WO2013080636A1 - Server device, recording medium, and avatar management method - Google Patents

Server device, recording medium, and avatar management method Download PDF

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Publication number
WO2013080636A1
WO2013080636A1 PCT/JP2012/073782 JP2012073782W WO2013080636A1 WO 2013080636 A1 WO2013080636 A1 WO 2013080636A1 JP 2012073782 W JP2012073782 W JP 2012073782W WO 2013080636 A1 WO2013080636 A1 WO 2013080636A1
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Prior art keywords
user
data
avatar
image data
image
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PCT/JP2012/073782
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French (fr)
Japanese (ja)
Inventor
松山 重信
菅野 啓
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株式会社コナミデジタルエンタテインメント
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Publication of WO2013080636A1 publication Critical patent/WO2013080636A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking

Definitions

  • the present invention relates to a technique for managing an avatar representing each user by a service provided to the user.
  • SNS Social Networking Service
  • SNS Social Networking Service
  • an avatar representing a user is used.
  • Patent Document 1 discloses a configuration in which one type of avatar selected at random from a plurality of avatars prepared in advance is given to a user and displayed when the SNS is provided.
  • an object of the present invention is to diversify the expression of each user's avatar.
  • the server device of the present invention is a server device that is used in a system that provides a service to each user and manages an avatar representing each user, and among the plurality of first image data stored in the storage unit It is expressed by an image giving unit that gives two or more first image data to a user, and first image data selected by the user from two or more first image data given to the user by the image giving unit. And an avatar generating unit that generates avatar data for designating the first image data in order to display the user's avatar.
  • each of the plurality of first image data stored in the storage unit belongs to one or more groups, and among a plurality of first image data belonging to one group, a predetermined number of types of first image data.
  • the image providing unit includes a privilege providing unit that provides a privilege to the user.
  • the privilege granting unit for example, when the image granting unit gives a predetermined number of first image data of one group to the user, the two or more first image data of the group given to the user The user is allowed to play a game in which the first display object indicated by each of the items appears.
  • the content of the privilege granted by the privilege granting unit is arbitrary.
  • the privilege grant unit includes a plurality of users whose correlations are registered with a predetermined number of first image data among a plurality of first image data belonging to one group. In the case where the image giving unit is given across the two, a privilege is given to each of the plurality of users.
  • a server device includes an operation providing unit that provides a user with operation data that specifies an operation of a first display target indicated by first image data stored in a storage unit, and generates an avatar.
  • the unit generates avatar data that specifies the avatar of the user represented by a combination of the first image data provided to each user and the operation data provided to the user.
  • the motion giving unit gives the user motion data associated with the first image data when the image giving unit gives the user the first image data, and generates an avatar.
  • the unit is assigned corresponding to one first image data of two or more first image data provided to the user by the image providing unit and another first image data of two or more first image data.
  • the user's avatar data expressed in combination with the motion data is generated.
  • Avatar data for designating each user's avatar represented by a combination with the second image data acquired for each user is generated.
  • the present invention is also specified as a program for causing a computer to function as the server device according to each aspect described above.
  • the program of the present invention is a computer that is used in a system that provides services to each user.
  • the image giving unit that gives the first image data to the user, and the first image data selected by the user among the two or more first image data given to the user by the image giving unit.
  • the program of the present invention is provided in a form stored in a computer-readable recording medium and installed in the computer.
  • the recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disk) such as a CD-ROM is a good example, but a known arbitrary one such as a semiconductor recording medium or a magnetic recording medium This type of recording medium can be included.
  • the program of the present invention can be provided in the form of distribution via a communication network and installed in a computer. Recording media that can be accessed by the distribution server that distributes the program of the present invention (for example, storage devices inside or outside the distribution server) are also included in the concept of the recording medium.
  • the present invention is also specified as a method for managing avatars.
  • the avatar management method of the present invention is a method for managing an avatar representing each user in a service provided to each user, and two or more of the first image data stored in the storage unit.
  • the first image data is given to the user, and the avatar of the user expressed by the first image data selected by the user among the two or more first image data given to the user is displayed.
  • Avatar data for designating one image data is generated.
  • FIG. 1 is a block diagram of a service providing system 100 according to the first embodiment of the present invention.
  • the service providing system 100 is an SNS (Social Networking Service) system that provides various services to a user via the terminal device 10, and includes a management server 20 and a plurality of application servers (application servers) 30.
  • SNS Social Networking Service
  • the management server 20 is a web server (SNS server) that communicates with the terminal device 10 via a communication network 200 including a mobile communication network or the Internet, and comprehensively manages the SNS.
  • Each application server 30 is a web server that provides individual services of the SNS to the user.
  • each application server 30 provides a game (for example, a browser game) to each terminal device 10.
  • a typical example of a game provided by each application server 30 is a social game in which a correlation (social graph) between users constructed by SNS can be used.
  • the management server 20 and the application server 30 are not limited to web servers.
  • Each terminal device 10 is a communication terminal such as a mobile phone, and includes a control device 11, a storage device 12, a communication device 13, a display device 14, and an input device 15.
  • the control device 11 comprehensively controls each element of the terminal device 10.
  • the storage device 12 stores a program executed by the control device 11 (for example, a browser program for browsing a web page provided by the management server 20) and various data used by the control device 11.
  • the communication device 13 communicates with the management server 20 via the communication network 200.
  • communication between the terminal device 10 and the communication network 200 is typically wireless communication. However, for example, in a configuration in which a stationary personal computer or the like is used as the terminal device 10, the communication between the terminal device 10 and the communication network 200 is performed. The communication between them may be wired communication.
  • the display device 14 (for example, a liquid crystal display panel) displays various images instructed by the control device 11.
  • the input device 15 is a device for a user to input an instruction to the terminal device 10 and includes, for example, a plurality of operators operated by the user.
  • the management server 20 includes a control device 22, a storage device 24, and a communication device 26.
  • the communication device 26 communicates with each terminal device 10 via the communication network 200 and also communicates with each of the plurality of application servers 30. That is, the management server 20 also functions as a relay device that relays communication between each application server 30 and each terminal device 10.
  • the control device 22 implements various functions for providing the SNS to each terminal device 10 by executing a program stored in the storage device 24.
  • the control apparatus 22 functions as an avatar management part (FIG. 4) which manages the avatar which represents each user in SNS.
  • the storage device 24 stores a program executed by the control device 22 and various data used by the control device 22.
  • a configuration in which the storage device 24 is installed in an external device (for example, a server) separate from the management server 20 and the management server 20 acquires information from the storage device 24 via the communication network 200 may be employed. That is, the storage device 24 is not an essential requirement for the management server 20. It is also possible to configure the storage device 24 with a plurality of servers installed at geographically different positions.
  • FIG. 2 is a schematic diagram of the avatar Av in the first embodiment.
  • the avatar Av of the first embodiment is expressed by a combination of a mascot Ob1 and an identification mark Ob2.
  • the mascot Ob1 is a three-dimensional display object (object) that simulates the human outline
  • the identification mark Ob2 is a planar image in which an identification image GA for identifying a user is surrounded by a substantially rectangular frame GB. It is a display target.
  • the identification mark Ob2 is arranged near (above) the mascot Ob1.
  • FIG. 3 is a schematic diagram of data stored in the storage device 24 in order to display each user's avatar Av.
  • the storage device 24 stores basic data D and user data U.
  • the basic data D is master data serving as a basis for generating the avatar Av.
  • the basic data D includes model data DA, texture data DB, motion data DM, mascot definition data C, and second image data R2.
  • the model data DA defines the three-dimensional structure (model) of the mascot Ob1.
  • a plurality of model data DA defining different structures is stored in the storage device 24, and a model identifier FA for uniquely identifying each structure is added to each model data DA.
  • Each model data DA includes skeleton data DA1 and shape data DA2.
  • the skeleton data DA1 defines the skeleton of the mascot Ob1 by defining a plurality of feature points including joint points and end points and the relationship between the feature points.
  • the shape data DA2 is the surface shape (polygon) of the mascot Ob1. Stipulate.
  • the skeleton defined by the skeleton data DA1 (the total number of joint points and the relationship between the joint points) is common to a plurality of types of mascot Ob1.
  • Texture data DB defines the texture (surface image) of mascot Ob1.
  • a texture identifier FB for uniquely identifying different textures is added to each texture data DB.
  • the appearance of one type of mascot Ob1 is defined for each combination of each model data DA and each texture data DB.
  • the operation data DM in FIG. 3 is data (motion data) that defines the operation of the mascot Ob1.
  • a plurality of operation data DM defining different operations are stored in the storage device 24, and an operation identifier FM for uniquely identifying each operation is stored in each operation. It is added to the data DM.
  • the motion data DM of the first embodiment defines the trajectory of each joint point of the skeleton expressed by the model data DA (skeleton data DA1). Since the skeletons of the plurality of types of mascot Ob1 are common as described above, the operations of the plurality of types of mascot Ob1 can be defined by the common operation data DM.
  • Mascot definition data C defines mascot Ob1.
  • a plurality of mascot definition data C corresponding to different types of mascots Ob1 are stored in the storage device 24, and a mascot identifier F1 for uniquely identifying each mascot Ob1 is added to each mascot definition data C.
  • the mascot definition data C of the first embodiment includes first image data R1 that specifies an image (appearance) of the mascot Ob1, and an operation identifier FM of operation data DM that specifies the operation of the mascot Ob1.
  • the first image data R1 includes a model identifier FA and a texture identifier FB.
  • a mascot Ob1 having an appearance in which the texture defined by the texture data DB of the texture identifier FB in the first image data R1 is added to the solid shape defined by the model data DA of the model identifier FA in the first image data R1 is the first image. It is specified by data R1.
  • the combination of the model identifier FA and the texture identifier FB specified by the first image data R1 is different for each type of mascot Ob1 (for each mascot identifier F1).
  • the mascot definition data C is stored in the storage device 24 for each of a plurality of types of mascots Ob1 having different combinations (appearances) of the solid shape defined by the model data DA and the texture defined by the texture data DB.
  • the operation identifier FM included in the mascot definition data C specifies the initial operation (operation data DM) of the mascot Ob1 specified by the first image data R1.
  • the operation data DM of the operation suitable for the appearance of each mascot Ob1 is associated with the first image data R1 as the operation data DM of the initial operation of the mascot Ob1.
  • the operation of each mascot Ob1 given to the user can be appropriately changed from the initial operation associated with the mascot definition data C in accordance with, for example, an instruction from the user.
  • the second image data R2 in FIG. 3 is image data indicating the identification image GA of the identification mark Ob2.
  • a plurality of second image data R2 indicating different identification images GA is stored in the storage device 24, and a marker identifier F2 for uniquely identifying each identification image GA is added to each second image data R2.
  • the second image data R2 indicating the identification image GA is image data prepared by the user himself (details will be described later). The above is the contents of the basic data D in FIG.
  • the user data U shown in FIG. 3 is data for individually defining the avatar Av for each user.
  • Each of the owned mascot data U1, the owned marker data U2, the owned operation data UM, and the avatar data V is provided for each user. Consists of including individually.
  • the owned mascot data U1 includes an identifier UID for uniquely identifying the user, and a mascot identifier F1 of the mascot Ob1 (that is, the mascot Ob1 owned by the user) that can be used by the user for his avatar Av. .
  • a user can own a plurality of types of mascots Ob1.
  • a plurality of mascot identifiers F1 corresponding to each mascot Ob1 are registered in the possessed mascot data U1 of the user who owns a plurality of types of mascot Ob1.
  • the owned sign data U2 includes a user identifier UID and a sign identifier F2 of the second image data R2 indicating the identification image GA that the user can use for his / her avatar Av (that is, the identification image GA owned by the user). Including.
  • the user can own a plurality of types of second image data R2.
  • a plurality of marker identifiers F2 corresponding to each second image data R2 are registered in the owned marker data U2 of the user who owns a plurality of types of second image data R2.
  • the owned operation data UM includes the user identifier UID and the operation identifier FM of the operation data DM that can be applied to the mascot Ob1 of the user's own avatar Av.
  • a user can own a plurality of types of operation data DM.
  • a plurality of operation identifiers FM corresponding to each operation data DM are registered in the operation data UM owned by the user who owns a plurality of types of operation data DM.
  • the avatar data V in FIG. 3 designates the user's avatar Av expressed by a combination of the mascot Ob1, the identification image GA, and the operation data DM.
  • each user's avatar data V includes one mascot identifier F1 in the user's owned mascot data U1, one sign identifier F2 in the user's owned sign data U2, and It includes one operation identifier FM in the user's own operation data UM.
  • Appearance combining the mascot Ob1 defined by the mascot definition data C designated by the mascot identifier F1 of the avatar data V and the identification mark Ob2 including the identification image GA indicated by the second image data R2 designated by the sign identifier F2.
  • the avatar Av in which the mascot Ob1 operates is generated according to the operation data DM designated by the operation identifier FM of the avatar data V.
  • FIG. 4 is a functional block diagram of the avatar management unit 50 that manages each user's avatar Av.
  • the control device 22 executes the program held in the storage device 24, a plurality of elements (an image acquisition unit 52, an information addition unit 54, an avatar generation unit 56, and a display control unit 58) in FIG. 4 are realized. It should be noted that each element in FIG. 4 can be distributed to a plurality of devices.
  • the image acquisition unit 52 adds the marker identifier F2 to the second image data R2 acquired from the user XA and stores it in the storage device 24 (basic data D), and also stores the marker data owned by the user XA.
  • the indicator identifier F2 is added to U2. That is, the second image data R2 provided by the user XA is in a state where it can be used for displaying the identification mark Ob2 of the user XA.
  • the acquisition of the second image data R2 by the image acquisition unit 52 is sequentially executed in accordance with an instruction from the user XA, so that a plurality of marker identifiers F2 corresponding to different identification images GA are owned by the user XA. Registered in the data U2.
  • the second image data R2 is image data acquired in advance by the user using the terminal device 10 (hereinafter referred to as “acquired image data”) or edited in accordance with an instruction from the user.
  • This is generated image data (hereinafter referred to as “edited image data”).
  • the acquired image data is, for example, image data captured by an imaging device (not shown) attached to the terminal device 10, image data stored in a built-in or portable recording medium of the terminal device 10, or other data It may be image data received by the terminal device 10 from a web server (for example, an existing SNS server).
  • the edited image data is, for example, data of a single image made up of images selected by a user from a plurality of candidates for each element (eyes, nose, etc.) of a human face, or an instruction from a user It may be image data drawn accordingly.
  • FIG. 4 gives one of a plurality of mascot definition data C (combination of mascot Ob1 and operation data DM) stored in the storage device 24 to the user.
  • FIG. 5 is an explanatory diagram of the operation of giving the mascot definition data C to the user.
  • the information adding unit 54 displays the mascot list on the display device 14 of the terminal device 10 (SA1).
  • the mascot list is a list for allowing the user to select one of a plurality of mascot definition data C, and a plurality of types of mascots Ob1 defined by each mascot definition data C are arranged as selection candidates.
  • the user appropriately operates the input device 15 to select one desired mascot Ob1 (mascot definition data C) from the mascot list displayed on the display device 14 (SA2).
  • the information giving unit 54 gives the user the mascot Ob1 selected from the mascot list by the user (SA3).
  • the mascot Ob1 is an image prepared in advance by the service providing system 100 (management server 20), whereas the identification mark Ob2 is prepared in advance by the service providing system 100.
  • This is an image other than the selected image (that is, an image prepared by the user). Therefore, there is a tendency that the user's distinguishability with the identification mark Ob2 exceeds the distinguishability with the mascot Ob1.
  • “identification of users” means that each user is uniquely identified in a strict sense, in addition to a narrowly defined identification in a completely strict sense (that each user can be identified uniquely). It also includes broad identification in a substantive sense to the extent that each user can be specified within reasonable limits that do not fall into the category identification but cause practically no particular problem. Therefore, it is not completely excluded that the identification mark Ob2 (identification image GA) is common among users.
  • the information adding unit 54 includes an image adding unit 542 and an operation adding unit 544.
  • the image giving unit 542 gives the user XA the mascot Ob1 (first image data R1) selected by the user XA. Specifically, the image giving unit 542 adds the mascot identifier F1 of the mascot Ob1 (mascot definition data C) selected by the user XA to the mascot data U1 owned by the user XA.
  • the action giving unit 544 gives the user XA the action data DM specified by the mascot definition data C as the initial action of the mascot Ob1 given to the user XA by the image giving unit 542.
  • the action giving unit 544 includes the action identifier FM included in the mascot definition data C of the mascot Ob1 selected from the mascot list by the user XA (that is, the action identifier FM of the action data DM associated with the mascot Ob1). Is added to the owned operation data UM of the user XA.
  • the operation identifier FM of a basic operation for example, an operation expressing emotions such as emotions
  • an action identifier FM of one kind of action is added to the owned action data UM.
