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Jul 28, 2023 · I am trying to understand how quaternions work and what the proper approach would be to implement arbitrary rotations in three dimensions.
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Jul 13, 2012 · The vector_mul is dot product and vector_ld just fills 3D vector with x,y,z coordinates. As I got also the global cube matrix which is not axis ...
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Feb 29, 2016 · The axis of rotation v is multiplied by sin(theta/2), so (x, y, z) = sin(theta/2)* v while w = cos(theta/2). Also, the automatic normalization ...
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Feb 22, 2022 · I'm trying to break a rotation value within control rig from a get transform, add a value to one rotation axis and feed it back into a set ...
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Mar 9, 2020 · When your object is pointing forward, small rotations with Euler angles all work as you'd expect. A little in the X (left/right axis), a ...
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Jan 31, 2021 · I would use quaternion that would rotate this vector around y axis, so q * ThisVector * q(conjugate), and then result I would put in translate ...
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Apr 23, 2009 · rotateBy method, or something. As a simple example, I would expect to be able to do this: var turnRight = Quaternion.FromToRotation(Vector3.
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