WO2014041366A3 - Method and apparatus for delivery of interactive multimedia content over a network - Google Patents

Method and apparatus for delivery of interactive multimedia content over a network Download PDF

Info

Publication number
WO2014041366A3
WO2014041366A3 PCT/GB2013/052406 GB2013052406W WO2014041366A3 WO 2014041366 A3 WO2014041366 A3 WO 2014041366A3 GB 2013052406 W GB2013052406 W GB 2013052406W WO 2014041366 A3 WO2014041366 A3 WO 2014041366A3
Authority
WO
WIPO (PCT)
Prior art keywords
package
multimedia content
interactive multimedia
network
executable code
Prior art date
Application number
PCT/GB2013/052406
Other languages
French (fr)
Other versions
WO2014041366A2 (en
Inventor
Paul Edmund Fleetwood Sheppard
Edward Michael French
Peter Jack Jeffery
Gareth Edward LEWIS
Original Assignee
Tangentix Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB1216478.6A external-priority patent/GB201216478D0/en
Priority claimed from GB201305382A external-priority patent/GB201305382D0/en
Application filed by Tangentix Limited filed Critical Tangentix Limited
Priority to GB1504578.4A priority Critical patent/GB2520651A/en
Priority to EP13766630.1A priority patent/EP2895242B1/en
Publication of WO2014041366A2 publication Critical patent/WO2014041366A2/en
Publication of WO2014041366A3 publication Critical patent/WO2014041366A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Abstract

A client device (200) downloads an interactive multimedia content package (20), such as a video game, from a server (100) across a network (30). The package includes executable code (2) and a plurality of graphical asset files (22). A wrapper component (40) is provided in the package (20), which provides an intermediate layer between the executable code and a runtime environment (203) of the client device (200). The wrapper component (40) restricts functionality of the interactive multimedia content package (20) to provide a demonstration mode, in particular having time limitations (e.g. a rental mode) or functional limitations regarding the assets (22) and/or progress within the content by the executable code (21). The wrapper component (40) may be removed or inactivated, thereby achieving a full or unlimited mode of the package (20).
PCT/GB2013/052406 2012-09-14 2013-09-13 Method and apparatus for delivery of interactive multimedia content over a network WO2014041366A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB1504578.4A GB2520651A (en) 2012-09-14 2013-09-13 Method and apparatus for delivery of interactive multimedia content over a network
EP13766630.1A EP2895242B1 (en) 2012-09-14 2013-09-13 Method and apparatus for delivery of interactive multimedia content over a network

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
GB1216478.6 2012-09-14
GBGB1216478.6A GB201216478D0 (en) 2012-09-14 2012-09-14 Methodand apparatus for video game delivery
GB201305382A GB201305382D0 (en) 2013-03-25 2013-03-25 Method and apparatus for video game delivery
GB1305382.2 2013-03-25

Publications (2)

Publication Number Publication Date
WO2014041366A2 WO2014041366A2 (en) 2014-03-20
WO2014041366A3 true WO2014041366A3 (en) 2014-05-08

Family

ID=49237500

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2013/052406 WO2014041366A2 (en) 2012-09-14 2013-09-13 Method and apparatus for delivery of interactive multimedia content over a network

Country Status (4)

Country Link
US (1) US9367213B2 (en)
EP (1) EP2895242B1 (en)
GB (1) GB2520651A (en)
WO (1) WO2014041366A2 (en)

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GB2528437B8 (en) * 2014-07-16 2019-03-06 Tangentix Ltd Method and apparatus for providing content protection in a computer system
DE102014217999A1 (en) 2014-09-09 2016-03-10 Henkel Ag & Co. Kgaa Oxidative brighteners with special aminated silicone polymers
US10154072B2 (en) * 2014-09-17 2018-12-11 Microsoft Technology Licensing, Llc Intelligent streaming of media content
US9691121B1 (en) 2014-11-11 2017-06-27 Amazon Technologies, Inc. Distributed determination of scene information
WO2018067600A1 (en) * 2016-10-03 2018-04-12 App Onboard, Inc. Video-tree system for interactive media reproduction, simulation, and playback
US10279260B2 (en) * 2017-03-06 2019-05-07 Sony Interactive Entertainment LLC Cut-scene gameplay
EP3675015A4 (en) * 2017-08-24 2021-01-13 GungHo Online Entertainment, Inc. Terminal device, program and method

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Also Published As

Publication number Publication date
GB201504578D0 (en) 2015-05-06
EP2895242B1 (en) 2019-02-27
WO2014041366A2 (en) 2014-03-20
EP2895242A2 (en) 2015-07-22
GB2520651A (en) 2015-05-27
US20140082532A1 (en) 2014-03-20
US9367213B2 (en) 2016-06-14

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