  • the action giving unit 544 gives the operation data DM associated with the mascot Ob1 to the user. That is, in the first embodiment, the mascot Ob1 and the operation data DM are given to the user as a set.
  • the assignment of the mascot Ob1 by the image assigning unit 542 and the assignment of the operation data DM by the action assigning unit 544 are sequentially executed in accordance with an instruction from the user XA, so that a plurality of mascot data U1 owned by the user XA is included.
  • Mascot identifier F1 is registered, and a plurality of operation identifiers FM are registered in the owned operation data UM of the user XA.
  • the mascots Ob1 that are given unconditionally (free of charge) upon selection by the user, and a user under a predetermined condition. There is a mascot Ob1 to be granted. The latter mascot Ob1 is given to the user on condition that the money value such as electronic money or virtual currency is paid. It is also possible to give the user the mascot Ob1 selected in the lottery process executed in response to an instruction from the user.
  • the avatar generating unit 56 includes a mascot identifier F1 of the mascot Ob1 selected by the user, a marker identifier F2 of the identification image GA selected by the user, and an operation identifier FM of the operation data DM selected by the user.
  • V is generated and stored in the storage device 24.
  • the avatar generation unit 56 is an element that associates the mascot Ob1, the identification image GA, and the operation data DM with each other.
  • the editing of the avatar data V described above (change of the combination of the mascot Ob1, the identification mark Ob2, and the operation data DM) is executed at any time.
  • the user owns only one type of mascot Ob1, that mascot Ob1 is registered in the avatar data V.
  • the identification image GA and the operation data DM When the user does not select the identification image GA or when the image acquisition unit 52 has not acquired the identification image GA from the user, a predetermined identification image GA prepared in advance is registered in the avatar data V. The Similarly, when the user does not select the action data DM, the initial action data DM of the mascot Ob1 selected by the user is registered in the avatar data V.
  • the operation of each mascot Ob1 is changed from the initial operation associated with the mascot Ob1 in the mascot definition data C.
  • the operation data DM can be exchanged between a plurality of mascots Ob1 owned by the user.
  • avatar data V designating a combination of one type of mascot Ob1 and motion data DM designated by mascot definition data C of another mascot Ob1 can be generated.
  • the display control unit 58 displays the avatar Av on the display device 14 of the terminal device 10 by transmitting the display data Z designating the avatar Av to the terminal device 10.
  • the display data Z for displaying the avatar Av of the arbitrary user XA is model data DA specified by the first image data R1 among the mascot definition data C corresponding to the mascot identifier F1 in the avatar data V of the user XA.
  • the control device 11 of the terminal device 10 that has received the display data Z from the management server 20 via the communication network 200 displays an image of the mascot Ob1 that operates according to the operation data DM in the display data Z as model data in the display data Z.
  • An identification mark Ob2 generated by rendering DA and texture data DB and combining the identification image GA indicated by the second image data R2 in the display data Z and a predetermined frame portion GB is arranged in the vicinity of the mascot Ob1.
  • the display control unit 58 of the management server 20 determines that the direction of the mascot Ob1 on the horizontal plane in the virtual space (front direction) and the direction of the identification mark Ob2 (normal direction on the front side of the identification image GA) satisfy the following conditions:
  • the mascot Ob1 and the identification mark Ob2 are displayed on the display device 14 so as to be satisfied.
  • the direction of the identification mark Ob2 changes so as to be linked to the direction of the mascot Ob1 within the narrow range ⁇ 2 compared to the range ⁇ 1 (for example, it faces the same direction as the mascot Ob1), and does not change outside the range ⁇ 2.
  • the range ⁇ 2 is set to a range (for example, ⁇ 2 ⁇ 180 °) in which the user who visually recognizes the display of the identification mark Ob2 can identify the identification image GA. Therefore, regardless of the direction of the mascot Ob1, there is an advantage that the identification of the user by the identification mark Ob2 is ensured.
  • the avatar Av of each user is displayed on the display device 14 of each terminal device 10 by various services provided by the service providing system 100.
  • the user's avatar Av is displayed as a character in the game provided by each application server 30.
  • the display control unit 58 uses the avatar Av [a] of the user XA and the usage as shown in FIG.
  • the user XB's avatar Av [b] and the time series (timeline) TL of messages exchanged between them are displayed on the display device 14 of each terminal device 10 of the user XA and the user XB.
  • the avatar Av [a] of the user XA is displayed on the terminal device 10 of the user XA. It is displayed on the device 14. However, since it is not necessary to ensure the distinguishability of the avatar Av [a] displayed on the terminal device 10, the display of the identification mark Ob2 is omitted and only the mascot Ob1 is displayed.
  • the avatar Av representing the user is expressed by a combination of the mascot Ob1 and the identification mark Ob2.
  • the mascot Ob1 is selected from a plurality of candidates (mascot definition data C) prepared in advance by the service providing system 100, while the identification mark Ob2 (identification image GA) is individually prepared by each user. Therefore, even when the number of types of the mascot Ob1 is small with respect to the total number of users (when the mascot Ob1 alone does not necessarily ensure sufficient discrimination), the discrimination of the avatar Av can be sufficiently ensured by the identification mark Ob2. Is possible.
  • the avatar is compared with a configuration in which one type of mascot Ob1 is used in a fixed manner.
  • the display of Av can be varied and interesting.
  • the avatar Av identification mark Ob2 and the operation data DM displayed on the display device 14 are also changed from a plurality of types according to the instruction from the user, the expression of the avatar Av is diversified. The effect of being done is particularly remarkable.
  • the mascot Ob1 since the mascot Ob1 operates in accordance with the operation data DM provided by the operation assigning unit 544, it is possible to display an avatar Av that is rich and interesting compared to the configuration in which the mascot Ob1 is stationary. There is.
  • the mascot Ob1 (first image data R1) and the operation data DM are given to the user as a set, but the operation data DM of each mascot Ob1 is mascot Ob1 in the mascot definition data C. Since the action data DM initially associated with the action data DM can be changed, it is possible to maintain the effect of being able to display various and interesting avatars Av.
  • FIG. 9 is a schematic diagram of mascot definition data C in the second embodiment.
  • a plurality of mascots Ob1 indicated by each mascot definition data C are divided into a plurality of groups.
  • Each group has N0 types (N0 is a natural number of 2 or more) of mascots Ob1.
  • the mascot definition data C of each mascot Ob1 is used to uniquely identify the group to which the mascot Ob1 belongs in addition to the first image data R1 and the motion identifier FM similar to those in the first embodiment.
  • a group identifier FG is included.
  • a configuration in which the number of types N0 of the mascots Ob1 belonging to each group is individually set for each group is suitable, but the number of types N0 can be shared across a plurality of groups.
  • the control device 22 of the management server 20 in the second embodiment functions as an element (privilege grant unit) that executes the privilege grant process SB of FIG.
  • the privilege granting process SB is a process for granting a privilege to a user who has acquired the NT type (NT ⁇ N0) mascot Ob1 among the N0 types of mascot Ob1 of each group.
  • the privilege given by privilege grant process SB means the special treatment regarding SNS.
  • the privilege granting process SB is executed each time the image granting unit 542 grants the mascot Ob1 to an arbitrary user XA.
  • the control device 22 specifies the group of the mascot Ob1 (hereinafter referred to as “target group”) that the image grant unit 542 has given to the user XA this time from the group identifier FG in the mascot definition data C. (SB1).
  • the control device 22 determines the number N of mascots Ob1 belonging to the target group (that is, the mascots Ob1 to which the group identifier FG of the target group is assigned) among the plurality of mascots Ob1 registered in the mascot data U1 owned by the user XA. Is counted (SB2).
  • the number N of types means the number of types of the mascot Ob1 that has already been given to the user XA among the N0 mascots Ob1 of the target group.
  • the control device 22 determines whether or not the number of types N has reached a predetermined threshold value NT (SB3).
  • the threshold value NT is individually selected for each group, for example.
  • the control device 22 grants a privilege to the user XA (SB4). Specifically, the control device 22 stores data indicating the provision of the privilege in the storage device 24 for the user XA. On the other hand, when the number N of types has not reached the threshold value NT (SB3: NO), the control device 22 ends the privilege granting process SB without giving a privilege to the user XA.
  • the privilege granted to the user XA in the privilege grant processing SB of the second embodiment is a right for the user to play a game corresponding to the target group among a plurality of types of games provided by each application server 30.
  • the control device 22 permits the user XA to play a game in which the mascot Ob1 of the group in which the number N of mascot Ob1 has reached the threshold value NT.
  • the user XA is permitted to play a billiard game in which a plurality of mascots Ob1 belonging to one group satisfying the privilege granting conditions are regarded as balls.
  • the user XA plays the game by appropriately operating the input device 15 of the terminal device 10.
  • the same effect as in the first embodiment is realized.
  • a privilege is given to the user by collecting a large number of mascots Ob1
  • an incentive to collect mascots Ob1 an incentive to continuously enjoy the service provided by the service providing system 100
  • ⁇ Third Embodiment> when a single user collects NT types of mascots Ob1 in the group, a privilege is given to the user.
  • a privilege is given to each user.
  • the user data U stored in the storage device 24 of the management server 20 of the third embodiment includes the correlation data UR in FIG. 12 in addition to the same elements (U1, U2, UM, V) as in the first embodiment. Include every.
  • the correlation data UR of an arbitrary user XA includes an identifier UID of the user XA itself, and identifiers UID_B of each of a plurality of users XB in which correlations with the user XA are registered.
  • the number of users XB may be single.
  • the control device 22 of the third embodiment executes the privilege granting process SB of FIG. 13 instead of the privilege granting process SB of FIG.
  • the control device 22 identifies the target group in the same manner as in the second embodiment (SB11), and selects a plurality of users XB whose correlation with the user XA is registered in the correlation data UR. Specify (SB12). Then, the control device 22 calculates the total number of types N of the target group mascots Ob1 given to the entire user XA and each user XB (SB13).
  • the number of types N is calculated as “3”. That is, the number N of types means the number of types of mascot Ob1 assigned across a plurality of users (XA, XB) whose correlations are registered among the N0 types of mascot Ob1 of the target group.
  • the control device 22 determines whether or not the number N of types calculated in step SB13 has reached the threshold value NT (SB14).
  • the control device 22 grants a privilege to the user XA and each of the plurality of users XB specified in step SB12 (SB15). Specifically, play of a game in which each mascot Ob1 of the target group appears is permitted to the user XA and each user XB.
  • the control device 22 ends the privilege granting process SB without giving a privilege to each user.
  • a privilege is given to each user according to the number N of types of mascots Ob1 owned by a plurality of users whose correlations are registered as a whole. That is, a user whose correlation is registered with a large number of users tends to easily obtain a privilege. Therefore, there is an advantage that an incentive to establish a correlation with many users can be given to each user.
  • FIG. 14 is a schematic diagram of avatar data V in the fourth embodiment.
  • one avatar data V is stored in the storage device 24 of the management server 20 for each user.
  • a plurality of avatar data V corresponding to different services is stored in the storage device 24 for each user.
  • Data V is illustrated.
  • the user appropriately operates the input device 15 of the terminal device 10 so that the mascot Ob1 (mascot identifier F1), the identification marker Ob2 (label identifier F2), and the motion data DM (motion identifier FM) are avatar data thereof. It can be set individually for each V (for each service). That is, the combination of the mascot Ob1, the identification mark Ob2, and the operation data DM may be different for each avatar data V (for each service).
  • the display control unit 58 selects the avatar data V corresponding to the service currently provided to the user XA among the plurality of avatar data V of the user XA, and displays the avatar Av on the display device 14 of the terminal device 10. For example, the avatar Av corresponding to the avatar data V of the service S1 is displayed when the service S1 is provided to the user XA, and the avatar Av corresponding to the avatar data V of the service S2 is displayed when the service S2 is provided to the user XA. . Therefore, the appearance of the mascot Ob1 and the identification mark Ob2 or the operation of the mascot Ob1 is different for each service of the avatar Av of the user XA.
  • the same effect as in the first embodiment is realized.
  • the avatar Av of each user is stored for each service.
  • the configuration of the second embodiment or the third embodiment can be applied to the fourth embodiment.
  • the display data Z (model data DA, texture data DB, second image data R2, motion data DM) indicating the user's avatar Av is displayed from the management server 20 to the terminal device 10 each time the avatar Av is displayed.
  • the structure which transmits to is illustrated.
  • the display data Z of the avatar Av that is predicted to be frequently displayed on each terminal device 10 is provided in advance from the management server 20 to the terminal device 10 and then held in the storage device 12.
  • FIG. 15 is an explanatory diagram of an operation for the management server 20 in the fifth embodiment to display the avatar Av on the terminal device 10 of an arbitrary user XA.
  • the storage device 24 of the management server 20 of the fifth embodiment stores correlation data UR similar to that of the third embodiment for each user.
  • the control device 22 displays the display data Z corresponding to the avatar data V of the user XA and the display corresponding to the avatar data V of each user XB registered in the correlation data UR of the user XA.
  • Data Z is generated and transmitted to the terminal device 10 (SC11).
  • the control device 11 of the terminal device 10 stores each display data Z received from the management server 20 in the storage device 12 (SC12).
  • the display data Z can be transmitted from the management server 20 to the terminal device 10 at any time. For example, a configuration in which the display data Z is transmitted to the terminal device 10 when the correlation data UR or the avatar data V is changed is preferable. is there.
  • the control device 22 (display control unit 58) of the management server 20 displays the display data Z of the avatar Av of the user XC as the user XA. It is determined whether it is held in the terminal device 10 (SC21).
  • the control device 22 of the management server 20 The (display control unit 58) transmits the identifier UID of the user XC to the terminal device 10 (SC22).
  • the control device 11 of the terminal device 10 acquires the display data Z corresponding to the identifier UID received from the management server 20 from the storage device 12 and displays the avatar Av of the user XC (XA, XB) on the display device 14 ( SC23).
  • the control device 22 Similarly to the first embodiment, display data Z corresponding to the avatar data V of the user XC is generated and transmitted to the terminal device 10 (SC24).
  • the same effect as in the first embodiment is realized.
  • the display data Z of the avatar Av (the avatar Av of each user whose correlation is registered) that is predicted to be displayed frequently is held in the terminal device 10 in advance, and the avatar Av. Used for display. Therefore, when displaying the avatar Av in which the display data Z is held on the terminal device 10, it is sufficient to indicate the identifier UID of the user to be displayed to the terminal device 10 from the management server 20, and the display data Z is displayed for each display. Is not required to be transmitted from the management server 20 to the terminal device 10.
  • the processing load by the management server 20 or the communication amount between the management server 20 and each terminal device 10 is reduced.
  • the configurations of the second to fourth embodiments can be applied to the fifth embodiment.
  • the avatar data V when the user XB in which the correlation with the user XA is registered changes the avatar data V, the avatar data V after changing the display data Z of the user XB held in the terminal device 10 of the user XA. It is necessary to update it according to the contents.
  • the following method is suitably employed for updating the display data Z held in the terminal device 10.
  • the latest change time (time stamp) TA is added to the avatar data V of each user stored in the storage device 24, and each identifier UID_B registered in the correlation data UR of the user XA contains the user XA. Is associated with the time TB at which the display data Z of the user XB with the identifier UID_B is transmitted.
  • the control device 22 of the management server 20 uses the time TB corresponding to each identifier UUD_B in the correlation data UR of the user XA and the time corresponding to the avatar data V of the user XB of the identifier UID_B.
  • the control device 22 By comparing with TA, it is determined whether or not the display data Z corresponding to the latest avatar data V of the user XB is held in the terminal device 10 of the user XA. For example, when the time TA is later than the time TB (that is, when the avatar data V of the user XB is changed after the display data Z of the user XB is transmitted to the terminal device 10 of the user XA) The latest display data Z of the person XB is not transmitted to the terminal device 10. Therefore, the control device 22 generates display data Z corresponding to the latest (after the last change) avatar data V of the user XB and transmits it to the terminal device 10.
  • the configuration in which the operation of the mascot Ob1 is controlled according to the operation data DM registered in advance in the avatar data V is exemplified.
  • the operation data DM is transmitted when a message is transmitted using SNS.
  • a configuration in which the user can select is also suitable.
  • the user XA who transmits a message to the user XB is arbitrary operation data among the operation data DM owned by the user XA (operation data DM specified by the operation identifier FM registered in the owned operation data UM).
  • DM is selected by operating the input device 15.
  • the control device 22 (display control unit 58) of the management server 20 transmits the display data Z including the operation data DM selected by the user XA to the terminal device 10 of the destination user XB together with the message. Therefore, the avatar Av in which the mascot Ob1 operates according to the operation data DM selected by the user XA is displayed on the display device 14 of the terminal device 10 of the user XB together with the message from the user XA.
  • the operation data DM selected by the transmission source user XA is transmitted along with a message to the terminal device 10 of the transmission destination user XB. Instead of the operation data DM in the display data Z, it is applied to control the operation of the mascot Ob1.
