the information of the advisory system hereinabove
- the player acts accordingly to the advisory information and a second set of game elements is provided to the player, in the process element 76.
- the advisory system may require payment for the use of the advisory system, as described hereinabove, for various uses, such as a progressive jackpot.
- the advisory system may observe additional visible game elements of the game of chance, in the process clement 77.
- the advisory system may detect the playing cards of the player's hand on the subsequent game stage. Thereafter, the process 70 moves to the process element 79 to determine whether the player attained a preferable set of game elements and potentially to the process element 71 to present the player with another round of the decision based game of chance.
- the advisory system may offer the advisory information on a subsequent game of chance.
- the process 70 may proceed to the process element 71 to again present the player with a decision based game of chance.
- the advisory information may be offered to a player free of charge when the player matches some predetermined betting threshold.
- the process 70 as mentioned previously may be implemented in an electronic game of chance, such as Video Poker or video Blackjack, or other physical casino games of chance.
- the process 70 therefore, is not intended to be limited to any particular configuration for a game of chance.
- the process 70 intended to be limited to the process elements hereinabove.
- alternative or additional features may be configured with the process 70 that complement the utility of the advisory system described herein.
- the utility also provides for the implementation of the progressive jackpot account, as described below.
- Figure 10 is a system level diagram of an exemplary advisory system 82 configured in a network that uses a progressive jackpot (e.g., progressive jackpot account 86).
- the system 80 may be configured as a client/server architecture having a central processor 83 (e.g., a backroom server) configured for communicating instructions and/or information with games of chance 81 i,., N (e.g., clients implemented as computer terminals, personal communication devices, or the like).
- the advisory system 82 may be configured with the central processor 83 to deliver advisory information to the players 881.,,N 1 .
- the advisory system 82 may be configured with the games of chance 81 i...N in such a way so as to communicate information between the central processor 83 and the players 88 I .,,N.
- the advisory system 82 is configured to provide advisory information to players 88j...s ' to assist the players in their respective games of chance 81 !...N as described here ⁇ nabove. Additionally, however, this embodiment illustrates how the players 88], ,,N may wager on their respective games of chance 81 I .,. N while also providing payment for use of the advisory system 82. In this regard, the players 88J ,,,N may wager on their respective games of chance 81 I ... N using player card information, account information, and/or wager information. For example, casinos often provide player cards to their casino players. These player cards are often used as rewards cards that reward a player after a certain amount of gambling.
- a player 88 may enter a player card into a game of chance 81 (e.g., a video game machine).
- the central processor 83 communicatively connected to the game of chance 81, may identify the player card and determine how many times and/or the amount of money the player has wagered on the game of chance 81.
- the central processor 83 may present the player 88 with certain rewards (e.g., complimentary rooms, complimentary drinks, complimentary meals, etc.) after a certain level of wagering has been attained by the player.
- These player cards may also be configured with monetary account information that allows the player 88 to deduct money from a personal monetary account (e.g., a bank account, credit account, or the like) such that the player 88 may wager on the game of chance 81.
- a personal monetary account e.g., a bank account, credit account, or the like
- This monetary information is transferred to the central processor 83 via an interface 85 that is configured with the central processor.
- the processor 84 determines the amount of money wagered by the player.
- the invention is not intended to be limited to a particular type of wagering. For example, many video gaming machines additionally or alternatively allow players to insert various forms of currency that may be implemented in this embodiment.
- the advisory system 82 may require payment from the player 88 for access to the advisory information therefrom.
- a player 88 may wager a monetary sum on a game of chance 81.
- the player may use advisory information provided by the advisory system 82.
- the advisory system 82 may require payment in exchange for the information.
- the player 88 may then provide the monetary sum to the central processor via the game of chance 81 to receive the information.
- the money provided for the advisory information is used in a progressive jackpot.
- the central processor 83 may include a progressive jackpot account 86 that is used to retain a portion of the proceeds from gambling throughout the various networked games of chance 81. All or a portion of the payment for use of the advisory information from the advisory system 82 may be deposited into the progressive jackpot account 86.
