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A recent trend in information communication technologies is integrating miniature sensing devices to elevate the experience in serious games. Serious games are ...
Jun 22, 2015 · With eLearning, you can make interfaces responsive and change formatting to fit screen size, but with mobile serious games, there is more to ...
Missing: Face | Show results with:Face
Nov 4, 2018 · Even games that are built with touchscreen in mind - I still often feel that it's not just a very fun way to play a game. They never achieve ...
... How Mobile Devices Could Change the Face of Serious Gaming. Calm Gaming. Tim Dutz, Martin Knöll, Sandro Hardy, Stefan Göbel. Page range: 25-31. More Cite this
Mar 20, 2019 · In 2017, 2.1 billion people worldwide played games on their mobile devices. ... This could come to life with face mapping, for example, which ...
Missing: Serious | Show results with:Serious
May 16, 2024 · On the digital front, a range of platforms and experiences—from mobile apps to virtual reality—provide scalability and immersive engagement.
Jul 2, 2018 · Enjoying playing affects: Improvement of knowledge, Entertainment and learning, Progressing in the game, Use of mobile devices, Immersion, ...
Aug 27, 2015 · Conversely, good screen time doesn't strictly mean that the mobile device is only being used for educational games. While parents generally ...
Video game use impacts the central nervous system in many ways, ranging from changes in hippocampal neuron density to alterations in dynamic functional ...
Mobile devices allow the incorporation of various technological features while playing games [9]. The potential of mobile devices can be utilized to develop ...