  • a configuration in which the display data Z of the user is provided to an external server that provides an SNS that is separate from the service providing system 100 may be employed.
  • an avatar Av corresponding to the display data Z provided from the management server 20 is displayed as an image representing the user.
  • the management server 20 communicates with a plurality of external servers that provide different types of SNS
  • the user avatar data V is individually stored in the storage device 24 for each of the plurality of external servers, and each external server It is also possible to provide display data Z corresponding to the avatar data V corresponding to the external server.
  • the content of the avatar data V is individually set for each external server.
  • the combination of the mascot Ob1, the identification image GA, and the operation data DM may be different between the avatar data V provided to the first external server and the avatar data V provided to the second external server.
  • the management server 20 In the configuration in which the external server cannot process the display data Z, for example, the management server 20 generates image data of the planar image of the user's avatar Av from the display data Z by image processing such as rendering, and then sends it to the external server. It is possible to provide.
  • a configuration in which one type of mascot Ob1 belongs to a plurality of groups may be employed.
  • the mascot definition data C of the mascot Ob1 belonging to a plurality of groups includes a plurality of group identifiers FG corresponding to each group.
  • the mascot Ob1 and the operation data DM are given to the user as a set.
  • the mascot Ob1 and the operation data DM can also be given to the user individually.
  • the incentive to acquire a large number of mascot Ob1 is used as compared with the configuration in which the mascot Ob1 is given alone. There is an advantage that it can be given to a person.
  • the mascot Ob1 simulating the human contour and the identification mark Ob2 surrounding the identification image GA with the frame GB are illustrated, but the forms of the mascot Ob1 and the identification mark Ob2 are arbitrary.
  • a mascot Ob1 that simulates the outer shape of an animal other than a human or an identification mark Ob2 in which an arbitrary shape (for example, a circle) frame GB other than a rectangle is added to the identification image GA is also used.
  • an identification mark Ob2 for example, an identification mark Ob2 composed only of the identification image GA from which the frame portion GB is omitted.
  • a configuration in which the management server 20 executes rendering of the model data DA and the texture data DB may be employed. That is, the display control unit 58 performs rendering of the model data DA and the texture data DB, and transmits an image generated by the rendering to the terminal device 10.
  • the model data DA and texture data DB for specifying the mascot Ob1 are stored in the storage device 24 of the management server 20, but the model data DA and the texture data DB are rendered in advance (pre-rendering).
  • the image data (for example, time series of PNG format images) can be held in the storage device 24 and used for displaying the avatar Av.
  • both the model data DA and the texture data DB and the rendered image data are stored in the storage device 24 of the management server 20, and the communication status between the terminal device 10 that displays the avatar Av and the management server 20 ( Depending on communication traffic or communication quality, a configuration in which transmission data for the terminal device 10 is switched between the two may be employed. For example, when communication traffic is large or communication quality is low, rendered image data is transmitted, and when communication traffic is small or communication quality is high, model data DA and texture data DB are transmitted.
  • the data format indicating the mascot Ob1 and the identification mark Ob2 is arbitrary in the present invention. For example, the mascot Ob1 does not need to be a stereoscopic image generated by rendering, and the mascot 0b1 expressed by a planar image can be displayed as an avatar Av (and thus rendering is unnecessary).
  • the content of the privilege given to the user in the second embodiment or the third embodiment is arbitrary.
  • a configuration in which a predetermined amount of virtual currency that can be used in SNS is given to a user as a privilege, or a configuration in which a right to use a specific mascot Ob1 for an avatar Av is given to a user as a privilege may be employed.
  • the avatar Av represented by the combination of the mascot Ob1 and the identification mark Ob2 has been exemplified.
  • the present invention is also applied to the display of the avatar Av represented by only one type of image. obtain. For example, it is possible to omit the identification mark Ob2 and display the avatar Av expressed only by the mascot Ob1.

Abstract

 This management server is used in a system providing a service to users, and manages avatars representing the users, wherein: an image assignment unit assigns, to a user, at least two sets of mascot definition data from a plurality of mascot definition data stored in a storage device; an image acquisition unit acquires second image data prepared by the user; and an avatar generation unit generates avatar data that specifies the mascot definition data and the second image data for displaying an avatar of the user, which is expressed by combining the mascot definition data selected by the user from the at least two sets of mascot definition data assigned to the user by the image assignment unit and the second image data acquired for the user by the image acquisition unit.

Description

サーバ装置、記録媒体およびアバター管理方法Server device, recording medium, and avatar management method
 本発明は、利用者に提供されるサービスにて各利用者を表象するアバターを管理する技術に関する。 The present invention relates to a technique for managing an avatar representing each user by a service provided to the user.
 利用者間のメッセージの授受等の各種のサービスを各利用者に提供するSNS(Social Networking Service)が従来から普及している。SNSでは、利用者を表象するアバターが利用される。例えば特許文献1には、事前に用意された複数のアバターからランダムに選択された1種類のアバターを利用者に付与してSNSの提供時に表示させる構成が開示されている。 SNS (Social Networking Service) that provides various services such as message exchange between users to each user has been widely used. In SNS, an avatar representing a user is used. For example, Patent Document 1 discloses a configuration in which one type of avatar selected at random from a plurality of avatars prepared in advance is given to a user and displayed when the SNS is provided.
特開2010-4506号公報JP 2010-4506 A
 しかし、特許文献1の技術では、SNSの会員登録時に利用者に付与された1種類のアバターが以後のサービスにて固定的に利用されるから、アバターの表現が単調となり面白味に欠けるという問題がある。以上の事情を考慮して、本発明は、各利用者のアバターの表現を多様化することを目的とする。 However, in the technique of Patent Document 1, since one type of avatar given to the user at the time of SNS member registration is fixedly used in subsequent services, the avatar expression is monotonous and lacks in interest. is there. In consideration of the above circumstances, an object of the present invention is to diversify the expression of each user's avatar.
 本発明のサーバ装置は、各利用者にサービスを提供するシステムに使用され、各利用者を表象するアバターを管理するサーバ装置であって、記憶部に記憶された複数の第1画像データのうち2以上の第1画像データを利用者に付与する画像付与部と、画像付与部が利用者に付与した2以上の第1画像データのうち当該利用者が選択した第1画像データで表現される当該利用者のアバターを表示させるために当該第1画像データを指定するアバターデータを生成するアバター生成部とを具備する。 The server device of the present invention is a server device that is used in a system that provides a service to each user and manages an avatar representing each user, and among the plurality of first image data stored in the storage unit It is expressed by an image giving unit that gives two or more first image data to a user, and first image data selected by the user from two or more first image data given to the user by the image giving unit. And an avatar generating unit that generates avatar data for designating the first image data in order to display the user's avatar.
 本発明の好適な態様において、記憶部に記憶された複数の第1画像データの各々は、1個以上のグループに属し、ひとつのグループに属する複数の第1画像データのうち所定種類数の第1画像データを画像付与部が利用者に付与した場合に、当該利用者に特典を付与する特典付与部を具備する。特典付与部は、例えば、ひとつのグループのうち所定種類数の第1画像データを画像付与部が利用者に付与した場合に、当該利用者に付与された当該グループの2以上の第1画像データの各々が示す第1表示対象が登場するゲームのプレイを当該利用者に許可する。ただし、特典付与部が付与する特典の内容は任意である。 In a preferred aspect of the present invention, each of the plurality of first image data stored in the storage unit belongs to one or more groups, and among a plurality of first image data belonging to one group, a predetermined number of types of first image data. When one image data is provided to the user by the image providing unit, the image providing unit includes a privilege providing unit that provides a privilege to the user. The privilege granting unit, for example, when the image granting unit gives a predetermined number of first image data of one group to the user, the two or more first image data of the group given to the user The user is allowed to play a game in which the first display object indicated by each of the items appears. However, the content of the privilege granted by the privilege granting unit is arbitrary.
 特典付与部を具備する構成の好適例において、特典付与部は、ひとつのグループに属する複数の第1画像データのうち所定種類数の第1画像データを、相関関係が登録された複数の利用者に跨って画像付与部が付与した場合に、複数の利用者の各々に特典を付与する。 In a preferred example of the configuration including the privilege grant unit, the privilege grant unit includes a plurality of users whose correlations are registered with a predetermined number of first image data among a plurality of first image data belonging to one group. In the case where the image giving unit is given across the two, a privilege is given to each of the plurality of users.
 本発明の好適な態様に係るサーバ装置は、記憶部に記憶された第1画像データが示す第1表示対象の動作を指定する動作データを利用者に付与する動作付与部を具備し、アバター生成部は、が各利用者に付与した第1画像データとが当該利用者に付与した動作データとの組合わせで表現される当該利用者のアバターを指定するアバターデータを生成する。 A server device according to a preferred aspect of the present invention includes an operation providing unit that provides a user with operation data that specifies an operation of a first display target indicated by first image data stored in a storage unit, and generates an avatar. The unit generates avatar data that specifies the avatar of the user represented by a combination of the first image data provided to each user and the operation data provided to the user.
 本発明の好適な態様において、動作付与部は、画像付与部が利用者に第1画像データを付与する場合に当該第1画像データに関連付けられた動作データを当該利用者に付与し、アバター生成部は、画像付与部が利用者に付与した2以上の第1画像データのうち一の第1画像データと、2以上の第1画像データのうち他の第1画像データに対応して付与された動作データとの組合わせで表現される当該利用者のアバターデータを生成する。 In a preferred aspect of the present invention, the motion giving unit gives the user motion data associated with the first image data when the image giving unit gives the user the first image data, and generates an avatar. The unit is assigned corresponding to one first image data of two or more first image data provided to the user by the image providing unit and another first image data of two or more first image data. The user's avatar data expressed in combination with the motion data is generated.
 本発明の好適な態様に係るサーバ装置は、利用者が用意した第2画像データを取得する画像取得部を具備し、アバター生成部は、が各利用者に付与した第1画像データとが当該各利用者について取得した第2画像データとの組合わせで表現される当該各利用者のアバターを指定するアバターデータを生成する。 The server apparatus which concerns on the suitable aspect of this invention comprises the image acquisition part which acquires the 2nd image data which the user prepared, and the avatar production | generation part is the said 1st image data which each user gave. Avatar data for designating each user's avatar represented by a combination with the second image data acquired for each user is generated.
本発明は、以上の各態様に係るサーバ装置としてコンピュータを機能させるためのプログラムとしても特定される。本発明のプログラムは、各利用者にサービスを提供するシステムに使用されるコンピュータを、各利用者を表象するアバターを管理するために、記憶部に記憶された複数の第1画像データのうち2以上の第1画像データを利用者に付与する画像付与部と、画像付与部が利用者に付与した2以上の第1画像データのうち当該利用者が選択した第1画像データで表現される当該利用者のアバターを表示させるために当該第1画像データを指定するアバターデータを生成するアバター生成部として機能させる。本発明のプログラムは、コンピュータが読取可能な記録媒体に格納された形態で提供されてコンピュータにインストールされる。記録媒体は、例えば非一過性(non-transitory)の記録媒体であり、CD-ROM等の光学式記録媒体(光ディスク)が好例であるが、半導体記録媒体や磁気記録媒体等の公知の任意の形式の記録媒体を包含し得る。また、例えば、本発明のプログラムは、通信網を介した配信の形態で提供されてコンピュータにインストールされ得る。本発明のプログラムを配信する配信サーバがアクセス可能な記録媒体(例えば配信サーバの内部または外部の記憶装置)も前述の記録媒体の概念に包含される。 The present invention is also specified as a program for causing a computer to function as the server device according to each aspect described above. The program of the present invention is a computer that is used in a system that provides services to each user. In order to manage an avatar representing each user, two of the plurality of first image data stored in the storage unit are stored. The image giving unit that gives the first image data to the user, and the first image data selected by the user among the two or more first image data given to the user by the image giving unit. In order to display a user's avatar, it is made to function as an avatar production | generation part which produces | generates the avatar data which designates the said 1st image data. The program of the present invention is provided in a form stored in a computer-readable recording medium and installed in the computer. The recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disk) such as a CD-ROM is a good example, but a known arbitrary one such as a semiconductor recording medium or a magnetic recording medium This type of recording medium can be included. For example, the program of the present invention can be provided in the form of distribution via a communication network and installed in a computer. Recording media that can be accessed by the distribution server that distributes the program of the present invention (for example, storage devices inside or outside the distribution server) are also included in the concept of the recording medium.
 本発明は、アバターを管理する方法としても特定される。本発明のアバター管理方法は、各利用者に提供されるサービスにおいて各利用者を表象するアバターを管理する方法であって、記憶部に記憶された複数の第1画像データのうち2以上の第1画像データを利用者に付与し、利用者に付与した2以上の第1画像データのうち当該利用者が選択した第1画像データで表現される当該利用者のアバターを表示させるために当該第1画像データを指定するアバターデータを生成する。 The present invention is also specified as a method for managing avatars. The avatar management method of the present invention is a method for managing an avatar representing each user in a service provided to each user, and two or more of the first image data stored in the storage unit. The first image data is given to the user, and the avatar of the user expressed by the first image data selected by the user among the two or more first image data given to the user is displayed. Avatar data for designating one image data is generated.
本発明の第1実施形態に係るサービス提供システムのブロック図である。It is a block diagram of the service provision system which concerns on 1st Embodiment of this invention. アバターの模式図である。It is a schematic diagram of an avatar. 基礎データおよび利用者データの模式図である。It is a schematic diagram of basic data and user data. 管理サーバの機能のブロック図である。It is a block diagram of the function of a management server. マスコットを付与する動作の説明図である。It is explanatory drawing of the operation | movement which provides a mascot. アバターを構成するマスコットと識別標識との角度の説明図である。It is explanatory drawing of the angle of the mascot and identification mark which comprise an avatar. アバターの表示例である。It is a display example of an avatar. アバターの表示例である。It is a display example of an avatar. 第2実施形態におけるマスコット定義データの模式図である。It is a schematic diagram of the mascot definition data in 2nd Embodiment. 第2実施形態における特典付与処理のフローチャートである。It is a flowchart of the privilege provision process in 2nd Embodiment. 第2実施形態において特典として許可されるゲームの画面例である。It is an example of the screen of the game permitted as a privilege in 2nd Embodiment. 第3実施形態における相関データの模式図である。It is a schematic diagram of correlation data in the third embodiment. 第3実施形態における特典付与処理のフローチャートである。It is a flowchart of the privilege provision process in 3rd Embodiment. 第4実施形態におけるアバターデータの模式図である。It is a schematic diagram of the avatar data in 4th Embodiment. 第5実施形態における管理サーバの動作の説明図である。It is explanatory drawing of operation | movement of the management server in 5th Embodiment.
<第1実施形態>
 図1は、本発明の第1実施形態に係るサービス提供システム100のブロック図である。サービス提供システム100は、端末装置10を介して利用者に各種のサービスを提供するSNS(Social Networking Service)システムであり、管理サーバ20と複数のアプリサーバ(アプリケーションサーバ)30とを具備する。
<First Embodiment>
FIG. 1 is a block diagram of a service providing system 100 according to the first embodiment of the present invention. The service providing system 100 is an SNS (Social Networking Service) system that provides various services to a user via the terminal device 10, and includes a management server 20 and a plurality of application servers (application servers) 30.
 管理サーバ20は、移動通信網またはインターネットを含む通信網200を介して端末装置10と通信するウェブサーバ(SNSサーバ)であり、SNSを統括的に管理する。各アプリサーバ30は、SNSの個々のサービスを利用者に提供するウェブサーバである。例えば各アプリサーバ30は各端末装置10にゲーム(例えばブラウザゲーム)を提供する。各アプリサーバ30が提供するゲームの典型例は、SNSで構築された利用者間の相関関係(ソーシャルグラフ)を利用可能なソーシャルゲームである。なお、管理サーバ20およびアプリサーバ30はウェブサーバには限定されない。 The management server 20 is a web server (SNS server) that communicates with the terminal device 10 via a communication network 200 including a mobile communication network or the Internet, and comprehensively manages the SNS. Each application server 30 is a web server that provides individual services of the SNS to the user. For example, each application server 30 provides a game (for example, a browser game) to each terminal device 10. A typical example of a game provided by each application server 30 is a social game in which a correlation (social graph) between users constructed by SNS can be used. The management server 20 and the application server 30 are not limited to web servers.