- the progressive jackpot account 86 may pay to a player 88 of a game of chance 81 after some period of time or upon some event (e.g., a player who attains a certain card hand, such as a Blackjack, Royal Flush, or the like).
Abstract
Description
Claims
Priority Applications (1)
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AU2008292810A AU2008292810A1 (en) | 2007-08-30 | 2008-09-02 | Advisory system and methods for use in gaming |
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US11/847,893 | 2007-08-30 | ||
US11/847,893 US20090061977A1 (en) | 2007-08-30 | 2007-08-30 | Advisory system and methods for use in gaming |
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WO2009029934A3 WO2009029934A3 (en) | 2009-05-14 |
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US20090247289A1 (en) * | 2008-03-25 | 2009-10-01 | Konami Gaming, Inc. | Gaming machine having various functions |
US8764547B2 (en) | 2010-08-10 | 2014-07-01 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a gaming system, and a game controller |
US9814968B1 (en) * | 2013-10-15 | 2017-11-14 | Aftershock Services, Inc. | System and method for combining multiple types of virtual units in a single march in a tower defense game |
JP7161929B2 (en) * | 2018-12-17 | 2022-10-27 | 邦洋 竹田 | Network system, game support method or speculation support method, and program |
US11430292B2 (en) * | 2020-06-04 | 2022-08-30 | Shneider Ramson Thomas | Biometric-data-acquisition-based arrangements between online consultant and online user |
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US5769417A (en) * | 1996-09-11 | 1998-06-23 | Richer; Ned A. | Blackjack primer |
US20050181851A1 (en) * | 2001-12-12 | 2005-08-18 | Cantor Index, Llc | Method and apparatus for providing advice regarding gaming strategies |
US20050239529A1 (en) * | 2002-02-14 | 2005-10-27 | Martin Moshal | Decision support system and method of operation thereof |
US20070111772A1 (en) * | 2005-09-08 | 2007-05-17 | Shuster Gary S | Gaming Method |
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US6174235B1 (en) * | 1997-12-30 | 2001-01-16 | Walker Digital, Llc | Method and apparatus for directing a game with user-selected elements |
US6165069A (en) * | 1998-03-11 | 2000-12-26 | Digideal Corporation | Automated system for playing live casino table games having tabletop changeable playing card displays and monitoring security features |
US6565432B2 (en) * | 2000-09-18 | 2003-05-20 | Ernest W. Moody | Auto hold video poker |
US8734226B2 (en) * | 2001-12-12 | 2014-05-27 | Bgc Partners, Inc. | Systems and methods for assisting in game play and wagering |
US7198569B2 (en) * | 2002-09-26 | 2007-04-03 | Igt | Gaming device with optimal auto-hold tables |
US20050090304A1 (en) * | 2003-10-24 | 2005-04-28 | Pokertek, Inc. | System and method of displaying or obscuring electronic playing cards |
WO2007040675A2 (en) * | 2005-06-29 | 2007-04-12 | Roptasp Corp. | System and method for playing on-line poker augmented with dynamic and situational information |
US20070293292A1 (en) * | 2006-06-16 | 2007-12-20 | Igt | Display of game win information on a secondary display |
-
2007
- 2007-08-30 US US11/847,893 patent/US20090061977A1/en not_active Abandoned
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2008
- 2008-09-02 AU AU2008292810A patent/AU2008292810A1/en not_active Abandoned
- 2008-09-02 WO PCT/US2008/075026 patent/WO2009029934A2/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5769417A (en) * | 1996-09-11 | 1998-06-23 | Richer; Ned A. | Blackjack primer |
US20050181851A1 (en) * | 2001-12-12 | 2005-08-18 | Cantor Index, Llc | Method and apparatus for providing advice regarding gaming strategies |
US20050239529A1 (en) * | 2002-02-14 | 2005-10-27 | Martin Moshal | Decision support system and method of operation thereof |
US20070111772A1 (en) * | 2005-09-08 | 2007-05-17 | Shuster Gary S | Gaming Method |
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AU2008292810A1 (en) | 2009-03-05 |
WO2009029934A3 (en) | 2009-05-14 |
US20090061977A1 (en) | 2009-03-05 |
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