×
Jul 13, 2012 · I have a Rubic cube that consists of 27 smaller cubes. i want rotations which cause particular small cube becoming exactly in front of the viewpoint.
Missing: https% 3A% 2Fstackoverflow. 2Fquestions% 2F11467919%
Jan 28, 2017 · I tried using a View matrice which then suffers a translation then 2 rotations (y axis then x axis) which in a way worked but you are stuck in a ...
People also ask
Feb 22, 2022 · I'm trying to break a rotation value within control rig from a get transform, add a value to one rotation axis and feed it back into a set ...
Missing: q= 3A% 2Fstackoverflow. 2Fquestions% 2F11467919%
Feb 23, 2022 · I think if your value is already in Quaternions then, in order to 'add' you actually need to multiply them together (IIRC this is some complex math due to ...
Missing: q= https% 3A% 2Fstackoverflow. 2Fquestions% 2F11467919%
My problem is that I can perform Quaternion Rotations around the Y-Axis just fine, but when I attempt to use the same style of manipulation on ...
Missing: q= 3A% 2Fstackoverflow. 2Fquestions% 2F11467919% excepted
Jan 16, 2024 · I was studying PX4 and quaternions, and I learned that quaternions can represent the rotation of vectors and the rotation of the coordinate system.
Missing: 3A% 2Fstackoverflow. 2Fquestions% 2F11467919%
Video for q=https%3A%2F%2Fstackoverflow.com%2Fquestions%2F11467919%2f Quaternion-rotation-does-not-work-as-excepted
Duration: 5:59
Posted: Oct 26, 2018
Missing: q= 3A% 2F% 2Fstackoverflow. 2Fquestions% 2F11467919% 2f excepted
Dec 4, 2018 · Multiplying certain values by -1.0 can reverse the interpolation, essentially solving the issue in this question. A helpful explanation of ...