 各端末装置10は、例えば携帯電話機等の通信端末であり、制御装置11と記憶装置12と通信装置13と表示装置14と入力装置15とを具備する。制御装置11は、端末装置10の各要素を統括的に制御する。記憶装置12は、制御装置11が実行するプログラム(例えば管理サーバ20が提供するウェブページを閲覧するためのブラウザプログラム)と制御装置11が使用する各種のデータとを記憶する。通信装置13は、通信網200を介して管理サーバ20と通信する。なお、端末装置10と通信網200との間の通信は典型的には無線通信であるが、例えば据置型のパーソナルコンピュータ等を端末装置10として利用する構成では端末装置10と通信網200との間の通信は有線通信であってもよい。 Each terminal device 10 is a communication terminal such as a mobile phone, and includes a control device 11, a storage device 12, a communication device 13, a display device 14, and an input device 15. The control device 11 comprehensively controls each element of the terminal device 10. The storage device 12 stores a program executed by the control device 11 (for example, a browser program for browsing a web page provided by the management server 20) and various data used by the control device 11. The communication device 13 communicates with the management server 20 via the communication network 200. Note that communication between the terminal device 10 and the communication network 200 is typically wireless communication. However, for example, in a configuration in which a stationary personal computer or the like is used as the terminal device 10, the communication between the terminal device 10 and the communication network 200 is performed. The communication between them may be wired communication.
 表示装置14(例えば液晶表示パネル)は、制御装置11が指示する各種の画像を表示する。入力装置15は、端末装置10に対する指示を利用者が入力するための機器であり、例えば利用者が操作する複数の操作子を含んで構成される。なお、表示装置14と一体に構成されたタッチパネル、または、端末装置10に対する指示を音声で入力するためのマイクロホンを入力装置15として採用することも可能である。 The display device 14 (for example, a liquid crystal display panel) displays various images instructed by the control device 11. The input device 15 is a device for a user to input an instruction to the terminal device 10 and includes, for example, a plurality of operators operated by the user. In addition, it is also possible to employ | adopt as the input device 15 the touchscreen comprised integrally with the display apparatus 14, or the microphone for inputting the instruction | indication with respect to the terminal device 10 with an audio | voice.
 管理サーバ20は、制御装置22と記憶装置24と通信装置26とを具備する。通信装置26は、通信網200を介して各端末装置10と通信するとともに複数のアプリサーバ30の各々と通信する。すなわち、管理サーバ20は、各アプリサーバ30と各端末装置10との間の通信を中継する中継装置としても機能する。制御装置22は、記憶装置24に格納されたプログラムを実行することで、各端末装置10にSNSを提供するための各種の機能を実現する。例えば制御装置22は、SNSにて各利用者を表象するアバターを管理するアバター管理部(図4)として機能する。記憶装置24は、制御装置22が実行するプログラムと制御装置22が使用する各種のデータとを記憶する。なお、管理サーバ20とは別個の外部装置(例えばサーバ)に記憶装置24を設置し、管理サーバ20が通信網200を介して記憶装置24から情報を取得する構成も採用され得る。すなわち、記憶装置24は管理サーバ20の必須の要件ではない。また、地理的に相異なる位置に設置された複数のサーバで記憶装置24を構成することも可能である。 The management server 20 includes a control device 22, a storage device 24, and a communication device 26. The communication device 26 communicates with each terminal device 10 via the communication network 200 and also communicates with each of the plurality of application servers 30. That is, the management server 20 also functions as a relay device that relays communication between each application server 30 and each terminal device 10. The control device 22 implements various functions for providing the SNS to each terminal device 10 by executing a program stored in the storage device 24. For example, the control apparatus 22 functions as an avatar management part (FIG. 4) which manages the avatar which represents each user in SNS. The storage device 24 stores a program executed by the control device 22 and various data used by the control device 22. A configuration in which the storage device 24 is installed in an external device (for example, a server) separate from the management server 20 and the management server 20 acquires information from the storage device 24 via the communication network 200 may be employed. That is, the storage device 24 is not an essential requirement for the management server 20. It is also possible to configure the storage device 24 with a plurality of servers installed at geographically different positions.
 図2は、第1実施形態におけるアバターAvの模式図である。図2に示すように、第1実施形態のアバターAvはマスコットOb1と識別標識Ob2との組合わせで表現される。マスコットOb1は、人間の外形を模擬した立体的な表示対象(オブジェクト)であり、識別標識Ob2は、利用者を識別するための識別画像GAを略矩形状の枠部GBで包囲した平面的な表示対象である。識別標識Ob2はマスコットOb1の近傍(上方)に配置される。 FIG. 2 is a schematic diagram of the avatar Av in the first embodiment. As shown in FIG. 2, the avatar Av of the first embodiment is expressed by a combination of a mascot Ob1 and an identification mark Ob2. The mascot Ob1 is a three-dimensional display object (object) that simulates the human outline, and the identification mark Ob2 is a planar image in which an identification image GA for identifying a user is surrounded by a substantially rectangular frame GB. It is a display target. The identification mark Ob2 is arranged near (above) the mascot Ob1.
 図3は、各利用者のアバターAvを表示するために記憶装置24に格納されるデータの模式図である。図3に示すように、記憶装置24は、基礎データDと利用者データUとを記憶する。基礎データDは、アバターAvの生成の基礎となるマスターデータである。図3に示すように、基礎データDは、モデルデータDAとテクスチャデータDBと動作データDMとマスコット定義データCと第2画像データR2とを含んで構成される。 FIG. 3 is a schematic diagram of data stored in the storage device 24 in order to display each user's avatar Av. As shown in FIG. 3, the storage device 24 stores basic data D and user data U. The basic data D is master data serving as a basis for generating the avatar Av. As shown in FIG. 3, the basic data D includes model data DA, texture data DB, motion data DM, mascot definition data C, and second image data R2.
 モデルデータDAは、マスコットOb1の立体的な構造(モデル)を規定する。相異なる構造を規定する複数のモデルデータDAが記憶装置24に格納され、各構造を一意に識別するためのモデル識別子FAが各モデルデータDAに付加される。各モデルデータDAは、骨格データDA1と形状データDA2とを含んで構成される。骨格データDA1は、関節点および末端点を含む複数の特徴点および各特徴点間の関連を規定することでマスコットOb1の骨格を規定し、形状データDA2は、マスコットOb1の表面形状(ポリゴン)を規定する。骨格データDA1が規定する骨格(関節点の総数および各関節点間の関連等)は複数種のマスコットOb1について共通する。 The model data DA defines the three-dimensional structure (model) of the mascot Ob1. A plurality of model data DA defining different structures is stored in the storage device 24, and a model identifier FA for uniquely identifying each structure is added to each model data DA. Each model data DA includes skeleton data DA1 and shape data DA2. The skeleton data DA1 defines the skeleton of the mascot Ob1 by defining a plurality of feature points including joint points and end points and the relationship between the feature points. The shape data DA2 is the surface shape (polygon) of the mascot Ob1. Stipulate. The skeleton defined by the skeleton data DA1 (the total number of joint points and the relationship between the joint points) is common to a plurality of types of mascot Ob1.
 テクスチャデータDBは、マスコットOb1のテクスチャ(表面画像)を規定する。相異なるテクスチャを一意に識別するためのテクスチャ識別子FBが各テクスチャデータDBに付加される。各モデルデータDAと各テクスチャデータDBとの組合わせ毎に1種類のマスコットOb1の外観が規定される。 Texture data DB defines the texture (surface image) of mascot Ob1. A texture identifier FB for uniquely identifying different textures is added to each texture data DB. The appearance of one type of mascot Ob1 is defined for each combination of each model data DA and each texture data DB.
 図3の動作データDMは、マスコットOb1の動作を規定するデータ(モーションデータ)である。相異なる動作(例えば踊る,走る,挨拶する,考え込む等の各種の動作)を規定する複数の動作データDMが記憶装置24に格納され、各動作を一意に識別するための動作識別子FMが各動作データDMに付加される。第1実施形態の動作データDMは、モデルデータDA(骨格データDA1)で表現される骨格の各関節点の軌跡を規定する。前述の通り複数種のマスコットOb1の骨格は共通するから、複数種のマスコットOb1の動作を共通の動作データDMで規定することが可能である。 The operation data DM in FIG. 3 is data (motion data) that defines the operation of the mascot Ob1. A plurality of operation data DM defining different operations (for example, various operations such as dancing, running, greeting, thinking, etc.) are stored in the storage device 24, and an operation identifier FM for uniquely identifying each operation is stored in each operation. It is added to the data DM. The motion data DM of the first embodiment defines the trajectory of each joint point of the skeleton expressed by the model data DA (skeleton data DA1). Since the skeletons of the plurality of types of mascot Ob1 are common as described above, the operations of the plurality of types of mascot Ob1 can be defined by the common operation data DM.
 マスコット定義データCは、マスコットOb1を定義する。相異なる種類のマスコットOb1に対応する複数のマスコット定義データCが記憶装置24に格納され、各マスコットOb1を一意に識別するためのマスコット識別子F1が各マスコット定義データCに付加される。第1実施形態のマスコット定義データCは、マスコットOb1の画像(外観)を指定する第1画像データR1と、マスコットOb1の動作を規定する動作データDMの動作識別子FMとを含んで構成される。 Mascot definition data C defines mascot Ob1. A plurality of mascot definition data C corresponding to different types of mascots Ob1 are stored in the storage device 24, and a mascot identifier F1 for uniquely identifying each mascot Ob1 is added to each mascot definition data C. The mascot definition data C of the first embodiment includes first image data R1 that specifies an image (appearance) of the mascot Ob1, and an operation identifier FM of operation data DM that specifies the operation of the mascot Ob1.
 第1画像データR1は、モデル識別子FAとテクスチャ識別子FBとを含んで構成される。第1画像データR1内のモデル識別子FAのモデルデータDAが規定する立体形状に、第1画像データR1内のテクスチャ識別子FBのテクスチャデータDBが規定するテクスチャを付与した外観のマスコットOb1が第1画像データR1で指定される。第1画像データR1が指定するモデル識別子FAとテクスチャ識別子FBとの組合わせはマスコットOb1の種類毎(マスコット識別子F1毎)に相違する。すなわち、モデルデータDAが規定する立体形状とテクスチャデータDBが規定するテクスチャとの組合わせ(外観)が相違する複数種のマスコットOb1の各々について記憶装置24にマスコット定義データCが記憶される。 The first image data R1 includes a model identifier FA and a texture identifier FB. A mascot Ob1 having an appearance in which the texture defined by the texture data DB of the texture identifier FB in the first image data R1 is added to the solid shape defined by the model data DA of the model identifier FA in the first image data R1 is the first image. It is specified by data R1. The combination of the model identifier FA and the texture identifier FB specified by the first image data R1 is different for each type of mascot Ob1 (for each mascot identifier F1). That is, the mascot definition data C is stored in the storage device 24 for each of a plurality of types of mascots Ob1 having different combinations (appearances) of the solid shape defined by the model data DA and the texture defined by the texture data DB.
 マスコット定義データCに含まれる動作識別子FMは、第1画像データR1で指定されるマスコットOb1の初期的な動作(動作データDM)を指定する。具体的には、各マスコットOb1の外観に適合した動作の動作データDMがマスコットOb1の初期的な動作の動作データDMとして第1画像データR1に関連付けられる。詳細は後述するが、利用者に付与された各マスコットOb1の動作は、マスコット定義データCで関連付けられた初期的な動作から、例えば利用者による指示に応じて適宜に変更され得る。 The operation identifier FM included in the mascot definition data C specifies the initial operation (operation data DM) of the mascot Ob1 specified by the first image data R1. Specifically, the operation data DM of the operation suitable for the appearance of each mascot Ob1 is associated with the first image data R1 as the operation data DM of the initial operation of the mascot Ob1. Although details will be described later, the operation of each mascot Ob1 given to the user can be appropriately changed from the initial operation associated with the mascot definition data C in accordance with, for example, an instruction from the user.
 図3の第2画像データR2は、識別標識Ob2の識別画像GAを示す画像データである。相異なる識別画像GAを示す複数の第2画像データR2が記憶装置24に格納され、各識別画像GAを一意に識別するための標識識別子F2が各第2画像データR2に付加される。識別画像GAを示す第2画像データR2は、利用者が自分で用意した画像データである(詳細は後述)。以上が図3の基礎データDの内容である。 The second image data R2 in FIG. 3 is image data indicating the identification image GA of the identification mark Ob2. A plurality of second image data R2 indicating different identification images GA is stored in the storage device 24, and a marker identifier F2 for uniquely identifying each identification image GA is added to each second image data R2. The second image data R2 indicating the identification image GA is image data prepared by the user himself (details will be described later). The above is the contents of the basic data D in FIG.
 図3の利用者データUは、利用者毎に個別にアバターAvを規定するデータであり、所有マスコットデータU1と所有標識データU2と所有動作データUMとアバターデータVとの各々を利用者毎に個別に含んで構成される。 The user data U shown in FIG. 3 is data for individually defining the avatar Av for each user. Each of the owned mascot data U1, the owned marker data U2, the owned operation data UM, and the avatar data V is provided for each user. Consists of including individually.
 所有マスコットデータU1は、利用者を一意に識別するための識別子UIDと、その利用者が自身のアバターAvに利用可能なマスコットOb1(すなわち利用者が所有するマスコットOb1)のマスコット識別子F1とを含む。利用者は、複数種のマスコットOb1を所有することが可能である。複数種のマスコットOb1を所有する利用者の所有マスコットデータU1には各マスコットOb1に対応する複数のマスコット識別子F1が登録される。 The owned mascot data U1 includes an identifier UID for uniquely identifying the user, and a mascot identifier F1 of the mascot Ob1 (that is, the mascot Ob1 owned by the user) that can be used by the user for his avatar Av. . A user can own a plurality of types of mascots Ob1. A plurality of mascot identifiers F1 corresponding to each mascot Ob1 are registered in the possessed mascot data U1 of the user who owns a plurality of types of mascot Ob1.
 所有標識データU2は、利用者の識別子UIDと、その利用者が自身のアバターAvに利用可能な識別画像GA(すなわち利用者が所有する識別画像GA)を示す第2画像データR2の標識識別子F2とを含む。利用者は、複数種の第2画像データR2を所有することが可能である。複数種の第2画像データR2を所有する利用者の所有標識データU2には、各第2画像データR2に対応する複数の標識識別子F2が登録される。 The owned sign data U2 includes a user identifier UID and a sign identifier F2 of the second image data R2 indicating the identification image GA that the user can use for his / her avatar Av (that is, the identification image GA owned by the user). Including. The user can own a plurality of types of second image data R2. A plurality of marker identifiers F2 corresponding to each second image data R2 are registered in the owned marker data U2 of the user who owns a plurality of types of second image data R2.
 所有動作データUMは、利用者の識別子UIDと、その利用者が自身のアバターAvのマスコットOb1に適用可能な動作データDMの動作識別子FMを含む。利用者は、複数種の動作データDMを所有することが可能である。複数種の動作データDMを所有する利用者の所有動作データUMには、各動作データDMに対応する複数の動作識別子FMが登録される。 The owned operation data UM includes the user identifier UID and the operation identifier FM of the operation data DM that can be applied to the mascot Ob1 of the user's own avatar Av. A user can own a plurality of types of operation data DM. A plurality of operation identifiers FM corresponding to each operation data DM are registered in the operation data UM owned by the user who owns a plurality of types of operation data DM.
 図3のアバターデータVは、マスコットOb1と識別画像GAと動作データDMとの組合わせで表現される利用者のアバターAvを指定する。具体的には、各利用者のアバターデータVは、その利用者の所有マスコットデータU1内の1個のマスコット識別子F1と、その利用者の所有標識データU2内の1個の標識識別子F2と、その利用者の所有動作データUM内の1個の動作識別子FMとを含んで構成される。アバターデータVのマスコット識別子F1が指定するマスコット定義データCで定義されるマスコットOb1と、標識識別子F2が指定する第2画像データR2が示す識別画像GAを含む識別標識Ob2とを組合わせた外観で、アバターデータVの動作識別子FMが指定する動作データDMに応じてマスコットOb1が動作するアバターAvが生成される。 The avatar data V in FIG. 3 designates the user's avatar Av expressed by a combination of the mascot Ob1, the identification image GA, and the operation data DM. Specifically, each user's avatar data V includes one mascot identifier F1 in the user's owned mascot data U1, one sign identifier F2 in the user's owned sign data U2, and It includes one operation identifier FM in the user's own operation data UM. Appearance combining the mascot Ob1 defined by the mascot definition data C designated by the mascot identifier F1 of the avatar data V and the identification mark Ob2 including the identification image GA indicated by the second image data R2 designated by the sign identifier F2. The avatar Av in which the mascot Ob1 operates is generated according to the operation data DM designated by the operation identifier FM of the avatar data V.
 図4は、各利用者のアバターAvを管理するアバター管理部50の機能的なブロック図である。記憶装置24に保持されたプログラムを制御装置22が実行することで図4の複数の要素(画像取得部52,情報付与部54,アバター生成部56,表示制御部58)が実現される。なお、図4の各要素を複数の装置に分散することも可能である。 FIG. 4 is a functional block diagram of the avatar management unit 50 that manages each user's avatar Av. When the control device 22 executes the program held in the storage device 24, a plurality of elements (an image acquisition unit 52, an information addition unit 54, an avatar generation unit 56, and a display control unit 58) in FIG. 4 are realized. It should be noted that each element in FIG. 4 can be distributed to a plurality of devices.
