WO2010031041A3 - Video game system with safety assembly and method of play - Google Patents

Video game system with safety assembly and method of play Download PDF

Info

Publication number
WO2010031041A3
WO2010031041A3 PCT/US2009/056953 US2009056953W WO2010031041A3 WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3 US 2009056953 W US2009056953 W US 2009056953W WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3
Authority
WO
WIPO (PCT)
Prior art keywords
video game
game
play
safety assembly
game system
Prior art date
Application number
PCT/US2009/056953
Other languages
French (fr)
Other versions
WO2010031041A2 (en
Inventor
Darryl Loren Howe
John W. Taylor
Bryan Allen
Albert P. Maggiore
Yan Shtarker
Original Assignee
Mattel, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel, Inc. filed Critical Mattel, Inc.
Publication of WO2010031041A2 publication Critical patent/WO2010031041A2/en
Publication of WO2010031041A3 publication Critical patent/WO2010031041A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Abstract

A video game system (10) having a safety assembly (14) operatively coupled to an electronic video game processor (20) configured to initiate an execution of an interactive video game (70, 80, 90) stored on a game processor readable medium (20a) and to cause an interruption of the execution of the interactive video game (70, 80, 90) when the safety assembly (14) does not detect a game player in a zone-of-play (44). A method of playing an interactive video game (70, 80, 90) on an electronic video game system including the steps of: executing on a game processor (20) an interactive video game (70, 80, 90) stored on a game processor readable medium (20a); and executing a safety program (64) wherein an execution of the interactive video game (70, 80, 90) is interrupted when a safety assembly (14) does not detect a game player in a zone-of-play (44).
PCT/US2009/056953 2008-09-15 2009-09-15 Video game system with safety assembly and method of play WO2010031041A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9703608P 2008-09-15 2008-09-15
US61/097,036 2008-09-15

Publications (2)

Publication Number Publication Date
WO2010031041A2 WO2010031041A2 (en) 2010-03-18
WO2010031041A3 true WO2010031041A3 (en) 2010-04-29

Family

ID=42005814

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/056953 WO2010031041A2 (en) 2008-09-15 2009-09-15 Video game system with safety assembly and method of play

Country Status (1)

Country Link
WO (1) WO2010031041A2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2485840A (en) * 2010-11-29 2012-05-30 Dimitar Poynarov A golf club shaped computer game controller
US9814982B2 (en) 2015-02-25 2017-11-14 Globalfoundries Inc. Mitigating collisions in a physical space during gaming

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5704836A (en) * 1995-03-23 1998-01-06 Perception Systems, Inc. Motion-based command generation technology
US20020160823A1 (en) * 2000-02-18 2002-10-31 Hajime Watabe Game apparatus, storage medium and computer program
US20030003992A1 (en) * 2001-06-29 2003-01-02 Konami Corporation, Konami Computer Entertainment Tokyo, Inc. Game device, and method and program for processing image of person
US20030069074A1 (en) * 2001-09-10 2003-04-10 Shuffle Master, Inc. Method for developing gaming programs compatible with a computerized gaming operating system and apparatus
US20060166620A1 (en) * 2002-11-07 2006-07-27 Sorensen Christopher D Control system including an adaptive motion detector
US20070061851A1 (en) * 2005-09-15 2007-03-15 Sony Computer Entertainment Inc. System and method for detecting user attention
US20080207325A1 (en) * 2007-02-27 2008-08-28 Hsu Kent T J Control arrangement for operating video game console

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5704836A (en) * 1995-03-23 1998-01-06 Perception Systems, Inc. Motion-based command generation technology
US20020160823A1 (en) * 2000-02-18 2002-10-31 Hajime Watabe Game apparatus, storage medium and computer program
US20030003992A1 (en) * 2001-06-29 2003-01-02 Konami Corporation, Konami Computer Entertainment Tokyo, Inc. Game device, and method and program for processing image of person
US20030069074A1 (en) * 2001-09-10 2003-04-10 Shuffle Master, Inc. Method for developing gaming programs compatible with a computerized gaming operating system and apparatus
US20060166620A1 (en) * 2002-11-07 2006-07-27 Sorensen Christopher D Control system including an adaptive motion detector
US20070061851A1 (en) * 2005-09-15 2007-03-15 Sony Computer Entertainment Inc. System and method for detecting user attention
US20080207325A1 (en) * 2007-02-27 2008-08-28 Hsu Kent T J Control arrangement for operating video game console

Also Published As

Publication number Publication date
WO2010031041A2 (en) 2010-03-18

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