Characters part 4
Mortal Kombat vs. DC Universe Characters
Index | DC Universe | Mortal Kombat |
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | ==== |
Catwoman |
Catwoman's Style Moves are decent and her Super Moves are on par with most other characters, but she get's a bad rap with many players—maybe it's the awful threads. The SWIFT HEEL KICK is a powerful, across the screen hit, + B, as is the TWISTING CLAW— + Y. The SKULL POUNCER, + X, sets your opponent up for a mid-air UPPERCUT.
The WHIP STING is a downright underpowered attack (but the key to both Pro Moves)— X—and should be substituted for great moves like the KITTY SURPRISE— A, the RAGING CAT— B, and LASSO GRIP— Y—the latter of which isn't just a grip, but a full attack. Skip SOMERSAULTING FEVER as well—it requires a close range and is easy to block.
The problem with Catwoman's attacks is that the tapped and controller motions aren't as reliable as the sweeping, / quarter-circle motions other characters' move lists consist of. In fact, you have to do them a tad slower than the other moves to be sure they activate, so you're at an automatic disadvantage.
Super Moves | |
Whip Sting | X |
Lasso Grip | Y |
Kitty Surprise | A |
Raging Cat | B |
Somersaulting Fever | A |
Nine Lives | B |
Pro Moves | |
Whip Sting, Lasso Grip | X—at the moment it hits— Y |
Whip Sting, Kitty Surprise | X—at the moment it hits— A |
Fatalities | |
Easy | B (One step back) |
Hard | Y (Far) |