 図4の画像取得部52は、任意の利用者XAが用意した識別画像GAの第2画像データR2を取得する。具体的には、画像取得部52は、利用者XAから取得した第2画像データR2に標識識別子F2を付加して記憶装置24(基礎データD)に格納するとともに、利用者XAの所有標識データU2にその標識識別子F2を追加する。すなわち、利用者XAから提供された第2画像データR2が、その利用者XAの識別標識Ob2の表示に利用可能な状態となる。画像取得部52による第2画像データR2の取得が利用者XAからの指示に応じて順次に実行されることで、相異なる識別画像GAに対応する複数の標識識別子F2が利用者XAの所有標識データU2に登録される。 4 acquires the second image data R2 of the identification image GA prepared by an arbitrary user XA. Specifically, the image acquisition unit 52 adds the marker identifier F2 to the second image data R2 acquired from the user XA and stores it in the storage device 24 (basic data D), and also stores the marker data owned by the user XA. The indicator identifier F2 is added to U2. That is, the second image data R2 provided by the user XA is in a state where it can be used for displaying the identification mark Ob2 of the user XA. The acquisition of the second image data R2 by the image acquisition unit 52 is sequentially executed in accordance with an instruction from the user XA, so that a plurality of marker identifiers F2 corresponding to different identification images GA are owned by the user XA. Registered in the data U2.
 第2画像データR2は、具体的には、利用者が端末装置10を利用して事前に取得した画像データ(以下「取得画像データ」という)、または、利用者からの指示に応じた編集で生成された画像データ(以下「編集画像データ」という)である。取得画像データは、例えば、端末装置10に付属する撮像機器(図示略)で撮像された画像のデータ、端末装置10の内蔵型または可搬型の記録媒体に格納された画像データ、あるいは、他のウェブサーバ(例えば既存のSNSサーバ)から端末装置10が受信した画像データであり得る。他方、編集画像データは、例えば人間の顔の各要素(目、鼻等)について利用者が複数の候補から選択した画像で構成される単一の画像のデータ、または、利用者からの指示に応じて描画された画像のデータであり得る。 Specifically, the second image data R2 is image data acquired in advance by the user using the terminal device 10 (hereinafter referred to as “acquired image data”) or edited in accordance with an instruction from the user. This is generated image data (hereinafter referred to as “edited image data”). The acquired image data is, for example, image data captured by an imaging device (not shown) attached to the terminal device 10, image data stored in a built-in or portable recording medium of the terminal device 10, or other data It may be image data received by the terminal device 10 from a web server (for example, an existing SNS server). On the other hand, the edited image data is, for example, data of a single image made up of images selected by a user from a plurality of candidates for each element (eyes, nose, etc.) of a human face, or an instruction from a user It may be image data drawn accordingly.
 図4の情報付与部54は、記憶装置24に記憶された複数のマスコット定義データC(マスコットOb1と動作データDMとの組合わせ)の何れかを利用者に付与する。図5は、マスコット定義データCを利用者に付与する動作の説明図である。 4 gives one of a plurality of mascot definition data C (combination of mascot Ob1 and operation data DM) stored in the storage device 24 to the user. FIG. 5 is an explanatory diagram of the operation of giving the mascot definition data C to the user.
 利用者が端末装置10の入力装置15を操作してマスコットOb1の取得を指示すると、情報付与部54は、端末装置10の表示装置14にマスコットリストを表示させる(SA1)。マスコットリストは、複数のマスコット定義データCの何れかを利用者に選択させるためのリストであり、各マスコット定義データCで規定される複数種のマスコットOb1が選択候補として配列される。利用者は、入力装置15を適宜に操作することで、表示装置14に表示されたマスコットリストから所望の1個のマスコットOb1(マスコット定義データC)を選択する(SA2)。情報付与部54は、利用者がマスコットリストから選択したマスコットOb1を利用者に付与する(SA3)。 When the user operates the input device 15 of the terminal device 10 to instruct acquisition of the mascot Ob1, the information adding unit 54 displays the mascot list on the display device 14 of the terminal device 10 (SA1). The mascot list is a list for allowing the user to select one of a plurality of mascot definition data C, and a plurality of types of mascots Ob1 defined by each mascot definition data C are arranged as selection candidates. The user appropriately operates the input device 15 to select one desired mascot Ob1 (mascot definition data C) from the mascot list displayed on the display device 14 (SA2). The information giving unit 54 gives the user the mascot Ob1 selected from the mascot list by the user (SA3).
 以上の説明から理解されるように、マスコットOb1はサービス提供システム100(管理サーバ20)にて事前に用意された画像であるのに対し、識別標識Ob2は、サービス提供システム100で事前に用意された画像以外の画像(すなわち利用者が用意した画像)である。したがって、識別標識Ob2による利用者の識別性はマスコットOb1による識別性を上回るという傾向がある。なお、本明細書における「利用者の識別」とは、完全に厳格な意味での狭義の識別(各利用者を確実に一意に特定できること)に加えて、厳密な意味では各利用者の一意的な識別には該当しないが実用的に特段の問題が発生しない相応の限度内で各利用者を特定できるという程度の実質的な意味での広義の識別をも包含する。したがって、識別標識Ob2(識別画像GA)が利用者間で共通することも完全には排除されない。 As can be understood from the above description, the mascot Ob1 is an image prepared in advance by the service providing system 100 (management server 20), whereas the identification mark Ob2 is prepared in advance by the service providing system 100. This is an image other than the selected image (that is, an image prepared by the user). Therefore, there is a tendency that the user's distinguishability with the identification mark Ob2 exceeds the distinguishability with the mascot Ob1. In addition, in this specification, “identification of users” means that each user is uniquely identified in a strict sense, in addition to a narrowly defined identification in a completely strict sense (that each user can be identified uniquely). It also includes broad identification in a substantive sense to the extent that each user can be specified within reasonable limits that do not fall into the category identification but cause practically no particular problem. Therefore, it is not completely excluded that the identification mark Ob2 (identification image GA) is common among users.
 図4に示すように、情報付与部54は、画像付与部542と動作付与部544とを含んで構成される。画像付与部542は、利用者XAが選択したマスコットOb1(第1画像データR1)を利用者XAに付与する。具体的には、画像付与部542は、利用者XAが選択したマスコットOb1(マスコット定義データC)のマスコット識別子F1を利用者XAの所有マスコットデータU1に追加する。 As shown in FIG. 4, the information adding unit 54 includes an image adding unit 542 and an operation adding unit 544. The image giving unit 542 gives the user XA the mascot Ob1 (first image data R1) selected by the user XA. Specifically, the image giving unit 542 adds the mascot identifier F1 of the mascot Ob1 (mascot definition data C) selected by the user XA to the mascot data U1 owned by the user XA.
 動作付与部544は、画像付与部542が利用者XAに付与したマスコットOb1の初期的な動作としてマスコット定義データCが指定する動作データDMを利用者XAに付与する。具体的には、動作付与部544は、利用者XAがマスコットリストから選択したマスコットOb1のマスコット定義データCに含まれる動作識別子FM(すなわち、マスコットOb1に関連付けられた動作データDMの動作識別子FM)を利用者XAの所有動作データUMに追加する。なお、利用者が最初のマスコットOb1を入手する以前の段階から所有動作データUMには基本的な動作(例えば喜怒哀楽等の感情を表現する動作)の動作識別子FMが登録されており、利用者に対するマスコットOb1の付与毎に1種類の動作の動作識別子FMが所有動作データUMに追加される。 The action giving unit 544 gives the user XA the action data DM specified by the mascot definition data C as the initial action of the mascot Ob1 given to the user XA by the image giving unit 542. Specifically, the action giving unit 544 includes the action identifier FM included in the mascot definition data C of the mascot Ob1 selected from the mascot list by the user XA (that is, the action identifier FM of the action data DM associated with the mascot Ob1). Is added to the owned operation data UM of the user XA. Note that the operation identifier FM of a basic operation (for example, an operation expressing emotions such as emotions) has been registered in the possession operation data UM since the stage before the user acquired the first mascot Ob1. Each time the mascot Ob1 is given to the user, an action identifier FM of one kind of action is added to the owned action data UM.
 以上に説明した通り、画像付与部542が利用者にマスコットOb1を付与する場合に、動作付与部544は、そのマスコットOb1に関連付けられた動作データDMを利用者に付与する。すなわち、第1実施形態では、マスコットOb1と動作データDMとがセットで利用者に付与される。画像付与部542によるマスコットOb1の付与と動作付与部544による動作データDMの付与とが利用者XAからの指示に応じて順次に実行されることで、利用者XAの所有マスコットデータU1には複数のマスコット識別子F1が登録され、利用者XAの所有動作データUMには複数の動作識別子FMが登録される。 As described above, when the image giving unit 542 gives the user the mascot Ob1, the action giving unit 544 gives the operation data DM associated with the mascot Ob1 to the user. That is, in the first embodiment, the mascot Ob1 and the operation data DM are given to the user as a set. The assignment of the mascot Ob1 by the image assigning unit 542 and the assignment of the operation data DM by the action assigning unit 544 are sequentially executed in accordance with an instruction from the user XA, so that a plurality of mascot data U1 owned by the user XA is included. Mascot identifier F1 is registered, and a plurality of operation identifiers FM are registered in the owned operation data UM of the user XA.
 なお、記憶装置24にマスコット定義データCが記憶された複数種のマスコットOb1のなかには、利用者による選択により無条件(無償)で付与されるマスコットOb1と、所定の条件のもとで利用者に付与されるマスコットOb1とがある。後者のマスコットOb1は、例えば、電子マネーまたは仮想通貨等の通貨価値の支払を条件として利用者に付与される。また、利用者からの指示に応じて実行される抽選処理で選択されたマスコットOb1を利用者に付与することも可能である。 Among the plurality of types of mascots Ob1 whose mascot definition data C is stored in the storage device 24, the mascots Ob1 that are given unconditionally (free of charge) upon selection by the user, and a user under a predetermined condition. There is a mascot Ob1 to be granted. The latter mascot Ob1 is given to the user on condition that the money value such as electronic money or virtual currency is paid. It is also possible to give the user the mascot Ob1 selected in the lottery process executed in response to an instruction from the user.
 図4のアバター生成部56は、利用者毎にアバターデータVを生成する。利用者は、端末装置10の入力装置15を適宜に操作することで、自身の所有マスコットデータU1に登録された複数種のマスコットOb1のうち所望のマスコットOb1と、所有標識データU2に登録された複数種の識別画像GAのうち所望の識別画像GAと、所有動作データUMに登録された複数種の動作データDMのうち所望の動作データDMとを任意に選択することが可能である。アバター生成部56は、利用者が選択したマスコットOb1のマスコット識別子F1と、利用者が選択した識別画像GAの標識識別子F2と、利用者が選択した動作データDMの動作識別子FMとを含むアバターデータVを生成して記憶装置24に格納する。すなわち、アバター生成部56は、マスコットOb1と識別画像GAと動作データDMとを利用者毎に相互に対応付ける要素である。以上に説明したアバターデータVの編集(マスコットOb1と識別標識Ob2と動作データDMとの組合わせの変更)は、任意の時点で随時に実行される。 4 generates the avatar data V for each user. By appropriately operating the input device 15 of the terminal device 10, the user is registered in the desired mascot Ob1 among the plural types of mascot Ob1 registered in the own mascot data U1 and in the owned sign data U2. It is possible to arbitrarily select a desired identification image GA among a plurality of types of identification images GA and desired operation data DM among a plurality of types of operation data DM registered in the owned operation data UM. The avatar generating unit 56 includes a mascot identifier F1 of the mascot Ob1 selected by the user, a marker identifier F2 of the identification image GA selected by the user, and an operation identifier FM of the operation data DM selected by the user. V is generated and stored in the storage device 24. That is, the avatar generation unit 56 is an element that associates the mascot Ob1, the identification image GA, and the operation data DM with each other. The editing of the avatar data V described above (change of the combination of the mascot Ob1, the identification mark Ob2, and the operation data DM) is executed at any time.
 なお、利用者が1種類のマスコットOb1しか所有していない場合にはそのマスコットOb1がアバターデータVに登録される。識別画像GAおよび動作データDMについても同様である。また、利用者が識別画像GAを選択しない場合または画像取得部52が識別画像GAを利用者から取得していない場合には、事前に用意された所定の識別画像GAがアバターデータVに登録される。同様に、利用者が動作データDMを選択しない場合には、利用者が選択したマスコットOb1の初期的な動作データDMがアバターデータVに登録される。 If the user owns only one type of mascot Ob1, that mascot Ob1 is registered in the avatar data V. The same applies to the identification image GA and the operation data DM. When the user does not select the identification image GA or when the image acquisition unit 52 has not acquired the identification image GA from the user, a predetermined identification image GA prepared in advance is registered in the avatar data V. The Similarly, when the user does not select the action data DM, the initial action data DM of the mascot Ob1 selected by the user is registered in the avatar data V.
 以上のようにアバターデータVのマスコットOb1と動作データDMとは相互に独立に選択されるから、各マスコットOb1の動作は、マスコット定義データCにてマスコットOb1に関連付けられた初期的な動作から変更され得る。すなわち、利用者が所有する複数のマスコットOb1の相互間で動作データDMを入替えることが可能である。例えば、1種類のマスコットOb1と、他のマスコットOb1のマスコット定義データCが指定する動作データDMとの組合わせを指定するアバターデータVが生成され得る。 As described above, since the mascot Ob1 of the avatar data V and the operation data DM are selected independently of each other, the operation of each mascot Ob1 is changed from the initial operation associated with the mascot Ob1 in the mascot definition data C. Can be done. That is, the operation data DM can be exchanged between a plurality of mascots Ob1 owned by the user. For example, avatar data V designating a combination of one type of mascot Ob1 and motion data DM designated by mascot definition data C of another mascot Ob1 can be generated.
 図4の表示制御部58は、各利用者のアバターAvを端末装置10の表示装置14に表示させる。具体的には、表示制御部58は、アバターAvを指定する表示データZを端末装置10に送信することで端末装置10の表示装置14にアバターAvを表示させる。任意の利用者XAのアバターAvを表示するための表示データZは、利用者XAのアバターデータV内のマスコット識別子F1に対応するマスコット定義データCのうち第1画像データR1が指定するモデルデータDAおよびテクスチャデータDBと、利用者XAのアバターデータV内の標識識別子F2に対応した第2画像データR2と、利用者XAのアバターデータV内の動作識別子FMに対応した動作データDMとを含んで構成される。 4 causes the display device 14 of the terminal device 10 to display each user's avatar Av. Specifically, the display control unit 58 displays the avatar Av on the display device 14 of the terminal device 10 by transmitting the display data Z designating the avatar Av to the terminal device 10. The display data Z for displaying the avatar Av of the arbitrary user XA is model data DA specified by the first image data R1 among the mascot definition data C corresponding to the mascot identifier F1 in the avatar data V of the user XA. And texture data DB, second image data R2 corresponding to the indicator identifier F2 in the avatar data V of the user XA, and motion data DM corresponding to the motion identifier FM in the avatar data V of the user XA. Composed.
 管理サーバ20から通信網200を介して表示データZを受信した端末装置10の制御装置11は、表示データZ内の動作データDMに応じて動作するマスコットOb1の画像を表示データZ内のモデルデータDAおよびテクスチャデータDBのレンダリングで生成するとともに、表示データZ内の第2画像データR2が示す識別画像GAと所定の枠部GBとを合成した識別標識Ob2をマスコットOb1の近傍に配置する。 The control device 11 of the terminal device 10 that has received the display data Z from the management server 20 via the communication network 200 displays an image of the mascot Ob1 that operates according to the operation data DM in the display data Z as model data in the display data Z. An identification mark Ob2 generated by rendering DA and texture data DB and combining the identification image GA indicated by the second image data R2 in the display data Z and a predetermined frame portion GB is arranged in the vicinity of the mascot Ob1.
