WO2010031041A3 - Video game system with safety assembly and method of play - Google Patents
Video game system with safety assembly and method of play Download PDFInfo
- Publication number
- WO2010031041A3 WO2010031041A3 PCT/US2009/056953 US2009056953W WO2010031041A3 WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3 US 2009056953 W US2009056953 W US 2009056953W WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- video game
- game
- play
- safety assembly
- game system
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Abstract
A video game system (10) having a safety assembly (14) operatively coupled to an electronic video game processor (20) configured to initiate an execution of an interactive video game (70, 80, 90) stored on a game processor readable medium (20a) and to cause an interruption of the execution of the interactive video game (70, 80, 90) when the safety assembly (14) does not detect a game player in a zone-of-play (44). A method of playing an interactive video game (70, 80, 90) on an electronic video game system including the steps of: executing on a game processor (20) an interactive video game (70, 80, 90) stored on a game processor readable medium (20a); and executing a safety program (64) wherein an execution of the interactive video game (70, 80, 90) is interrupted when a safety assembly (14) does not detect a game player in a zone-of-play (44).
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US9703608P | 2008-09-15 | 2008-09-15 | |
US61/097,036 | 2008-09-15 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2010031041A2 WO2010031041A2 (en) | 2010-03-18 |
WO2010031041A3 true WO2010031041A3 (en) | 2010-04-29 |
Family
ID=42005814
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/056953 WO2010031041A2 (en) | 2008-09-15 | 2009-09-15 | Video game system with safety assembly and method of play |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2010031041A2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2485840A (en) * | 2010-11-29 | 2012-05-30 | Dimitar Poynarov | A golf club shaped computer game controller |
US9814982B2 (en) | 2015-02-25 | 2017-11-14 | Globalfoundries Inc. | Mitigating collisions in a physical space during gaming |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
US20020160823A1 (en) * | 2000-02-18 | 2002-10-31 | Hajime Watabe | Game apparatus, storage medium and computer program |
US20030003992A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation, Konami Computer Entertainment Tokyo, Inc. | Game device, and method and program for processing image of person |
US20030069074A1 (en) * | 2001-09-10 | 2003-04-10 | Shuffle Master, Inc. | Method for developing gaming programs compatible with a computerized gaming operating system and apparatus |
US20060166620A1 (en) * | 2002-11-07 | 2006-07-27 | Sorensen Christopher D | Control system including an adaptive motion detector |
US20070061851A1 (en) * | 2005-09-15 | 2007-03-15 | Sony Computer Entertainment Inc. | System and method for detecting user attention |
US20080207325A1 (en) * | 2007-02-27 | 2008-08-28 | Hsu Kent T J | Control arrangement for operating video game console |
-
2009
- 2009-09-15 WO PCT/US2009/056953 patent/WO2010031041A2/en active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
US20020160823A1 (en) * | 2000-02-18 | 2002-10-31 | Hajime Watabe | Game apparatus, storage medium and computer program |
US20030003992A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation, Konami Computer Entertainment Tokyo, Inc. | Game device, and method and program for processing image of person |
US20030069074A1 (en) * | 2001-09-10 | 2003-04-10 | Shuffle Master, Inc. | Method for developing gaming programs compatible with a computerized gaming operating system and apparatus |
US20060166620A1 (en) * | 2002-11-07 | 2006-07-27 | Sorensen Christopher D | Control system including an adaptive motion detector |
US20070061851A1 (en) * | 2005-09-15 | 2007-03-15 | Sony Computer Entertainment Inc. | System and method for detecting user attention |
US20080207325A1 (en) * | 2007-02-27 | 2008-08-28 | Hsu Kent T J | Control arrangement for operating video game console |
Also Published As
Publication number | Publication date |
---|---|
WO2010031041A2 (en) | 2010-03-18 |
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