 管理サーバ20の表示制御部58は、仮想空間内での水平面上のマスコットOb1の方向(正面方向)と識別標識Ob2の方向(識別画像GAの正面側の法線方向)とが以下の条件を充足するように表示装置14にマスコットOb1および識別標識Ob2を表示させる。まず、マスコットOb1の方向は、図6に示すように、例えば入力装置15に対する利用者からの指示に応じて範囲θ1(例えばθ1=360°)にわたり変化する。他方、識別標識Ob2の方向は、範囲θ1と比較して狭い範囲θ2内でマスコットOb1の方向に連動する(例えばマスコットOb1と同じ方向を向く)ように変化し、範囲θ2の外側には変化しない。範囲θ2は、識別標識Ob2の表示を視認した利用者が識別画像GAを識別できる範囲(例えばθ2<180°)に設定される。したがって、マスコットOb1の方向に関わらず、識別標識Ob2による利用者の識別性が確保されるという利点がある。 The display control unit 58 of the management server 20 determines that the direction of the mascot Ob1 on the horizontal plane in the virtual space (front direction) and the direction of the identification mark Ob2 (normal direction on the front side of the identification image GA) satisfy the following conditions: The mascot Ob1 and the identification mark Ob2 are displayed on the display device 14 so as to be satisfied. First, as shown in FIG. 6, the direction of the mascot Ob1 changes over a range θ1 (eg, θ1 = 360 °) in accordance with an instruction from the user to the input device 15, for example. On the other hand, the direction of the identification mark Ob2 changes so as to be linked to the direction of the mascot Ob1 within the narrow range θ2 compared to the range θ1 (for example, it faces the same direction as the mascot Ob1), and does not change outside the range θ2. . The range θ2 is set to a range (for example, θ2 <180 °) in which the user who visually recognizes the display of the identification mark Ob2 can identify the identification image GA. Therefore, regardless of the direction of the mascot Ob1, there is an advantage that the identification of the user by the identification mark Ob2 is ensured.
 各利用者のアバターAvは、サービス提供システム100が提供する様々なサービスにて各端末装置10の表示装置14に表示される。例えば、各アプリサーバ30が提供するゲーム内のキャラクタとして利用者のアバターAvが表示される。また、例えば、利用者XAと利用者XBとがメッセージを相互に授受するサービスが提供される場合、表示制御部58は、図7に示すように、利用者XAのアバターAv[a]および利用者XBのアバターAv[b]と両者間で授受されるメッセージの時系列(タイムライン)TLとを、利用者XAおよび利用者XBの各々の端末装置10の表示装置14に表示させる。 The avatar Av of each user is displayed on the display device 14 of each terminal device 10 by various services provided by the service providing system 100. For example, the user's avatar Av is displayed as a character in the game provided by each application server 30. Further, for example, when a service is provided in which the user XA and the user XB exchange messages with each other, the display control unit 58 uses the avatar Av [a] of the user XA and the usage as shown in FIG. The user XB's avatar Av [b] and the time series (timeline) TL of messages exchanged between them are displayed on the display device 14 of each terminal device 10 of the user XA and the user XB.
 また、図8に示すように、利用者XAが複数のサービスから所望のサービスを選択するメニュー画面(マイページ)では、利用者XAのアバターAv[a]が利用者XAの端末装置10の表示装置14に表示される。ただし、自身の端末装置10に表示されるアバターAv[a]については識別性を確保する必要がないから、識別標識Ob2の表示は省略されてマスコットOb1のみが表示される。 Further, as shown in FIG. 8, in the menu screen (my page) where the user XA selects a desired service from a plurality of services, the avatar Av [a] of the user XA is displayed on the terminal device 10 of the user XA. It is displayed on the device 14. However, since it is not necessary to ensure the distinguishability of the avatar Av [a] displayed on the terminal device 10, the display of the identification mark Ob2 is omitted and only the mascot Ob1 is displayed.
 以上に説明した第1実施形態では、利用者を表象するアバターAvがマスコットOb1と識別標識Ob2との組合わせで表現される。マスコットOb1は、サービス提供システム100にて事前に用意された複数の候補(マスコット定義データC)から選択される一方、識別標識Ob2(識別画像GA)は各利用者により個別に用意される。したがって、利用者の総数に対してマスコットOb1の種類数が少ない場合(マスコットOb1のみでは必ずしも充分な識別性を確保できない場合)でも、識別標識Ob2によりアバターAvの識別性を充分に確保することが可能である。 In the first embodiment described above, the avatar Av representing the user is expressed by a combination of the mascot Ob1 and the identification mark Ob2. The mascot Ob1 is selected from a plurality of candidates (mascot definition data C) prepared in advance by the service providing system 100, while the identification mark Ob2 (identification image GA) is individually prepared by each user. Therefore, even when the number of types of the mascot Ob1 is small with respect to the total number of users (when the mascot Ob1 alone does not necessarily ensure sufficient discrimination), the discrimination of the avatar Av can be sufficiently ensured by the identification mark Ob2. Is possible.
 また、自身が所有する複数のマスコットOb1から実際にアバターAvとして表示されるマスコットOb1を利用者が任意に選択できるから、1種類のマスコットOb1が固定的に使用される構成と比較して、アバターAvの表示を多様で興趣性に富んだものとすることができるという利点もある。第1実施形態では、表示装置14に表示されるアバターAvの識別標識Ob2および動作データDMについても利用者からの指示に応じて複数種のなかから変更されるから、アバターAvの表現が多様化されるという効果は格別に顕著である。 In addition, since the user can arbitrarily select a mascot Ob1 that is actually displayed as an avatar Av from a plurality of mascots Ob1 owned by the user, the avatar is compared with a configuration in which one type of mascot Ob1 is used in a fixed manner. There is also an advantage that the display of Av can be varied and interesting. In the first embodiment, since the avatar Av identification mark Ob2 and the operation data DM displayed on the display device 14 are also changed from a plurality of types according to the instruction from the user, the expression of the avatar Av is diversified. The effect of being done is particularly remarkable.
 第1実施形態では、動作付与部544が付与した動作データDMに応じてマスコットOb1が動作するから、マスコットOb1が静止した構成と比較して多様で興趣性に富んだアバターAvを表示できるという利点がある。なお、第1実施形態では、マスコットOb1(第1画像データR1)と動作データDMとがセットで利用者に付与されるが、各マスコットOb1の動作データDMは、マスコット定義データCにてマスコットOb1に初期的に関連付けられた動作データDMから変更され得るから、多様で興趣性に富んだアバターAvを表示できるという効果は維持される。 In the first embodiment, since the mascot Ob1 operates in accordance with the operation data DM provided by the operation assigning unit 544, it is possible to display an avatar Av that is rich and interesting compared to the configuration in which the mascot Ob1 is stationary. There is. In the first embodiment, the mascot Ob1 (first image data R1) and the operation data DM are given to the user as a set, but the operation data DM of each mascot Ob1 is mascot Ob1 in the mascot definition data C. Since the action data DM initially associated with the action data DM can be changed, it is possible to maintain the effect of being able to display various and interesting avatars Av.
<第2実施形態>
 本発明の第2実施形態を以下に説明する。なお、以下に例示する各形態において作用または機能が第1実施形態と同等である要素については、第1実施形態の説明で参照した符号を流用して各々の詳細な説明を適宜に省略する。
<Second Embodiment>
A second embodiment of the present invention will be described below. In addition, about the element which an effect | action or function is equivalent to 1st Embodiment in each form illustrated below, the detailed reference of each code | symbol referred by description of 1st Embodiment is abbreviate | omitted suitably.
 図9は、第2実施形態におけるマスコット定義データCの模式図である。各マスコット定義データCが示す複数のマスコットOb1は複数のグループに区分される。各グループにはN0種類(N0は2以上の自然数)のマスコットOb1が属する。図9に示すように、各マスコットOb1のマスコット定義データCは、第1実施形態と同様の第1画像データR1および動作識別子FMに加えて、そのマスコットOb1が属するグループを一意に識別するためのグループ識別子FGを含んで構成される。なお、各グループに属するマスコットOb1の種類数N0をグループ毎に個別に設定した構成が好適であるが、種類数N0を複数のグループにわたり共通させることも可能である。 FIG. 9 is a schematic diagram of mascot definition data C in the second embodiment. A plurality of mascots Ob1 indicated by each mascot definition data C are divided into a plurality of groups. Each group has N0 types (N0 is a natural number of 2 or more) of mascots Ob1. As shown in FIG. 9, the mascot definition data C of each mascot Ob1 is used to uniquely identify the group to which the mascot Ob1 belongs in addition to the first image data R1 and the motion identifier FM similar to those in the first embodiment. A group identifier FG is included. A configuration in which the number of types N0 of the mascots Ob1 belonging to each group is individually set for each group is suitable, but the number of types N0 can be shared across a plurality of groups.
 第2実施形態における管理サーバ20の制御装置22は、図10の特典付与処理SBを実行する要素(特典付与部)として機能する。特典付与処理SBは、各グループのN0種類のマスコットOb1のうちNT種類(NT≦N0)のマスコットOb1を獲得した利用者に特典を付与する処理である。特典付与処理SBで付与される特典は、SNSに関する特別の待遇を意味する。画像付与部542が任意の利用者XAにマスコットOb1を付与するたびに特典付与処理SBが実行される。 The control device 22 of the management server 20 in the second embodiment functions as an element (privilege grant unit) that executes the privilege grant process SB of FIG. The privilege granting process SB is a process for granting a privilege to a user who has acquired the NT type (NT ≦ N0) mascot Ob1 among the N0 types of mascot Ob1 of each group. The privilege given by privilege grant process SB means the special treatment regarding SNS. The privilege granting process SB is executed each time the image granting unit 542 grants the mascot Ob1 to an arbitrary user XA.
 特典付与処理SBを開始すると、制御装置22は、画像付与部542が利用者XAに今回付与したマスコットOb1のグループ(以下「対象グループ」という)をマスコット定義データC内のグループ識別子FGから特定する(SB1)。制御装置22は、利用者XAの所有マスコットデータU1に登録された複数のマスコットOb1のうち、対象グループに属するマスコットOb1(すなわち、対象グループのグループ識別子FGが付与されたマスコットOb1)の種類数Nを計数する(SB2)。すなわち、種類数Nは、対象グループのN0個のマスコットOb1のうち利用者XAに既に付与されたマスコットOb1の種類数を意味する。制御装置22は、種類数Nが所定の閾値NTに到達したか否かを判定する(SB3)。閾値NTは、例えばグループ毎に個別に選定される。 When the privilege grant process SB is started, the control device 22 specifies the group of the mascot Ob1 (hereinafter referred to as “target group”) that the image grant unit 542 has given to the user XA this time from the group identifier FG in the mascot definition data C. (SB1). The control device 22 determines the number N of mascots Ob1 belonging to the target group (that is, the mascots Ob1 to which the group identifier FG of the target group is assigned) among the plurality of mascots Ob1 registered in the mascot data U1 owned by the user XA. Is counted (SB2). That is, the number N of types means the number of types of the mascot Ob1 that has already been given to the user XA among the N0 mascots Ob1 of the target group. The control device 22 determines whether or not the number of types N has reached a predetermined threshold value NT (SB3). The threshold value NT is individually selected for each group, for example.
 対象グループ内で利用者XAに付与済のマスコットOb1の種類数Nが閾値NTに到達した場合(SB3:YES)、制御装置22は、利用者XAに特典を付与する(SB4)。具体的には、制御装置22は、特典の付与を示すデータを利用者XAについて記憶装置24に格納する。他方、種類数Nが閾値NTに到達していない場合(SB3:NO)、制御装置22は、利用者XAに特典を付与せずに特典付与処理SBを終了する。 If the number N of mascots Ob1 already assigned to the user XA in the target group reaches the threshold value NT (SB3: YES), the control device 22 grants a privilege to the user XA (SB4). Specifically, the control device 22 stores data indicating the provision of the privilege in the storage device 24 for the user XA. On the other hand, when the number N of types has not reached the threshold value NT (SB3: NO), the control device 22 ends the privilege granting process SB without giving a privilege to the user XA.
 第2実施形態の特典付与処理SBで利用者XAに付与される特典は、各アプリサーバ30が提供する複数種のゲームのうち対象グループに対応するゲームを利用者がプレイする権利である。具体的には、制御装置22は、マスコットOb1の種類数Nが閾値NTに到達したグループのマスコットOb1が登場するゲームのプレイを利用者XAに許可する。例えば、図11に例示されるように、特典付与の条件を充足したひとつのグループに属する複数のマスコットOb1をボールに見立てたビリヤードゲームのプレイが利用者XAに許可される。利用者XAは、端末装置10の入力装置15を適宜に操作することでゲームをプレイする。 The privilege granted to the user XA in the privilege grant processing SB of the second embodiment is a right for the user to play a game corresponding to the target group among a plurality of types of games provided by each application server 30. Specifically, the control device 22 permits the user XA to play a game in which the mascot Ob1 of the group in which the number N of mascot Ob1 has reached the threshold value NT. For example, as illustrated in FIG. 11, the user XA is permitted to play a billiard game in which a plurality of mascots Ob1 belonging to one group satisfying the privilege granting conditions are regarded as balls. The user XA plays the game by appropriately operating the input device 15 of the terminal device 10.
 第2実施形態においても第1実施形態と同様の効果が実現される。また、第2実施形態では、多数のマスコットOb1を収集することで利用者に特典が付与されるから、マスコットOb1を収集する誘因(サービス提供システム100によるサービスを継続的に享受する誘因)を利用者に付与することが可能である。 In the second embodiment, the same effect as in the first embodiment is realized. In the second embodiment, since a privilege is given to the user by collecting a large number of mascots Ob1, an incentive to collect mascots Ob1 (an incentive to continuously enjoy the service provided by the service providing system 100) is used. It is possible to give it to a person.
<第3実施形態>
 第2実施形態では、ひとりの利用者がグループ内のNT種類のマスコットOb1を収集した場合にその利用者に特典を付与した。第3実施形態では、相関関係(ソーシャルグラフ)が登録された複数の利用者が全体でグループ内のNT種類のマスコットOb1を収集した場合に各利用者に特典を付与する。
<Third Embodiment>
In the second embodiment, when a single user collects NT types of mascots Ob1 in the group, a privilege is given to the user. In the third embodiment, when a plurality of users whose correlations (social graphs) are registered collect NT types of mascots Ob1 in the group as a whole, a privilege is given to each user.
 第3実施形態の管理サーバ20の記憶装置24が記憶する利用者データUは、第1実施形態と同様の要素(U1,U2,UM,V)に加えて図12の相関データURを利用者毎に含む。任意の利用者XAの相関データURは、利用者XA自身の識別子UIDと、利用者XAとの相関関係が登録された複数の利用者XBの各々の識別子UID_Bとを含んで構成される。なお、利用者XAとの相関関係が登録された利用者XBが複数である場合を以下の説明では便宜的に例示するが、利用者XBは単数でもよい。 The user data U stored in the storage device 24 of the management server 20 of the third embodiment includes the correlation data UR in FIG. 12 in addition to the same elements (U1, U2, UM, V) as in the first embodiment. Include every. The correlation data UR of an arbitrary user XA includes an identifier UID of the user XA itself, and identifiers UID_B of each of a plurality of users XB in which correlations with the user XA are registered. In addition, although the case where there are a plurality of users XB in which the correlation with the user XA is registered is illustrated for convenience in the following description, the number of users XB may be single.
 任意の利用者XAに画像付与部542がマスコットOb1を付与すると、第3実施形態の制御装置22は、図10の特典付与処理SBに代えて図13の特典付与処理SBを実行する。特典付与処理SBを開始すると、制御装置22は、第2実施形態と同様に対象グループを特定し(SB11)、利用者XAとの相関関係が相関データURに登録された複数の利用者XBを特定する(SB12)。そして、制御装置22は、利用者XAおよび各利用者XBの全体に付与された対象グループのマスコットOb1の合計の種類数Nを算定する(SB13)。例えば、利用者XAおよび2人の利用者XBの各々が対象グループ内の相異なる1種類のマスコットOb1を所有している場合、種類数Nは「3」と算定される。すなわち、種類数Nは、対象グループのN0種類のマスコットOb1のうち相関関係が登録された複数の利用者(XA,XB)に跨って付与されたマスコットOb1の種類数を意味する。 When the image giving unit 542 gives the mascot Ob1 to an arbitrary user XA, the control device 22 of the third embodiment executes the privilege granting process SB of FIG. 13 instead of the privilege granting process SB of FIG. When the privilege grant process SB is started, the control device 22 identifies the target group in the same manner as in the second embodiment (SB11), and selects a plurality of users XB whose correlation with the user XA is registered in the correlation data UR. Specify (SB12). Then, the control device 22 calculates the total number of types N of the target group mascots Ob1 given to the entire user XA and each user XB (SB13). For example, when each of the user XA and the two users XB owns one different type of mascot Ob1 in the target group, the number of types N is calculated as “3”. That is, the number N of types means the number of types of mascot Ob1 assigned across a plurality of users (XA, XB) whose correlations are registered among the N0 types of mascot Ob1 of the target group.
 制御装置22は、ステップSB13で算定した種類数Nが閾値NTに到達したか否かを判定す(SB14)。そして、付与済のマスコットOb1の種類数Nが閾値NTに到達した場合、制御装置22は、利用者XAとステップSB12で特定した複数の利用者XBの各々とに特典を付与する(SB15)。具体的には、対象グループの各マスコットOb1が登場するゲームのプレイが利用者XAおよび各利用者XBに対して許可される。他方、種類数Nが閾値NTに到達していない場合(SB14:NO)、制御装置22は、各利用者に特典を付与せずに特典付与処理SBを終了する。 The control device 22 determines whether or not the number N of types calculated in step SB13 has reached the threshold value NT (SB14). When the number N of types of the assigned mascot Ob1 reaches the threshold value NT, the control device 22 grants a privilege to the user XA and each of the plurality of users XB specified in step SB12 (SB15). Specifically, play of a game in which each mascot Ob1 of the target group appears is permitted to the user XA and each user XB. On the other hand, when the number of types N has not reached the threshold value NT (SB14: NO), the control device 22 ends the privilege granting process SB without giving a privilege to each user.
 第3実施形態においても第1実施形態および第2実施形態と同様の効果が実現される。また、第3実施形態では、相関関係が登録された複数の利用者が全体として所有するマスコットOb1の種類数Nに応じて各利用者に特典が付与される。すなわち、多数の利用者と相関関係が登録された利用者ほど特典を獲得し易いという傾向がある。したがって、多数の利用者と相関関係を成立させようとする誘因を各利用者に付与できるという利点がある。 Also in the third embodiment, the same effect as in the first embodiment and the second embodiment is realized. In the third embodiment, a privilege is given to each user according to the number N of types of mascots Ob1 owned by a plurality of users whose correlations are registered as a whole. That is, a user whose correlation is registered with a large number of users tends to easily obtain a privilege. Therefore, there is an advantage that an incentive to establish a correlation with many users can be given to each user.
<第4実施形態>
 図14は、第4実施形態におけるアバターデータVの模式図である。第1実施形態では、利用者毎に1個のアバターデータVを管理サーバ20の記憶装置24に記憶した。第4実施形態では、相異なるサービスに対応する複数のアバターデータVが利用者毎に記憶装置24に記憶される。例えば図14の例示では、アプリサーバ30からゲームAを提供するサービスS1と、アプリサーバ30からゲームBを提供するサービスS2と、利用者間でメッセージを授受するサービスS3との各々に対応するアバターデータVが例示されている。
<Fourth embodiment>
FIG. 14 is a schematic diagram of avatar data V in the fourth embodiment. In the first embodiment, one avatar data V is stored in the storage device 24 of the management server 20 for each user. In the fourth embodiment, a plurality of avatar data V corresponding to different services is stored in the storage device 24 for each user. For example, in the illustration of FIG. 14, the avatar corresponding to each of the service S1 that provides the game A from the application server 30, the service S2 that provides the game B from the application server 30, and the service S3 that exchanges messages between users. Data V is illustrated.
 利用者は、端末装置10の入力装置15を適宜に操作することで、マスコットOb1(マスコット識別子F1)と識別標識Ob2(標識識別子F2)と動作データDM(動作識別子FM)とを自身のアバターデータV毎(サービス毎)に個別に設定することが可能である。すなわち、マスコットOb1と識別標識Ob2と動作データDMとの組合わせはアバターデータV毎(サービス毎)に相違し得る。 The user appropriately operates the input device 15 of the terminal device 10 so that the mascot Ob1 (mascot identifier F1), the identification marker Ob2 (label identifier F2), and the motion data DM (motion identifier FM) are avatar data thereof. It can be set individually for each V (for each service). That is, the combination of the mascot Ob1, the identification mark Ob2, and the operation data DM may be different for each avatar data V (for each service).
 表示制御部58は、利用者XAの複数のアバターデータVのうち利用者XAに現に提供されるサービスに対応するアバターデータVを選択してアバターAvを端末装置10の表示装置14に表示させる。例えば、利用者XAに対するサービスS1の提供時にはサービスS1のアバターデータVに応じたアバターAvが表示され、利用者XAに対するサービスS2の提供時にはサービスS2のアバターデータVに応じたアバターAvが表示される。したがって、利用者XAのアバターAvは、マスコットOb1および識別標識Ob2の外観またはマスコットOb1の動作がサービス毎に相違する。 The display control unit 58 selects the avatar data V corresponding to the service currently provided to the user XA among the plurality of avatar data V of the user XA, and displays the avatar Av on the display device 14 of the terminal device 10. For example, the avatar Av corresponding to the avatar data V of the service S1 is displayed when the service S1 is provided to the user XA, and the avatar Av corresponding to the avatar data V of the service S2 is displayed when the service S2 is provided to the user XA. . Therefore, the appearance of the mascot Ob1 and the identification mark Ob2 or the operation of the mascot Ob1 is different for each service of the avatar Av of the user XA.
 第4実施形態においても第1実施形態と同様の効果が実現される。また、第4実施形態では、マスコットOb1と識別標識Ob2と動作データDMとの組合わせが相違する複数のアバターデータVが利用者毎に記憶されるから、各利用者のアバターAvをサービス毎に多様に変化させることが可能である。なお、第2実施形態または第3実施形態の構成を第4実施形態に適用することも可能である。 In the fourth embodiment, the same effect as in the first embodiment is realized. In the fourth embodiment, since a plurality of avatar data V having different combinations of the mascot Ob1, the identification mark Ob2, and the operation data DM is stored for each user, the avatar Av of each user is stored for each service. Various changes are possible. The configuration of the second embodiment or the third embodiment can be applied to the fourth embodiment.
<第5実施形態>
 前述の各形態では、利用者のアバターAvを示す表示データZ(モデルデータDA,テクスチャデータDB,第2画像データR2,動作データDM)をアバターAvの表示のたびに管理サーバ20から端末装置10に送信する構成を例示した。第5実施形態では、各端末装置10にて表示される頻度が高いと予測されるアバターAvの表示データZが管理サーバ20から端末装置10に事前に提供されたうえで記憶装置12に保持される。
<Fifth Embodiment>
In each of the above-described embodiments, the display data Z (model data DA, texture data DB, second image data R2, motion data DM) indicating the user's avatar Av is displayed from the management server 20 to the terminal device 10 each time the avatar Av is displayed. The structure which transmits to is illustrated. In the fifth embodiment, the display data Z of the avatar Av that is predicted to be frequently displayed on each terminal device 10 is provided in advance from the management server 20 to the terminal device 10 and then held in the storage device 12. The
 図15は、第5実施形態における管理サーバ20が任意の利用者XAの端末装置10にアバターAvを表示させるための動作の説明図である。第5実施形態の管理サーバ20の記憶装置24には、第3実施形態と同様の相関データURが利用者毎に記憶される。制御装置22(表示制御部58)は、利用者XA自身のアバターデータVに応じた表示データZと、利用者XAの相関データURに登録された各利用者XBのアバターデータVに応じた表示データZとを生成して端末装置10に送信する(SC11)。端末装置10の制御装置11は、管理サーバ20から受信した各表示データZを記憶装置12に格納する(SC12)。なお、表示データZを管理サーバ20から端末装置10に送信する時期は任意であるが、例えば相関データURまたはアバターデータVの変更を契機として表示データZを端末装置10に送信する構成が好適である。 FIG. 15 is an explanatory diagram of an operation for the management server 20 in the fifth embodiment to display the avatar Av on the terminal device 10 of an arbitrary user XA. The storage device 24 of the management server 20 of the fifth embodiment stores correlation data UR similar to that of the third embodiment for each user. The control device 22 (display control unit 58) displays the display data Z corresponding to the avatar data V of the user XA and the display corresponding to the avatar data V of each user XB registered in the correlation data UR of the user XA. Data Z is generated and transmitted to the terminal device 10 (SC11). The control device 11 of the terminal device 10 stores each display data Z received from the management server 20 in the storage device 12 (SC12). The display data Z can be transmitted from the management server 20 to the terminal device 10 at any time. For example, a configuration in which the display data Z is transmitted to the terminal device 10 when the correlation data UR or the avatar data V is changed is preferable. is there.
 特定の利用者XCのアバターAvを利用者XAの端末装置10に表示させる場合、管理サーバ20の制御装置22(表示制御部58)は、利用者XCのアバターAvの表示データZが利用者XAの端末装置10に保持されているか否かを判定する(SC21)。端末装置10に表示データZが保持されている場合(利用者XCが、利用者XA自身または利用者XAとの相関関係が登録された利用者XBである場合)、管理サーバ20の制御装置22(表示制御部58)は、利用者XCの識別子UIDを端末装置10に送信する(SC22)。端末装置10の制御装置11は、管理サーバ20から受信した識別子UIDに対応する表示データZを記憶装置12から取得して利用者XC(XA,XB)のアバターAvを表示装置14に表示させる(SC23)。他方、端末装置10に表示データZが保持されていない場合(利用者XCが利用者XA自身でも利用者XAとの相関関係が登録された利用者XBでもない場合)、制御装置22は、第1実施形態と同様に、利用者XCのアバターデータVに応じた表示データZを生成して端末装置10に送信する(SC24)。 When displaying the avatar Av of the specific user XC on the terminal device 10 of the user XA, the control device 22 (display control unit 58) of the management server 20 displays the display data Z of the avatar Av of the user XC as the user XA. It is determined whether it is held in the terminal device 10 (SC21). When the display data Z is held in the terminal device 10 (when the user XC is the user XA or the user XB in which the correlation with the user XA is registered), the control device 22 of the management server 20 The (display control unit 58) transmits the identifier UID of the user XC to the terminal device 10 (SC22). The control device 11 of the terminal device 10 acquires the display data Z corresponding to the identifier UID received from the management server 20 from the storage device 12 and displays the avatar Av of the user XC (XA, XB) on the display device 14 ( SC23). On the other hand, when the display data Z is not held in the terminal device 10 (when the user XC is neither the user XA itself nor the user XB in which the correlation with the user XA is registered), the control device 22 Similarly to the first embodiment, display data Z corresponding to the avatar data V of the user XC is generated and transmitted to the terminal device 10 (SC24).
 第5実施形態においても第1実施形態と同様の効果が実現される。また、第5実施形態では、表示の頻度が高いと予測されるアバターAv(相関関係が登録された各利用者のアバターAv)の表示データZが端末装置10に事前に保持されてアバターAvの表示に利用される。したがって、端末装置10に表示データZが保持されたアバターAvを表示する場合には、表示対象の利用者の識別子UIDを管理サーバ20から端末装置10に指示すれば足り、表示毎に表示データZを管理サーバ20から端末装置10に送信する必要はない。したがって、アバターAvの表示毎に表示データZを端末装置10に送信する構成と比較して、管理サーバ20による処理の負荷または管理サーバ20と各端末装置10との間の通信量が削減されるという利点がある。なお、第2実施形態から第4実施形態の構成を第5実施形態に適用することも可能である。 Also in the fifth embodiment, the same effect as in the first embodiment is realized. Further, in the fifth embodiment, the display data Z of the avatar Av (the avatar Av of each user whose correlation is registered) that is predicted to be displayed frequently is held in the terminal device 10 in advance, and the avatar Av. Used for display. Therefore, when displaying the avatar Av in which the display data Z is held on the terminal device 10, it is sufficient to indicate the identifier UID of the user to be displayed to the terminal device 10 from the management server 20, and the display data Z is displayed for each display. Is not required to be transmitted from the management server 20 to the terminal device 10. Therefore, compared to the configuration in which the display data Z is transmitted to the terminal device 10 for each display of the avatar Av, the processing load by the management server 20 or the communication amount between the management server 20 and each terminal device 10 is reduced. There is an advantage. The configurations of the second to fourth embodiments can be applied to the fifth embodiment.
 なお、利用者XAとの相関関係が登録された利用者XBがアバターデータVを変更した場合、利用者XAの端末装置10に保持された利用者XBの表示データZを変更後のアバターデータVに応じた内容に更新する必要がある。端末装置10に保持された表示データZの更新には以下の方法が好適に採用される。 In addition, when the user XB in which the correlation with the user XA is registered changes the avatar data V, the avatar data V after changing the display data Z of the user XB held in the terminal device 10 of the user XA. It is necessary to update it according to the contents. The following method is suitably employed for updating the display data Z held in the terminal device 10.
 記憶装置24に記憶された各利用者のアバターデータVには最新の変更の時刻(タイムスタンプ)TAが付加され、利用者XAの相関データURに登録された各識別子UID_Bには、利用者XAの端末装置10にその識別子UID_Bの利用者XBの表示データZを送信した時刻TBが対応付けられる。管理サーバ20の制御装置22は、例えば図15のステップSC21において、利用者XAの相関データUR内の各識別子UUD_Bに対応する時刻TBとその識別子UID_Bの利用者XBのアバターデータVに対応する時刻TAとを比較することで、利用者XBの最新のアバターデータVに対応する表示データZが利用者XAの端末装置10に保持されているか否かを判定する。例えば、時刻TAが時刻TBよりも遅い場合(すなわち、利用者XAの端末装置10に対する利用者XBの表示データZの送信後にその利用者XBのアバターデータVが変更された場合)には、利用者XBの最新の表示データZは端末装置10に送信されていない。したがって、制御装置22は、利用者XBの最新(直前の変更後)のアバターデータVに応じた表示データZを生成して端末装置10に送信する。他方、時刻TAが時刻TBよりも早い場合(すなわち、利用者XBのアバターデータVの最新の変更後に、その変更後のアバターデータVに対応する表示データZが利用者XAの端末装置10に送信された場合)には、制御装置22は、利用者XBの識別子UIDを端末装置10に送信する(表示データZの送信は省略される)。以上の構成によれば、各利用者の最新のアバターデータVに対応するアバターAvを表示することが可能である。 The latest change time (time stamp) TA is added to the avatar data V of each user stored in the storage device 24, and each identifier UID_B registered in the correlation data UR of the user XA contains the user XA. Is associated with the time TB at which the display data Z of the user XB with the identifier UID_B is transmitted. For example, in step SC21 of FIG. 15, the control device 22 of the management server 20 uses the time TB corresponding to each identifier UUD_B in the correlation data UR of the user XA and the time corresponding to the avatar data V of the user XB of the identifier UID_B. By comparing with TA, it is determined whether or not the display data Z corresponding to the latest avatar data V of the user XB is held in the terminal device 10 of the user XA. For example, when the time TA is later than the time TB (that is, when the avatar data V of the user XB is changed after the display data Z of the user XB is transmitted to the terminal device 10 of the user XA) The latest display data Z of the person XB is not transmitted to the terminal device 10. Therefore, the control device 22 generates display data Z corresponding to the latest (after the last change) avatar data V of the user XB and transmits it to the terminal device 10. On the other hand, when the time TA is earlier than the time TB (that is, after the latest change of the avatar data V of the user XB, display data Z corresponding to the changed avatar data V is transmitted to the terminal device 10 of the user XA. If so, the control device 22 transmits the identifier UID of the user XB to the terminal device 10 (the transmission of the display data Z is omitted). According to the above configuration, it is possible to display the avatar Av corresponding to the latest avatar data V of each user.
<変形例>
 前述の各形態は多様に変形され得る。具体的な変形の態様を以下に例示する。以下の例示から任意に選択された2以上の態様は相互に矛盾しない範囲で適宜に併合され得る。
<Modification>
Each of the above-described embodiments can be variously modified. Specific modifications are exemplified below. Two or more modes arbitrarily selected from the following examples can be appropriately combined within a range that does not contradict each other.
(1)前述の各形態では、マスコットOb1の動作が、アバターデータVに事前に登録された動作データDMに応じて制御される構成を例示したが、SNSを利用したメッセージの送信時に動作データDMを利用者が選択できる構成も好適である。具体的には、利用者XBに対するメッセージを送信する利用者XAは、自身が所有する動作データDM(所有動作データUMに登録された動作識別子FMが指定する動作データDM)のうち任意の動作データDMを入力装置15の操作で選択する。管理サーバ20の制御装置22(表示制御部58)は、利用者XAが選択した動作データDMを含む表示データZをメッセージとともに送信先の利用者XBの端末装置10に送信する。したがって、利用者XAが選択した動作データDMに応じてマスコットOb1が動作するアバターAvが利用者XAからのメッセージとともに利用者XBの端末装置10の表示装置14に表示される。なお、表示データZを端末装置10に保持する第5実施形態では、送信元の利用者XAが選択した動作データDMが、送信先の利用者XBの端末装置10に対してメッセージとともに送信され、表示データZ内の動作データDMの代わりにマスコットOb1の動作の制御に適用される。 (1) In each of the above embodiments, the configuration in which the operation of the mascot Ob1 is controlled according to the operation data DM registered in advance in the avatar data V is exemplified. However, the operation data DM is transmitted when a message is transmitted using SNS. A configuration in which the user can select is also suitable. Specifically, the user XA who transmits a message to the user XB is arbitrary operation data among the operation data DM owned by the user XA (operation data DM specified by the operation identifier FM registered in the owned operation data UM). DM is selected by operating the input device 15. The control device 22 (display control unit 58) of the management server 20 transmits the display data Z including the operation data DM selected by the user XA to the terminal device 10 of the destination user XB together with the message. Therefore, the avatar Av in which the mascot Ob1 operates according to the operation data DM selected by the user XA is displayed on the display device 14 of the terminal device 10 of the user XB together with the message from the user XA. In the fifth embodiment in which the display data Z is held in the terminal device 10, the operation data DM selected by the transmission source user XA is transmitted along with a message to the terminal device 10 of the transmission destination user XB. Instead of the operation data DM in the display data Z, it is applied to control the operation of the mascot Ob1.
(2)サービス提供システム100とは別個のSNSを提供する外部サーバに利用者の表示データZを提供する構成も採用され得る。具体的には、外部サーバが提供するサービス(例えばメッセージ投稿またはチャット等のサービス)において、管理サーバ20から提供された表示データZに応じたアバターAvが、利用者を表象する画像として表示される。また、相異なる種類のSNSを提供する複数の外部サーバと管理サーバ20が通信する構成では、利用者のアバターデータVを複数の外部サーバの各々について個別に記憶装置24に記憶し、各外部サーバに対応するアバターデータVに応じた表示データZをその外部サーバに提供することも可能である。アバターデータVの内容は外部サーバ毎に個別に設定される。例えば、第1外部サーバに提供されるアバターデータVと第2外部サーバに提供されるアバターデータVとではマスコットOb1と識別画像GAと動作データDMとの組合わせが相違し得る。なお、外部サーバが表示データZを処理できない構成では、例えば、管理サーバ20が、利用者のアバターAvの平面画像の画像データをレンダリング等の画像処理で表示データZから生成したうえで外部サーバに提供することが可能である。 (2) A configuration in which the display data Z of the user is provided to an external server that provides an SNS that is separate from the service providing system 100 may be employed. Specifically, in a service provided by an external server (for example, message posting or chat service), an avatar Av corresponding to the display data Z provided from the management server 20 is displayed as an image representing the user. . Further, in the configuration in which the management server 20 communicates with a plurality of external servers that provide different types of SNS, the user avatar data V is individually stored in the storage device 24 for each of the plurality of external servers, and each external server It is also possible to provide display data Z corresponding to the avatar data V corresponding to the external server. The content of the avatar data V is individually set for each external server. For example, the combination of the mascot Ob1, the identification image GA, and the operation data DM may be different between the avatar data V provided to the first external server and the avatar data V provided to the second external server. In the configuration in which the external server cannot process the display data Z, for example, the management server 20 generates image data of the planar image of the user's avatar Av from the display data Z by image processing such as rendering, and then sends it to the external server. It is possible to provide.
(3)第2実施形態または第3実施形態において、1種類のマスコットOb1が複数のグループに属する(複数のグループが相互に重複する)構成も採用され得る。複数のグループに属するマスコットOb1のマスコット定義データCは、各グループに対応する複数のグループ識別子FGを含んで構成される。 (3) In the second embodiment or the third embodiment, a configuration in which one type of mascot Ob1 belongs to a plurality of groups (a plurality of groups overlap each other) may be employed. The mascot definition data C of the mascot Ob1 belonging to a plurality of groups includes a plurality of group identifiers FG corresponding to each group.
(4)前述の各形態では、複数種のマスコットOb1がアバターAvの表示に選択的に利用される構成を例示したが、1種類のマスコットOb1のみが固定的にアバターAvの表示に利用される構成(利用者が1種類のマスコットOb1のみを所有し得る構成)も採用され得る。同様に、前述の各形態では、複数種の識別画像GAを選択的に利用したが、1種類の識別画像GAのみをアバターAv(識別標識Ob2)の表示に固定的に利用することも可能である。 (4) In the above-described embodiments, the configuration in which a plurality of types of mascots Ob1 are selectively used for displaying the avatar Av is exemplified. However, only one type of mascots Ob1 is fixedly used for displaying the avatar Av. A configuration (a configuration in which a user can own only one type of mascot Ob1) can also be adopted. Similarly, in each of the above-described embodiments, a plurality of types of identification images GA are selectively used, but only one type of identification image GA can be fixedly used for displaying an avatar Av (identification mark Ob2). is there.
(5)前述の各形態では、マスコットOb1と動作データDMとをセットで利用者に付与したが、マスコットOb1と動作データDMとを個別に利用者に付与することも可能である。ただし、マスコットOb1とともに動作データDMを利用者に付与する前述の各形態の構成によれば、マスコットOb1が単独で付与される構成と比較して、多数のマスコットOb1を獲得しようとする誘因を利用者に付与できるという利点がある。 (5) In each of the above embodiments, the mascot Ob1 and the operation data DM are given to the user as a set. However, the mascot Ob1 and the operation data DM can also be given to the user individually. However, according to the configuration of the above-described embodiments in which the operation data DM is given to the user together with the mascot Ob1, the incentive to acquire a large number of mascot Ob1 is used as compared with the configuration in which the mascot Ob1 is given alone. There is an advantage that it can be given to a person.
(6)前述の各形態では、人間の外形を模擬したマスコットOb1と識別画像GAを枠部GBで包囲した識別標識Ob2とを例示したが、マスコットOb1および識別標識Ob2の形態は任意である。例えば、人間以外の動物の外形を模擬したマスコットOb1、または、矩形以外の任意の形状(例えば円形状)の枠部GBを識別画像GAに付加した識別標識Ob2を表示する構成も採用される。また、枠部GBを省略した識別標識Ob2(例えば識別画像GAのみで構成される識別標識Ob2)を表示することも可能である。 (6) In each of the above-described embodiments, the mascot Ob1 simulating the human contour and the identification mark Ob2 surrounding the identification image GA with the frame GB are illustrated, but the forms of the mascot Ob1 and the identification mark Ob2 are arbitrary. For example, a mascot Ob1 that simulates the outer shape of an animal other than a human or an identification mark Ob2 in which an arbitrary shape (for example, a circle) frame GB other than a rectangle is added to the identification image GA is also used. It is also possible to display an identification mark Ob2 (for example, an identification mark Ob2 composed only of the identification image GA) from which the frame portion GB is omitted.
(7)モデルデータDAおよびテクスチャデータDBのレンダリングを管理サーバ20が実行する構成も採用され得る。すなわち、表示制御部58は、モデルデータDAおよびテクスチャデータDBのレンダリングを実行し、レンダリングで生成した画像を端末装置10に送信する。また、前述の各形態では、マスコットOb1を指定するモデルデータDAとテクスチャデータDBとを管理サーバ20の記憶装置24に格納したが、モデルデータDAとテクスチャデータDBとを事前にレンダリング(プリレンダリング)した画像データ(例えばPNG形式の画像の時系列)を記憶装置24に保持してアバターAvの表示に利用することも可能である。また、モデルデータDAおよびテクスチャデータDBと、レンダリング済の画像データとの双方を管理サーバ20の記憶装置24に格納し、アバターAvを表示する端末装置10と管理サーバ20との間の通信状況(通信トラヒックまたは通信品質)に応じて、端末装置10に対する送信データを両者間で切替える構成も採用され得る。例えば、通信トラヒックが大きい場合または通信品質が低い場合にはレンダリング済の画像データを送信し、通信トラヒックが小さい場合または通信品質が高い場合にはモデルデータDAおよびテクスチャデータDBを送信する。なお、マスコットOb1および識別標識Ob2を示すデータの形式は本発明において任意である。例えばマスコットOb1は、レンダリングで生成される立体画像である必要はなく、平面画像で表現されるマスコット0b1をアバターAvとして表示する(したがってレンダリングは不要)ことも可能である。 (7) A configuration in which the management server 20 executes rendering of the model data DA and the texture data DB may be employed. That is, the display control unit 58 performs rendering of the model data DA and the texture data DB, and transmits an image generated by the rendering to the terminal device 10. In each of the above-described embodiments, the model data DA and texture data DB for specifying the mascot Ob1 are stored in the storage device 24 of the management server 20, but the model data DA and the texture data DB are rendered in advance (pre-rendering). The image data (for example, time series of PNG format images) can be held in the storage device 24 and used for displaying the avatar Av. Further, both the model data DA and the texture data DB and the rendered image data are stored in the storage device 24 of the management server 20, and the communication status between the terminal device 10 that displays the avatar Av and the management server 20 ( Depending on communication traffic or communication quality, a configuration in which transmission data for the terminal device 10 is switched between the two may be employed. For example, when communication traffic is large or communication quality is low, rendered image data is transmitted, and when communication traffic is small or communication quality is high, model data DA and texture data DB are transmitted. Note that the data format indicating the mascot Ob1 and the identification mark Ob2 is arbitrary in the present invention. For example, the mascot Ob1 does not need to be a stereoscopic image generated by rendering, and the mascot 0b1 expressed by a planar image can be displayed as an avatar Av (and thus rendering is unnecessary).
(8)第2実施形態や第3実施形態で利用者に付与される特典の内容は任意である。例えば、SNSで利用可能な仮想通貨の所定量を特典として利用者に付与する構成や、特定のマスコットOb1をアバターAvに利用する権利を特典として利用者に付与する構成も採用され得る。 (8) The content of the privilege given to the user in the second embodiment or the third embodiment is arbitrary. For example, a configuration in which a predetermined amount of virtual currency that can be used in SNS is given to a user as a privilege, or a configuration in which a right to use a specific mascot Ob1 for an avatar Av is given to a user as a privilege may be employed.
(9)前述の各形態では、マスコットOb1と識別標識Ob2との組合わせで表現されるアバターAvを例示したが、1種類の画像のみで表現されるアバターAvの表示にも本発明は適用され得る。例えば識別標識Ob2を省略し、マスコットOb1のみで表現されるアバターAvを表示することも可能である。 (9) In each of the above-described embodiments, the avatar Av represented by the combination of the mascot Ob1 and the identification mark Ob2 has been exemplified. However, the present invention is also applied to the display of the avatar Av represented by only one type of image. obtain. For example, it is possible to omit the identification mark Ob2 and display the avatar Av expressed only by the mascot Ob1.
100……サービス提供システム、200……通信網、10……端末装置、11……制御装置、12……記憶装置、13……通信装置、14……表示装置、15……入力装置、20……管理サーバ、22……制御装置、24……記憶装置、26……通信装置、30……アプリサーバ、52……画像取得部、54……情報付与部、542……画像付与部、544……動作付与部、56……アバター生成部、58……表示制御部。
 
 
DESCRIPTION OF SYMBOLS 100 ... Service provision system, 200 ... Communication network, 10 ... Terminal device, 11 ... Control device, 12 ... Storage device, 13 ... Communication device, 14 ... Display device, 15 ... Input device, 20 …… Management server, 22 …… Control device, 24 …… Storage device, 26 …… Communication device, 30 …… App server, 52 …… Image acquisition unit, 54 …… Information adding unit, 542 …… Image adding unit, 544... Action giving unit, 56... Avatar generating unit, 58.

Claims (9)

  1.  各利用者にサービスを提供するシステムに使用され、各利用者を表象するアバターを管理するサーバ装置であって、
     記憶部に記憶された複数の第1画像データのうち2以上の第1画像データを利用者に付与する画像付与部と、
     前記画像付与部が利用者に付与した前記2以上の第1画像データのうち当該利用者が選択した第1画像データで表現される当該利用者のアバターを表示させるために当該第1画像データを指定するアバターデータを生成するアバター生成部と
     を具備するサーバ装置。
    A server device that is used in a system that provides services to each user and manages an avatar that represents each user,
    An image giving unit for giving two or more first image data among a plurality of first image data stored in the storage unit to a user;
    The first image data is displayed in order to display the user's avatar represented by the first image data selected by the user among the two or more first image data provided by the image giving unit to the user. A server device comprising: an avatar generating unit that generates a specified avatar data.
  2.  前記記憶部に記憶された複数の第1画像データの各々は、1個以上のグループに属し、
     ひとつのグループに属する複数の第1画像データのうち所定種類数の第1画像データを前記画像付与部が利用者に付与した場合に、当該利用者に特典を付与する特典付与部
     を具備する請求項1のサーバ装置。
    Each of the plurality of first image data stored in the storage unit belongs to one or more groups,
    A privilege granting unit that grants a privilege to the user when the image granting unit gives a predetermined number of first image data among a plurality of first image data belonging to one group to the user. Item 1. The server device according to item 1.
  3.  前記特典付与部は、前記ひとつのグループに属する複数の第1画像データのうち前記所定種類数の第1画像データを、相関関係が登録された複数の利用者に跨って前記画像付与部が付与した場合に、前記複数の利用者の各々に特典を付与する
     請求項2のサーバ装置。
    The privilege granting unit grants the predetermined number of first image data among the plurality of first image data belonging to the one group across the plurality of users whose correlations are registered. When it does, the server apparatus of Claim 2 which gives a privilege to each of these users.
  4.  前記特典付与部は、ひとつのグループのうち前記所定種類数の第1画像データを前記画像付与部が利用者に付与した場合に、当該利用者に付与された当該グループの2以上の第1画像データの各々が示す第1表示対象が登場するゲームのプレイを当該利用者に許可する
     請求項2のサーバ装置。
    The privilege granting unit, when the image granting unit gives the user the predetermined number of first image data in one group, the two or more first images of the group given to the user. The server device according to claim 2, wherein the user is allowed to play a game in which a first display target indicated by each piece of data appears.
  5.  前記記憶部に記憶された前記第1画像データが示す第1表示対象の動作を指定する動作データを利用者に付与する動作付与部を具備し、
     前記アバター生成部は、前記画像付与部が各利用者に付与した第1画像データと前記動作付与部が当該利用者に付与した動作データとの組合わせで表現される当該利用者のアバターを指定するアバターデータを生成する
     請求項1から請求項4の何れかのサーバ装置。
    An operation giving unit for giving the user operation data specifying the operation of the first display target indicated by the first image data stored in the storage unit;
    The avatar generation unit specifies the avatar of the user represented by a combination of the first image data provided to each user by the image providing unit and the operation data provided to the user by the operation providing unit. The server apparatus in any one of Claims 1-4 which produces | generates the avatar data to perform.
  6.  前記動作付与部は、前記画像付与部が利用者に第1画像データを付与する場合に当該第1画像データに関連付けられた動作データを当該利用者に付与し、
     前記アバター生成部は、前記画像付与部が利用者に付与した前記2以上の第1画像データのうち一の第1画像データと、前記2以上の第1画像データのうち他の第1画像データに対応して付与された動作データとの組合わせで表現される当該利用者のアバターデータを生成する
     請求項5のサーバ装置。
    The motion giving unit gives motion data associated with the first image data to the user when the image giving unit gives the first image data to the user,
    The avatar generation unit includes one first image data of the two or more first image data provided to the user by the image providing unit and another first image data of the two or more first image data. The server device according to claim 5, wherein the avatar data of the user expressed by a combination with the operation data given corresponding to is generated.
  7.  利用者が用意した第2画像データを取得する画像取得部を具備し、
     前記アバター生成部は、前記画像付与部が各利用者に付与した第1画像データと前記画像取得部が当該各利用者について取得した第2画像データとの組合わせで表現される当該各利用者のアバターを指定するアバターデータを生成する
     請求項1から請求項6の何れかのサーバ装置。
    An image acquisition unit for acquiring second image data prepared by a user;
    The avatar generation unit is expressed by a combination of the first image data provided to each user by the image providing unit and the second image data acquired by the image acquisition unit for each user. The server apparatus in any one of Claims 1-6 which produces | generates the avatar data which designates no avatar.
  8.  各利用者にサービスを提供するシステムに使用されるコンピュータを、各利用者を表象するアバターを管理するために、
     記憶部に記憶された複数の第1画像データのうち2以上の第1画像データを利用者に付与する画像付与部と、
     前記画像付与部が利用者に付与した前記2以上の第1画像データのうち当該利用者が選択した第1画像データで表現される当該利用者のアバターを表示させるために当該第1画像データを指定するアバターデータを生成するアバター生成部
     として機能させるプログラムを記録した記録媒体。
    In order to manage the avatar that represents each user, the computer used in the system that provides services to each user,
    An image giving unit for giving two or more first image data among a plurality of first image data stored in the storage unit to a user;
    The first image data is displayed in order to display the user's avatar represented by the first image data selected by the user among the two or more first image data provided by the image giving unit to the user. A recording medium that records a program that functions as an avatar generator that generates avatar data to be specified.
  9.  各利用者に提供されるサービスにおいて各利用者を表象するアバターを管理する方法であって、
     記憶部に記憶された複数の第1画像データのうち2以上の第1画像データを利用者に付与し、
     前記利用者に付与した前記2以上の第1画像データのうち当該利用者が選択した第1画像データで表現される当該利用者のアバターを表示させるために当該第1画像データを指定するアバターデータを生成する
     アバター管理方法。
     
     
    A method for managing an avatar representing each user in a service provided to each user,
    Two or more first image data among a plurality of first image data stored in the storage unit are given to the user,
    Avatar data designating the first image data to display the user's avatar represented by the first image data selected by the user among the two or more first image data given to the user. Generate avatar management method.

PCT/JP2012/073782 2011-12-02 2012-09-18 Server device, recording medium, and avatar management method WO2013080636A1 (en)

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